The long-form resume for Alejandro Franceschi. | Areas of expertise: intersections of frontier technologies, design and media, marketing, advertising, social media, video production and post, VR, AR, animation, visual effects, and creative management.
Alejandro is an Emmy awarded creative producer, director and technologist with 20 years of experience working in startups, education, government, TV, features, and Fortune 500/100 tech. As a Lumiere awarded storyteller in challenging frontier technologies, he excels in representing brands and products with high quality content that delivers on measurable business goals, in charming and surprising ways. Please refer to his LinkedIn profile for a full chronological work history. Thank you.
Alejandro is a multiple-award winning creative producer and manager. He is bilingual in English and Spanish, with a Master's in Animation and Visual Effects from the Academy of Art University. He has resided in San Francisco for a decade and has experience creating content, managing vendors and designers, and marketing and advertising strategy for Fortune 500/100 companies in the San Francisco Bay Area. His experience ranges from Kendall-Jackson and the winery industry, Splunk> and Big Data, VISA for retail and branding technologies, CISCO for design and project management, and at Facebook working on myriad creative projects in cross-functional teams.
Emmy-awarded producer, director, and senior technologist with experience in startups, education, TV, VFX, and Fortune 500 companies. Lumiere-awarded storyteller specializing in AR and VR. Excel in creative partnerships, leading teams, and delivering high-quality content for brands, products, and visions. For a comprehensive review of my roles, with media, including technology research, analysis, and forecasting, please visit my LinkedIn profile.
Alejandro is a multiple-award winning creative producer and manager. He is bilingual in English and Spanish, with a Master's in Animation and Visual Effects from the Academy of Art University. He has resided in San Francisco for a decade and has experience creating content, managing vendors and designers, and marketing and advertising strategy for Fortune 500/100 companies in the San Francisco Bay Area. His experience ranges from Kendall-Jackson and the winery industry, Splunk> and Big Data, VISA for retail and branding technologies, CISCO for design and project management, and at Facebook working on myriad creative projects in cross-functional teams.
Emmy-awarded producer, director, and senior technologist with experience in startups, education, TV, VFX, and Fortune 500 companies. Lumiere-awarded storyteller specializing in AR and VR. Excel in creative partnerships, leading teams, and delivering high-quality content for brands, products, and visions. For a comprehensive review of my roles, with media, including technology research, analysis, and forecasting, please visit my LinkedIn profile.
Multimedia designer with proven experience in analog and digital graphic design for technology, health and medical-related marketing, education and training, and new media development. Apple Macintosh and Windows PC fluent. I bring over twenty-five years of solid, real-world capabilities exceeding the equivalency of a Bachelor’s degree with my length and breadth of creative techniques and problem-solving acumen.
Marketing Project Manager of digital and traditional projects, business strategies, competitive analysis, budget development, and corporate graphic design. Coordinated with executive management and sales teams in strategic planning, KPI goals, budget management, and ROI tracking.
"State of AI, 2019," from MMC Ventures, in partnership with Barclays.
The State of AI 2019: Divergence
As Artificial Intelligence (AI) proliferates, a divide is emerging. Between nations and
within industries, winners and losers are emerging in the race for adoption, the war
for talent and the competition for value creation.
The landscape for entrepreneurs is also changing. Europe’s ecosystem of 1,600 AI
startups is maturing and bringing creative destruction to new industries. While the
UK is the powerhouse of European AI, hubs in Germany and France are thriving and
may extend their influence in the decade ahead.
As new AI hardware and software make the impossible inevitable, we also face
divergent futures. AI offers profound benefits but poses significant risks. Which
future will we choose?
Our State of AI report for 2019 empowers entrepreneurs, corporate executives,
investors and policy-makers. While jargon-free, our Report draws on unique data
and 400 discussions with ecosystem participants to go beyond the hype and explain
the reality of AI today, what is to come and how to take advantage. Every chapter
includes actionable recommendations.
Artificial intelligence (AI) is a source of both huge excitement
and apprehension. What are the real opportunities and threats
for your business? Drawing on a detailed analysis of the business
impact of AI, we identify the most valuable commercial opening in
your market and how to take advantage of them.
More Related Content
Similar to Alejandro Franceschi | Chronological Resume
Multimedia designer with proven experience in analog and digital graphic design for technology, health and medical-related marketing, education and training, and new media development. Apple Macintosh and Windows PC fluent. I bring over twenty-five years of solid, real-world capabilities exceeding the equivalency of a Bachelor’s degree with my length and breadth of creative techniques and problem-solving acumen.
Marketing Project Manager of digital and traditional projects, business strategies, competitive analysis, budget development, and corporate graphic design. Coordinated with executive management and sales teams in strategic planning, KPI goals, budget management, and ROI tracking.
"State of AI, 2019," from MMC Ventures, in partnership with Barclays.
The State of AI 2019: Divergence
As Artificial Intelligence (AI) proliferates, a divide is emerging. Between nations and
within industries, winners and losers are emerging in the race for adoption, the war
for talent and the competition for value creation.
The landscape for entrepreneurs is also changing. Europe’s ecosystem of 1,600 AI
startups is maturing and bringing creative destruction to new industries. While the
UK is the powerhouse of European AI, hubs in Germany and France are thriving and
may extend their influence in the decade ahead.
As new AI hardware and software make the impossible inevitable, we also face
divergent futures. AI offers profound benefits but poses significant risks. Which
future will we choose?
Our State of AI report for 2019 empowers entrepreneurs, corporate executives,
investors and policy-makers. While jargon-free, our Report draws on unique data
and 400 discussions with ecosystem participants to go beyond the hype and explain
the reality of AI today, what is to come and how to take advantage. Every chapter
includes actionable recommendations.
Artificial intelligence (AI) is a source of both huge excitement
and apprehension. What are the real opportunities and threats
for your business? Drawing on a detailed analysis of the business
impact of AI, we identify the most valuable commercial opening in
your market and how to take advantage of them.
Meta: Four Predictions for the Future of Work
Discover the trends shaping the future of hybrid working and work in the metaverse, and how they’ll redefine inclusion in the workplace. We spoke to 2,000 employees and 400 business leaders in the US and UK to understand the impact.
How could machines learn as eciently as humans and animals? How could machines
learn to reason and plan? How could machines learn representations of percepts
and action plans at multiple levels of abstraction, enabling them to reason, predict,
and plan at multiple time horizons? This position paper proposes an architecture and
training paradigms with which to construct autonomous intelligent agents. It combines
concepts such as congurable predictive world model, behavior driven through intrinsic
motivation, and hierarchical joint embedding architectures trained with self-supervised
learning.
This document is not a technical nor scholarly paper in the traditional sense, but a position
paper expressing my vision for a path towards intelligent machines that learn more like
animals and humans, that can reason and plan, and whose behavior is driven by intrinsic
objectives, rather than by hard-wired programs, external supervision, or external rewards.
Many ideas described in this paper (almost all of them) have been formulated by many
authors in various contexts in various form. The present piece does not claim priority for
any of them but presents a proposal for how to assemble them into a consistent whole. In
particular, the piece pinpoints the challenges ahead. It also lists a number of avenues that
are likely or unlikely to succeed.
The text is written with as little jargon as possible, and using as little mathematical
prior knowledge as possible, so as to appeal to readers with a wide variety of backgrounds
including neuroscience, cognitive science, and philosophy, in addition to machine learning,
robotics, and other fields of engineering. I hope that this piece will help contextualize some
of the research in AI whose relevance is sometimes difficult to see.
InfiniteNature-Zero: Learning Perpetual View Generation of Natural Scenes from Single Images
Abstract. We present a method for learning to generate unbounded flythrough videos of natural scenes starting from a single view, where this capability is learned from a collection of single photographs, without requiring camera poses or even multiple views of each scene. To achieve this, we propose a novel self-supervised view generation training paradigm, where we sample and rendering virtual camera trajectories, including cyclic ones, allowing our model to learn stable view generation from a collection of single views. At test time, despite never seeing a video during training, our approach can take a single image and generate long camera trajectories comprised of hundreds of new views with realistic and diverse contents. We compare our approach with recent state-of-the-art supervised view generation methods that require posed multi-view videos and demonstrate superior performance and synthesis quality.
Dialing up the danger: Virtual reality for the simulation of riskAlejandro Franceschi
There is a growing interest the use of virtual reality (VR) to simulate unsafe spaces, scenarios, and behaviours. Environments that might be difficult, costly, dangerous, or ethically contentious to achieve in real life can be created in virtual environments designed to give participants a convincing experience of “being there.” There is little consensus in the academic community about the impact of simulating risky content in virtual reality, and a scarcity of evidence to support the various hypotheses which range from VR being a safe place to rehearse challenging scenarios to calls for such content creation to be halted for fear of irreversible harm to users. Perspectives split along disciplinary lines, with competing ideas emerging from cultural studies and games studies, from psychology and neuroscience, and with industry reports championing the efficacy of these tools for information retention, time efficiency and cost, with little equivalence in information available regarding impact on the wellbeing of participants. In this study we use thematic analysis and close reading language analysis to investigate the way in which participants in a VR training scenario respond to, encode and relay their own experiences. We find that participants overall demonstrate high levels of “perceptual proximity” to the experience, recounting it as something that happened to them directly and personally. We discuss the impact of particular affordances of VR, as well as a participant’s prior experience on the impact of high-stress simulations. Finally, we consider the ethical mandate for training providers to mitigate the risk of traumatizing or re-traumatizing participants when creating high-risk virtual scenarios.
Bank of England Staff Working Paper No 605 The Macroeconomics of Central Bank...Alejandro Franceschi
Bank of England Staff Working Paper No 605 The Macroeconomics of Central Bank Issued Digital Currencies (CBDC).
A study on the macroeconomic consequences of issuing a central bank digital currency (CBDC) - a universally accessible and interest-bearing central bank liability, implemented via distributed ledgers, that competes with bank deposits as a medium of exchange. Some summary results are: a possible rise in GDP by 3%, reductions in real interest rates, distortionary taxes, and monetary transaction costs. As a second monetary policy instrument, which could substantially improve the central bank's ability to stabilize the business cycle.
THE METAVERSE IS POTENTIALLY AN $8 TRILLION TO $13 TRILLION OPPORTUNITY (Citibank):
We believe the Metaverse may be the next generation of the
internet — combining the physical and digital world in a persistent
and immersive manner — and not purely a Virtual Reality world.
A device-agnostic Metaverse accessible via PCs, game consoles, and
smartphones could result in a very large ecosystem. Based on our
definition, we estimate the total addressable market for the Metaverse
economy could grow to between $8 trillion and $13 trillion by 2030.
METAVERSE USE CASES:
Gaming is viewed as a key Metaverse use case for the next several years due to the immersive and multi-player
experience of the space currently. But we believe that the Metaverse will eventually help us find new enhanced ways to
do all of our current activities, including commerce, entertainment and media, education and training, manufacturing and
enterprise in general. Enterprise use cases of the Metaverse in the coming years will likely include internal collaboration,
client contact, sales and marketing, advertising, events and conferences, engineering and design, and workforce train
METAVERSE INFRASTRUCTURE BUILDING:
the current state, the internet infrastructure is unsuitable for building a fully-immersive content streaming Metaverse
environment, that enables users to go seamlessly from one experience to another. To make the vision of Metaverse a reality, we
expect significant investment in a confluence of technology. Low latency — the time it takes a data signal to travel from one point
on the internet to another point and then come back — is critical to building a more realistic user experience.
MONEY IN THE METAVERSE:
We expect the next generation of the internet, i.e., the Metaverse, would encapsulate a range of form factors of money, including
the existing/traditional forms of money and also upcoming/digitally-native forms — cryptocurrency, stablecoins, central bank
digital currencies (CBDCs) — that were out of scope in a pre-blockchain virtual world
This document is the copyright of its respective holders. It is freely available on the Internet to anyone who searches for it independently. It is provided here under the "Fair Use Doctrine of U.S. Copyright Law."
Vitalik Buterin | Crypto Cities
In this whitepper, Vitalik outlines some concepts for how a new model of a city running on a blockchain, empoowers the community to essentially self-govern.
Everyone can vote on the blockchain, decisions are made as a collective on where to put monies to use, and work outside the community not unlike a centralized DAO (an oxymoron, but it is the proposal herein).
This is not science fiction. Thanks to a new law in Wisconsin that permits these types of collectives, or communities, etc., the radical (?), or rather, evolutionary step for this has already begun; and not just in Wisconsin, but Miami is a key location as well.
Mixed Reality: Pose Aware Object Replacement for Alternate RealitiesAlejandro Franceschi
This document explains how the technology involved, can semantically replace moving objects, humans, and other such visual input, and transform it, using mixed reality, into whatever the viewer would prefer the real world looks like instead.
From videogames to movies, to education, healthcare, commerce, communications, and industrial solutions, this will radically change the way we interact with the world, with others, and ourselves.
MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers. Originated at Lucasfilm in 2012, MaterialX has been used by Industrial Light & Magic in feature films such as Star Wars: The Force Awakens and Rogue One: A Star Wars Story, and by ILMxLAB in real-time experiences such as Trials On Tatooine.
MaterialX addresses the need for a common, open standard to represent the data values and relationships required to transfer the complete look of a computer graphics model from one application or rendering platform to another, including shading networks, patterns and texturing, complex nested materials and geometric assignments. To further encourage interchangeable CG look setups, MaterialX also defines a complete set of data creation and processing nodes with a precise mechanism for functional extensibility.
Google Research Siggraph Whitepaper | Total Relighting: Learning to Relight P...Alejandro Franceschi
Google Research Siggraph Whitepaper | Total Relighting: Learning to Relight Portraits for Background Replacement
Abstract:
Given a portrait and an arbitrary high dynamic range lighting environment, our framework uses machine learning to composite the subject into a new scene, while accurately modeling their appearance in the target illumination condition. We estimate a high quality alpha matte, foreground element, albedo map, and surface normals, and we propose a novel, per-pixel lighting representation within a deep learning framework.
Intel, Intelligent Systems Lab: Syable View Synthesis WhitepaperAlejandro Franceschi
Intel, Intelligent Systems Lab:
Stable View Synthesis Whitepaper
We present Stable View Synthesis (SVS). Given a set
of source images depicting a scene from freely distributed
viewpoints, SVS synthesizes new views of the scene. The
method operates on a geometric scaffold computed via
structure-from-motion and multi-view stereo. Each point
on this 3D scaffold is associated with view rays and corresponding feature vectors that encode the appearance of
this point in the input images.
The core of SVS is view dependent on-surface feature aggregation, in which directional feature vectors at each 3D point are processed to produce a new feature vector for a ray that maps this point into the new target view.
The target view is then rendered by a convolutional network from a tensor of features synthesized in this way for all pixels. The method is composed of differentiable modules and is trained end-to-end. It supports spatially-varying view-dependent importance weighting and feature transformation of source images at each point; spatial and temporal stability due to the smooth dependence of on-surface feature aggregation on the target view; and synthesis of view-dependent effects such as specular reflection.
Experimental results demonstrate that SVS outperforms state-of-the-art view synthesis methods both quantitatively and qualitatively on three diverse realworld datasets, achieving unprecedented levels of realism in free-viewpoint video of challenging large-scale scenes.
PWC: Why we believe VR/AR will boost global GDP by $1.5 trillionAlejandro Franceschi
PWC: Why we believe VR/AR will boost global GDP by $1.5 trillion USD.
We estimate virtual reality (VR) and augmented reality (AR) can bring net economic benefits of $1.5 trillion by 2030. But where did we get that number from? As you can imagine, estimating the potential impacts of new technologies like VR and AR is tricky and uncertain. The task is even more difficult when these technologies are expected to develop rapidly and become more deeply ingrained in our everyday lives. But we feel it's important to highlight the potential in a way that give our clients the facts to build a business case to act - and that starts with a robust methodology.
U.K. Immersive Tech Report, 2021:
Every 10-15 years we have seen a paradigm shift in the way we do computing (eg. from mainframes to PCs to mobile). When these shifts occur new capabilities and use cases are unlocked, disrupting entire industries and creating opportunities to invest in a new generation of billion dollar companies.
However you want to define them - Immersive Tech, Extended Reality (AR/VR) or Spatial Computing - the companies featured in this report are betting on these set of fast emerging technologies as a key part of the next paradigm shift. Whilst some are building key tools & infrastructure, others are set on disrupting the way we work, play, create and collaborate. From fundamentally changing the way we train surgeons to re-imagining how we keep fit.
Source: https://www.immerseuk.org/resources/uk-immersive-tech-vc-investment-report/
Intel Intelligent Systems Labs:
Enhancing Photorealism Enhancement
Abstract:
We present an approach to enhancing the realism of synthetic images. The images are enhanced by a convolutional network that leverages intermediate representations produced by conventional rendering pipelines. The network is trained via a novel adversarial objective, which provides strong supervision at multiple perceptual levels. We analyze scene layout distributions in commonly used datasets and find that they differ in important ways. We hypothesize that this is one of the causes of strong artifacts that can be observed in the results of many prior methods. To address this we propose a new strategy for sampling image patches during training. We also introduce multiple architectural improvements in the deep network modules used for photorealism enhancement. We confirm the benefits of our contributions in controlled experiments and report substantial gains in stability and realism in comparison to recent image-to-image translation methods and a variety of other baselines.
Stanford University: Artificial Intelligence Index Report, 2021
The AI Index is an effort to track, collate, distill and visualize data relating to artificial intelligence. It aspires to be a comprehensive resource of data and analysis for policymakers, researchers, executives, journalists, and the general public to develop intuitions about the complex field of AI.
Source: https://aiindex.stanford.edu/wp-content/uploads/2021/03/2021-AI-Index-Report_Master.pdf
HAI Industry Brief: AI & the Future of Work Post Covid
Stanford University, Human-Centered Artificial Intelligence:
Researchers studying how AI can be used to help teams collaborate, improve workplace culture, promote employee well-being, assist humans in dangerous environments, and more.
Source: https://aiindex.stanford.edu/wp-content/uploads/2021/03/2021-AI-Index-Report_Master.pdf
2021 Salary Guide for Creative & Marketing | North America
While the information provided can certainly vary, Robert Half has staffed millions of roles, and they are certainly in the position to know. | The Creative Group is owned by them, the difference being that RH staffs for full-time roles, and TCG staffs for temporary and contractor positions.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
Alejandro Franceschi | Chronological Resume
1. continued...
ALEJANDRO FRANCESCHI
San Francisco, California • Austin, TX • Atlanta, GA • Seattle, WA • CDMX, Mexico
Full Work History and Detail: linkedin.com/in/alejandrofranceschi | Social: http://about.me/alejandro_franceschi
QUALIFICATIONS PROFILE
Highly creative, multitalented, and cross-functional Senior-Level Storytelling, Content, Brand and Corporate Communications
Professional with 20 years of extensive experience and training in full-service: marketing, leadership, and omnichannel content
ideation, production and post. Proven success in social media marketing, strategy, and advertising for Fortune 500/100 brands that
include: Kendall-Jackson Family Enterprises, Apple, Duarte Design, Splunk>, VISA, Microsoft, CISCO, Adobe, Oculus and Facebook.
Able to translate complex needs into concrete workflows and designs for a wide range of marketing, promotional, entertainment and
informational materials. English and Spanish proficiencies with exceptional collaborative and interpersonal skills; able to anticipate
trends and amplify effectiveness of resources. Areas of expertise: intersections of frontier technologies, design and media,
marketing, advertising, social media, video production and post, VR, AR, animation and visual effects creative management.
SELECT TECHNICAL PROFICIENCIES
DESIGN
SOFTWARE:
Adobe Creative Cloud: After Effects, Premiere, Photoshop, Illustrator, XD, Spark, Acrobat, Character Animator,
Audition, Media Encoder; FaceRig
PLUGINS: Red Giant, Trapcode, Element 3Dv2, ReVision FX, Mocha, Mettle & Mantra Suites for 360 video stitching,
cleanup, motion tracking & match-moving on 2D & 3D media for 16x9 & 360 Video
3D & VFX: Beginner: 3DS Max, Maya, & Arnold; VRay, UV Layout, zBrush, Mari & Substance 3D Paint, Plate Restoration &
Rig Removal; Photogrammetry; Production & Post Supervision; Volumetrics, NukeX, CaraVR, Unity, Unreal
SKILLS: Office 365, Social Media Super-Ninja: automation, metrics, segmentation, strategy, crisis management &
employee amplification; omnichannel content creation: distribution & syndication, sales enablement,
marketing, advertising, branding; education (LMS); video editing, color grading, retouching, broadcast &
cinema, distributed rendering, creative & technical direction, management & workflows for: VFX, HDR, 360 &
16x9 video, VR, AR, 2D, 3D, series TV, features & SVOD/OTT | I humbly admit I still have much to learn.
SELECT RECENT PROFESSIONAL EXPERIENCE
Facebook, Menlo Park, California
Creative: Sourcing, Operations, Engineering, Infrastructure, Supply Chain, Hardware Engineering, Manufacturing
• Multimedia Creative (video, motion design, VFX, animation, chromakey, studio) work in service of various departments at
Facebook HQ, for internal and external communications by management, brand, recruiting, engineering and c-suite
• Consult on cross-functional projects within my assigned department(s) and without
• https://info.internet.org/en | https://telecominfraproject.com | https://education.fb.com (VR for Education)
CISCO, San Francisco, California
Design Manager, Corporate Communications and Brand, 2015 - 2016
Recruited to elevate the style and quality of B2B and B2C communications.
• Effectively managed worldwide stakeholder requests across the spectrum of hardware, software, and services provided by
CISCO, produced concise presentations and designs while managing B.P.O. in India for round-the-clock workflow.
• Facilitated the transition from static, non-quantifiable presentations, to modular, data-driven, responsive, and editable
HTML5 presentations for omnichannel and multiscreen deployment; helped develop initial AR marketing collateral.
2. ALEJANDRO FRANCESCHI
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Legend 3D | VR | VFX, Los Angeles, CA
Stereoscopic Conversion Specialist, 2009 | Contract, VFX Outsourcing, 2017
Since 2001, Legend has been utilizing some of the most talented artists and market leading technology. What began as an
innovative Stereoscopic 3D Conversion and Visual Effects company, has grown into a pillar for cutting-edge technology. Now with
150 employees in Southern California and 350 in Toronto, Legend offers full-scale VR and VFX creative, production, and post-
production services – from concept to final color for major brands, studios, and agencies.
Legend 3D / VR / VFX Key Achievements:
• Before its current incarnation in Los Angeles, worked at the San Diego facility, aiding the company in developing and
proving that its proprietary stereoscopic conversion technology could look every bit as great as native stereoscopic capture,
with the ability to adapt the depth to suit creative and visual effects requests at scale.
• Proved technology on: Iron Man I, The Matrix, 300, etc.; first contract awarded: Disney’s Alice in Wonderland (Tim Burton)
VC Taskforce & Guidepoint, Palo Alto, California
Independent Technology and Business Consultant, 2014 – 2015
Conducted freelance consulting related to advertising, venture capital, M&A, marketing, technology, and research verticals.
• Collaborated with entrepreneurs to aid in pitching presentations to Seed Angels and Venture Capitalists, secured mentors
or board members from relevant verticals using social media outreach.
• Established larger presence on social media, added original photography and video; promotions, metrics, segmentation
VISA Labs, Foster City, California
Photogrammetry, Motion Graphics Design, Unity Video Demos in 4K for Brands and Retail, 2014
Participated in confidential incubator projects for emerging and experimental technologies.
• Developed pioneering virtual and augmented reality ideas and working immersive examples for financial markets, retailers,
advertisers, marketing, and emerging markets; at intersection of big data and predictive analytics, for personalized
advertising in real-time, whether online or at brick-and-mortar stores, powered by beacon technologies, GPS, WiFi,
Bluetooth, and associated networking technologies
Splunk>, San Francisco, California
Senior Multimedia Producer, 2013 – 2014
Managed complete overhaul of internal, external, B2B, and B2C communications post-IPO, to establish Brand and Identity.
• Designed, developed and constructed a $2M USD budgeted, on-site, broadcast-compliant production & post studio
• Facilitated Branding and Identity, inclusive of: SEO, social media, crisis management, and employee amplification
• Designed and implemented a robust, permissions-based, digital media asset management system, with: taxonomy and
448-bit encryption, while backing up 24/7/365 into on-premise and off-site cloud, for over 1 Petabyte of content
Apple Worldwide Developer’s Conference/Duarte Design, San Francisco, California
Contractor, Duarte Design, 6/2013 and again for 6/2017
Contracted to edit conferences as engaging presentations: managing HD multimedia post-production video and motion graphics
for web streaming, from 4K video and image capture on SSD devices, using audio/video NLE, cleanup, and compression.
• Edited projects with Final Cut Pro Suite, while XMP meta-tagging the archive of assets, projects, and masters. You can view
video presentations from WWDC at: https://developer.apple.com/videos/wwdc2013 and at
https://developer.apple.com/videos/wwdc2017
3. ALEJANDRO FRANCESCHI
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Shaklee, Pleasanton, California and Kendall-Jackson Family Enterprises, Sonoma County, California
Multimedia Production Specialist, 2012 – 2013; Transmedia Storytelling & Social Media Contractor, 2012
Create innovative motion graphics, animation, visual effects, chromakey (green screen) and compositing for revenue-generating and
internal enterprise multimedia; inclusive of HD video, web, social, mobile, and interactive projects for distribution and syndication.
Key Achievements:
• Converted abstract design briefs and marketing concepts into visually compelling presentations, animations, and video that
conformed to multiple and responsive screen formats, syndication, and IT delivery methods for streaming
• Worked directly with C-Suite and the Jackson family. Implemented Kendall-Jackson’s first foray into social media platform
spaces: creating initial designs, content, and templates that were replicated for the company’s 40+ subsidiary brands
B.E.C.O.N., Fort Lauderdale, Florida
Creative Director and Multimedia Production/Post Specialist, 2003 – 2008
A division of the Department of Education, the Broward Education Communications Network is a broadcast and Ed Tech facility for
the nation’s sixth largest school district, Broward County. The facility develops and distributes content intended for distance learning
and supplementary educational videos, series TV, and interactive content for the district’s 100,000+ students.
Key Achievements:
• Aided the Creative department’s transition from standard definition and analog tape-based content creation during the
FCC mandate to digital content creation in HD; including studio, master control, production and post
• Developed an educational television series using the Zaner-Bloser method for instructing children in cursive penmanship.
The show was shot entirely on chromakey (aka a green/blue screen), with a live-action teacher and her animated sidekick. It
won a series of awards (see below) and served as a model template for the other shows recorded at BECON.
EDUCATION | TRAINING | AWARDS
Master of Arts in Animation and Visual Effects
Academy of Art University, San Francisco, California
Bachelor of Science in Media Arts and Animation
Art Institute, Fort Lauderdale, Florida
Member:
- National Academy of Television Arts and Sciences (NATAS)
- Visual Effects Society (VES)
Awards:
Lumiere Award (2018, Advanced Imaging Society) for Best Live-Action VR, the narrative SciFi short film, Rose Colored, on which I
served as Co-Founder of the VR Startup which produced it, VFX Supervisor and Creative Technologist. Rose Colored was an official
exhibit of Sotheby’s Art of VR, and was also an official exhibition in the Immersive Media Arcade of the TriBeCa Film Festival.
Creative/Technical Director, Lead Animator and Compositor on animated, educational television series for children;, Emmy (2007);
(2008); Aurora, ibid (2008); Silver Telly, ibid (2008), International Platinum AVA, ibid (2008); Foster Fellowship Grant founded my
S-Corp (2006). Additional nominations and awards for collaborative work executed at the Ed Tech broadcast facility, where I
spearheaded an all-digital workflow implementation during the FCC broadcast transition from SD analog to HD digital.