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This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
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After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
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1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
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Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
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Autopilot per Studio
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Clipboard AI
GenAI applicata alla Document Understanding
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Flavio Martinelli, UiPath MVP 2023, Technical Account Manager @UiPath
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- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
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See how to accelerate model training and optimize model performance with active learning
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Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
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https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
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- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
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Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Android operating system.ppt
1. Данная презентация была подготовлена студентом специальности
«Программное обеспечение информационных технологий» Ромашко
Артёмом в ходе изучения темы «Operating Systems». Презентация
может быть использована в качестве дополнительного материала на
занятиях по английскому языку для студентов математического и
физического факультетов.
3. Android (operating system)
Android is a Linux-based operating system designed primarily for
touchscreen mobile devices such as smartphones and tablet computers.
Initially developed by Android, Inc., whom Google financially backed
and later purchased in 2005, Android was unveiled in 2007 along with
the founding of the Open Handset Alliance: a consortium of hardware,
software, and telecommunication companies devoted to advancing open
standards for mobile devices. The first Android-powered phone
was sold in October 2008.
4. OHA (Open Handset Alliance)
A business alliance consisting of 47 companies to
develop open standards for mobile devices
5. Android is open source and Google releases the code under the
Apache License. This open source code and permissive licensing
allows the software to be freely modified and distributed by
device manufacturers, wireless carriers and enthusiast developers.
Additionally, Android has a large community of developers writing
applications ("apps") that extend the functionality of devices,
written primarily in a customized version of the Java programming
language.
In October 2012, there were approximately 700,000 apps
available for Android, and the estimated number of applications
downloaded from Google Play,
Android's primary app store, was 25 billion.
Android (operating system)
6. These factors have allowed Android to become the world's most
widely used smartphone platform and the software of choice
for technology companies who require a low-cost, customizable,
lightweight operating system for high tech devices without
developing one from scratch. As a result, despite being primarily
designed for phones and tablets, it has seen additional applications
on televisions, games consoles and other electronics.
Android's open nature
Android (operating system)
officially released running other
for advanced users or bring Android to
for community-driven projects, which add new
features
enthusiasts to use the open source code as a
has further encouraged a large community of developers
and
devices which were
operating systems.
7. Android (operating system)
Android had a worldwide
smartphone market share
of 75% during the third
quarter of 2012, with 500
million devices activated in
total and 1.3 million
activations per day.
However, the operating
system's success has made
it a target for patent
litigation as part of the
so-called "smartphone
wars" between technology
companies.
8. History
Android, Inc. was founded in Palo Alto,
California in October 2003 by Andy Rubin
(co-founder of Danger), Rich Miner (co-
founder of Wildfire Communications, Inc.),
Nick Sears (once VP at T-Mobile), and Chris
White (headed design and interface
development at WebTV) to develop, in
Rubin's words "...smarter mobile devices that
are more aware of its owner's location and
preferences. "Despite the obvious past
accomplishments of the founders and early
employees, Android Inc. operated secretly,
revealing only that it was working on
software for mobile phones. That same year,
Rubin ran out of money. Steve Perlman, a
close friend of Rubin, brought him $10,000 in
cash in an envelope and refused a stake in
the company.
9. Speculation about Google's intention to enter the mobile communications market
continued to build through December 2006. Reports from the BBC and The Wall Street
Journal noted that Google wanted its search and applications on mobile phones and it
was working hard to deliver that. Print and online media outlets soon reported rumors
that Google was developing a Google-branded handset. Some speculated that as Google
was defining technical specifications, it was showing prototypes to cell phone
manufacturers and network operators. In September 2007, InformationWeek covered
an Evalueserve study reporting that Google had filed several patent applications in the
area of mobile telephony.
On November 5, 2007, the Open Handset Alliance, a consortium of technology
companies including Google, device manufacturers such as HTC and Samsung, wireless
carriers such as Sprint Nextel and T-Mobile, and chipset makers such as Qualcomm
and Texas Instruments, unveiled itself, with a goal to develop open standards for
mobile devices. That day, Android was unveiled as its first product, a mobile device
platform built on the Linux kernel version 2.6. The first commercially available phone to
run Android was the HTC Dream, released on October 22, 2008.
History
10. Since 2008, Android has seen numerous updates
which have incrementally improved the operating
system, adding new features and fixing bugs in
previous releases. Each major release is named in
alphabetical order after a dessert or sugary treat;
for example, version 1.5 Cupcake was followed by
1.6 Donut. The latest release is 4.2 Jelly Bean. In
2010, Google launched its Nexus series of devices
- a line of smartphones and tablets running the
Android operating system, and built by a
manufacturer partner. HTC collaborated with
Google to release the first Nexus smartphone, the
Nexus One. The series has since been updated with
newer devices, such as the Galaxy Nexus phone and
Nexus 7 tablet, made by Samsung and Asus
respectively. Google releases the Nexus phones and
tablets to act as their flagship Android devices,
demonstrating Android's latest software and
hardware features.
History
11. Interface
Android's user interface is based on direct manipulation, using touch inputs that loosely
correspond to real-world actions, like swiping, tapping, pinching and reverse pinching to
manipulate on-screen objects. The response to user input is designed to be immediate and
provides a fluid touch interface, often using the vibration capabilities of the device to
provide haptic feedback to the user. Internal hardware such as accelerometers,
gyroscopes and proximity sensors are used by some applications to respond to additional
user actions, for example adjusting the screen from portrait to landscape depending on
how the device is oriented, or allowing the user to steer a vehicle in a racing game by
rotating the device, simulating control of a steering wheel.
Android devices boot to the homescreen, the primary navigation and information point on
the device, which is similar to the desktop found on PCs. Android homescreens are typically
made up of app icons and widgets; app icons launch the associated app, whereas widgets
display live, auto-updating content such as the weather forecast, the user's email inbox, or
a news ticker directly on the homescreen. A homescreen may be made up of several pages
that the user can swipe back and forth between, though Android's homescreen interface is
heavily customisable, allowing the user to adjust the look and feel of the device to their
tastes. Third party apps available on Google Play and other app stores can extensively re-
theme the homescreen, and even mimic the look of other operating systems, such as
Windows Phone. Most manufacturers, and some wireless carriers, customise the look and
feel of their Android devices to differentiate themselves from the competition.
12. Interface
A Samsung Galaxy Note II's
homescreen, showing the status bar,
a clock and weather widget, a
Google search bar, and several app
shortcuts.
Present along the top of the screen is a status
bar, showing information about the device and
its connectivity. This status bar can be
"pulled" down to reveal a notification screen
where apps display important information or
updates, such as a newly received email or
SMS text, in a way that doesn't immediately
interrupt or inconvenience the user. In early
versions of Android these notifications could
be tapped to open the relevant app, but
recent updates have provided enhanced
functionality, such as the ability to call a
number back directly from the missed call
notification without having to open the dialer
app first. Notifications are persistent until
read or dismissed by the user.
13. Applications
Android has a growing selection of third party
applications, which can be acquired by users either
through an app store such as Google Play or the Amazon
Appstore, or by downloading and installing the
application's APK file from a third-party site. The Play
Store application allows users to browse, download and
update apps published by Google and third-party
developers, and is pre-installed on devices that comply
with Google's compatibility requirements. The app filters
the list of available applications to those that are
compatible with the user's device, and developers may
restrict their applications to particular carriers or
countries for business reasons. Purchases of unwanted
applications can be refunded within 15 minutes of the
time of download, and some carriers offer direct carrier
billing for Google Play application purchases, where the
cost of the application is added to the user's monthly
bill. As of September 2012, there were more than
675,000 apps available for Android, and the estimated
number of applications downloaded from the Play Store
was 25 billion.
14. Applications
Applications are developed in the Java language
using the Android software development kit
(SDK). The SDK includes a comprehensive set
of development tools, including a debugger,
software libraries, a handset emulator based on
QEMU, documentation, sample code, and
tutorials. The officially supported integrated
development environment (IDE) is Eclipse using
the Android Development Tools (ADT) plugin.
Other development tools are available, including
a Native Development Kit for applications or
extensions in C or C++, Google App Inventor, a
visual environment for novice programmers, and
various cross platform mobile web applications
frameworks.
In order to work around limitations on reaching
Google services due to Internet censorship in
the People's Republic of China, Android devices
sold in the PRC are generally customized to use
state approved services instead.
15. Android
• A S/W stack for mobile devices developed
and managed by OHA
• A free S/W under Apache License
Operating System (Linux Kernel 2.6)
Middleware
Key Applications
Android
18. Android S/W Stack -
Application
Android provides a set of core applications:
Email Client
SMS Program
Calendar
Maps
Browser
Contacts
Etc
All applications are written using the Java language.
19. Android S/W Stack – App
Framework
Enabling and simplifying the reuse of
components
Developers have full access to the same
framework APIs used by the core applications.
Users are allowed to replace components.
20. Android S/W Stack -
Libraries
• Including a set of C/C++ libraries used by
components of the Android system
• Exposed to developers through the Android
application framework
21. Android S/W Stack -
Runtime
Core Libraries
Providing most of the functionality available in
the core libraries of the Java language
APIs
Data Structures
Utilities
File Access
Network Access
Graphics
Etc
22. Android S/W Stack – Linux
Kernel
Relying on Linux Kernel 2.6 for core system services
Memory and Process Management
Network Stack
Driver Model
Security
Providing an abstraction layer between the H/W and the rest of
the S/W stack
23. Memory management
Since Android devices are usually battery-powered, Android is designed to
manage memory (RAM) to keep power consumption at a minimum, in contrast to
desktop operating systems which generally assume they are connected to
unlimited mains electricity. When an Android app is no longer in use, the system
will automatically suspend it in memory - while the app is still technically "open,"
suspended apps consume no resources (e.g. battery power or processing power)
and sit idly in the background until needed again. This has the dual benefit of
increasing the general responsiveness of Android devices, since apps don't need
to be closed and reopened from scratch each time, but also ensuring background
apps don't waste power needlessly.
Android manages the apps stored in memory automatically: when memory is low,
the system will begin killing apps and processes that have been inactive for a
while, in reverse order since they were last used (i.e. oldest first). This process
is designed to be invisible to the user, such that users do not need to manage
memory or the killing of apps themselves. However, confusion over Android
memory management has resulted in third-party task killers becoming popular on
the Google Play store; these third-party task killers are generally regarded as
doing more harm than good.