The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Ubiquitous Media Design Workshop, IXDC 2014bo begole
The document summarizes key topics from a workshop on envisioning novel media-based user experiences, including:
1) Businesses strategies and case studies for technologies that bridge the physical and digital worlds, such as contextual intelligence and predictive personal marketing.
2) Trends in ubiquitous media like the growth of video traffic, new forms of consumer video sharing, and the proliferation of new video-enabled devices.
3) Technologies that could enable augmented media experiences, like automated content recognition and responsive entertainment across multiple connected devices.
4) Discussions at the workshop focused on emerging media experiences, avoiding unwanted experiences in design, and determining valuable applications of pervasive displays and cameras.
세바시 15분 조수철 서울대 의과대학 소아정신과 교수-베토벤으로 세상을 바꾸자cbs15min
인간 내부에 존재하는 진선미를 효과적으로 표현할 수만 있다면 이 세상에 깨뜨리지 못할 규칙이나 법칙은 없습니다. 이것이 베토벤의 기본 개혁정신입니다. 이것을 실천하기 위하여 베토벤이 택한 방법은 독서였습니다. 그리스-로마신화에서부터 플라톤, 아리스토텔레스, 유리피데스, 호머, 세익스피어, 이집트 신화, 칸트, 헤겔, 괴테, 쉴러, 힌두교리에 관한 서적 등 아주 폭 넓은 독서였습니다. 세상을 바꿀 수 있는 유일한 방법은 독서임을 베토벤의 삶과 음악에서 깨달을 수 있습니다.
The document discusses the importance and wide-ranging role of design in society. It argues that design is not just about superficial aesthetics, but rather is fundamental to how we construct and understand the world. Design addresses utility, functionality, aesthetics, marketability, communication, connectivity, and more. As society moves to a knowledge economy focused on innovation and intellectual products/services, design will be a key asset and productive force.
The document discusses the concept of media design. It defines media design as devising digital media into a preferred form, as digital media is rarely redesigned by traditional graphic or communication designers. It outlines three orders of images - traditional images (1st order), texts (2nd order), and technical images or digitized content (3rd order). Traditional media designers work at the 1st and 2nd order, while programmers and a new type of designer work at the 3rd order, redesigning the digital media itself. Therefore, media design in today's digital context involves designing at all three orders, with different roles for traditional and new types of designers.
Media Design 101 details how to make courses interesting, engaging and interactive through information presentation, usability, graphics, storyboarding, interaction and flow.
This document describes a mobile webpage design project titled "River to Sky" created by a student with the goal of sharing their design works and information through a website and mobile interface. The site aims to give visitors a gentle, cheerful impression through its use of pastel colors and rounded shapes. It will feature a portfolio, contact options, and information about the student's exhibitions to connect with other designers and students interested in design.
This document outlines a proposal for a media design project to create a website. It discusses the mission, objectives, target users and scope of the project. The mission is to communicate with other designers and share information and design work. The objectives are to inform visitors of the designer's work and make contact easy. Target users are designers, artists, and general internet users interested in design. The scope is a website at www.rameikeum.com. The concept is for the site to be simple, clear, and in grayscale to clearly showcase the designer's portfolio. The design will include main pages, subpages for profile, portfolio, photos, and information.
This document outlines a proposal for a non-private designer's website. The objectives are to enable designers to easily share their portfolio and works through social media and keep others informed of their work. The target users are designers and artists looking to get recognized and display their work, as well as people interested in artistic works. The scope involves creating a structure that makes profiles, portfolios, and contacts easy to find on the first page using consistent layouts and color tones of black and purple.
This document proposes the design of a website for graphic designers and artists to share their profiles, portfolios, and works. It outlines the mission, objectives, and target users. The mission is to provide a non-private page for designers and artists to facilitate sharing. The main objective is to enable easy sharing of content and profiles. The target users are designers and artists who want to be recognized and display their work, as well as people interested in artistic works. It then discusses concepts for the design, including an easy-to-navigate structure for finding profiles and portfolios, a unified layout, and information architecture with pages for profiles, portfolios, searching, and photo sharing.
This document outlines the design of an interactive portfolio website to showcase the author's design styles and projects. The goals are to intuitively communicate the author's emotions and design approach through an antique and organic visual style inspired by Art Nouveau. The target users are those interested in fairy tales, antiques, and design. The website will feature a slideshow, concept explanations, and examples of the author's work that can be navigated through buttons and links on desktop and mobile versions. Social media integration is also planned.
O documento discute as vantagens da tecnologia 3G em relação à 2G. Afirma que a 3G permite velocidades de download até 3 vezes mais rápidas e permite serviços como videoconferência móvel e TV móvel. Também discute os desafios técnicos e de infraestrutura para implementar redes 3G em larga escala.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Ubiquitous Media Design Workshop, IXDC 2014bo begole
The document summarizes key topics from a workshop on envisioning novel media-based user experiences, including:
1) Businesses strategies and case studies for technologies that bridge the physical and digital worlds, such as contextual intelligence and predictive personal marketing.
2) Trends in ubiquitous media like the growth of video traffic, new forms of consumer video sharing, and the proliferation of new video-enabled devices.
3) Technologies that could enable augmented media experiences, like automated content recognition and responsive entertainment across multiple connected devices.
4) Discussions at the workshop focused on emerging media experiences, avoiding unwanted experiences in design, and determining valuable applications of pervasive displays and cameras.
세바시 15분 조수철 서울대 의과대학 소아정신과 교수-베토벤으로 세상을 바꾸자cbs15min
인간 내부에 존재하는 진선미를 효과적으로 표현할 수만 있다면 이 세상에 깨뜨리지 못할 규칙이나 법칙은 없습니다. 이것이 베토벤의 기본 개혁정신입니다. 이것을 실천하기 위하여 베토벤이 택한 방법은 독서였습니다. 그리스-로마신화에서부터 플라톤, 아리스토텔레스, 유리피데스, 호머, 세익스피어, 이집트 신화, 칸트, 헤겔, 괴테, 쉴러, 힌두교리에 관한 서적 등 아주 폭 넓은 독서였습니다. 세상을 바꿀 수 있는 유일한 방법은 독서임을 베토벤의 삶과 음악에서 깨달을 수 있습니다.
The document discusses the importance and wide-ranging role of design in society. It argues that design is not just about superficial aesthetics, but rather is fundamental to how we construct and understand the world. Design addresses utility, functionality, aesthetics, marketability, communication, connectivity, and more. As society moves to a knowledge economy focused on innovation and intellectual products/services, design will be a key asset and productive force.
The document discusses the concept of media design. It defines media design as devising digital media into a preferred form, as digital media is rarely redesigned by traditional graphic or communication designers. It outlines three orders of images - traditional images (1st order), texts (2nd order), and technical images or digitized content (3rd order). Traditional media designers work at the 1st and 2nd order, while programmers and a new type of designer work at the 3rd order, redesigning the digital media itself. Therefore, media design in today's digital context involves designing at all three orders, with different roles for traditional and new types of designers.
Media Design 101 details how to make courses interesting, engaging and interactive through information presentation, usability, graphics, storyboarding, interaction and flow.
This document describes a mobile webpage design project titled "River to Sky" created by a student with the goal of sharing their design works and information through a website and mobile interface. The site aims to give visitors a gentle, cheerful impression through its use of pastel colors and rounded shapes. It will feature a portfolio, contact options, and information about the student's exhibitions to connect with other designers and students interested in design.
This document outlines a proposal for a media design project to create a website. It discusses the mission, objectives, target users and scope of the project. The mission is to communicate with other designers and share information and design work. The objectives are to inform visitors of the designer's work and make contact easy. Target users are designers, artists, and general internet users interested in design. The scope is a website at www.rameikeum.com. The concept is for the site to be simple, clear, and in grayscale to clearly showcase the designer's portfolio. The design will include main pages, subpages for profile, portfolio, photos, and information.
This document outlines a proposal for a non-private designer's website. The objectives are to enable designers to easily share their portfolio and works through social media and keep others informed of their work. The target users are designers and artists looking to get recognized and display their work, as well as people interested in artistic works. The scope involves creating a structure that makes profiles, portfolios, and contacts easy to find on the first page using consistent layouts and color tones of black and purple.
This document proposes the design of a website for graphic designers and artists to share their profiles, portfolios, and works. It outlines the mission, objectives, and target users. The mission is to provide a non-private page for designers and artists to facilitate sharing. The main objective is to enable easy sharing of content and profiles. The target users are designers and artists who want to be recognized and display their work, as well as people interested in artistic works. It then discusses concepts for the design, including an easy-to-navigate structure for finding profiles and portfolios, a unified layout, and information architecture with pages for profiles, portfolios, searching, and photo sharing.
This document outlines the design of an interactive portfolio website to showcase the author's design styles and projects. The goals are to intuitively communicate the author's emotions and design approach through an antique and organic visual style inspired by Art Nouveau. The target users are those interested in fairy tales, antiques, and design. The website will feature a slideshow, concept explanations, and examples of the author's work that can be navigated through buttons and links on desktop and mobile versions. Social media integration is also planned.
O documento discute as vantagens da tecnologia 3G em relação à 2G. Afirma que a 3G permite velocidades de download até 3 vezes mais rápidas e permite serviços como videoconferência móvel e TV móvel. Também discute os desafios técnicos e de infraestrutura para implementar redes 3G em larga escala.