The document discusses the evaluation of a media opening sequence by a student named Amy Gallacher. It addresses how the sequence used, developed, and challenged conventions of the genre. The student believes the sequence included key conventions while also innovating to make the product unique for the target audience. The document also discusses representing social groups, potential distribution partners, the target audience, and what was learned from the process.
Our media product uses conventions of the action genre in its opening sequence, such as typical shots, titles and editing, to engage audiences familiar with the genre. However, we also challenge some conventions, like using a rock music track instead of typical choices. As the sequence continues, the tone shifts from a typical action opening to one with mysterious, psychological thriller elements. The initial representations of characters in the sequence portray some stereotypes, like the female being naive and the male taking control, but the full film was planned to subvert some of these expectations. We aimed to attract teenage and young adult audiences of both genders by making the female protagonist a stronger character and the male appealing to both genders. Through characters and an attention-
The document discusses several aspects of the student's film project, including how their opening titles are similar to and different from published films, how they introduced characters, the logos included at the beginning, portraying social groups through costumes and props, their choice of distributing company, attracting their target audience, and the technologies and film techniques they learned.
The document summarizes the opening sequence of a thriller film called "The Decoy". It discusses several aspects of creating the sequence, including challenging conventions, avoiding cliches, building tension without revealing plot details, and following conventions of the spy/thriller genre. Technology use and lessons learned are also summarized. The production team wanted the sequence to suggest modern issues and get questions from audiences that would be answered later in the film.
The document summarizes how the opening titles of the student film are similar and different to published films. It discusses using freeze frames and voiceovers to introduce characters, as is common in British gangster films. While it emulates introducing the two main characters at the beginning, it does not use a voiceover so as not to associate more with one character. The document also covers learning about technologies like HD cameras, Final Cut Pro, and sound editing software. It discusses rules for shooting like the 180-degree rule and using techniques like shot reverse shot.
The document summarizes the learning and skills developed by the student in creating a media product for their coursework. It discusses:
1) How planning and preparation were key, and the importance of these was learned. Skills with camera use, editing software, and effects were improved.
2) Feedback from test audiences was incorporated to help viewers relate to characters.
3) A variety of technologies were learned including using cameras, editing software, publishing platforms, and effects.
4) The quality of shots, editing, and overall professionalism increased significantly from the preliminary task. Extensive planning and research were undertaken.
The document discusses the construction of a media product and what was learned throughout the process. It describes using conventions like titles, music and camera techniques to engage the audience. Specifically, it discusses using a close-up of a gun to draw the audience in and using a phone call at the end of the opening to leave them with questions. The document reflects on learning how to use editing software, add transitions and incorporate different angles to convey meaning. Overall, it addresses progressing from an initial task to developing a more complex full product and storyboard.
The document evaluates a student's media coursework project creating a thriller film opening sequence. It discusses how the opening follows thriller conventions like building suspense between two contrasting characters. It also addresses how the project represented social groups through character costumes and vehicles, and how technologies like cameras and editing software helped the students progress from an early task to the final product.
Matthew Atkinson researched the codes and conventions of short films to help make his own film more professional. He looked at narrative structure, genre, cinematography, and theorists to better understand film techniques. When making his film, he considered mise-en-scene, genre, and editing styles to engage audiences. He created promotional materials like a film poster and article that follow conventions to advertise his psychological thriller film for its target 15-25 year old audience.
Our media product uses conventions of the action genre in its opening sequence, such as typical shots, titles and editing, to engage audiences familiar with the genre. However, we also challenge some conventions, like using a rock music track instead of typical choices. As the sequence continues, the tone shifts from a typical action opening to one with mysterious, psychological thriller elements. The initial representations of characters in the sequence portray some stereotypes, like the female being naive and the male taking control, but the full film was planned to subvert some of these expectations. We aimed to attract teenage and young adult audiences of both genders by making the female protagonist a stronger character and the male appealing to both genders. Through characters and an attention-
The document discusses several aspects of the student's film project, including how their opening titles are similar to and different from published films, how they introduced characters, the logos included at the beginning, portraying social groups through costumes and props, their choice of distributing company, attracting their target audience, and the technologies and film techniques they learned.
The document summarizes the opening sequence of a thriller film called "The Decoy". It discusses several aspects of creating the sequence, including challenging conventions, avoiding cliches, building tension without revealing plot details, and following conventions of the spy/thriller genre. Technology use and lessons learned are also summarized. The production team wanted the sequence to suggest modern issues and get questions from audiences that would be answered later in the film.
The document summarizes how the opening titles of the student film are similar and different to published films. It discusses using freeze frames and voiceovers to introduce characters, as is common in British gangster films. While it emulates introducing the two main characters at the beginning, it does not use a voiceover so as not to associate more with one character. The document also covers learning about technologies like HD cameras, Final Cut Pro, and sound editing software. It discusses rules for shooting like the 180-degree rule and using techniques like shot reverse shot.
The document summarizes the learning and skills developed by the student in creating a media product for their coursework. It discusses:
1) How planning and preparation were key, and the importance of these was learned. Skills with camera use, editing software, and effects were improved.
2) Feedback from test audiences was incorporated to help viewers relate to characters.
3) A variety of technologies were learned including using cameras, editing software, publishing platforms, and effects.
4) The quality of shots, editing, and overall professionalism increased significantly from the preliminary task. Extensive planning and research were undertaken.
The document discusses the construction of a media product and what was learned throughout the process. It describes using conventions like titles, music and camera techniques to engage the audience. Specifically, it discusses using a close-up of a gun to draw the audience in and using a phone call at the end of the opening to leave them with questions. The document reflects on learning how to use editing software, add transitions and incorporate different angles to convey meaning. Overall, it addresses progressing from an initial task to developing a more complex full product and storyboard.
The document evaluates a student's media coursework project creating a thriller film opening sequence. It discusses how the opening follows thriller conventions like building suspense between two contrasting characters. It also addresses how the project represented social groups through character costumes and vehicles, and how technologies like cameras and editing software helped the students progress from an early task to the final product.
Matthew Atkinson researched the codes and conventions of short films to help make his own film more professional. He looked at narrative structure, genre, cinematography, and theorists to better understand film techniques. When making his film, he considered mise-en-scene, genre, and editing styles to engage audiences. He created promotional materials like a film poster and article that follow conventions to advertise his psychological thriller film for its target 15-25 year old audience.
The document discusses the creation of a horror film teaser trailer, magazine cover, and poster by a group of students. They aimed to incorporate common horror conventions like using possessed children to create suspense. Feedback from test audiences found many were interested in a full film. Creating professionally-designed ancillary materials alongside an effective teaser trailer engaged the target demographic audience for a potential 15-rated horror movie.
The document discusses the creation of a horror film teaser trailer, magazine cover, and poster by a group of students. They aimed to incorporate common horror conventions like possessed children while also challenging some conventions. Feedback from test audiences found many were interested in a full film and their target demographic was ages 16-18. The group used software and cameras to professionally create the ancillary texts and align them with the teaser trailer.
The document provides feedback on a student's horror film opening media evaluation. It discusses how the opening uses conventions from films like Friday the 13th by showing a vulnerable girl in the woods being followed. It then changes mood suddenly to introduce new characters who discover the girl's body. The opening represents pregnant women and gay people. A small independent film company like Film4 would be suited to distribute the low-budget film. The targeted audience is those over 16 interested in storyline and shock. The student has learned about editing software, camera angles, and different uploading methods through this process.
The document summarizes an evaluation of a media studies self-evaluation project by Joel Duxbury. The project involved creating an opening sequence for a paranormal thriller film with a group. Key details include:
- The group created a 3-minute opening sequence filmed at various locations and uploaded it to YouTube.
- They chose to make a paranormal thriller due to limited resources and felt their opening sequence met the genre's requirements through suspenseful elements.
- An audience survey found that most viewers were engaged by the film and wanted to know more about the characters.
- The evaluation identifies strengths like varied shots and effective sound, and weaknesses to potentially improve like certain shots.
Overall the evaluation
The document discusses advertising strategies used for the film Need for Speed starring Aaron Paul. TV shows like Top Gear and chat shows were used to promote the film and allow audiences to learn about it directly from the stars. Online promotion through clips at the E3 gaming convention on platforms like YouTube, Facebook, and Twitter helped fans of the games and Aaron Paul learn about the film. Choosing Aaron Paul as the lead helped draw in audiences who liked him from his role in Breaking Bad, even those not normally interested in racing films.
- The document provides an evaluation of a media studies task that involved creating a short film depicting a chase scene between teenagers.
- It discusses how the film uses conventions of action films like the Bourne series through techniques like an opening chase scene and fast pacing to grab audience attention.
- The evaluation reflects on how the film represents teenagers as violent thugs and targets a male audience aged 15-25 from lower/middle class backgrounds.
- Lessons learned from creating the film included how to effectively add titles and use music, and the importance of preparation and dealing with challenges that arose during production.
The document summarizes the process of creating a horror film opening for a class project. It discusses how the opening uses conventions of the horror genre like featuring a teenage protagonist and tense music. It represents teenagers through the actress's clothing. The target audience is teenagers and young adults. Various techniques were used to attract this audience, like following conventions and focusing on a character being followed. Through this project, the students learned how to use video editing software and filming equipment.
- The document discusses a media product created by the author - a 2 minute film opening in the action genre. It included establishing shots, chase scenes filmed from a variety of camera angles, and credits placed next to characters.
- Both the protagonist and antagonist were portrayed as dominant through body language and facial expressions. The protagonist's dominance came from superpowers while the antagonist murdered a previous protagonist.
- The intended audience for the action film opening was 12-25 year olds, targeting younger audiences given the all-female cast. Editing transitions and camera work helped attract and engage the audience.
The document provides an analysis of a student's media production piece for an AS evaluation. It summarizes the student's opening for a "chick flick" film about a girl moving from the city to the countryside. The student analyzes how their piece uses conventions from real chick flicks in its location, colors, and younger lead character. It also discusses how their piece represents the "popular girl" social group and would be distributed by Paramount Pictures. The student reflects on what they learned about technologies like editing software and their progression from their preliminary task to the full product.
The document summarizes a student media project called "Chasing Daisy." It discusses how the project challenges conventions of teen dramas by creating a darker main character. It analyzes the project's representation of rebellious social groups and how it might attract audiences. Distribution by an independent film company is considered appropriate given the low budget. The students learned new filming and editing technologies and improved their skills in reshoots and time management.
The document discusses the representation of gender roles in a thriller film created by the author. It states that the film portrays men as powerful and women as weak, following thriller conventions. It shows the female protagonist as vulnerable and unaware compared to the confident male characters through camera angles, clothing, and facial expressions. The target audience is described as 15+ year olds due to graphic science images and disturbing experiment scenes, though some profit may be lost by excluding younger teens. Feedback was gathered to improve the film and better suit the target audience.
The document summarizes the opening sequence of a student horror film project. It discusses challenges to horror film conventions through an immediately tense opening. Lighting and camera techniques were used to build suspense without revealing the killer. Youth characters were chosen to avoid assumptions and generate more mystery until the ending. Learning experiences included improving camerawork, editing, and using free online resources to add sound effects and titles.
Power Director 10 was used to edit the trailer. This software allowed for various editing techniques like fading between shots and adding transitions. It was easy to use and reliable. Transitions helped provide continuity and interest for the audience. They also allowed the directors to take a more professional approach. The software made it simple to show contrasts between different tones, like fading love scenes versus quick shots of violence.
The opening sequence aims to build tension without cliches like chase scenes. It shows character interactions to get audiences asking questions that will be answered later. It follows conventions like showing villains planning crimes to draw audiences in. The sequence avoids distinguishing characters and aims to show that people should not be judged by appearances alone. It contains realistic violence to depict a relevant story for an adult audience. The group learned about film technologies like Premier Pro and DSLR settings through creating the sequence. They also learned the importance of communication in group work.
The document discusses a student's media production of a teaser trailer for an action film called "Conspiracies". The student conducted extensive research on conventions of action film trailers in order to include all necessary forms and conventions in their teaser trailer. They created several ancillary texts including a website, magazine cover, and DVD cover to promote the film. The student gathered feedback on their work and found it was generally positive, with some suggestions for minor improvements. The student learned about their audience and how to improve through gathering this feedback.
The document discusses a student's action film trailer project. The student feels they successfully incorporated conventions of the action genre such as length, fast pacing, and intense mise-en-scene. Audience feedback was positive and suggested minor improvements like additional music and sound editing. The student also created accompanying promotional materials like a website and magazine cover that maintained consistency with the trailer and received good feedback. Overall, the student learned from the audience feedback and successfully used various media technologies throughout the project.
This document discusses the history and future of open educational resources (OER). It provides a timeline of major developments in OER from 1998 to the present. These developments include the introduction of the term "open content" in 1998 and the launch of initiatives like MIT OpenCourseWare in 2002. The document also outlines major issues for OER going forward, such as search and discovery, quality versus cost, and incentives for teachers. It describes the Creative Commons licensing system for OER, including the options for conditions like attribution and restrictions on commercial use or modifications.
This document discusses the growth and evolution of Evernote as a company. Some key points:
- Evernote has over 43 million worldwide users, with over 77 million new notes created in the last 30 days and 50-60 thousand new users per day.
- Despite its success, Evernote has continued improving its design, functionality, and community. It has evolved its products and services over time to meet changing needs and technologies.
- Evernote's growth is attributed to good timing entering the market, focus on functionality over marketing, and building an ecosystem of partners and users. It has established itself as a leader in the note taking space over the past 10+ years.
The document summarizes the key topics discussed at an industry-academia dialogue on user experience in Taiwan. It discusses how both academia and industry are moving towards a user-centered approach. For academia, it notes the shift towards T-shaped and tree-shaped professionals with both broad and deep skills. For industry, it discusses adopting the user experience design cycle and "smiling curve" model to better understand users and add value. Recent news is cited showing how companies are increasing their focus on software engineers and user insights.
Creative Commons Law and the GeoWeb presentationCreative Commons
1) Creative Commons licenses can be used for open geodata and databases as copyright law treats data and content similarly.
2) Good design principles are important for open data, and Creative Commons licenses keep things simple without imposing extra restrictions.
3) Creative Commons is beginning the process for a new version 4.0 license and is seeking feedback from the open geodata community on issues like non-copyright database rights and growing an interoperable open data commons.
The document discusses the creation of a horror film teaser trailer, magazine cover, and poster by a group of students. They aimed to incorporate common horror conventions like using possessed children to create suspense. Feedback from test audiences found many were interested in a full film. Creating professionally-designed ancillary materials alongside an effective teaser trailer engaged the target demographic audience for a potential 15-rated horror movie.
The document discusses the creation of a horror film teaser trailer, magazine cover, and poster by a group of students. They aimed to incorporate common horror conventions like possessed children while also challenging some conventions. Feedback from test audiences found many were interested in a full film and their target demographic was ages 16-18. The group used software and cameras to professionally create the ancillary texts and align them with the teaser trailer.
The document provides feedback on a student's horror film opening media evaluation. It discusses how the opening uses conventions from films like Friday the 13th by showing a vulnerable girl in the woods being followed. It then changes mood suddenly to introduce new characters who discover the girl's body. The opening represents pregnant women and gay people. A small independent film company like Film4 would be suited to distribute the low-budget film. The targeted audience is those over 16 interested in storyline and shock. The student has learned about editing software, camera angles, and different uploading methods through this process.
The document summarizes an evaluation of a media studies self-evaluation project by Joel Duxbury. The project involved creating an opening sequence for a paranormal thriller film with a group. Key details include:
- The group created a 3-minute opening sequence filmed at various locations and uploaded it to YouTube.
- They chose to make a paranormal thriller due to limited resources and felt their opening sequence met the genre's requirements through suspenseful elements.
- An audience survey found that most viewers were engaged by the film and wanted to know more about the characters.
- The evaluation identifies strengths like varied shots and effective sound, and weaknesses to potentially improve like certain shots.
Overall the evaluation
The document discusses advertising strategies used for the film Need for Speed starring Aaron Paul. TV shows like Top Gear and chat shows were used to promote the film and allow audiences to learn about it directly from the stars. Online promotion through clips at the E3 gaming convention on platforms like YouTube, Facebook, and Twitter helped fans of the games and Aaron Paul learn about the film. Choosing Aaron Paul as the lead helped draw in audiences who liked him from his role in Breaking Bad, even those not normally interested in racing films.
- The document provides an evaluation of a media studies task that involved creating a short film depicting a chase scene between teenagers.
- It discusses how the film uses conventions of action films like the Bourne series through techniques like an opening chase scene and fast pacing to grab audience attention.
- The evaluation reflects on how the film represents teenagers as violent thugs and targets a male audience aged 15-25 from lower/middle class backgrounds.
- Lessons learned from creating the film included how to effectively add titles and use music, and the importance of preparation and dealing with challenges that arose during production.
The document summarizes the process of creating a horror film opening for a class project. It discusses how the opening uses conventions of the horror genre like featuring a teenage protagonist and tense music. It represents teenagers through the actress's clothing. The target audience is teenagers and young adults. Various techniques were used to attract this audience, like following conventions and focusing on a character being followed. Through this project, the students learned how to use video editing software and filming equipment.
- The document discusses a media product created by the author - a 2 minute film opening in the action genre. It included establishing shots, chase scenes filmed from a variety of camera angles, and credits placed next to characters.
- Both the protagonist and antagonist were portrayed as dominant through body language and facial expressions. The protagonist's dominance came from superpowers while the antagonist murdered a previous protagonist.
- The intended audience for the action film opening was 12-25 year olds, targeting younger audiences given the all-female cast. Editing transitions and camera work helped attract and engage the audience.
The document provides an analysis of a student's media production piece for an AS evaluation. It summarizes the student's opening for a "chick flick" film about a girl moving from the city to the countryside. The student analyzes how their piece uses conventions from real chick flicks in its location, colors, and younger lead character. It also discusses how their piece represents the "popular girl" social group and would be distributed by Paramount Pictures. The student reflects on what they learned about technologies like editing software and their progression from their preliminary task to the full product.
The document summarizes a student media project called "Chasing Daisy." It discusses how the project challenges conventions of teen dramas by creating a darker main character. It analyzes the project's representation of rebellious social groups and how it might attract audiences. Distribution by an independent film company is considered appropriate given the low budget. The students learned new filming and editing technologies and improved their skills in reshoots and time management.
The document discusses the representation of gender roles in a thriller film created by the author. It states that the film portrays men as powerful and women as weak, following thriller conventions. It shows the female protagonist as vulnerable and unaware compared to the confident male characters through camera angles, clothing, and facial expressions. The target audience is described as 15+ year olds due to graphic science images and disturbing experiment scenes, though some profit may be lost by excluding younger teens. Feedback was gathered to improve the film and better suit the target audience.
The document summarizes the opening sequence of a student horror film project. It discusses challenges to horror film conventions through an immediately tense opening. Lighting and camera techniques were used to build suspense without revealing the killer. Youth characters were chosen to avoid assumptions and generate more mystery until the ending. Learning experiences included improving camerawork, editing, and using free online resources to add sound effects and titles.
Power Director 10 was used to edit the trailer. This software allowed for various editing techniques like fading between shots and adding transitions. It was easy to use and reliable. Transitions helped provide continuity and interest for the audience. They also allowed the directors to take a more professional approach. The software made it simple to show contrasts between different tones, like fading love scenes versus quick shots of violence.
The opening sequence aims to build tension without cliches like chase scenes. It shows character interactions to get audiences asking questions that will be answered later. It follows conventions like showing villains planning crimes to draw audiences in. The sequence avoids distinguishing characters and aims to show that people should not be judged by appearances alone. It contains realistic violence to depict a relevant story for an adult audience. The group learned about film technologies like Premier Pro and DSLR settings through creating the sequence. They also learned the importance of communication in group work.
The document discusses a student's media production of a teaser trailer for an action film called "Conspiracies". The student conducted extensive research on conventions of action film trailers in order to include all necessary forms and conventions in their teaser trailer. They created several ancillary texts including a website, magazine cover, and DVD cover to promote the film. The student gathered feedback on their work and found it was generally positive, with some suggestions for minor improvements. The student learned about their audience and how to improve through gathering this feedback.
The document discusses a student's action film trailer project. The student feels they successfully incorporated conventions of the action genre such as length, fast pacing, and intense mise-en-scene. Audience feedback was positive and suggested minor improvements like additional music and sound editing. The student also created accompanying promotional materials like a website and magazine cover that maintained consistency with the trailer and received good feedback. Overall, the student learned from the audience feedback and successfully used various media technologies throughout the project.
This document discusses the history and future of open educational resources (OER). It provides a timeline of major developments in OER from 1998 to the present. These developments include the introduction of the term "open content" in 1998 and the launch of initiatives like MIT OpenCourseWare in 2002. The document also outlines major issues for OER going forward, such as search and discovery, quality versus cost, and incentives for teachers. It describes the Creative Commons licensing system for OER, including the options for conditions like attribution and restrictions on commercial use or modifications.
This document discusses the growth and evolution of Evernote as a company. Some key points:
- Evernote has over 43 million worldwide users, with over 77 million new notes created in the last 30 days and 50-60 thousand new users per day.
- Despite its success, Evernote has continued improving its design, functionality, and community. It has evolved its products and services over time to meet changing needs and technologies.
- Evernote's growth is attributed to good timing entering the market, focus on functionality over marketing, and building an ecosystem of partners and users. It has established itself as a leader in the note taking space over the past 10+ years.
The document summarizes the key topics discussed at an industry-academia dialogue on user experience in Taiwan. It discusses how both academia and industry are moving towards a user-centered approach. For academia, it notes the shift towards T-shaped and tree-shaped professionals with both broad and deep skills. For industry, it discusses adopting the user experience design cycle and "smiling curve" model to better understand users and add value. Recent news is cited showing how companies are increasing their focus on software engineers and user insights.
Creative Commons Law and the GeoWeb presentationCreative Commons
1) Creative Commons licenses can be used for open geodata and databases as copyright law treats data and content similarly.
2) Good design principles are important for open data, and Creative Commons licenses keep things simple without imposing extra restrictions.
3) Creative Commons is beginning the process for a new version 4.0 license and is seeking feedback from the open geodata community on issues like non-copyright database rights and growing an interoperable open data commons.
The document discusses openness in scholarly publishing and teaching materials. It introduces Creative Commons, a nonprofit that provides free copyright licenses to allow sharing and reuse of creative works. There are 6 main Creative Commons licenses that combine elements of attribution, sharealike, noncommercial, and noderivatives. Open access publishing and open educational resources are also covered, with the goals of making research and educational content freely available online under open licenses. Examples of open access repositories and journals as well as open educational resources are provided. The document encourages using open licensing to increase access, collaboration, and impact of scholarly and educational works.
Our media product uses conventions such as titles, sound, camerawork and editing to engage the audience in the story and characters. It develops these forms by using original music from different genres. It challenges expectations by featuring a female lead in an action genre typically dominated by male leads.
Introduction to the open policy network and institute for open leadershipCreative Commons
The document proposes establishing an Institute for Open Leadership to train emerging leaders in open licensing, policies, and practices. The institute would host a week-long intensive training program for 20 participants each year, connecting them with experts in open fields. Participants would develop capstone projects applying what they learned to make materials openly available at their own institutions. The goal is to foster a new generation of leaders who promote open policies and practices.
This report provides an interim summary of research findings about content creators in the United States. It finds that most creators are amateurs and few have legal training. Photos are the most common type of work created and shared online. While over 80% of creators share their works online, frequency of sharing varies by content type, with games and podcasts being shared most often. The report profiles creator demographics, content types, and sharing behaviors to understand commercial and noncommercial use of copyrighted materials.
Open licensing workshop at OGP Civil Society DayCreative Commons
This document discusses the importance of open licensing for open government initiatives. It argues that open licensing provides legal clarity, prevents chilling effects, and maximizes reuse of government information. It describes how Creative Commons licenses work by allowing copyright holders to choose which rights to reserve and which to grant. The document recommends using CC0 to waive copyright and the Open Definition as a baseline for open licenses. The goal is to establish consistent, interoperable licensing that minimizes restrictions and maximizes reuse of government information.
This sharing is from our speaker Angel Wu who shared us her Mobile App design experience on our May event. UiGathering is an non-profit organization to promote user experience design and research in Taiwan.
Casserly guest lecture for MIT Open Education class (March 10, 2011)Creative Commons
Creative Commons licenses provide a standardized way for creators to grant copyright permissions for their work. They offer several conditions like attribution, non-commercial use, no derivatives, or share alike. Creative Commons has had a major impact on open education by improving search, discovery, translations, customization and affordability of open educational resources through its use of standardized licenses across over 55 jurisdictions. Over 365 million items are now licensed under Creative Commons, including over 175 million photos on Flickr alone.
The document discusses the layers of the Earth, rocks and minerals, and bones and muscles. It begins by describing the atmosphere, biosphere, lithosphere, and hydrosphere. It then covers rocks like quartz, amethyst, and agate, and minerals such as gypsum, azurite, and hematite. Finally, it examines bones including the cranium, vertebral column, femur, tibia, and patella, as well as muscles like the pectoral, abdominal, gluteal, and quadriceps.
The document summarizes the media evaluation of a short film project by Alex Frost. It discusses several ways the short film uses conventions of real media products, such as setting the scene in the opening and using black and white for a "flash forward" scene to create a film noir effect. It also describes how mise-en-scene was used to develop the setting and character. The document then discusses how the film represented the social group of a stereotypical teenage girl through her clothing, behavior, and isolation. It suggests the film would be a good fit for smaller independent film companies and film festivals, and that the target audience is 15-25 year olds interested in thrillers.
The document discusses the construction of a media product and what was learned throughout the process. It describes using techniques like camera angles, editing, music and titles to develop genres and attract audiences. The progression from the preliminary task to the full product taught the use of these techniques to create meaning and interest for viewers. Overall, the author learned how to use software like Photoshop and Premiere Pro for editing, as well as how elements like mise en scène affect the overall feel of a film.
1) The document summarizes what the student has learned from constructing a media product from preliminary task to final product.
2) They learned skills with cameras, editing software, and the blogging process. Their filming, editing, and use of technology improved.
3) Comparing the preliminary and final tasks showed higher quality filming, better acting, and more sophisticated editing in the final product.
This document contains an evaluation of a student film opening project. It discusses how the opening uses film conventions like building tension. It represents teenagers realistically and addresses relevant social issues like knife crime. The students learned skills like camerawork, editing in Final Cut Express, and constructing an engaging narrative across different media. They improved at integrating titles, sound, and credits into their project from their preliminary task to the final opening.
This document contains an evaluation of a student film opening project. It discusses how the opening uses film conventions like building tension. It represents teenagers realistically and addresses relevant social issues like knife crime. The students learned new technologies like iMovie and Final Cut Express in constructing the project. They improved at skills like camerawork, editing, and adding titles/music. Overall, the project was a learning experience that taught valuable skills for working in film.
This document contains an evaluation of a student film opening project. It discusses how the opening uses film conventions like building tension. It represents teenagers realistically and addresses relevant social issues like knife crime. The students learned new technologies like iMovie and Final Cut Express in constructing the project. They improved at skills like camerawork, editing, and adding titles/music. Overall, the project was a learning experience that taught valuable skills for creating professional-looking media.
This document contains an evaluation of a student film opening project. It discusses how the opening uses film conventions like building tension. It represents teenagers realistically and addresses issues like knife crime. The students learned skills like camerawork, editing in Final Cut Express, and adding titles, music and effects to build atmosphere. They improved at integrating media and gained experience making a more polished full project compared to their preliminary task.
This document contains an evaluation of a student film opening project. It discusses how the opening uses film conventions like building tension. It represents teenagers realistically and addresses issues like knife crime. The students learned skills like camerawork, editing in Final Cut Express, and adding titles, music and effects to build atmosphere. They improved at integrating media and gained experience making a more polished full project compared to their preliminary task.
This document contains an evaluation of a student film opening project. It discusses how the opening uses film conventions like building tension. It represents teenagers realistically and addresses relevant social issues like knife crime. The students learned new technologies like iMovie and Final Cut Express in constructing the project. They improved at skills like camerawork, editing, and adding titles/music. Overall, the project was a learning experience that taught valuable skills for working in film.
This document contains an evaluation of a student film opening project. It discusses how the opening uses film conventions like building tension. It represents teenagers realistically and addresses relevant social issues like knife crime. The students learned skills like camerawork, editing in Final Cut Express, and constructing an engaging narrative across different media. They improved at integrating titles, sound, and credits into their project from their preliminary task to the final opening.
This document contains an evaluation of a student film opening project. It discusses how the opening uses film conventions like building tension. It represents teenagers realistically and addresses relevant social issues like knife crime. The students learned new technologies like iMovie and Final Cut Express in constructing the project. They improved at skills like camerawork, editing, and adding titles/music. Overall, the project was a learning experience that taught valuable skills for working in film.
The document discusses the process of creating a media product for a college assignment. It describes how the group chose to follow conventions of teen drama genre films by using simple shots and storylines about teenagers. However, they also wanted to challenge conventions by focusing on a typical teenage girl rather than wealthy American youth. They also did not show alcohol, drugs, or cigarettes to avoid portraying all youth negatively. The group decided to distribute their film through Film4 because of its young target audience on channels like E4. They chose 12-20 year olds as their target to attract more viewers and address relevant issues through their narrative.
The document provides details about the planning, production, and evaluation of an opening scene for a teen comedy created by GrayWolf Entertainment. Key points:
- A team of 4 researched conventions of teen comedies and created a storyboard, script, and synopsis to plan their opening scene.
- They filmed at a school using different camera shots and angles. Feedback was gathered and the scene was edited down to 2-3 minutes.
- Research was conducted on techniques used in real teen comedies to incorporate conventions like fast pacing and rock music. Surveys targeted their audience of teenage males.
- The process involved planning, filming, editing, gathering feedback, and creating marketing materials to attract their target
The document summarizes the planning and production process for an opening scene for a teen comedy created by GrayWolf Entertainment. Key points include forming a team, researching conventions of the genre, creating a storyboard and script, filming with different camera shots, and editing the final draft based on feedback. The target audience was identified as teenage males.
The document summarizes the planning and production process for an opening scene for a teen comedy created by GrayWolf Entertainment. A team of 4 students conducted research on conventions of teen comedies, created a storyboard and script, filmed with different camera shots, and edited the draft opening scene based on feedback. They aimed to represent their target audience of teenage males and included various character stereotypes common in teen comedies.
The document summarizes a student's evaluation of their group's media production project. It discusses how their opening sequence uses conventions of romantic comedy genres like titles and credits while also including some unique elements. Their use of music helps set the tone for different scenes. The project represents different social groups through characters' clothing, appearances and interactions. A distributor like Universal Studios or Screen East may be suitable given their interest in new talent. The target audience is females aged 14-22 as they most relate to the romantic comedy storyline and social commentary. Realistic aspects like locations and characters help address this audience. Through the project, the student learned skills in editing, planning, shooting and using technologies like Adobe Premiere Pro and blogs.
The media product is a low-budget thriller film that subverts some common thriller conventions. It features a female teenage killer rather than the usual male killer, giving the female character more power. The target audience is adults aged 15-30, especially those interested in thriller films. To attract this audience, the film leaves many plot points unanswered and uses social media to gather feedback on how to improve.
Our media product opens like a typical teen horror film to attract our target audience of teenagers. We set the scene of teenagers on a remote holiday without parents to build tension. Our 'Demon' character is modeled after the little girl from 'The Ring' but with modern teen clothing. Our production company is Avalon and distributor is Mordred. As a 15-rated horror film, it cannot include discriminatory, offensive or sexual content but can have strong threats and menace. Through constructing this product, I have learned about editing software, cameras, shots, sound design and analysis of film techniques.
My media production uses conventions of sci-fi genre films, with a black and silver title sequence. It challenges conventions by using a variety of edits. It represents both working class and upper class groups. A media company like Working Title might distribute it due to its professional quality and similarities to their other films. The target audience is 12+ teenagers and adults, attracted through a mysterious opening and cliffhanger ending like other successful films in the genre. Learning the editing software Adobe Premier Pro helped make the production look professional. Experience with a preliminary task improved camera angles, lighting, and effects for a stronger final product.
Our media production uses conventions of sci-fi genre films, with a black and silver title sequence. It challenges conventions through a variety of edits. The opening music may put some people off but fits the production.
The production represents both working class characters running casually through crowds, and upper class characters through a well-spoken woman who looks out of place on a train in heels.
A media institution like Working Title could distribute the film as it is professionally finished and uses conventions of other successful films they have produced. The target audience is 12A to attract teenagers and adults with its cliffhangers and mysteries.
Similar to Amy Gallacher Candidate Number: 3079 - Evaluation (20)
2. When evaluating our media product (opening sequence), I had to consider how we used, developed and challenged the expected conventions of our opening sequence. I think that we included all the key conventions whilst also managing to challenge the expected. This helped to make our product unique whilst remaining within the expectations of our target audience. USE?: Our media product uses the conventions of a real media product in the form of titles, sound, camera, editing. In our opening sequence we used these conventions to hook the audience into wanting to watch the rest of the film and to become intrigued by the characters within the sequence. The titles we have used help to realise that our sequence is not a trailer and also makes it look professional. DEVELOP? Our opening sequence develops the forms and conventions of a real media product by the original music choice, by not using a well-known artist. Our music supports the genre of our opening sequence although there are different genres of music used. Our music choice could also be seen to challenge certain conventions as there are different genres of music used. The harsh rock music used at the start has a contrasting effect with the mellow music used for the date scene flashback. CHALLENGE? The ways in which our media product challenges are through the main idea of the film – the main character that will feature is the female although this is not clear from our opening sequence. This challenges the conventions of an action film as it is usually the male character that is the lead in the film. Our media product also challenges a typical action film as I think that we have more suspense and more of a “hook” to keep the audience interested. The music used does challenge the expected conventions of an action film, however it works in an effective way that breaks expectations of our film. In what ways does your media product use, develop or challenge forms and conventions of real media products?
3. Our opening sequence represents social groups through male and female representations. Our opening sequence features three main characters, the male lead, the female lead and the driver. The male lead is represented in a positive light. This represents perhaps not a particular social group as the male lead is part of MI5, but it does link with the secret desire of the majority of males who have at least once in their lives wanted to be part of a secret organisation and be the hero. The female lead challenges the expected within an action film. Usually the female is the one being rescued, however within our film the female is the one searching for the male. This represents independent females that are confident in themselves. The Villain within our opening sequence is secretly in MI5 too. He is however represented in a negative way in the opening sequence as he is seen to “kill” the male lead. Although this does not represent a particular social group, some members of the audience may associate with the bad character or make a connection with him. How does your media product represent particular social groups?
4. When considering what media institution might distribute our product, I looked into EM Media, a distribution company in the East Midlands. A distribution company like this would be ideal to distribute our independent film. ScreenEast is a screen agency for the East of England. It works to develop, support and promote the media and film industry. ScreenEast distributed Lottery funds through the UK Film Council. ScreenEast supports local counties including Southend-on-Sea and Thurrock. Another local company is New Town Films. This company specialises in developing, co-producing and producing commercial motion pictures for the international market. We could apply to the UK Film Council for a grant as they focus on allocating funding to independent film producers. Alternatively we could approach a foreign distribution company in order to distribute our film. This may however have downfalls on our media product in the way that we may have had to have included a foreign actor within our film in order to receive a deal with the distribution company. In conclusion I think that the best option we could use to get our film distributed would be to try and get a contract with ScreenEast in order to distribute our film. We could also apply to the UK Film Council for a grant if we did not receive funding from the distribution company. Alternatively approach a larger distribution company that deals with a lot of British productions, such as London-based Ealing Studios. What kind of media institution might distribute your media product and why?
5. The target audience for our media product is mainly teenage males to middle aged males. However we tried to appeal to a wider audience and include female audience members as the female lead becomes a bigger part of the story. This would appeal to women perhaps from the age of about 15 upwards. We decided on this target audience as it would be the age groups most likely to see the genre film we were producing. We decided on a 15 rating for our film due to the violence featured in the opening sequence and the violence that would feature in the rest of our film. We decided after we rated our film that aiming our film at younger teens would not be necessary at all, and then focused on aiming directly at our main target audience of males above the age of 15 by using the expected conventions that would feature in an action film. Advertising our film would lead to the audience being interested in seeing our film. This would mean we would have to make a trailer to show on TV and in the cinema. We could also create posters that could be displayed in cinemas locally, however we would have to get a distribution company on-board first. Who would be the audience for your media product?
6. We used various methods to attract and address our audience. Our main target audience is teen males and above. We also tried to appeal to a female audience with the female lead being a vital character within our storyline. We used different methods to appeal to a male audience. In the results we gathered from our questionnaire, we looked at the male responses to the question of conventions they would expect in an action film’s opening sequence. Some of the things we included were fast paced music, action introduced early on in the opening titles, a male lead that they could aspire to or associate with. When thinking about things to include to attract a female audience, we looked at the female responses to our questionnaire. We realised we would have to include a female lead that would play an important role in the storyline. This was the main response from females, however the responses also showed a continuous agreement with the male responses. We included both a male and female lead in our opening sequence as well as in our storyline, we also included interesting camera shots and angles. Another feature that we included in our opening sequence was the fast paced music to match the action along with an interesting storyline overall and interesting titles. We also used a lot of action in our opening sequence from the beginning to hook the audience, this was possible by including action before the titles. We also used a cliffhanger at the end of our sequence to keep the audience interested in the action of our film. We hoped that all these factors would help to attract our target audience and make our opening sequence a success. How did you attract/address your audience?
7. From the process of creating our opening sequence I have learnt a lot about the technology behind filming. The standards of our filming has improved largely from the preliminary exercise. The process of constructing our opening sequence has taught me a lot about the work behind creating a piece of film. I have learnt about camera angles, framing a shot and using the rule of thirds effectively. When using the editing programme to put together our final piece of film my knowledge of the editing process has risen from the preliminary exercise. From using effective transitions and cuts to using edits such as black and white overlays to create an effect. Another form of technology that we used was a blog. I already had knowledge of how to use the blog site we were to use in class, but throughout the process I have furthered my knowledge of how to upload certain images to the blog and also discovered how to upload a PowerPoint presentation to a blog using the “SlideShare” website. I think that the whole process of creating our opening sequence has enabled myself and others to get an insight into the long process of creating a successful film and has also widened my knowledge of how to use certain technologies, especially Adobe Premier Pro for editing as I had not previously used this programme before. What have you learnt about technologies from the process of constructing this product?
8. Looking back at the preliminary task we did, I have learnt a lot about the method of creating a successful piece of film. I now feel comfortable experimenting with the camera and trying to make a successful shot. I have I learnt how to use the camera and lighting in order to create key shots for our sequence. This skill was improved from our preliminary exercise by playing around with different shot types and lighting. Another skill learnt was the rule of thirds this involves the correct framing of shots. We experimented using different placements of the subject within shots to see what worked best. This helped to improve the quality of filming for our main task. Using Adobe Premier Pro 1.5 to edit our film, we first read a tutorial on the basic skills. When creating our preliminary exercise we experimented with the basic editing techniques using different transitions and cuts. I think that the standards of our editing has largely improved since our preliminary exercise and this has enabled the quality of our film to be of a higher standard. We also worked to create meaning through transition. A major example of this within our opening sequence is the editing we used to create the sense of a flashback. Another progression I have made in the process is from using the blog on a regular basis. We used the Blogger website to host our blogs and I had previously used this site for my personal use. I feel I have been able to develop my skills using a blog as the ways in which we uploaded documents and images differed to the ways I had used a blog before. Overall I think that the progression from our preliminary task to our final product was successful in advancing our camera-work to make a more professional-looking end product. Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product?