The document discusses agile project management techniques such as Scrum and DSDM. It covers agile principles like timeboxing, prioritizing requirements, estimating story points, daily standup meetings, and maintaining product backlogs. The document also addresses the benefits of agile methods like delivering working software frequently, adapting to changes more easily, and improving productivity. However, it notes some drawbacks like increased initial costs and the need for user involvement throughout development. Overall, the document provides an overview of common agile concepts and how they are applied in practice.
This document outlines an agenda for discussing Agile and Scrum frameworks. It will cover the Agile principles and values, introduce the Scrum framework including roles, ceremonies, artifacts, and product backlog. It will also discuss how Scrum is applied to a class project, including sprints, planning, reviews and retrospectives. Finally, it will cover Agile estimation and planning techniques like velocity and release planning.
В своей презентации я бы хотел рассказать о своем личном опыте в OpenSource. Начиная от контрибьюта в популярные проекты и публикации своих проектов на GitHub до участия в процессе отбора и развития OpenSource решений Презентация позволит взглянуть на OpenSource с разных сторон и понять зачем это нужно как для обычного инженера, так и для большой компании
Scrum is an agile software development process that allows for incremental development of software through short development cycles called sprints. It is beneficial for complex and ever-changing environments. Scrum involves product backlogs to prioritize tasks, sprints to develop usable functionality in 1-4 week increments, and daily scrum meetings for teams of 7-10 people to track progress. Key roles include the ScrumMaster who facilitates the process, the Product Owner who represents stakeholders, and the team who does the development work. The process aims to improve team communication and allow customers to provide frequent feedback.
An executive presentation of agile development, Scrum mechanics, myths, and practices tips. Was presented for several years to George Mason University\'s CS421 Software Engineering students.
Jonas Auken presented on test driven development (TDD) at an Agile NCR conference. He discussed how TDD provides immediate feedback, allows for comfortable refactoring, and helps design software through small, test-driven increments. Auken demonstrated TDD using a "Find my Ride" example application and emphasized that TDD avoids big upfront design and instead designs through refactoring and incremental changes validated by tests. The presentation aimed to inspire developers to adopt TDD practices for building higher quality software through shorter feedback loops and improved designs.
The document discusses integrating UX design processes into Agile development. It describes the author's experience trying different approaches, including designing one or two sprints ahead of development which caused the design and development teams to fall out of sync. Another approach involved designing within the current sprint alongside developers. This led to higher collaboration and trust between teams. The author advocates for user-centered design activities and artifacts to be incorporated into Agile processes.
My talk from Drupalcamp London Business Day on 1st March 2013
When building big websites, you're going to face a lot of problems regardless of your technology choice. This talk unveils some of the common problems, and shows how the Drupal community will help you solve these problems.
This document outlines an agenda for discussing Agile and Scrum frameworks. It will cover the Agile principles and values, introduce the Scrum framework including roles, ceremonies, artifacts, and product backlog. It will also discuss how Scrum is applied to a class project, including sprints, planning, reviews and retrospectives. Finally, it will cover Agile estimation and planning techniques like velocity and release planning.
В своей презентации я бы хотел рассказать о своем личном опыте в OpenSource. Начиная от контрибьюта в популярные проекты и публикации своих проектов на GitHub до участия в процессе отбора и развития OpenSource решений Презентация позволит взглянуть на OpenSource с разных сторон и понять зачем это нужно как для обычного инженера, так и для большой компании
Scrum is an agile software development process that allows for incremental development of software through short development cycles called sprints. It is beneficial for complex and ever-changing environments. Scrum involves product backlogs to prioritize tasks, sprints to develop usable functionality in 1-4 week increments, and daily scrum meetings for teams of 7-10 people to track progress. Key roles include the ScrumMaster who facilitates the process, the Product Owner who represents stakeholders, and the team who does the development work. The process aims to improve team communication and allow customers to provide frequent feedback.
An executive presentation of agile development, Scrum mechanics, myths, and practices tips. Was presented for several years to George Mason University\'s CS421 Software Engineering students.
Jonas Auken presented on test driven development (TDD) at an Agile NCR conference. He discussed how TDD provides immediate feedback, allows for comfortable refactoring, and helps design software through small, test-driven increments. Auken demonstrated TDD using a "Find my Ride" example application and emphasized that TDD avoids big upfront design and instead designs through refactoring and incremental changes validated by tests. The presentation aimed to inspire developers to adopt TDD practices for building higher quality software through shorter feedback loops and improved designs.
The document discusses integrating UX design processes into Agile development. It describes the author's experience trying different approaches, including designing one or two sprints ahead of development which caused the design and development teams to fall out of sync. Another approach involved designing within the current sprint alongside developers. This led to higher collaboration and trust between teams. The author advocates for user-centered design activities and artifacts to be incorporated into Agile processes.
My talk from Drupalcamp London Business Day on 1st March 2013
When building big websites, you're going to face a lot of problems regardless of your technology choice. This talk unveils some of the common problems, and shows how the Drupal community will help you solve these problems.
The document summarizes a presentation given at the Agile Conference Tokyo 2013. The presentation covered the Kano model for requirements analysis, Toyota Production System (TPS), and examples of successful and failed agile projects. The Kano model classifies product attributes as attractive, one-dimensional, must-be, and indifferent. TPS focuses on just-in-time production and continuous improvement. Case studies showed that agile is not always needed to improve productivity, and that lack of agile practices, tight schedules, and insufficient testing can lead to failures.
QualityBase is a database created to help designers find high-quality sustainable innovations and products to use in their designs. It contains three main sections: a showcase of exemplary sustainable design projects, first-level databases that focus on certified sustainable products, and second-level databases that provide more detailed sustainability information on products. The goal of QualityBase is to help address the lack of information designers face in finding credible sustainable solutions by filtering and curating existing sustainability information into one centralized source for inspiration.
Predict The Future: Avoiding Failures with the Pre-MortemDan Corbin
Projects fail at startling rate. The adoption of Agile has helped but theres still room for improvement. Conducting pre-mortems are an effective way for a team to mitigate risks, plan better, and be more successful.
This document provides an overview of Scrum, an agile framework for managing product development. It discusses the Scrum roles of Product Owner, Team, and Scrum Master. The key Scrum ceremonies are planning, daily stand-ups, sprint reviews, and retrospectives. Scrum uses short iterations called sprints to incrementally deliver working software. The document recommends starting with a short initial sprint length and identifying the Product Owner, Scrum Master, and cross-functional Team.
An iterative approach to digital product developmenttwcmad
This document discusses an iterative approach to digital product development using agile principles. It advocates taking a product-based rather than project-based approach, with continuous quality improvement and refinement of the product over time based on feedback. Agile practices like having very structured but flexible processes, visual transparency, and failing fast are recommended. While agile has risks if not implemented properly, following principles like minimum viable products and iterative design allows products to be informed by measurement and to evolve as needed.
This document summarizes five approaches for scaling agile frameworks at the enterprise level: Scrum of Scrums, Large Scale Scrum (LeSS), Disciplined Agile Delivery (DAD), Scaled Agile Framework (SAFe), and Nexus. It provides high-level overviews of each approach, focusing on their strengths, weaknesses, and differences at the portfolio and enterprise levels. Key selection factors for adopting a scaling approach are discussed, such as organizational complexity, delivery cadence, tools, and access to qualified training.
The document summarizes an upcoming webinar on Agile Release Planning workshops led by Joe Little on October 19, 2020. The webinar will provide an introduction to Agile Release Planning, including details on how the workshops are structured, both online and in-person. Attendees will learn the key elements and approaches used in the workshops through discussion and working with real project examples.
Scrum is an agile framework that many large companies use for software development. It involves 3 roles - Product Owner, Development Team, and Scrum Master. The process involves sprint planning, daily stand-ups, and sprint reviews. Key artifacts include the product backlog, sprint backlog, and task board. The goal is rapid delivery of working software through short cycles of work called sprints, using an inspect and adapt approach.
The document outlines the key aspects of Scrum, an iterative framework for managing complex projects. Scrum utilizes short development cycles called sprints, daily stand-up meetings, and emphasizes self-organizing cross-functional teams to frequently deliver working software and adapt to changes through its event-driven process of sprints, planning meetings, reviews, and retrospectives. The roles in Scrum include the Product Owner, the Development Team, and the Scrum Master.
The document provides an overview of the Scrum framework. It discusses key Scrum concepts like roles, ceremonies, artifacts, and how Scrum can be scaled for larger projects. The main points covered are:
- Scrum uses iterative sprints, typically 2-4 weeks, to rapidly develop working software. Key roles include the Product Owner, Scrum Master, and self-organizing team.
- Ceremonies like sprint planning, daily stand-ups, sprint reviews, and retrospectives facilitate collaboration and inspection of progress. Artifacts include the product backlog, sprint backlog, and burn-down charts.
- Scaling Scrum involves techniques like Scrum of Scrums where representatives from each team
Scrum is an agile framework for managing software development projects, characterized by short development cycles called sprints, daily stand-up meetings, and emphasis on self-organizing cross-functional teams. Key roles include the product owner, who prioritizes features; the scrum master, who facilitates the process; and the development team. Scrum uses artifacts like the product backlog, sprint backlog, and burndown charts to track progress. Ceremonies like sprint planning, daily scrums, sprint reviews, and retrospectives promote inspection and adaptation.
Agile and Scrum 101 – basics of Agile and Scrum
Scrum in 100 words:
• Scrum is an agile process that allows us to focus on delivering the highest business value in the shortest time.
• It allows us to rapidly and repeatedly inspect actual working software (every two weeks to one month).
• The business sets the priorities. Teams self-organize to determine the best way to deliver the highest priority features.
• Every two weeks to a month anyone can see real working software and decide to release it as is or continue to enhance it for another sprint.
In the presentation we discuss the basics of Agile and Scrum, the roles, ceremonies and artifacts. We add from our, from the trenches, lessons learned and better practices.
Presentation from Agile Base Camp 2 conference (Kiev, may 2010) about major activities to do before starting iterative development with one of the Agile methodologies.
The document discusses several software development life cycle (SDLC) methodologies including waterfall, incremental, spiral, scrum/agile, rapid application development, and prototyping. Each methodology takes a different approach such as linear vs iterative processes, emphasis on planning vs flexibility, and when they are best applied based on factors like requirements stability, budget, and team experience.
The document provides an overview of the Agile methodology known as Scrum. It defines Scrum as an Agile process that allows teams to focus on delivering high business value in short iterations called sprints. The document outlines the key components of Scrum, including roles like Product Owner and Scrum Master, ceremonies like sprint planning and daily stand-ups, and artifacts like the product and sprint backlogs. It also discusses how Scrum teams self-organize to complete sprint goals and deliver working software incrementally in each sprint.
The document provides an overview of the Agile methodology known as Scrum. It defines Scrum as an Agile process that allows teams to focus on delivering high business value in short iterations called sprints. The document outlines the key components of Scrum, including roles like Product Owner and Scrum Master, ceremonies like sprint planning and daily stand-ups, and artifacts like the product and sprint backlogs. It also discusses how Scrum teams self-organize to complete sprint goals and deliver working software incrementally in each sprint.
The document provides instructions for an Agile in a Day workshop. Participants are instructed to sit with others who have different levels of Agile experience. They then initial questions they want to learn and discuss challenges to adopting Agile. The workshop covers Agile concepts through activities like visioning, user stories, mapping stories and estimating. Participants work through an iteration, including planning, a standup and retrospective. They conclude by reviewing what they learned.
This document provides an introduction to Agile project management frameworks like Scrum and Kanban. It discusses the limitations of traditional waterfall project management and how Agile aims to address these issues through iterative development, collaboration, and flexibility. Key aspects of Scrum like roles, events, artifacts, estimation and user stories are explained. Kanban concepts such as visualizing workflow, limiting work in progress, and managing flow are also covered. The document recommends resources for learning more about Agile, Scrum, Kanban and hybrid approaches.
Fundamentals of Project Management for non project managers and beginners , a very simplified version for those who don't have any Project Management background. Please give feedback if any to upgrade future presentations
A brief reflection on the Waterfall approach, review the Scrum elements and artifacts, and their purpose. Demonstrate Agile Scrum by providing real-world examples that delivered successful measurable outcomes to the business.
The document summarizes a presentation given at the Agile Conference Tokyo 2013. The presentation covered the Kano model for requirements analysis, Toyota Production System (TPS), and examples of successful and failed agile projects. The Kano model classifies product attributes as attractive, one-dimensional, must-be, and indifferent. TPS focuses on just-in-time production and continuous improvement. Case studies showed that agile is not always needed to improve productivity, and that lack of agile practices, tight schedules, and insufficient testing can lead to failures.
QualityBase is a database created to help designers find high-quality sustainable innovations and products to use in their designs. It contains three main sections: a showcase of exemplary sustainable design projects, first-level databases that focus on certified sustainable products, and second-level databases that provide more detailed sustainability information on products. The goal of QualityBase is to help address the lack of information designers face in finding credible sustainable solutions by filtering and curating existing sustainability information into one centralized source for inspiration.
Predict The Future: Avoiding Failures with the Pre-MortemDan Corbin
Projects fail at startling rate. The adoption of Agile has helped but theres still room for improvement. Conducting pre-mortems are an effective way for a team to mitigate risks, plan better, and be more successful.
This document provides an overview of Scrum, an agile framework for managing product development. It discusses the Scrum roles of Product Owner, Team, and Scrum Master. The key Scrum ceremonies are planning, daily stand-ups, sprint reviews, and retrospectives. Scrum uses short iterations called sprints to incrementally deliver working software. The document recommends starting with a short initial sprint length and identifying the Product Owner, Scrum Master, and cross-functional Team.
An iterative approach to digital product developmenttwcmad
This document discusses an iterative approach to digital product development using agile principles. It advocates taking a product-based rather than project-based approach, with continuous quality improvement and refinement of the product over time based on feedback. Agile practices like having very structured but flexible processes, visual transparency, and failing fast are recommended. While agile has risks if not implemented properly, following principles like minimum viable products and iterative design allows products to be informed by measurement and to evolve as needed.
This document summarizes five approaches for scaling agile frameworks at the enterprise level: Scrum of Scrums, Large Scale Scrum (LeSS), Disciplined Agile Delivery (DAD), Scaled Agile Framework (SAFe), and Nexus. It provides high-level overviews of each approach, focusing on their strengths, weaknesses, and differences at the portfolio and enterprise levels. Key selection factors for adopting a scaling approach are discussed, such as organizational complexity, delivery cadence, tools, and access to qualified training.
The document summarizes an upcoming webinar on Agile Release Planning workshops led by Joe Little on October 19, 2020. The webinar will provide an introduction to Agile Release Planning, including details on how the workshops are structured, both online and in-person. Attendees will learn the key elements and approaches used in the workshops through discussion and working with real project examples.
Scrum is an agile framework that many large companies use for software development. It involves 3 roles - Product Owner, Development Team, and Scrum Master. The process involves sprint planning, daily stand-ups, and sprint reviews. Key artifacts include the product backlog, sprint backlog, and task board. The goal is rapid delivery of working software through short cycles of work called sprints, using an inspect and adapt approach.
The document outlines the key aspects of Scrum, an iterative framework for managing complex projects. Scrum utilizes short development cycles called sprints, daily stand-up meetings, and emphasizes self-organizing cross-functional teams to frequently deliver working software and adapt to changes through its event-driven process of sprints, planning meetings, reviews, and retrospectives. The roles in Scrum include the Product Owner, the Development Team, and the Scrum Master.
The document provides an overview of the Scrum framework. It discusses key Scrum concepts like roles, ceremonies, artifacts, and how Scrum can be scaled for larger projects. The main points covered are:
- Scrum uses iterative sprints, typically 2-4 weeks, to rapidly develop working software. Key roles include the Product Owner, Scrum Master, and self-organizing team.
- Ceremonies like sprint planning, daily stand-ups, sprint reviews, and retrospectives facilitate collaboration and inspection of progress. Artifacts include the product backlog, sprint backlog, and burn-down charts.
- Scaling Scrum involves techniques like Scrum of Scrums where representatives from each team
Scrum is an agile framework for managing software development projects, characterized by short development cycles called sprints, daily stand-up meetings, and emphasis on self-organizing cross-functional teams. Key roles include the product owner, who prioritizes features; the scrum master, who facilitates the process; and the development team. Scrum uses artifacts like the product backlog, sprint backlog, and burndown charts to track progress. Ceremonies like sprint planning, daily scrums, sprint reviews, and retrospectives promote inspection and adaptation.
Agile and Scrum 101 – basics of Agile and Scrum
Scrum in 100 words:
• Scrum is an agile process that allows us to focus on delivering the highest business value in the shortest time.
• It allows us to rapidly and repeatedly inspect actual working software (every two weeks to one month).
• The business sets the priorities. Teams self-organize to determine the best way to deliver the highest priority features.
• Every two weeks to a month anyone can see real working software and decide to release it as is or continue to enhance it for another sprint.
In the presentation we discuss the basics of Agile and Scrum, the roles, ceremonies and artifacts. We add from our, from the trenches, lessons learned and better practices.
Presentation from Agile Base Camp 2 conference (Kiev, may 2010) about major activities to do before starting iterative development with one of the Agile methodologies.
The document discusses several software development life cycle (SDLC) methodologies including waterfall, incremental, spiral, scrum/agile, rapid application development, and prototyping. Each methodology takes a different approach such as linear vs iterative processes, emphasis on planning vs flexibility, and when they are best applied based on factors like requirements stability, budget, and team experience.
The document provides an overview of the Agile methodology known as Scrum. It defines Scrum as an Agile process that allows teams to focus on delivering high business value in short iterations called sprints. The document outlines the key components of Scrum, including roles like Product Owner and Scrum Master, ceremonies like sprint planning and daily stand-ups, and artifacts like the product and sprint backlogs. It also discusses how Scrum teams self-organize to complete sprint goals and deliver working software incrementally in each sprint.
The document provides an overview of the Agile methodology known as Scrum. It defines Scrum as an Agile process that allows teams to focus on delivering high business value in short iterations called sprints. The document outlines the key components of Scrum, including roles like Product Owner and Scrum Master, ceremonies like sprint planning and daily stand-ups, and artifacts like the product and sprint backlogs. It also discusses how Scrum teams self-organize to complete sprint goals and deliver working software incrementally in each sprint.
The document provides instructions for an Agile in a Day workshop. Participants are instructed to sit with others who have different levels of Agile experience. They then initial questions they want to learn and discuss challenges to adopting Agile. The workshop covers Agile concepts through activities like visioning, user stories, mapping stories and estimating. Participants work through an iteration, including planning, a standup and retrospective. They conclude by reviewing what they learned.
This document provides an introduction to Agile project management frameworks like Scrum and Kanban. It discusses the limitations of traditional waterfall project management and how Agile aims to address these issues through iterative development, collaboration, and flexibility. Key aspects of Scrum like roles, events, artifacts, estimation and user stories are explained. Kanban concepts such as visualizing workflow, limiting work in progress, and managing flow are also covered. The document recommends resources for learning more about Agile, Scrum, Kanban and hybrid approaches.
Fundamentals of Project Management for non project managers and beginners , a very simplified version for those who don't have any Project Management background. Please give feedback if any to upgrade future presentations
A brief reflection on the Waterfall approach, review the Scrum elements and artifacts, and their purpose. Demonstrate Agile Scrum by providing real-world examples that delivered successful measurable outcomes to the business.
This document provides an overview of Scrum and agile software development. It defines Scrum as an agile, lightweight process that uses iterative, incremental practices to manage software development. Key aspects of Scrum covered include its origins, framework, roles, ceremonies, artifacts like product and sprint backlogs, and how it compares to other models. Scaling Scrum to larger teams using a "Scrum of Scrums" approach is also discussed.
The document provides an overview of the Agile Scrum methodology for project management. It describes the waterfall model and its limitations. Scrum is introduced as an Agile technique that uses short sprints, daily stand-ups, and retrospectives. Key roles in Scrum include the Product Owner, Scrum Master, and self-organizing team. The Scrum process involves storytelling, maintaining a product backlog, sprint planning, estimation, and delivering working software increments at the end of each sprint.
The document provides an overview of the Agile Scrum process. It describes traditional waterfall methodologies and how Agile and Scrum differ by being more iterative, collaborative with stakeholders, and able to adapt to changes. The Scrum framework involves three main roles - Product Owner, Scrum Master, and Team. It also describes the four main Scrum ceremonies - Sprint Planning Meeting, Daily Standup, Sprint Review, and Sprint Retrospective - as well as the typical artifacts like Product Backlog and Sprint Backlog.
This document provides an overview of Scrum, an agile process for managing projects. It discusses:
1) Scrum uses short "sprints" (typically 2-4 weeks) where cross-functional teams work to deliver working software. Daily stand-up meetings are held to track progress.
2) Key Scrum roles include the Product Owner who prioritizes features, the Scrum Master who facilitates the process, and the self-organizing team.
3) Ceremonies like sprint planning, reviews, and retrospectives along with artifacts like product and sprint backlogs help manage the process.
This document provides an overview of Scrum and agile software development. It defines Scrum as an agile, lightweight process that uses iterative, incremental practices to manage software development. Key aspects of Scrum covered include its origins, framework, roles, ceremonies, artifacts like product and sprint backlogs, and how it compares to other models. Scaling Scrum to larger teams using a "Scrum of Scrums" approach is also discussed.
Transitioning to Kanban: From Theory to PracticeTechWell
You're familiar with agile and, perhaps, practicing Scrum. Now you're curious about Kanban. Is it right for your project? How does Kanban differ from Scrum and other agile methodologies? From theory to practice, Gil Irizarry introduces Kanban principles and explains how Kanban's emphasis on modifying existing processes rather than upending them results in a smooth adoption. Instead of using time-boxed units of work, Kanban focuses on continuous workflow, allowing teams to incrementally improve and streamline product delivery. Explore how to move from Scrum to Kanban with new, practical techniques that can help your team quickly get better. Discover the use of cumulative flow diagrams, WIP (work-in-progress) limits, and classes of services. In a hands-on classroom exercise, you'll help create a value stream map, determine process efficiency, and experience techniques from the Kanban toolset. Come and grow your agile repertoire in the Kanban way.
This document provides an overview of Agile and Scrum methodologies for software development. It discusses key Agile principles like early delivery, flexibility, and collaboration. Scrum is presented as a framework for Agile development with roles like Product Owner, Scrum Master, and Team. Ceremonies like sprint planning, daily stand-ups, sprint reviews and retrospectives are covered. Artifacts like the product and sprint backlogs are also summarized. Examples of companies using Scrum are provided.
SOCRadar's Aviation Industry Q1 Incident Report is out now!
The aviation industry has always been a prime target for cybercriminals due to its critical infrastructure and high stakes. In the first quarter of 2024, the sector faced an alarming surge in cybersecurity threats, revealing its vulnerabilities and the relentless sophistication of cyber attackers.
SOCRadar’s Aviation Industry, Quarterly Incident Report, provides an in-depth analysis of these threats, detected and examined through our extensive monitoring of hacker forums, Telegram channels, and dark web platforms.
Transform Your Communication with Cloud-Based IVR SolutionsTheSMSPoint
Discover the power of Cloud-Based IVR Solutions to streamline communication processes. Embrace scalability and cost-efficiency while enhancing customer experiences with features like automated call routing and voice recognition. Accessible from anywhere, these solutions integrate seamlessly with existing systems, providing real-time analytics for continuous improvement. Revolutionize your communication strategy today with Cloud-Based IVR Solutions. Learn more at: https://thesmspoint.com/channel/cloud-telephony
WWDC 2024 Keynote Review: For CocoaCoders AustinPatrick Weigel
Overview of WWDC 2024 Keynote Address.
Covers: Apple Intelligence, iOS18, macOS Sequoia, iPadOS, watchOS, visionOS, and Apple TV+.
Understandable dialogue on Apple TV+
On-device app controlling AI.
Access to ChatGPT with a guest appearance by Chief Data Thief Sam Altman!
App Locking! iPhone Mirroring! And a Calculator!!
When it is all about ERP solutions, companies typically meet their needs with common ERP solutions like SAP, Oracle, and Microsoft Dynamics. These big players have demonstrated that ERP systems can be either simple or highly comprehensive. This remains true today, but there are new factors to consider, including a promising new contender in the market that’s Odoo. This blog compares Odoo ERP with traditional ERP systems and explains why many companies now see Odoo ERP as the best choice.
What are ERP Systems?
An ERP, or Enterprise Resource Planning, system provides your company with valuable information to help you make better decisions and boost your ROI. You should choose an ERP system based on your company’s specific needs. For instance, if you run a manufacturing or retail business, you will need an ERP system that efficiently manages inventory. A consulting firm, on the other hand, would benefit from an ERP system that enhances daily operations. Similarly, eCommerce stores would select an ERP system tailored to their needs.
Because different businesses have different requirements, ERP system functionalities can vary. Among the various ERP systems available, Odoo ERP is considered one of the best in the ERp market with more than 12 million global users today.
Odoo is an open-source ERP system initially designed for small to medium-sized businesses but now suitable for a wide range of companies. Odoo offers a scalable and configurable point-of-sale management solution and allows you to create customised modules for specific industries. Odoo is gaining more popularity because it is built in a way that allows easy customisation, has a user-friendly interface, and is affordable. Here, you will cover the main differences and get to know why Odoo is gaining attention despite the many other ERP systems available in the market.
Top Benefits of Using Salesforce Healthcare CRM for Patient Management.pdfVALiNTRY360
Salesforce Healthcare CRM, implemented by VALiNTRY360, revolutionizes patient management by enhancing patient engagement, streamlining administrative processes, and improving care coordination. Its advanced analytics, robust security, and seamless integration with telehealth services ensure that healthcare providers can deliver personalized, efficient, and secure patient care. By automating routine tasks and providing actionable insights, Salesforce Healthcare CRM enables healthcare providers to focus on delivering high-quality care, leading to better patient outcomes and higher satisfaction. VALiNTRY360's expertise ensures a tailored solution that meets the unique needs of any healthcare practice, from small clinics to large hospital systems.
For more info visit us https://valintry360.com/solutions/health-life-sciences
Artificia Intellicence and XPath Extension FunctionsOctavian Nadolu
The purpose of this presentation is to provide an overview of how you can use AI from XSLT, XQuery, Schematron, or XML Refactoring operations, the potential benefits of using AI, and some of the challenges we face.
Most important New features of Oracle 23c for DBAs and Developers. You can get more idea from my youtube channel video from https://youtu.be/XvL5WtaC20A
Measures in SQL (SIGMOD 2024, Santiago, Chile)Julian Hyde
SQL has attained widespread adoption, but Business Intelligence tools still use their own higher level languages based upon a multidimensional paradigm. Composable calculations are what is missing from SQL, and we propose a new kind of column, called a measure, that attaches a calculation to a table. Like regular tables, tables with measures are composable and closed when used in queries.
SQL-with-measures has the power, conciseness and reusability of multidimensional languages but retains SQL semantics. Measure invocations can be expanded in place to simple, clear SQL.
To define the evaluation semantics for measures, we introduce context-sensitive expressions (a way to evaluate multidimensional expressions that is consistent with existing SQL semantics), a concept called evaluation context, and several operations for setting and modifying the evaluation context.
A talk at SIGMOD, June 9–15, 2024, Santiago, Chile
Authors: Julian Hyde (Google) and John Fremlin (Google)
https://doi.org/10.1145/3626246.3653374
How Can Hiring A Mobile App Development Company Help Your Business Grow?ToXSL Technologies
ToXSL Technologies is an award-winning Mobile App Development Company in Dubai that helps businesses reshape their digital possibilities with custom app services. As a top app development company in Dubai, we offer highly engaging iOS & Android app solutions. https://rb.gy/necdnt
Mobile app Development Services | Drona InfotechDrona Infotech
Drona Infotech is one of the Best Mobile App Development Company In Noida Maintenance and ongoing support. mobile app development Services can help you maintain and support your app after it has been launched. This includes fixing bugs, adding new features, and keeping your app up-to-date with the latest
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18. Agile Drawbacks
• Can get out of control (if you break the rules)
• Can be difficult to scale
• Requires users to fully engage and be disciplined
• Requires a ‘no blame’ culture
• Can be difficult to estimate costs
• Requires faith
19. Agile Benefits
• Delivers real business benefits not unnecessary fluff
• Deeply involves users in the development process
• Users feel involved and empowered
• Gives visibility of working prototypes early
• Receive user feedback early
• Reduces software testing and defects
• Reduces unnecessary processes and documentation
• Lessens management overhead
•Delivers on time!
21. History of DSDM
• Started early 1990s
• Reaction to Rapid Application Development (RAD)
• Unstructured processes across organisations
• DSDM Consortium founded 1994
• Initiated by blue chip organisations including:
• British Airways
• American Express
• Oracle
• Logica
• Data Sciences
• Allied Domecq
• First version published February 1995
22. History of SCRUM
• Described in 1986 by Hirotaka Takeuchi and Ikujiro Nonaka
• Called the ‘Holistic’ or ‘Rugby’ approach
• Whole process performed by one multi-functional team
• By 1991 became known as SCRUM
• In 1995 first formal presentations and workshops
formalising methodology
23. Our use of Agile
• 8 Principles
• Project Roles
• Project Lifecycle
• Prioritised List of Requirements
• MoSCoW Prioritisation
• Timeboxing
• Backlogs
• Burn Down Charts
• Daily Stand-ups
• Sprints
• User Stories
• Story Points (Estimating)
24. 8 Principles
1. Focus on the business need
2. Deliver on time
3. Collaborate
4. Never compromise quality
5. Build incrementally from firm foundations
6. Develop iteratively
7. Communicate continuously and clearly
8. Demonstrate control
25. • 8 Principles
• Project Roles
• Project Lifecycle
• Prioritised List of Requirements
• MoSCoW Prioritisation
• Timeboxing
• Backlogs
• Burn Down Charts
• Daily Stand-ups
• Sprints
• User Stories
• Story Points (Estimating)
32. User Stories
As a <type of user> I want <some goal>
so that <some reason>.
33. Estimating
• Point Scale (Story Points)
• Linear (1,2,3,4,5)
• Power of 2 (1,2,4,8)
• Alphabet (A,B,C,D)
• Clothes sizes (XS,S,M,L,XL)
• Avoid assigning actual time (hours or days)
• Helps to determine project velocity
• Costs can be estimated based on points and velocity
34. Prioritised List of Requirements
2 Control Documents:
1. List of Requirements
2.Detailed Specification Document (The Spec.)
See sample documents
35. • 8 Principles
• Project Roles
• Project Lifecycle
• Prioritised List of Requirements
• MoSCoW Prioritisation
• Timeboxing
• Backlogs
• Burn Down Charts
• Daily Stand-ups
• Sprints
• User Stories
• Story Points (Estimating)
36. MoSCoW Prioritisation
M - MUST have this time
S - SHOULD have this if at all possible
C - COULD have this if it does not affect anything else
W - WON'T have this time but WOULD like in the future
40. Example:
Timeboxing
Set an objective for a 10 day Timebox
Load the 10 day Timebox with 10 days work
Then do 10 days work!
If you are falling behind, drop something out.
41. • 8 Principles
• Project Roles
• Project Lifecycle
• Prioritised List of Requirements
• MoSCoW Prioritisation
• Timeboxing
• Backlogs
• Burn Down Charts
• Daily Stand-ups
• Sprints
• User Stories
• Story Points (Estimating)
The Waterfall Model is traditionally used to plan and deliver software development projects. It is a sequential design process in which progress is seen as flowing steadily downwards. The waterfall development model originates in the manufacturing and construction industries; highly structured physical environments in which after-the-fact changes are prohibitively costly, if not impossible. Since no formal software development methodologies existed at the time, this hardware-oriented model was simply adapted for software development.
The first formal description of the waterfall model is often cited as a 1970 article by Winston W. Royce, although Royce did not use the term "waterfall" in this article. Royce presented this model as an example of a flawed, non-working model. This, in fact, is how the term is generally used in writing about software development—to describe a critical view of a commonly used software development practice. Royce went on to describe corrections to this “waterfall approach”. Some of these can be described as (very early) attempts to make development more… agile! Customer involvement and bringing testing forward are among these suggested improvements.
Research has shown that agile projects deliver higher success rates as opposed to projects delivered in the traditional waterfall approach. The Standish Group publishes a yearly report called the CHAOS Manifesto. This manifesto finds that “In 2002, agile projects made up less than 2% of overall projects and less than 5% of new application development projects . Today, agile projects account for almost 9% of all projects and 29% of new application development projects [...] The increase in project success rates can directly tie back to projects resolved through the agile process.”
One of the Founding Fathers of Scrum, Jeff Sutherland, said about this:
Software Development is inherently unpredictable and is therefore almost impossible to plan using waterfall
Users do not know what they want until they see working software
The (quality/ineffective/inefficient) structure of an organization will be embedded in the code
Maximize value creation across the entire process
Agile can double of triple productivity, this may be an issue for the rest of the organization
Jeff continues with stating that generally speaking there is a...
lack of agility in Operations and Infrastructure
lack of agility in management, sales, marketing, and product management
A waterfall approach doesn’t solve those issues. We need to activate all stakeholders to achieve quality in software development.
[continued from previous slide]
If we want to change the situation and deliver quality software products Jeff Sutherland suggests:
We should demand technical excellence
We should organize knowledge and improve education
We should promote individual change and lead organizational change. Also, think of John Kotter’s 8 steps for leading change (see slide on this in Day 2)
CHAOS states that Agile projects are successful more often than non-agile projects: “The agile process is the universal remedy for software development project failure. Software applications developed through the agile process have three times the success rate of the traditional waterfall method and a much lower percentage of time and cost overruns.” The difficulty in being able to adapt to change is ultimately the primary reason why waterfall projects continue to fail.