Technology in
cricket
Presented by
Aakash J
Alagar G
Kathir S
WHY TECHNOLOGY TAKES THE FIELD?
 Accuracy In Decision Making
 Fair Play
 Global Reach
 Player Development
 Enhanced Viewing Experience
SNICKOMETER (ULTRA EDGE)
oTo detect whether the ball has nicked
the batsman’s bat,glove or pad.
oUses slow-motion cameras and audio
sensors to detect the slightest edge or
contact
oMicrophones placed in the stump-sound
wave generated when ball passes
through the bat-graphical
representation of sound wave-snick
HAWK EYE
oTo track the trajectory of the ball
and predicts its path
oHelps umpire make accurate
decision on LBW
oHigh speed cameras (6-8) placed
around the field-advanced
algorithms to track the ball’s
movement- 3D graphics to
visualize the ball’s trajectory
SPIDER CAM
oHigh-definition camera system to capture
high quality and 360-degree coverage
oUsed for replays ,analysis and live broad
casting
oCan be zoom , tilt to focus on specific areas
of the field i.e batsman’s face or bowler’s
action
oEnhance fan engagement and provides
valuable insights for players , coaches and
commentators
SPEED GUN
oTo measure the speed of the bowler’s
delivery
oIt uses Doppler radar technology to
measure speed in kph or mph
oDisplays the speed on screen or score
board
oHelps umpire to monitor bowler’s speed
oHelps bowlers to track their
performance and improve their skills
STUMP CAM
o A camera placed behind the stumps on
the field.
o It provides a unique view of the
action.
o It captures the ball’s impact , bat’s
edge and wicket falls from the unique
perspective.
LED BAILS
o It is a electronic bails that light up
and fall off when wicket is
disturbed i.e.,dismissals.
o It provide a clear visual
indication of when a batsman is
out.
DRS (Decision Review System)
o It allows players to challenge the on-field
umpire’s decision during the match
o It uses the technology like hawk eye ,
snickometer, hotspot and ball tracking
o It aims to minimize the human error and
verify the correctness of decision
BOWLING MACHINE
o It is a high-tech ,user friendly and
portable machine that simulate
bowling action of different
bowler(spin or fast)
o Helps to improve the batsman’s skills
o It can bowl at the speed of up to
95mph(153kph)
CHALLENGES
o Cost
o Integration
o Technical fault
FUTURE PROSPECTS
o Automated decision making
o Enhanced fan engagement
o Increased accessibility for disable peoples
Advanced technology used in cricket game

Advanced technology used in cricket game

  • 1.
  • 2.
    WHY TECHNOLOGY TAKESTHE FIELD?  Accuracy In Decision Making  Fair Play  Global Reach  Player Development  Enhanced Viewing Experience
  • 3.
    SNICKOMETER (ULTRA EDGE) oTodetect whether the ball has nicked the batsman’s bat,glove or pad. oUses slow-motion cameras and audio sensors to detect the slightest edge or contact oMicrophones placed in the stump-sound wave generated when ball passes through the bat-graphical representation of sound wave-snick
  • 4.
    HAWK EYE oTo trackthe trajectory of the ball and predicts its path oHelps umpire make accurate decision on LBW oHigh speed cameras (6-8) placed around the field-advanced algorithms to track the ball’s movement- 3D graphics to visualize the ball’s trajectory
  • 5.
    SPIDER CAM oHigh-definition camerasystem to capture high quality and 360-degree coverage oUsed for replays ,analysis and live broad casting oCan be zoom , tilt to focus on specific areas of the field i.e batsman’s face or bowler’s action oEnhance fan engagement and provides valuable insights for players , coaches and commentators
  • 6.
    SPEED GUN oTo measurethe speed of the bowler’s delivery oIt uses Doppler radar technology to measure speed in kph or mph oDisplays the speed on screen or score board oHelps umpire to monitor bowler’s speed oHelps bowlers to track their performance and improve their skills
  • 7.
    STUMP CAM o Acamera placed behind the stumps on the field. o It provides a unique view of the action. o It captures the ball’s impact , bat’s edge and wicket falls from the unique perspective.
  • 8.
    LED BAILS o Itis a electronic bails that light up and fall off when wicket is disturbed i.e.,dismissals. o It provide a clear visual indication of when a batsman is out.
  • 9.
    DRS (Decision ReviewSystem) o It allows players to challenge the on-field umpire’s decision during the match o It uses the technology like hawk eye , snickometer, hotspot and ball tracking o It aims to minimize the human error and verify the correctness of decision
  • 10.
    BOWLING MACHINE o Itis a high-tech ,user friendly and portable machine that simulate bowling action of different bowler(spin or fast) o Helps to improve the batsman’s skills o It can bowl at the speed of up to 95mph(153kph)
  • 11.
    CHALLENGES o Cost o Integration oTechnical fault FUTURE PROSPECTS o Automated decision making o Enhanced fan engagement o Increased accessibility for disable peoples