This presentation is a tutorial of how to design a JFrame
window which contains a JButton.
When the user clicks on the JButton, a message dialog appears.
The document provides an overview of core Java concepts including Abstract Windowing Toolkit (AWT), event handling, Swing, layout managers, and applets. It discusses AWT components like containers, windows, panels and frames. It also covers creating frames, setting buttons, and different approaches to event handling like within a class, with an outer class, or anonymously. The document reviews Swing components and hierarchies. It includes examples of creating Swing frames and using buttons, radio buttons, and displaying images on buttons.
Assignment InstructionsInstructions Make sure you go twiddowsonerica
This document provides instructions for an assignment to create a GUI application with a push button event. Students are instructed to create a JTextArea to display which button was selected when clicked. The code must be saved in a specific file path and folder for compilation and running. Requirements for the assignment include adding comments, meeting the core application requirements, using print functions correctly, and naming and submitting the file as requested.
The document discusses Java Swing and GUI components in Java. It compares AWT and Swing, introduces common Swing components like JButton and JPanel, and shows how to layout components using layout managers. It also discusses how to create simple applications and applets using Swing components.
This document provides a tutorial on how to build a simple graphical user interface (GUI) calculator application using the NetBeans IDE. It explains how to create a project, build the front end by adding labels, text fields and buttons to a JFrame container, and add functionality by writing event handlers for the buttons. The finished application allows the user to enter two numbers, click an "Add" button to calculate the sum, and view the result in a text field. It also includes buttons to clear the fields and exit the program.
The document provides a tutorial on using Google GIN (GWT INjection) for dependency injection in GWT client-side code. It explains that GIN is built on top of Guice and brings automatic dependency injection to GWT applications. It then outlines the 5 steps to implement GIN: 1) design interfaces, 2) create implementation classes, 3) configure bindings in a module, 4) define a Ginjector interface, and 5) generate and use the Ginjector. The steps are then explained in further detail with examples.
Creating a frame within an applet involves:
1. Creating a subclass of Frame
2. Overriding window methods like init(), start(), stop(), and paint()
3. Implementing the windowClosing() method to call setVisible(false) when the window closes
An example program creates a SampleFrame subclass, instantiates it in the applet's init() method, and overrides start() and stop() to show/hide the frame. The frame is given a size and title and made initially invisible, later being set to visible.
The document discusses how to create a windowed program in Java. It explains that while applets are commonly used with AWT, it is also possible to create standalone AWT applications by creating window instances like frames in the main method. An example program is provided that creates a frame window with key and mouse listeners to display input. The program demonstrates how to launch the GUI window from main rather than within an applet.
The document provides an overview of core Java concepts including Abstract Windowing Toolkit (AWT), event handling, Swing, layout managers, and applets. It discusses AWT components like containers, windows, panels and frames. It also covers creating frames, setting buttons, and different approaches to event handling like within a class, with an outer class, or anonymously. The document reviews Swing components and hierarchies. It includes examples of creating Swing frames and using buttons, radio buttons, and displaying images on buttons.
Assignment InstructionsInstructions Make sure you go twiddowsonerica
This document provides instructions for an assignment to create a GUI application with a push button event. Students are instructed to create a JTextArea to display which button was selected when clicked. The code must be saved in a specific file path and folder for compilation and running. Requirements for the assignment include adding comments, meeting the core application requirements, using print functions correctly, and naming and submitting the file as requested.
The document discusses Java Swing and GUI components in Java. It compares AWT and Swing, introduces common Swing components like JButton and JPanel, and shows how to layout components using layout managers. It also discusses how to create simple applications and applets using Swing components.
This document provides a tutorial on how to build a simple graphical user interface (GUI) calculator application using the NetBeans IDE. It explains how to create a project, build the front end by adding labels, text fields and buttons to a JFrame container, and add functionality by writing event handlers for the buttons. The finished application allows the user to enter two numbers, click an "Add" button to calculate the sum, and view the result in a text field. It also includes buttons to clear the fields and exit the program.
The document provides a tutorial on using Google GIN (GWT INjection) for dependency injection in GWT client-side code. It explains that GIN is built on top of Guice and brings automatic dependency injection to GWT applications. It then outlines the 5 steps to implement GIN: 1) design interfaces, 2) create implementation classes, 3) configure bindings in a module, 4) define a Ginjector interface, and 5) generate and use the Ginjector. The steps are then explained in further detail with examples.
Creating a frame within an applet involves:
1. Creating a subclass of Frame
2. Overriding window methods like init(), start(), stop(), and paint()
3. Implementing the windowClosing() method to call setVisible(false) when the window closes
An example program creates a SampleFrame subclass, instantiates it in the applet's init() method, and overrides start() and stop() to show/hide the frame. The frame is given a size and title and made initially invisible, later being set to visible.
The document discusses how to create a windowed program in Java. It explains that while applets are commonly used with AWT, it is also possible to create standalone AWT applications by creating window instances like frames in the main method. An example program is provided that creates a frame window with key and mouse listeners to display input. The program demonstrates how to launch the GUI window from main rather than within an applet.
The document discusses Java AWT and Swing GUI programming. It provides details on commonly used AWT and Swing components like Frame, Button, Label, Textfield. It explains the hierarchy and differences between AWT and Swing. Examples are provided to demonstrate creating a simple GUI using various components like Buttons, Labels and adding them to a Frame. The document also covers other Swing components like Checkboxes, Scrollpanes and containers like Frame, Dialog, Panel.
This document introduces the Swing GUI library in Java. It discusses the javax.swing package which contains lightweight components like buttons, checkboxes, and more. The Swing components have better GUI capabilities than the older AWT components. The JApplet class is a subclass of Applet that uses Swing components. Any applet using Swing must extend JApplet. Components can be added to a JApplet using the add() method. The JComponent class is a subclass of container that has subclasses like JButton and JLabel. Examples are provided to demonstrate creating a basic Swing applet with buttons.
This document discusses creating graphical user interfaces (GUIs) in Java using Swing. It introduces JFrame for creating windows, layout managers for positioning components, and common Swing components like JButton and JLabel. It also covers event handling using the delegation model with interfaces like ActionListener, creating menus, dialogs using JOptionPane and JFileChooser, and separating GUI code from business logic by implementing listeners.
This document discusses event-driven programming in Java. It begins with an overview of procedural versus event-driven programming. Key topics covered include events, event classes, listener interfaces, and how to write listener classes to handle different types of events like action events, mouse events, and keyboard events. Examples are provided to demonstrate handling simple actions events, window events, and using inner classes and anonymous inner classes for listeners. The document also discusses using the timer class to control animations and provides examples like moving a message with mouse drag and a keyboard event demo.
This document provides an overview of Java Swing components for graphical user interfaces (GUIs). It introduces GUIs and discusses the advantages of Swing components over the older Abstract Window Toolkit (AWT) components. Key Swing components are explained, including JFrame for windows, JPanel for sections of a window, layout managers like FlowLayout and GridLayout, and common widgets like JLabel, JButton, JTextField, JTextArea, JComboBox, JCheckBox, JRadioButton, and JMenu. Event handling in Swing is also summarized.
CrossUI Tutorial - Basic - Calling JS functionsJack Lee
This document discusses how to call JavaScript functions in CrossUI, including:
1) Global functions that have global scope.
2) Module functions that belong to a CrossUI module.
3) Runtime functions that are created and used dynamically.
4) External functions like native JavaScript functions like alert, prompt, and confirm.
It provides steps to create examples of each type of function, call them via buttons, and view the results.
The document summarizes key aspects of the Java AWT and Swing frameworks for graphical user interfaces. It discusses the JFrame class for windows, the JPanel class for components, layout managers, event listeners, and standard UI components. The frameworks provide flexibility through inheritance, abstract classes, interfaces, and allowing programmers to select from predefined options rather than building everything from scratch.
1) Write a shortsnippetofcodethatcreates a J Panel objectcalled p1, .pdfoptokunal1
1. The document provides 5 code snippets that demonstrate different Java Swing GUI components: 1) A JPanel with a titled border, 2) Key listener for arrow keys, 3) Radio buttons panel, 4) Adding a custom GUI class to a JFrame, 5) Slider with major and minor ticks.
2. Each code snippet includes comments to explain what the code is demonstrating and includes the necessary import statements and code to setup and display the GUI components in a JFrame.
3. The solutions provide working code examples to demonstrate and test each of the GUI components described in the requirements.
- Java Swing is a GUI widget toolkit for Java that is used to build window-based applications. It is built on top of AWT and provides platform-independent and lightweight components.
- The javax.swing package provides common GUI components like buttons, text fields, lists, menus etc.
- Swing components follow the MVC pattern and support pluggable look and feel while AWT does not.
The document provides an overview of how to build a graphical user interface (GUI) in Java. It discusses the key classes used to create GUI components like JFrame, JPanel, and JButton. It explains how to set layout managers, add components, set frame size and visibility. It also includes sample code to create a simple calculator GUI with a border layout and grid layout. The document is an introduction to developing GUIs in Java using the Swing toolkit.
The document provides an overview of how to build a graphical user interface (GUI) in Java. It discusses the key classes used to create GUI components like JFrame, JPanel, and JButton. It explains how to set layout managers, add components, set frame size and visibility. It also includes sample code to create a simple calculator GUI with a border layout and grid layout. The document is an introduction to developing GUIs in Java using the Swing toolkit.
The document discusses various Swing components in Java including labels, buttons, text fields, checkboxes, radio buttons, scroll panes, tabbed panes, and combo boxes. It provides the classes, constructors, and methods used to implement each component as well as examples of code to create and add the components to an applet container.
The UIAutomator framework allows testing of Android applications through the user interface in an automated way. It works by using the uiautomatorviewer tool to inspect app layouts and UI elements, and the uiautomator API to programmatically interact with elements and assert results. Key classes include UIDevice for device actions, UISelector for locating elements, UIObject for interacting with elements, and UIScrollable for scrolling. The document provides examples of using these classes to perform actions like clicking buttons, opening menus, and scrolling to locate elements.
Events allow Java GUI components to notify code of user interactions. Components generate events and event handlers register to receive them. When an event occurs, it is passed to all registered handlers. Event handlers decipher the event and process the user's interaction. Adapter classes provide default implementations of event handling methods so handlers only need to override needed methods, simplifying event handling code.
This document provides an introduction to the Swing API in Java for creating graphical user interfaces (GUIs). It discusses key classes in the Swing API like JFrame and JButton. It also gives a step-by-step example of creating a simple GUI application with a button and text field that displays the current date and time when the button is clicked. The example is broken down into stages like obtaining the date, creating a window, adding components, and handling button click events.
Throughout the semester, we have been working on command line applic.pdfbirajdar2
Throughout the semester, we have been working on command line applications. While the
command line can be a powerful form of interacting with the computer, most modern
applications have a graphical user interface, or GUI. This program will give you some initial
experience making GUI applications with Swing.
1. Write an original GUI application in Java using Swing. The program can be a simple game, or
an application that demonstrates some of the capabilities of Swing, for example.
2. The application must do something non-trivial that is controlled by GUI components such as
buttons, text boxes, drop-down boxes, etc. For example, it might draw different things, or change
colors, based on button presses.
3. The GUI elements should be layed out reasonably using layout managers.
4. At least one element in your GUI program besides the title bar must include your name.
Suggestions
Get the skeleton of your GUI working first. First get the buttons drawing properly, then go on to
listen to and respond to events.
Initially, hook up the event listeners so that they print something to the console when a button is
pressed. That way you can know that your code is getting events.
If your program will draw shapes, make a subclass of JPanel called \"DrawPanel\" or something
like that to draw the objects and your name. Override the \"paintComponent\" method of this
class.
Solution
import javax.swing.*; import java.awt.*; class gui{ public static void main(String args[]){
//Creating the Frame JFrame frame = new JFrame(\"Chat Frame\");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(400,400);
//Creating the MenuBar and adding components JMenuBar mb = new JMenuBar(); JMenu m1 =
new JMenu(\"FILE\"); JMenu m2 = new JMenu(\"Help\"); mb.add(m1); mb.add(m2);
JMenuItem m11 = new JMenuItem(\"Open\"); JMenuItem m22 =new JMenuItem(\"Save as\");
m1.add(m11); m1.add(m22); //Creating the panel at bottom and adding components JPanel panel
= new JPanel(); // the panel is not visible in output JLabel label = new JLabel(\"Enter Text\");
JTextField tf = new JTextField(10);// accepts upto 10 characters JButton send = new
JButton(\"Send\"); JButton reset = new JButton(\"Reset\"); panel.add(label);// Components
Added using Flow Layout panel.add(tf); panel.add(send); panel.add(reset); // Text Area at the
Center JTextArea ta = new JTextArea(); //Adding Components to the frame.
frame.getContentPane().add(BorderLayout.SOUTH,panel);
frame.getContentPane().add(BorderLayout.NORTH,mb);
frame.getContentPane().add(BorderLayout.CENTER,ta); frame.setVisible(true); } }.
This document provides an overview of Swing components in Java. It defines Swing as a set of classes used to create graphical user interfaces (GUIs) that is more powerful and flexible than the older Abstract Window Toolkit (AWT). The document discusses key Swing components like JLabel, JButton, JCheckBox, JRadioButton, JComboBox, and JTabbedPane. It provides their definitions, important methods, and examples of how to use each component to build Java GUIs.
The Key to Digital Success_ A Comprehensive Guide to Continuous Testing Integ...kalichargn70th171
In today's business landscape, digital integration is ubiquitous, demanding swift innovation as a necessity rather than a luxury. In a fiercely competitive market with heightened customer expectations, the timely launch of flawless digital products is crucial for both acquisition and retention—any delay risks ceding market share to competitors.
Microservice Teams - How the cloud changes the way we workSven Peters
A lot of technical challenges and complexity come with building a cloud-native and distributed architecture. The way we develop backend software has fundamentally changed in the last ten years. Managing a microservices architecture demands a lot of us to ensure observability and operational resiliency. But did you also change the way you run your development teams?
Sven will talk about Atlassian’s journey from a monolith to a multi-tenanted architecture and how it affected the way the engineering teams work. You will learn how we shifted to service ownership, moved to more autonomous teams (and its challenges), and established platform and enablement teams.
The document discusses Java AWT and Swing GUI programming. It provides details on commonly used AWT and Swing components like Frame, Button, Label, Textfield. It explains the hierarchy and differences between AWT and Swing. Examples are provided to demonstrate creating a simple GUI using various components like Buttons, Labels and adding them to a Frame. The document also covers other Swing components like Checkboxes, Scrollpanes and containers like Frame, Dialog, Panel.
This document introduces the Swing GUI library in Java. It discusses the javax.swing package which contains lightweight components like buttons, checkboxes, and more. The Swing components have better GUI capabilities than the older AWT components. The JApplet class is a subclass of Applet that uses Swing components. Any applet using Swing must extend JApplet. Components can be added to a JApplet using the add() method. The JComponent class is a subclass of container that has subclasses like JButton and JLabel. Examples are provided to demonstrate creating a basic Swing applet with buttons.
This document discusses creating graphical user interfaces (GUIs) in Java using Swing. It introduces JFrame for creating windows, layout managers for positioning components, and common Swing components like JButton and JLabel. It also covers event handling using the delegation model with interfaces like ActionListener, creating menus, dialogs using JOptionPane and JFileChooser, and separating GUI code from business logic by implementing listeners.
This document discusses event-driven programming in Java. It begins with an overview of procedural versus event-driven programming. Key topics covered include events, event classes, listener interfaces, and how to write listener classes to handle different types of events like action events, mouse events, and keyboard events. Examples are provided to demonstrate handling simple actions events, window events, and using inner classes and anonymous inner classes for listeners. The document also discusses using the timer class to control animations and provides examples like moving a message with mouse drag and a keyboard event demo.
This document provides an overview of Java Swing components for graphical user interfaces (GUIs). It introduces GUIs and discusses the advantages of Swing components over the older Abstract Window Toolkit (AWT) components. Key Swing components are explained, including JFrame for windows, JPanel for sections of a window, layout managers like FlowLayout and GridLayout, and common widgets like JLabel, JButton, JTextField, JTextArea, JComboBox, JCheckBox, JRadioButton, and JMenu. Event handling in Swing is also summarized.
CrossUI Tutorial - Basic - Calling JS functionsJack Lee
This document discusses how to call JavaScript functions in CrossUI, including:
1) Global functions that have global scope.
2) Module functions that belong to a CrossUI module.
3) Runtime functions that are created and used dynamically.
4) External functions like native JavaScript functions like alert, prompt, and confirm.
It provides steps to create examples of each type of function, call them via buttons, and view the results.
The document summarizes key aspects of the Java AWT and Swing frameworks for graphical user interfaces. It discusses the JFrame class for windows, the JPanel class for components, layout managers, event listeners, and standard UI components. The frameworks provide flexibility through inheritance, abstract classes, interfaces, and allowing programmers to select from predefined options rather than building everything from scratch.
1) Write a shortsnippetofcodethatcreates a J Panel objectcalled p1, .pdfoptokunal1
1. The document provides 5 code snippets that demonstrate different Java Swing GUI components: 1) A JPanel with a titled border, 2) Key listener for arrow keys, 3) Radio buttons panel, 4) Adding a custom GUI class to a JFrame, 5) Slider with major and minor ticks.
2. Each code snippet includes comments to explain what the code is demonstrating and includes the necessary import statements and code to setup and display the GUI components in a JFrame.
3. The solutions provide working code examples to demonstrate and test each of the GUI components described in the requirements.
- Java Swing is a GUI widget toolkit for Java that is used to build window-based applications. It is built on top of AWT and provides platform-independent and lightweight components.
- The javax.swing package provides common GUI components like buttons, text fields, lists, menus etc.
- Swing components follow the MVC pattern and support pluggable look and feel while AWT does not.
The document provides an overview of how to build a graphical user interface (GUI) in Java. It discusses the key classes used to create GUI components like JFrame, JPanel, and JButton. It explains how to set layout managers, add components, set frame size and visibility. It also includes sample code to create a simple calculator GUI with a border layout and grid layout. The document is an introduction to developing GUIs in Java using the Swing toolkit.
The document provides an overview of how to build a graphical user interface (GUI) in Java. It discusses the key classes used to create GUI components like JFrame, JPanel, and JButton. It explains how to set layout managers, add components, set frame size and visibility. It also includes sample code to create a simple calculator GUI with a border layout and grid layout. The document is an introduction to developing GUIs in Java using the Swing toolkit.
The document discusses various Swing components in Java including labels, buttons, text fields, checkboxes, radio buttons, scroll panes, tabbed panes, and combo boxes. It provides the classes, constructors, and methods used to implement each component as well as examples of code to create and add the components to an applet container.
The UIAutomator framework allows testing of Android applications through the user interface in an automated way. It works by using the uiautomatorviewer tool to inspect app layouts and UI elements, and the uiautomator API to programmatically interact with elements and assert results. Key classes include UIDevice for device actions, UISelector for locating elements, UIObject for interacting with elements, and UIScrollable for scrolling. The document provides examples of using these classes to perform actions like clicking buttons, opening menus, and scrolling to locate elements.
Events allow Java GUI components to notify code of user interactions. Components generate events and event handlers register to receive them. When an event occurs, it is passed to all registered handlers. Event handlers decipher the event and process the user's interaction. Adapter classes provide default implementations of event handling methods so handlers only need to override needed methods, simplifying event handling code.
This document provides an introduction to the Swing API in Java for creating graphical user interfaces (GUIs). It discusses key classes in the Swing API like JFrame and JButton. It also gives a step-by-step example of creating a simple GUI application with a button and text field that displays the current date and time when the button is clicked. The example is broken down into stages like obtaining the date, creating a window, adding components, and handling button click events.
Throughout the semester, we have been working on command line applic.pdfbirajdar2
Throughout the semester, we have been working on command line applications. While the
command line can be a powerful form of interacting with the computer, most modern
applications have a graphical user interface, or GUI. This program will give you some initial
experience making GUI applications with Swing.
1. Write an original GUI application in Java using Swing. The program can be a simple game, or
an application that demonstrates some of the capabilities of Swing, for example.
2. The application must do something non-trivial that is controlled by GUI components such as
buttons, text boxes, drop-down boxes, etc. For example, it might draw different things, or change
colors, based on button presses.
3. The GUI elements should be layed out reasonably using layout managers.
4. At least one element in your GUI program besides the title bar must include your name.
Suggestions
Get the skeleton of your GUI working first. First get the buttons drawing properly, then go on to
listen to and respond to events.
Initially, hook up the event listeners so that they print something to the console when a button is
pressed. That way you can know that your code is getting events.
If your program will draw shapes, make a subclass of JPanel called \"DrawPanel\" or something
like that to draw the objects and your name. Override the \"paintComponent\" method of this
class.
Solution
import javax.swing.*; import java.awt.*; class gui{ public static void main(String args[]){
//Creating the Frame JFrame frame = new JFrame(\"Chat Frame\");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(400,400);
//Creating the MenuBar and adding components JMenuBar mb = new JMenuBar(); JMenu m1 =
new JMenu(\"FILE\"); JMenu m2 = new JMenu(\"Help\"); mb.add(m1); mb.add(m2);
JMenuItem m11 = new JMenuItem(\"Open\"); JMenuItem m22 =new JMenuItem(\"Save as\");
m1.add(m11); m1.add(m22); //Creating the panel at bottom and adding components JPanel panel
= new JPanel(); // the panel is not visible in output JLabel label = new JLabel(\"Enter Text\");
JTextField tf = new JTextField(10);// accepts upto 10 characters JButton send = new
JButton(\"Send\"); JButton reset = new JButton(\"Reset\"); panel.add(label);// Components
Added using Flow Layout panel.add(tf); panel.add(send); panel.add(reset); // Text Area at the
Center JTextArea ta = new JTextArea(); //Adding Components to the frame.
frame.getContentPane().add(BorderLayout.SOUTH,panel);
frame.getContentPane().add(BorderLayout.NORTH,mb);
frame.getContentPane().add(BorderLayout.CENTER,ta); frame.setVisible(true); } }.
This document provides an overview of Swing components in Java. It defines Swing as a set of classes used to create graphical user interfaces (GUIs) that is more powerful and flexible than the older Abstract Window Toolkit (AWT). The document discusses key Swing components like JLabel, JButton, JCheckBox, JRadioButton, JComboBox, and JTabbedPane. It provides their definitions, important methods, and examples of how to use each component to build Java GUIs.
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A lot of technical challenges and complexity come with building a cloud-native and distributed architecture. The way we develop backend software has fundamentally changed in the last ten years. Managing a microservices architecture demands a lot of us to ensure observability and operational resiliency. But did you also change the way you run your development teams?
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8 Best Automated Android App Testing Tool and Framework in 2024.pdf
A Simple Java GUI Application.pptx
1. A Simple Java GUI Application:
In this tutorial we will design a JFrame
window which contains a JButton.
When the user clicks on the JButton
a message dialog appears.
2. A Simple Java GUI Application:
Steps:
1. Start the Eclipse IDE.
2. Create a Java Project with any name, for example
GUIJavaProject.
3. Inside the GUIJavaProject, create a class with any name,
for example GUIJavaClass, with a main method inside
the class.
3. A Simple Java GUI Application:
4. Make the GUIJavaClass class extends the JFrame class.
5. Make the GUIJavaClass class implements the
ActionListener interface.
Additional import statements are required to define:
• JFrame class
• ActionListener interface.
5. A Simple Java GUI Application:
6. Inside the GUIJavaClass class add the followings:
• Definition for the JButton object (B1).
• Definition for an empty constructor method.
• Definition for the method actionPerformed method.
Additional import statements are required to define:
• JButton class
• ActionEvent class
6. public class GUIJavaClass extends JFrame implements ActionListener
{
private JButton B1 ;
public MyClass( )
{
}
public void actionPerformed ( ActionEvent e )
{
}
public static void main ( String [ ] args )
{
}
}
7. A Simple Java GUI Application:
7. Inside the empty constructor method add the following
code.
Additional import statement is required to define the
FlowLayout class.
8. public GUIJavaClass( )
{
//setLayout: sets the size and position of the JButton within the JFrame.
setLayout(new FlowLayout());
//Create the JButton (B1) with the statement "Click" written inside JButton.
B1 = new JButton ("Click");
/*
Add action listener to (B1) to listen to event from it.
event is triggered here if user click on (B1).
*/
B1.addActionListener(this);
//Add (B1) to the JFrame.
add (B1);
}
9. A Simple Java GUI Application:
8. Inside the actionPerformed method add the following
code.
Additional import statement is required to define the
JOptionPane class.
10. public void actionPerformed( ActionEvent e )
{
/*
If user clicks on (B1) the message dialog with the message
"Button was clicked" appears.
*/
if ( e.getSource() == B1 )
JOptionPane.showMessageDialog( this, "Button was clicked");
}
11. A Simple Java GUI Application:
9. Inside the main method add the following code.
12. public static void main( String [ ] args )
{
/* Define and create the GUIJavaClass object (frame),
this will call the empty constructor. */
GUIJavaClass frame = new GUIJavaClass();
//set the title for the JFrame window to "GUI Example".
frame.setTitle("GUI Example");
/* set the width for the JFrame window width to 400,
and height to 500. */
frame.setSize(400, 500);
/* set the location for the JFrame window to 400 on x-axis,
and to 100 to y-axis. */
frame.setLocation(400,100);
/* make the JFrame window close when the user click
on the X button inside the JFrame's title bar. */
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// make the JFrame window appear to user.
frame.setVisible(true);
}
13. A Simple Java GUI Application:
10. Execute the code.
Inside the JFrame window, when the button is clicked, a
message dialog will appear with the statement “Button
was clicked” inside.