Domain Driven Design
MVC
MVP (Model View Presenter)
Dependency Injection
Closed to changes open for extension (hook principle)
How to deal with dependencies (strong cohesion, weak coupling)
TYPO3 is developing a new framework called TYPO3 5.0 that will provide the foundation for the CMS and other applications. The framework uses components, packages, AOP, MVC and other design patterns to improve modularity, reuse and separation of concerns. It also leverages existing open source frameworks where appropriate. The goal is to develop a flexible yet powerful platform that inspires continued collaboration.
Presentation Yoast SEO for TYPO3 and MagentoRichard Haeser
Presentation about Yoast SEO plugin for TYPO3 and Magento and the roadmap to version 1. More information can be found on https://www.maxserv.com/yoast-beta-program/
Software architecture principles in relation with TYPO3 and what might happen if your programming pradigma is "use all the features of the core" and you update from 6.2 to 7.6 LTS
Software architecture becomes -> is a developer skill
The division between macro and microarchitecture means more freedom but also more responsibility for developers. To cope with these requirements architecture skills become more and more necessary for developers. In this talk Gernot Schulmeister will discuss the advantages of Macro and Micro Architecture, present the tasks of an architect, the process of an architecture design, heuristics and architecture styles.
Modern Microservices Architecture with DockerEran Stiller
Microservices are all the rage these days. Docker is a tool which makes managing Microservices a whole lot easier. But what do Microservices really mean? What are the best practices of composing your application with Microservices? How can you leverage Docker and the public cloud to help you build a more agile DevOps process? How does the Azure Container Service fit in? Join us to find out the answer.
[2017/2018] Introduction to Software ArchitectureIvano Malavolta
This document provides an introduction to software architecture concepts. It defines software architecture as the selection of structural elements and their interactions within a system. Common architectural styles are described, including Model-View-Controller (MVC), publish-subscribe, layered, shared data, peer-to-peer, and pipes and filters. Tactics are introduced as design decisions that refine styles to control quality attributes. The document emphasizes that architectural styles solve recurring problems and promote desired qualities like performance, security, and maintainability.
Software architecture captures the structure of a system at a high level of abstraction, illuminating top-level design decisions. Architectural patterns provide well-established solutions to common problems, expressing fundamental structural schemas at a larger scale than design patterns. Common architectural patterns include pipes and filters, blackboard, layered/tiered, and model-view-controller (MVC). MVC isolates business logic from user interface concerns, permitting independent development and maintenance of each component.
Software architecture captures the structure of a system at a high level of abstraction, illuminating top-level design decisions. Architectural patterns provide well-established solutions to common problems, expressing fundamental structural schemas at a larger scale than design patterns. Common architectural patterns include pipes and filters, blackboard, layered/tiered, and model-view-controller (MVC). MVC isolates business logic from user interface concerns, permitting independent development and maintenance of each component.
TYPO3 is developing a new framework called TYPO3 5.0 that will provide the foundation for the CMS and other applications. The framework uses components, packages, AOP, MVC and other design patterns to improve modularity, reuse and separation of concerns. It also leverages existing open source frameworks where appropriate. The goal is to develop a flexible yet powerful platform that inspires continued collaboration.
Presentation Yoast SEO for TYPO3 and MagentoRichard Haeser
Presentation about Yoast SEO plugin for TYPO3 and Magento and the roadmap to version 1. More information can be found on https://www.maxserv.com/yoast-beta-program/
Software architecture principles in relation with TYPO3 and what might happen if your programming pradigma is "use all the features of the core" and you update from 6.2 to 7.6 LTS
Software architecture becomes -> is a developer skill
The division between macro and microarchitecture means more freedom but also more responsibility for developers. To cope with these requirements architecture skills become more and more necessary for developers. In this talk Gernot Schulmeister will discuss the advantages of Macro and Micro Architecture, present the tasks of an architect, the process of an architecture design, heuristics and architecture styles.
Modern Microservices Architecture with DockerEran Stiller
Microservices are all the rage these days. Docker is a tool which makes managing Microservices a whole lot easier. But what do Microservices really mean? What are the best practices of composing your application with Microservices? How can you leverage Docker and the public cloud to help you build a more agile DevOps process? How does the Azure Container Service fit in? Join us to find out the answer.
[2017/2018] Introduction to Software ArchitectureIvano Malavolta
This document provides an introduction to software architecture concepts. It defines software architecture as the selection of structural elements and their interactions within a system. Common architectural styles are described, including Model-View-Controller (MVC), publish-subscribe, layered, shared data, peer-to-peer, and pipes and filters. Tactics are introduced as design decisions that refine styles to control quality attributes. The document emphasizes that architectural styles solve recurring problems and promote desired qualities like performance, security, and maintainability.
Software architecture captures the structure of a system at a high level of abstraction, illuminating top-level design decisions. Architectural patterns provide well-established solutions to common problems, expressing fundamental structural schemas at a larger scale than design patterns. Common architectural patterns include pipes and filters, blackboard, layered/tiered, and model-view-controller (MVC). MVC isolates business logic from user interface concerns, permitting independent development and maintenance of each component.
Software architecture captures the structure of a system at a high level of abstraction, illuminating top-level design decisions. Architectural patterns provide well-established solutions to common problems, expressing fundamental structural schemas at a larger scale than design patterns. Common architectural patterns include pipes and filters, blackboard, layered/tiered, and model-view-controller (MVC). MVC isolates business logic from user interface concerns, permitting independent development and maintenance of each component.
[2016/2017] Introduction to Software ArchitectureIvano Malavolta
This presentation is about a lecture I gave within the "Software systems and services" immigration course at the Gran Sasso Science Institute, L'Aquila (Italy): http://cs.gssi.infn.it/.
http://www.ivanomalavolta.com
This document provides an introduction to software architecture. It discusses what software architecture is, popular architecture styles, quality attributes of a system, and architecture design guidelines. The key points are:
- Software architecture is the high-level design of a system that guides its construction and development. It defines the relationship between major structural elements.
- Popular architecture styles include layered, pipes and filters, and event-based. Each style has advantages and disadvantages for certain quality attributes.
- Quality attributes include implementation attributes like maintainability, runtime attributes like performance and availability, and business attributes like time to market. There are often tradeoffs between attributes.
- Architecture design guidelines include thinking about requirements before design, using abstraction, considering non-
The document discusses various aspects of design modeling for software engineering projects. It describes how the design model builds upon the analysis model by refining and adding more implementation details to elements like data design, architectural design, interface design, and component design. It also covers important design concepts like abstraction, architecture, patterns, modularity, information hiding, and functional independence. Quality guidelines for software design are provided along with principles of object-oriented design.
The document discusses key concepts in design modeling for software engineering projects, including:
- Data/class design transforms analysis models into design class structures and data structures.
- Architectural design defines relationships between major software elements and how they interact.
- Interface, component, and other designs further refine elements from analysis into implementation-specific details.
- Design principles include traceability to analysis, avoiding reinventing solutions, and structuring for change and graceful degradation.
This document discusses key concepts and principles of software design. It explains that software design transforms analysis models into a design model through activities like architectural design, interface design, data design, and component-level design. Some key design concepts discussed include abstraction, refinement, modularity, architecture, procedures, and information hiding. The document also covers principles of effective modular design such as high cohesion and low coupling between modules. Different types of cohesion and coupling are defined. Overall, the document provides an overview of the software design process and some fundamental concepts involved.
The document discusses a collaboration between SODIUS and CASSIDIAN (EADS Defence & Security) to develop model-driven architecture solutions for supporting systems engineering. It describes a project to enable interchange of data between modeling tools used at CASSIDIAN. The proposed solution uses the NATO Architecture Framework metamodel as a pivot format, with UML diagrams to represent views. Connectors are used to import/export data from tools to the neutral format. A sample migration of models from one tool to another took one week and had mostly complete translation of diagrams and data.
This document provides an overview and introduction to domain-driven design (DDD). It discusses the core principles of DDD, including focusing on modeling the domain, capturing domain knowledge in software models, and structuring software around domain concepts. The document also summarizes some common DDD patterns and techniques for managing complexity, such as ubiquitous language, layered architecture, aggregates, entities, value objects, services, factories, and repositories. The overall goal of DDD is to build software that is closely aligned with the conceptual model of the problem domain.
This document outlines key concepts in systems analysis and design, including:
- The systems development life cycle (SDLC) which provides an overall framework using predictive or adaptive approaches.
- Phases of the SDLC include planning, analysis, design, implementation, and support. Current trends incorporate more iterative approaches.
- Methodologies provide guidelines combining models, tools, and techniques for traditional structured or object-oriented development approaches.
- Modeling techniques like data flow diagrams, entity-relationship diagrams, and use case diagrams are used in analysis and design.
- Adaptive approaches like eXtreme Programming (XP), Unified Process (UP), Agile Modeling, and Scrum emphasize iterative development.
- Computer
This document discusses various design concepts in software engineering. It begins with an overview of software design and its objectives. It then covers key concepts like abstraction, architecture, patterns, separation of concerns, modularity, information hiding, functional independence, refinement, aspects, and refactoring. For each concept, there is a definition and brief explanation provided. The document also discusses other related topics like high level design, detailed design, cohesion, coupling, and stepwise refinement. Overall, it serves as a comprehensive reference for important design principles and methodologies in software development.
Microservices: Why and When? - Alon Fliess, CodeValue - Cloud Native Day Tel ...Cloud Native Day Tel Aviv
Do more with less, the pain of the modern architect. High cohesion & low coupling, high availability & scale, ease of DevOps. Our systems need to support all these quality attributes, while providing more functionality with less resources. We need to be agile, we need to embrace changes, we need to have a better way! Micro-Service-Architecture (MSA) promises to bring cure to the architect's pains, but does it really deliver? This lecture presents the essence of MSA, how does it answer main concerns of modern distributed systems, how to get started, how to migrate current solutions to MSA by adopting an evolution migration path. What to be careful about and the signs that we are on the right track. We will talk about SA evolution, the CAP theorem and eventually consistency, MSA principles, hosting. containers, versioning, orchestrators & decoupling business processes. By the end of this lecture the participant will have a better understanding of why, when and how to embrace MSA.
This document discusses fundamentals of software engineering design. It explains that design creates a representation of software that provides implementation details beyond an analysis model. Four design models are described: data design, architectural design, user interface design, and component-level design. Design principles, concepts like abstraction and patterns are explained. Tools like CASE tools can support design, and evaluation ensures a quality design. A design specification document formally specifies the design.
Pragmatic Approach to Microservices and Cell-based Architecture Andrew Blades
Architecting for Innovation Meet-up group is proud to present a meet-up on Pragmatic Approach to Microservices and Cell-based Architecture.
“Microservices” is one of the most popular buzz-words in the field of software architecture. Learning material on the fundamentals and the benefits of microservices is abundant on the world wide web. Unfortunately, few resources are available on how you can use microservices in real-world enterprise use cases. This session would cover the key architectural concepts of the Microservices Architecture (MSA) and how you can use those architectural principles in practice. We will be drawing on experiences from real-world enterprise use cases.
Presentation given at the OMG ADTF meeting in Salt Lake City, June 22, 2011.
We presented our experience with WebML and WebRatio and we opened a discussion on the need and the scope required for a user interaction modeling language. See more at:
http://www.modeldrivenstar.org/2011/06/some-highlights-from-salt-lake-city-omg.html
The document discusses object-oriented design and its role in software development. It describes how design builds upon analysis to provide implementation details. Key aspects of object-oriented design include defining a multilayered architecture, specifying subsystems and components, describing classes and objects, and defining communication mechanisms. The input to design comes from artifacts created in analysis like use cases and class models. The output of design serves as a blueprint to guide construction.
This presentation is about a lecture I gave within the "Software systems and services" immigration course at the Gran Sasso Science Institute, L'Aquila (Italy): http://cs.gssi.infn.it/.
http://www.ivanomalavolta.com
e-SUAP - Pubblicazione scientifica per evento Inista 2014 (International Symp...Sabino Labarile
e-SUAP - Pubblicazione scientifica per evento Inista 2014 (International Symposium on INnovations in Intelligent SysTems and Applications) - 24 Giugno 2014
Speaker: Giuseppe Dimauro - Regional Director Microsoft - Code Architects
The document discusses key concepts in software design including:
- Software design is an iterative process that translates requirements into a blueprint for constructing the software. Models are created to describe data structures, architecture, interfaces, and components.
- Design patterns, modularity, information hiding, and functional independence are fundamental concepts in software design. Architectural, interface, procedural, and data designs are created.
- Refinement is a top-down design strategy where procedural details are elaborated. Refactoring improves internal structure without changing external behavior.
(IMPROVED VERSION FROM GEECON)
How can we quickly tell what an application is about? How can we quickly tell what it does? How can we distinguish business concepts from architecture clutter? How can we quickly find the code we want to change? How can we instinctively know where to add code for new features? Purely looking at unit tests is either not possible or too painful. Looking at higher-level tests can take a long time and still not give us the answers we need. For years, we have all struggled to design and structure projects that reflect the business domain.
In this talk Sandro will be sharing how he designed the last application he worked on, twisting a few concepts from Domain-Driven Design, properly applying MVC, borrowing concepts from CQRS, and structuring packages in non-conventional ways. Sandro will also be touching on SOLID principles, Agile incremental design, modularisation, and testing. By iteratively modifying the project structure to better model the application requirements, he has come up with a design style that helps developers create maintainable and domain-oriented software.
This document provides an overview and guidance on the Smart Client Software Factory 2010 framework. It discusses how SCSF takes advantage of Microsoft Enterprise Library and Composite UI Application Block to generate application frameworks using a software factory model. This allows for rapid and standardized application development while focusing on business logic. The framework promotes extensible, modular, and loosely coupled architecture. It also outlines the application layering approach and common architecture patterns used. Finally, it describes the development activities and roles including architects, business analysts, developers, and designers.
Event Storming is agile method to find the bounded context for a software problem. Lagom is a Java Microservice Framework with Event sourcing and CQRS which uses Cassandra as database and Kafka as message broker.
[2016/2017] Introduction to Software ArchitectureIvano Malavolta
This presentation is about a lecture I gave within the "Software systems and services" immigration course at the Gran Sasso Science Institute, L'Aquila (Italy): http://cs.gssi.infn.it/.
http://www.ivanomalavolta.com
This document provides an introduction to software architecture. It discusses what software architecture is, popular architecture styles, quality attributes of a system, and architecture design guidelines. The key points are:
- Software architecture is the high-level design of a system that guides its construction and development. It defines the relationship between major structural elements.
- Popular architecture styles include layered, pipes and filters, and event-based. Each style has advantages and disadvantages for certain quality attributes.
- Quality attributes include implementation attributes like maintainability, runtime attributes like performance and availability, and business attributes like time to market. There are often tradeoffs between attributes.
- Architecture design guidelines include thinking about requirements before design, using abstraction, considering non-
The document discusses various aspects of design modeling for software engineering projects. It describes how the design model builds upon the analysis model by refining and adding more implementation details to elements like data design, architectural design, interface design, and component design. It also covers important design concepts like abstraction, architecture, patterns, modularity, information hiding, and functional independence. Quality guidelines for software design are provided along with principles of object-oriented design.
The document discusses key concepts in design modeling for software engineering projects, including:
- Data/class design transforms analysis models into design class structures and data structures.
- Architectural design defines relationships between major software elements and how they interact.
- Interface, component, and other designs further refine elements from analysis into implementation-specific details.
- Design principles include traceability to analysis, avoiding reinventing solutions, and structuring for change and graceful degradation.
This document discusses key concepts and principles of software design. It explains that software design transforms analysis models into a design model through activities like architectural design, interface design, data design, and component-level design. Some key design concepts discussed include abstraction, refinement, modularity, architecture, procedures, and information hiding. The document also covers principles of effective modular design such as high cohesion and low coupling between modules. Different types of cohesion and coupling are defined. Overall, the document provides an overview of the software design process and some fundamental concepts involved.
The document discusses a collaboration between SODIUS and CASSIDIAN (EADS Defence & Security) to develop model-driven architecture solutions for supporting systems engineering. It describes a project to enable interchange of data between modeling tools used at CASSIDIAN. The proposed solution uses the NATO Architecture Framework metamodel as a pivot format, with UML diagrams to represent views. Connectors are used to import/export data from tools to the neutral format. A sample migration of models from one tool to another took one week and had mostly complete translation of diagrams and data.
This document provides an overview and introduction to domain-driven design (DDD). It discusses the core principles of DDD, including focusing on modeling the domain, capturing domain knowledge in software models, and structuring software around domain concepts. The document also summarizes some common DDD patterns and techniques for managing complexity, such as ubiquitous language, layered architecture, aggregates, entities, value objects, services, factories, and repositories. The overall goal of DDD is to build software that is closely aligned with the conceptual model of the problem domain.
This document outlines key concepts in systems analysis and design, including:
- The systems development life cycle (SDLC) which provides an overall framework using predictive or adaptive approaches.
- Phases of the SDLC include planning, analysis, design, implementation, and support. Current trends incorporate more iterative approaches.
- Methodologies provide guidelines combining models, tools, and techniques for traditional structured or object-oriented development approaches.
- Modeling techniques like data flow diagrams, entity-relationship diagrams, and use case diagrams are used in analysis and design.
- Adaptive approaches like eXtreme Programming (XP), Unified Process (UP), Agile Modeling, and Scrum emphasize iterative development.
- Computer
This document discusses various design concepts in software engineering. It begins with an overview of software design and its objectives. It then covers key concepts like abstraction, architecture, patterns, separation of concerns, modularity, information hiding, functional independence, refinement, aspects, and refactoring. For each concept, there is a definition and brief explanation provided. The document also discusses other related topics like high level design, detailed design, cohesion, coupling, and stepwise refinement. Overall, it serves as a comprehensive reference for important design principles and methodologies in software development.
Microservices: Why and When? - Alon Fliess, CodeValue - Cloud Native Day Tel ...Cloud Native Day Tel Aviv
Do more with less, the pain of the modern architect. High cohesion & low coupling, high availability & scale, ease of DevOps. Our systems need to support all these quality attributes, while providing more functionality with less resources. We need to be agile, we need to embrace changes, we need to have a better way! Micro-Service-Architecture (MSA) promises to bring cure to the architect's pains, but does it really deliver? This lecture presents the essence of MSA, how does it answer main concerns of modern distributed systems, how to get started, how to migrate current solutions to MSA by adopting an evolution migration path. What to be careful about and the signs that we are on the right track. We will talk about SA evolution, the CAP theorem and eventually consistency, MSA principles, hosting. containers, versioning, orchestrators & decoupling business processes. By the end of this lecture the participant will have a better understanding of why, when and how to embrace MSA.
This document discusses fundamentals of software engineering design. It explains that design creates a representation of software that provides implementation details beyond an analysis model. Four design models are described: data design, architectural design, user interface design, and component-level design. Design principles, concepts like abstraction and patterns are explained. Tools like CASE tools can support design, and evaluation ensures a quality design. A design specification document formally specifies the design.
Pragmatic Approach to Microservices and Cell-based Architecture Andrew Blades
Architecting for Innovation Meet-up group is proud to present a meet-up on Pragmatic Approach to Microservices and Cell-based Architecture.
“Microservices” is one of the most popular buzz-words in the field of software architecture. Learning material on the fundamentals and the benefits of microservices is abundant on the world wide web. Unfortunately, few resources are available on how you can use microservices in real-world enterprise use cases. This session would cover the key architectural concepts of the Microservices Architecture (MSA) and how you can use those architectural principles in practice. We will be drawing on experiences from real-world enterprise use cases.
Presentation given at the OMG ADTF meeting in Salt Lake City, June 22, 2011.
We presented our experience with WebML and WebRatio and we opened a discussion on the need and the scope required for a user interaction modeling language. See more at:
http://www.modeldrivenstar.org/2011/06/some-highlights-from-salt-lake-city-omg.html
The document discusses object-oriented design and its role in software development. It describes how design builds upon analysis to provide implementation details. Key aspects of object-oriented design include defining a multilayered architecture, specifying subsystems and components, describing classes and objects, and defining communication mechanisms. The input to design comes from artifacts created in analysis like use cases and class models. The output of design serves as a blueprint to guide construction.
This presentation is about a lecture I gave within the "Software systems and services" immigration course at the Gran Sasso Science Institute, L'Aquila (Italy): http://cs.gssi.infn.it/.
http://www.ivanomalavolta.com
e-SUAP - Pubblicazione scientifica per evento Inista 2014 (International Symp...Sabino Labarile
e-SUAP - Pubblicazione scientifica per evento Inista 2014 (International Symposium on INnovations in Intelligent SysTems and Applications) - 24 Giugno 2014
Speaker: Giuseppe Dimauro - Regional Director Microsoft - Code Architects
The document discusses key concepts in software design including:
- Software design is an iterative process that translates requirements into a blueprint for constructing the software. Models are created to describe data structures, architecture, interfaces, and components.
- Design patterns, modularity, information hiding, and functional independence are fundamental concepts in software design. Architectural, interface, procedural, and data designs are created.
- Refinement is a top-down design strategy where procedural details are elaborated. Refactoring improves internal structure without changing external behavior.
(IMPROVED VERSION FROM GEECON)
How can we quickly tell what an application is about? How can we quickly tell what it does? How can we distinguish business concepts from architecture clutter? How can we quickly find the code we want to change? How can we instinctively know where to add code for new features? Purely looking at unit tests is either not possible or too painful. Looking at higher-level tests can take a long time and still not give us the answers we need. For years, we have all struggled to design and structure projects that reflect the business domain.
In this talk Sandro will be sharing how he designed the last application he worked on, twisting a few concepts from Domain-Driven Design, properly applying MVC, borrowing concepts from CQRS, and structuring packages in non-conventional ways. Sandro will also be touching on SOLID principles, Agile incremental design, modularisation, and testing. By iteratively modifying the project structure to better model the application requirements, he has come up with a design style that helps developers create maintainable and domain-oriented software.
This document provides an overview and guidance on the Smart Client Software Factory 2010 framework. It discusses how SCSF takes advantage of Microsoft Enterprise Library and Composite UI Application Block to generate application frameworks using a software factory model. This allows for rapid and standardized application development while focusing on business logic. The framework promotes extensible, modular, and loosely coupled architecture. It also outlines the application layering approach and common architecture patterns used. Finally, it describes the development activities and roles including architects, business analysts, developers, and designers.
Similar to Architecture principles in relation to TYPO3 (20)
Event Storming is agile method to find the bounded context for a software problem. Lagom is a Java Microservice Framework with Event sourcing and CQRS which uses Cassandra as database and Kafka as message broker.
after the book of Peter Hruschka and Gernot Schulmeister, patterns and anti patterns for software architects and developer like dictator, misjudger, notation warrior, code hero, decider, cleaner and simplifying gobelin
Test and concepts of marketing automation tools, held at typo3 camp munich 2015 #t3cm. Inbound and outbound marketing, lead management, social media publishing, analytics, website, google monitoring, drip campaigns, real time advertising, integration in TYPO3, Tools tested are Hubspot, Infofusion, Marketo, Eloqua, Raven
The same test website was implemented with Drupal, Contao, Joomla!, Wordpress, TYPO3 CMS and TYPO3 Neos. A protocol and the time effort was measured and the usabiltiy and quality of the implementation evaluated.
Gernot Schulmeister conducted a live test implementation of Drupal, Contao, Joomla, Wordpress, TYPO3 CMS, and TYPO3 Neos to evaluate and compare the content management systems. He tested features like menus, news, content elements and forms in each system. Contao and TYPO3 CMS had the lowest implementation times while Drupal and TYPO3 Neos took the longest. Based on the results, Contao and TYPO3 CMS received the highest ratings for implementation quality while Drupal scored best for developer experience. However, the evaluation still had limitations and all features could be achieved with each system.
Ready to Unlock the Power of Blockchain!Toptal Tech
Imagine a world where data flows freely, yet remains secure. A world where trust is built into the fabric of every transaction. This is the promise of blockchain, a revolutionary technology poised to reshape our digital landscape.
Toptal Tech is at the forefront of this innovation, connecting you with the brightest minds in blockchain development. Together, we can unlock the potential of this transformative technology, building a future of transparency, security, and endless possibilities.
Instagram has become one of the most popular social media platforms, allowing people to share photos, videos, and stories with their followers. Sometimes, though, you might want to view someone's story without them knowing.
Gen Z and the marketplaces - let's translate their needsLaura Szabó
The product workshop focused on exploring the requirements of Generation Z in relation to marketplace dynamics. We delved into their specific needs, examined the specifics in their shopping preferences, and analyzed their preferred methods for accessing information and making purchases within a marketplace. Through the study of real-life cases , we tried to gain valuable insights into enhancing the marketplace experience for Generation Z.
The workshop was held on the DMA Conference in Vienna June 2024.
Understanding User Behavior with Google Analytics.pdfSEO Article Boost
Unlocking the full potential of Google Analytics is crucial for understanding and optimizing your website’s performance. This guide dives deep into the essential aspects of Google Analytics, from analyzing traffic sources to understanding user demographics and tracking user engagement.
Traffic Sources Analysis:
Discover where your website traffic originates. By examining the Acquisition section, you can identify whether visitors come from organic search, paid campaigns, direct visits, social media, or referral links. This knowledge helps in refining marketing strategies and optimizing resource allocation.
User Demographics Insights:
Gain a comprehensive view of your audience by exploring demographic data in the Audience section. Understand age, gender, and interests to tailor your marketing strategies effectively. Leverage this information to create personalized content and improve user engagement and conversion rates.
Tracking User Engagement:
Learn how to measure user interaction with your site through key metrics like bounce rate, average session duration, and pages per session. Enhance user experience by analyzing engagement metrics and implementing strategies to keep visitors engaged.
Conversion Rate Optimization:
Understand the importance of conversion rates and how to track them using Google Analytics. Set up Goals, analyze conversion funnels, segment your audience, and employ A/B testing to optimize your website for higher conversions. Utilize ecommerce tracking and multi-channel funnels for a detailed view of your sales performance and marketing channel contributions.
Custom Reports and Dashboards:
Create custom reports and dashboards to visualize and interpret data relevant to your business goals. Use advanced filters, segments, and visualization options to gain deeper insights. Incorporate custom dimensions and metrics for tailored data analysis. Integrate external data sources to enrich your analytics and make well-informed decisions.
This guide is designed to help you harness the power of Google Analytics for making data-driven decisions that enhance website performance and achieve your digital marketing objectives. Whether you are looking to improve SEO, refine your social media strategy, or boost conversion rates, understanding and utilizing Google Analytics is essential for your success.
Discover the benefits of outsourcing SEO to Indiadavidjhones387
"Discover the benefits of outsourcing SEO to India! From cost-effective services and expert professionals to round-the-clock work advantages, learn how your business can achieve digital success with Indian SEO solutions.
2. GERNOT SCHULMEISTER
Lives in Mönchengladbach
Developes websites with TYPO3 since Version 3.7
(2005)
Works for TeamWFP
Has a migration background and comes from
Southeast-Europe (Austria)
Likes operative CMS evaluations, Big Data,
Software Architecture, TYPO3 Events
facebook.com/gernot.schulmeister
twitter.com/mistakanista1
SEITE 2
3. SCHEDULE
Definition
Tasks of an architect
Process of development
Design principles
Architecture styles
Architecture patterns
4. The fundamental organization of a
software system embodied in its
components, their relationships to
each other and to the
environment and the principles
guiding its design and evolution
DEFINITION
5. TASKS: ARCHITECTS
Construct, design and implement
Evaluate, decide and consult
Grant the fulfillment of requirements
Document
Communicate and are diplomats and acrobats
Simplify
Make assumptions and preconditions explicit
Need courage
SEITE 5
7. STEPS
Gather information
Clarify requirements: core tasks, category of system,
quality targets, relevant stakeholders, business and
technical context
Investigate influences and side conditions
Develop solution strategies
Design and communicate
Accompany implementation
SEITE 7
8. ABSTRACTION LEVELS
Environment: project, product management &
requirements engineering, execution & operation, tools
& development
Architecture style and technical infrastructure
Domain & technical architecture layer
Program design & implementation layer
Execute the steps iterative, incremental by switching
through the abstraction levels
SEITE 8
11. HEURISTICS
Mix top-down, bottom-up & outside in strategies
hierarchical composition & decomposition
As simple as possible principle
Separation of concerns (encapsulation)
Information hiding & small interfaces
Regular refactoring & redesign
Separation of business & technical aspects
Expect changes & switch the perspective
SEITE 11
12. TECHNIQUES FOR
A GOOD DESIGN
Loose coupling (number of relations of a block)
High cohesion (put together what belongs together)
Open closed principle (closed to changes, open for
extensions)
Don´t repeat yourself
Inversion of control (dependency injection)
Expect errors and failures (failure first)
Liskov substitution principle (a subclass always
substitute the base class)
SEITE 12
15. DOMAIN DRIVEN DESIGN
Business domain as basis
Entities: core objects, thing in the system, keep the
identity, switch the state
Value objects: describe entities, never change
Services: operations of the domain without a state
Aggregates: encapsulates, crosslinked domain objects,
has one entity as root object
Factories: encapsulate construction of complex objects
Repositories: access to the persistence layer
SEITE 15
17. OTHERS
MDA Model driven architecture
QDSA Quality driven software architecture: aim,
plan build, check
SOA Service oriented architecture: Service directory,
provider & consumer is a business topic
Microservices Modularisation also concerning
hardware and live operation, orchestration decentral
without middleware
SEITE 17
19. MVC MODEL VIEW
CONTROLLER
Model holds the data
View presents the data
Controller processes user events,
executes business logic and
updates views
SEITE 19
20. MVP MODEL VIEW
PRESENTER
Based on MVC strict separation of
model & view
Model holds the data and the
business logic
View: no logic only receives the user input
Presenter: connects view with model and
controls the logical process
SEITE 20
21. MVVM – MODEL VIEW
VIEWMODEL
By angular, based on MVC
The view-model connects the model with the
view and adds presentation logic
Loads additional data, updates the GUI
SEITE 21
22. PRESENTATION
ABSTRACTION CONTROL
For complex user interfaces
Used in IDEs like PHP-storm with many windows
Response behavior of one controller not sufficient
Decomposition of hierarchically, cooperating agents
Agents consists of controller, abstraction and view
Controller interface to other agents
Abstraction adapts global model to local model
Enables parallel executions of parts of the global
model
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24. FROM CHAOS
TO STRUCTURE
Layer architecture
Pipes & filters: filters process data, pipes transport
intermediate results decoupling in many ways
Used in compiler, parser, image processing
Blackboard: specialized knowledge source send
possible solutions of a problem to the blackboard to
find an overall solution
Used in image and language recognition, system
surveillance
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25. SEITE 25
DISTRIBUTED SYSTEMS
Broker: imparts between client & server
Server sends service interface to broker
Broker finds service for the client and connects the request and
response
CQRS Command Query Responsibility Segregation
Separates commands (data changes) from Queries (reading access
to data)
Good for parallel executions without dependencies
Commands: ACID transactions
Queries idempotent
26. CONCLUSION
Every developer is also a little architects
Basic architecture knowledge is useful for every
developer
Architecture knowledge helps to understand TYPO3
better
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