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We are uncovering better ways of developing
software by doing it and helping others do it.
Through this work we have come to value:
4 AGILE VALUES
INDIVIDUALS &
INTERACTIONS
Over Processes and Tools.
WORKING SOFTWARE
Over Comprehensive Documentation.
CUSTOMER COLLABORATION
Over Contract Negotiation.
RESPONDING TO CHANGE
Over Following a Plan.
That is, while there is value in the items on
the right, we value the items on the left more.
SPRINT PLANNING
PURPOSE - Understand WHY the
Sprint is valuable, WHAT prioritized
items the team will work on and HOW
the team will complete the work.
1. The SCRUM TEAM IS
RESPONSIBLE for planning
each backlog item and taking
on a realistic amount of work
based on their capacity and
past performance.
2. The Scrum Team PLANS
THE WORK TOGETHER with
the goal of completing the
work together.
3. The Sprint Goal, selected
Backlog Items and plan for
delivering them is called the
SPRINT BACKLOG.
PURPOSE – Inspect progress
toward the sprint goal, coordinate
efforts and adapt plans.
1. The Daily Scrum is for
the DEVELOPERS to
improve communication
and decision-making.
2. The format can vary
but the FOCUS is on
hitting the SPRINT
GOALS.
3. The meeting should last
LESS THAN 15 MINUTES
and be held at the same
time and place every
working day of the sprint.
PURPOSE - Demonstrate progress,
inspect the team results and get
feedback for future adaptations.
1. The Scrum Team should
show actual working
RESULTS FROM THE
USER’S PERSPECTIVE.
Don’t show lines of code or
PowerPoint.
2. GET ORGANIZED, start
on time and be succinct.
Plan for 4-5 minutes per
completed backlog item and
leave time for engagement
with stakeholders.
3. EXPECT FEEDBACK
including new requests.
PURPOSE - Allow the Scrum team to
pause, reflect and plan ways to
improve team quality and effectiveness.
1. Retrospectives are FOR
THE SCRUM TEAM and
the team decides who
should attend.
2. NO BLAMING OR
COMPLAINING. Assume
that everyone did the best
they could under the
circumstances.
3. Use ROOT CAUSE
ANALYSIS to go beneath
the surface. Select just
one or two improvement
actions each sprint.
DAILY SCRUM SPRINT REVIEW RETROSPECTIVE
W W W . V I T A L I T Y C H I C A G O . C O M D E C E M B E R 2 0 2 1
AGILE & SCRUM CHEAT SHEET
5 SCRUM EVENTS
4 SCRUM ROLES
PRODUCT OWNER
A single decision-maker who is
responsible for prioritizing the
backlog and maximizing the
value delivered by the Scrum Team.
DEVELOPERS
Cross-functional team of 3-9
people who plan, adapt and
hold each other accountable
to deliver a usable increment
each sprint.
SCRUM MASTER
A True Leader who serves,
coaches and supports the
Scrum Team, Product Owner
and Org to adopt Scrum as
defined in the Scrum Guide.
1. Our highest priority is to
SATISFY THE CUSTOMER
through early and continuous
delivery of valuable solutions.
5. Build projects around
motivated individuals. Give them
the environment and SUPPORT
they need, AND TRUST them to
get the job done.
9. Continuous attention to
TECHNICAL
EXCELLENCE and good
design enhances agility.
2. WELCOME CHANGING
REQUIREMENTS, even late
in development. Agile
processes harness change for the
customer's competitive advantage.
3. DELIVER WORKING
SOLUTIONS FREQUENTLY,
from a couple of weeks to a
couple of months, with
a preference to the shorter
timescale.
4. Business people and
developers must
WORK TOGETHER daily
throughout the project.
12 AGILE PRINCIPLES
6. The most efficient and
effective method of conveying
information to and within a
development team is FACE-TO-
FACE CONVERSATION.
7. WORKING SOLUTIONS
are the primary measure of
progress.
8. Agile processes promote
SUSTAINABLE DEVELOPMENT.
The sponsors, developers, and
users should be able to maintain
a constant pace indefinitely.
10. SIMPLICITY--the art of
maximizing the amount of
work not done--is essential.
11. The best architectures,
requirements, and
designs emerge from
SELF-ORGANIZING TEAMS.
12. At regular intervals, the
team REFLECTS on how to
become more effective,
then tunes AND ADJUSTS
its behavior accordingly.
SCRUM TEAM
The Scrum Team is 10 or
fewer people including one
Product Owner, one Scrum
Master and Developers.
PURPOSE – The sprint is a fixed
length event up to a month in length
where all the work is completed to
turn ideas into value. Considered
the heartbeat of Scrum.
1. Every Sprint should
be the SAME LENGTH.
2. As soon as one
Sprint ends, the NEXT
SPRINT BEGINS.
3. The Sprint is a
container for all the
other SCRUM
EVENTS.
THE SPRINT

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agile_and_scrum_cheat_sheet_December_2021.pdf

  • 1. We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: 4 AGILE VALUES INDIVIDUALS & INTERACTIONS Over Processes and Tools. WORKING SOFTWARE Over Comprehensive Documentation. CUSTOMER COLLABORATION Over Contract Negotiation. RESPONDING TO CHANGE Over Following a Plan. That is, while there is value in the items on the right, we value the items on the left more. SPRINT PLANNING PURPOSE - Understand WHY the Sprint is valuable, WHAT prioritized items the team will work on and HOW the team will complete the work. 1. The SCRUM TEAM IS RESPONSIBLE for planning each backlog item and taking on a realistic amount of work based on their capacity and past performance. 2. The Scrum Team PLANS THE WORK TOGETHER with the goal of completing the work together. 3. The Sprint Goal, selected Backlog Items and plan for delivering them is called the SPRINT BACKLOG. PURPOSE – Inspect progress toward the sprint goal, coordinate efforts and adapt plans. 1. The Daily Scrum is for the DEVELOPERS to improve communication and decision-making. 2. The format can vary but the FOCUS is on hitting the SPRINT GOALS. 3. The meeting should last LESS THAN 15 MINUTES and be held at the same time and place every working day of the sprint. PURPOSE - Demonstrate progress, inspect the team results and get feedback for future adaptations. 1. The Scrum Team should show actual working RESULTS FROM THE USER’S PERSPECTIVE. Don’t show lines of code or PowerPoint. 2. GET ORGANIZED, start on time and be succinct. Plan for 4-5 minutes per completed backlog item and leave time for engagement with stakeholders. 3. EXPECT FEEDBACK including new requests. PURPOSE - Allow the Scrum team to pause, reflect and plan ways to improve team quality and effectiveness. 1. Retrospectives are FOR THE SCRUM TEAM and the team decides who should attend. 2. NO BLAMING OR COMPLAINING. Assume that everyone did the best they could under the circumstances. 3. Use ROOT CAUSE ANALYSIS to go beneath the surface. Select just one or two improvement actions each sprint. DAILY SCRUM SPRINT REVIEW RETROSPECTIVE W W W . V I T A L I T Y C H I C A G O . C O M D E C E M B E R 2 0 2 1 AGILE & SCRUM CHEAT SHEET 5 SCRUM EVENTS 4 SCRUM ROLES PRODUCT OWNER A single decision-maker who is responsible for prioritizing the backlog and maximizing the value delivered by the Scrum Team. DEVELOPERS Cross-functional team of 3-9 people who plan, adapt and hold each other accountable to deliver a usable increment each sprint. SCRUM MASTER A True Leader who serves, coaches and supports the Scrum Team, Product Owner and Org to adopt Scrum as defined in the Scrum Guide. 1. Our highest priority is to SATISFY THE CUSTOMER through early and continuous delivery of valuable solutions. 5. Build projects around motivated individuals. Give them the environment and SUPPORT they need, AND TRUST them to get the job done. 9. Continuous attention to TECHNICAL EXCELLENCE and good design enhances agility. 2. WELCOME CHANGING REQUIREMENTS, even late in development. Agile processes harness change for the customer's competitive advantage. 3. DELIVER WORKING SOLUTIONS FREQUENTLY, from a couple of weeks to a couple of months, with a preference to the shorter timescale. 4. Business people and developers must WORK TOGETHER daily throughout the project. 12 AGILE PRINCIPLES 6. The most efficient and effective method of conveying information to and within a development team is FACE-TO- FACE CONVERSATION. 7. WORKING SOLUTIONS are the primary measure of progress. 8. Agile processes promote SUSTAINABLE DEVELOPMENT. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. 10. SIMPLICITY--the art of maximizing the amount of work not done--is essential. 11. The best architectures, requirements, and designs emerge from SELF-ORGANIZING TEAMS. 12. At regular intervals, the team REFLECTS on how to become more effective, then tunes AND ADJUSTS its behavior accordingly. SCRUM TEAM The Scrum Team is 10 or fewer people including one Product Owner, one Scrum Master and Developers. PURPOSE – The sprint is a fixed length event up to a month in length where all the work is completed to turn ideas into value. Considered the heartbeat of Scrum. 1. Every Sprint should be the SAME LENGTH. 2. As soon as one Sprint ends, the NEXT SPRINT BEGINS. 3. The Sprint is a container for all the other SCRUM EVENTS. THE SPRINT