Vanessa worked on a project from March to May 2015 to develop an interface to determine the compositionality of words using pictures. She was in charge of designing and selecting the prototype. The project started after her professor wondered if compositionality could be defined based on picture components of words. Vanessa worked with two classmates and received guidance from her professor, who was the project innovator, client, and mentor. The project progressed through selecting a prototype, developing the interface while overcoming challenges, and ultimately producing a report and final interface, though some desired features were not integrated.
The document is a draft style guide for Team F's post-flight review report. It provides formatting guidelines for paper format, voice and word choice, headings, bulleted and numbered lists, punctuation, numbers, and associated professors and science/engineering teams. The style guide establishes consistency for combining individual components into the final report according to the Chicago Manual of Style.
The document provides guidance for students taking media exams, including tips and examples of past exam questions and responses. It emphasizes critically reflecting on one's work, considering all skills and concepts covered, practicing all topic areas, and analyzing examples from multiple media texts rather than just one. For the Section A exam, it notes genres, representations, narratives, audiences and languages could come up, and responses should choose one topic in advance and apply critical distance. For Section B, it lists potential topic areas and advises answering the specific question set while drawing on examples from two or more media.
This document provides guidance on answering exam questions about media production work. It discusses the requirements for two questions - 1a and 1b. Question 1a requires reflection on all production work completed, focusing on skills and development in areas like creativity, technology, research and planning. Question 1b focuses reflection on one project and key concepts like genre and narrative. Tips are provided for question 1a, including planning, considering the mark scheme, and reflecting on learning. Students are also given homework to prepare terminology and notes on research and planning skills.
This document provides guidance for students on reflecting on their production work for a media studies exam. It includes 10 tips for reflective writing that emphasize focusing on creative decisions, theoretical understanding, process evaluation, using examples, and adopting a metadiscourse. It also gives specific guidance on preparing responses for questions about skills development, creativity, research/planning, post-production, and using conventions from real media texts. Students are advised to thoroughly plan and prepare examples from their work across all tasks and topics.
This document provides guidance for students preparing to answer questions in an OCR Media exam. It discusses previous exam questions and the key areas they assess, including digital technology, research and planning, conventions of real media, post-production, and creativity. It advises students to describe their work and skills development, then reflect on and analyze their learning. It also outlines the types of questions that may be asked about analyzing a student's coursework in relation to representation, genre, narrative, audience, or media language. Suggested theorists are provided for each concept to support student responses.
The document provides guidance for students preparing for exam questions about reflecting on their production work for media studies. It discusses focusing responses on creative decisions informed by institutional and theoretical knowledge. It also provides tips for writing reflectively, including choosing relevant examples, avoiding binary opinions, and discussing the broader media culture. Students are advised to plan thoroughly and consider how they have developed skills like digital technology use, creativity, research, and conventions over their coursework.
The document is a draft style guide for Team F's post-flight review report. It provides formatting guidelines for paper format, voice and word choice, headings, bulleted and numbered lists, punctuation, numbers, and associated professors and science/engineering teams. The style guide establishes consistency for combining individual components into the final report according to the Chicago Manual of Style.
The document provides guidance for students taking media exams, including tips and examples of past exam questions and responses. It emphasizes critically reflecting on one's work, considering all skills and concepts covered, practicing all topic areas, and analyzing examples from multiple media texts rather than just one. For the Section A exam, it notes genres, representations, narratives, audiences and languages could come up, and responses should choose one topic in advance and apply critical distance. For Section B, it lists potential topic areas and advises answering the specific question set while drawing on examples from two or more media.
This document provides guidance on answering exam questions about media production work. It discusses the requirements for two questions - 1a and 1b. Question 1a requires reflection on all production work completed, focusing on skills and development in areas like creativity, technology, research and planning. Question 1b focuses reflection on one project and key concepts like genre and narrative. Tips are provided for question 1a, including planning, considering the mark scheme, and reflecting on learning. Students are also given homework to prepare terminology and notes on research and planning skills.
This document provides guidance for students on reflecting on their production work for a media studies exam. It includes 10 tips for reflective writing that emphasize focusing on creative decisions, theoretical understanding, process evaluation, using examples, and adopting a metadiscourse. It also gives specific guidance on preparing responses for questions about skills development, creativity, research/planning, post-production, and using conventions from real media texts. Students are advised to thoroughly plan and prepare examples from their work across all tasks and topics.
This document provides guidance for students preparing to answer questions in an OCR Media exam. It discusses previous exam questions and the key areas they assess, including digital technology, research and planning, conventions of real media, post-production, and creativity. It advises students to describe their work and skills development, then reflect on and analyze their learning. It also outlines the types of questions that may be asked about analyzing a student's coursework in relation to representation, genre, narrative, audience, or media language. Suggested theorists are provided for each concept to support student responses.
The document provides guidance for students preparing for exam questions about reflecting on their production work for media studies. It discusses focusing responses on creative decisions informed by institutional and theoretical knowledge. It also provides tips for writing reflectively, including choosing relevant examples, avoiding binary opinions, and discussing the broader media culture. Students are advised to plan thoroughly and consider how they have developed skills like digital technology use, creativity, research, and conventions over their coursework.
The document provides guidance for A Level media students on explaining the role of digital technologies and narrative in their coursework productions. It includes discussion of key concepts around digital technologies, narrative theories, and sample exam questions. For digital technologies, it highlights considering their use across pre-production, production, post-production, and evaluations. For narrative, it introduces several theorists like Propp, Todorov, and Neale and encourages applying their ideas to one of the student's productions. Homework involves outlining the digital technologies and narrative elements used in their projects.
This document provides guidance on achieving high levels for a critical evaluation question and incorporating audience feedback. It discusses the characteristics of Level 3 and 4 responses, including using examples and technology. Students are asked to plan their response, get peer feedback, and consider how to present their work and incorporate audience perspectives. Examples of student work are provided and analyzed. The document emphasizes using feedback to improve work and presentations.
This document provides guidance for students on answering evaluation questions for a media production project. It discusses the four questions that must be addressed in the evaluation, including how the student's product uses or develops conventions of real media. It also covers how to discuss the effectiveness of combining the main product with supplementary materials, what was learned from audience feedback, and how new media technologies were used. The document provides examples of student work and guides a peer feedback activity. Students are instructed to plan their response to the first evaluation question and consider how they will present their work to the moderator. Guidance is provided on giving feedback from the perspectives of a moderator, audience, and mentor.
The document summarizes the findings of interviews conducted with 79 young people aged 16-25 across several countries to understand their needs and interests regarding entrepreneurship education and online learning platforms. Key findings include that entrepreneurship is not well understood and is often confused with simply starting a business. Respondents expressed interest in an online platform that provides entrepreneurship education and a way to connect with mentors and other young entrepreneurs globally. The interviews highlighted a need to better define the value proposition to focus on those with experience using the internet and adjust the platform based on customer feedback.
This document provides guidance for students preparing for Section A, Question 1a of the G325 Critical Perspectives in Media exam. It breaks down the question, explains how it is marked, and provides examples of potential questions focused on skills development. Key points:
- The question is worth 25 marks and requires students to evaluate their skills development over their AS and A2 coursework.
- Answers are marked on explanation/analysis (20 marks), examples (20 marks), and terminology (10 marks).
- Students should describe skills growth in areas like research, technology use, conventions, and more, using specific examples from their work.
- Strong answers will critically reflect and evaluate skills growth over time, not just describe
This document describes the journey of a software engineer from their past experiences in education through their present career. It discusses how they had a non-traditional background but were able to prove themselves by continuously learning new skills. It emphasizes focusing on learning, working as a team, and never giving up on goals and challenges. The future section discusses the importance of self-development, setting goals, and utilizing experience to become stronger. The overall message is that becoming a software engineer requires continuous learning and problem solving throughout one's career.
1. The document appears to be lyrics for several songs written by Murad Camarad Wysinger and others.
2. The songs discuss themes of perfection, living according to God's will, dealing with haters and fakers, and staying true to oneself.
3. They contain multiple verses with refrains focused on phrases like "it's like perfect" and "it's word to the mother."
This document discusses the split among US courts on whether private international arbitral bodies are considered "foreign or international tribunals" under 28 U.S.C. § 1782(a), which governs US judicial assistance for foreign discovery requests. Prior to 2004, the Second and Fifth Circuits held that private arbitrations were not covered by the statute. However, the Supreme Court's 2004 Intel decision gave an expansive interpretation of the statute without directly addressing private arbitrations. This led to differing approaches among lower courts, with the Eleventh Circuit initially holding in 2012 that private arbitrations are covered before vacating that ruling in 2014. The issue remains unresolved and may lead to a circuit split.
1. The document appears to be a hip hop album titled "Word 2 Tha Mutha! Pt.267" containing several songs and verses.
2. The album was written and produced by Murad Camarad Wysinger under Dubsac Entertainment and features numerous collaborating artists.
3. The songs contain lyrical content about staying positive, doing what is right, and responding to others, utilizing unconventional spelling throughout.
Wayne E. Barnes is an operations manager and foundry consultant with over 13 years of experience managing production in manufacturing environments. He has extensive leadership experience improving safety, quality, productivity and cost savings. His background includes roles as a Finishing Manager, Foundry and Core Room Manager, and Foundry Engineering Product Specialist for Columbus Castings, a large iron foundry in Ohio. He has a proven track record of optimizing operations, reducing costs, improving quality and safety, and successfully managing multi-million dollar production areas and teams.
The document provides a summary of Jaswinder Kaur's professional experience as a Verification and Validation Lead with over 11 years of experience in software testing. She has extensive experience working with cross-functional teams on healthcare applications. Her responsibilities have included test planning, authoring validation documents, defect management, and ensuring regulatory compliance. She is proficient with testing tools like ALM, QTP and has experience working in Agile environments.
1. The document appears to be a hip hop album containing 4 songs and written by Murad Camarad Wysinger and various other artists.
2. The first song, "Sun-GOD-Boss! Pt.2", contains lyrics praising the author as a "real ass Sun-GOD-Boss" and disparaging "ho's" and "fool's".
3. The second song, "You Got Banged Off!", contains lyrics about other people getting "banged off" for trying to act "real fuccin soft".
Formative EvaluationFormative evaluation gives real results as t.docxhanneloremccaffery
Formative Evaluation
Formative evaluation gives real results as the extent of the validity of the project submitted. Where it is in the development stage as it gives specific guidance on the kinks at each stage of the design stages. This gives us a good opportunity for the development and improvement before starting the execution, which helps to reach the desired goal.
"Formative evaluation is conducted during the process of designing and development the materials while there's still time to make changes. Summative evaluation measures the effectiveness of instruction after it has been finalized.” (Lecture Note).
During the first phase of the project design (analysis phase) and found several recipes
characteristics of participants
During the first phase of the project design (analysis phase) and found several recipes they are involved, including:
1- All of the targeted are teachers of elementary schools.
2- Thy did not use iMovie before.
. 3- They have the basics of computer use
. 4- Thy have a desire to use technology in education
. 5- All of them have experience of not less than five years in education
. 6- all-male sex
This helps us a lot in choosing the right tools to deliver the project in proportion to their
characteristics. Also it helps in building the content according to the quality of our targets and what should we say and what we must not say.
The materials and instruments used in the evaluation
Due to the value of our project is submitted, the first steps to success is the involvement of experts and some of the target in the evaluation process. This helps a lot in the detection of defects that may be unclear to us. Can not build any project according to a personal opinion because it certainly would lose a lot of elements that make it an integrated and comprehensive.
"A fourth class of strategies is termed participant-oriented models. As the term suggests, they emphasize the central importance of the evaluation participants, especially clients and users of the program or technology. Client-centered and stakeholder approaches are examples of participant-oriented models, as are consumer-oriented evaluation systems. “(William M.K 2006).
The preparation of questions of the most important matters to reveal the strengths and weaknesses of the project, and I have been chosen two people from the experts. The first one in curriculum design and the other in training program design ,and questions were as follows:
1. Are the objectives clear and been achieved?
2. Is the content sequential and interdependent makes the learning process more effective?
3. What is your assessment of the stimuli provided in the project?
4-Any other observations you see that we need them to raise the level of the project .
There will come a comment on the results of the questionnaire later. After this phase of the evaluation moved into a one to one, where it reflects the value that is gained from the educational situation and skills gained from the impact o ...
This document is a final reflection from a student in an English course. It summarizes the key learning outcomes covered during the semester: rhetoric, writing, design, collaboration, ethics, cultural considerations, and applied technologies. For each outcome, the student provides examples of how they applied these concepts in their assignments, such as tailoring rhetoric and design to different audiences, collaborating effectively in a group project, learning to properly cite sources, and using new technologies like Marvel and iMovie. The student concludes by thanking the professor and saying they are grateful for the learning opportunities provided through the various projects and assignments.
Gabrielle took an English technical writing course to improve her communication skills. Through various assignments on resumes, proposals, instructions and presentations, she learned how to communicate more effectively for professional purposes. She particularly benefited from creating a resume, learning proper proposal guidelines, and conducting usability tests on prototypes. While public speaking is still a challenge, she has gained confidence through practice and recognizing that communication is an important job skill, especially for her desired career in occupational therapy.
A Practical Approach Of Teaching Software EngineeringAmy Cernava
This 3-month university course aimed to provide students with practical software engineering experience through a real-world project. 12 students developed a tool called APE in teams over 5 phases. The initial plan proved overly optimistic and delays in analysis and design meant cutting functionality. Students gained experience in communication, technical challenges, and the software process through this project. Both students and supervisors learned important lessons about project planning and management.
Jordan Cambron submitted a living proposal to his professor, Mr. Godfrey, to complete an alternate test option for his project management class. The proposal outlined five small projects Cambron worked on over the semester to develop his project management skills, including forming a choir, creating an exercise plan, planning a party, and coaching sports teams. Cambron customized his curriculum based on his interests in healthcare administration and project management. He focused on developing specific skills for each project, such as the "swallow the frog" and RACI techniques. Cambron evaluated his performance and progress throughout the semester by editing the living proposal.
This document provides an evaluation template for a Year Two creative media production project. It includes sections for an overview of the project, what attracted the student to the theme, research conducted and how it informed the project, the project outcome, personal reflections on the experience, collaboration, feelings upon completion, evaluation of good and bad points, challenges faced, rating the final piece, successful elements, and how it appeals to the target audience.
This document reflects on the process of completing 10 tasks for a media project. It discusses how feedback from peers and tutors improved the quality of drafts. Self-evaluation was also important to identify strengths and areas for improvement. Constant review of work during the project allowed for adjustments based on fresh feedback, leading to higher quality final pieces. While technical skills improved, there is still room for growth in replicating industry standards. Overall, taking time to incorporate feedback at different stages helped maximize learning.
The document provides guidance for A Level media students on explaining the role of digital technologies and narrative in their coursework productions. It includes discussion of key concepts around digital technologies, narrative theories, and sample exam questions. For digital technologies, it highlights considering their use across pre-production, production, post-production, and evaluations. For narrative, it introduces several theorists like Propp, Todorov, and Neale and encourages applying their ideas to one of the student's productions. Homework involves outlining the digital technologies and narrative elements used in their projects.
This document provides guidance on achieving high levels for a critical evaluation question and incorporating audience feedback. It discusses the characteristics of Level 3 and 4 responses, including using examples and technology. Students are asked to plan their response, get peer feedback, and consider how to present their work and incorporate audience perspectives. Examples of student work are provided and analyzed. The document emphasizes using feedback to improve work and presentations.
This document provides guidance for students on answering evaluation questions for a media production project. It discusses the four questions that must be addressed in the evaluation, including how the student's product uses or develops conventions of real media. It also covers how to discuss the effectiveness of combining the main product with supplementary materials, what was learned from audience feedback, and how new media technologies were used. The document provides examples of student work and guides a peer feedback activity. Students are instructed to plan their response to the first evaluation question and consider how they will present their work to the moderator. Guidance is provided on giving feedback from the perspectives of a moderator, audience, and mentor.
The document summarizes the findings of interviews conducted with 79 young people aged 16-25 across several countries to understand their needs and interests regarding entrepreneurship education and online learning platforms. Key findings include that entrepreneurship is not well understood and is often confused with simply starting a business. Respondents expressed interest in an online platform that provides entrepreneurship education and a way to connect with mentors and other young entrepreneurs globally. The interviews highlighted a need to better define the value proposition to focus on those with experience using the internet and adjust the platform based on customer feedback.
This document provides guidance for students preparing for Section A, Question 1a of the G325 Critical Perspectives in Media exam. It breaks down the question, explains how it is marked, and provides examples of potential questions focused on skills development. Key points:
- The question is worth 25 marks and requires students to evaluate their skills development over their AS and A2 coursework.
- Answers are marked on explanation/analysis (20 marks), examples (20 marks), and terminology (10 marks).
- Students should describe skills growth in areas like research, technology use, conventions, and more, using specific examples from their work.
- Strong answers will critically reflect and evaluate skills growth over time, not just describe
This document describes the journey of a software engineer from their past experiences in education through their present career. It discusses how they had a non-traditional background but were able to prove themselves by continuously learning new skills. It emphasizes focusing on learning, working as a team, and never giving up on goals and challenges. The future section discusses the importance of self-development, setting goals, and utilizing experience to become stronger. The overall message is that becoming a software engineer requires continuous learning and problem solving throughout one's career.
1. The document appears to be lyrics for several songs written by Murad Camarad Wysinger and others.
2. The songs discuss themes of perfection, living according to God's will, dealing with haters and fakers, and staying true to oneself.
3. They contain multiple verses with refrains focused on phrases like "it's like perfect" and "it's word to the mother."
This document discusses the split among US courts on whether private international arbitral bodies are considered "foreign or international tribunals" under 28 U.S.C. § 1782(a), which governs US judicial assistance for foreign discovery requests. Prior to 2004, the Second and Fifth Circuits held that private arbitrations were not covered by the statute. However, the Supreme Court's 2004 Intel decision gave an expansive interpretation of the statute without directly addressing private arbitrations. This led to differing approaches among lower courts, with the Eleventh Circuit initially holding in 2012 that private arbitrations are covered before vacating that ruling in 2014. The issue remains unresolved and may lead to a circuit split.
1. The document appears to be a hip hop album titled "Word 2 Tha Mutha! Pt.267" containing several songs and verses.
2. The album was written and produced by Murad Camarad Wysinger under Dubsac Entertainment and features numerous collaborating artists.
3. The songs contain lyrical content about staying positive, doing what is right, and responding to others, utilizing unconventional spelling throughout.
Wayne E. Barnes is an operations manager and foundry consultant with over 13 years of experience managing production in manufacturing environments. He has extensive leadership experience improving safety, quality, productivity and cost savings. His background includes roles as a Finishing Manager, Foundry and Core Room Manager, and Foundry Engineering Product Specialist for Columbus Castings, a large iron foundry in Ohio. He has a proven track record of optimizing operations, reducing costs, improving quality and safety, and successfully managing multi-million dollar production areas and teams.
The document provides a summary of Jaswinder Kaur's professional experience as a Verification and Validation Lead with over 11 years of experience in software testing. She has extensive experience working with cross-functional teams on healthcare applications. Her responsibilities have included test planning, authoring validation documents, defect management, and ensuring regulatory compliance. She is proficient with testing tools like ALM, QTP and has experience working in Agile environments.
1. The document appears to be a hip hop album containing 4 songs and written by Murad Camarad Wysinger and various other artists.
2. The first song, "Sun-GOD-Boss! Pt.2", contains lyrics praising the author as a "real ass Sun-GOD-Boss" and disparaging "ho's" and "fool's".
3. The second song, "You Got Banged Off!", contains lyrics about other people getting "banged off" for trying to act "real fuccin soft".
Formative EvaluationFormative evaluation gives real results as t.docxhanneloremccaffery
Formative Evaluation
Formative evaluation gives real results as the extent of the validity of the project submitted. Where it is in the development stage as it gives specific guidance on the kinks at each stage of the design stages. This gives us a good opportunity for the development and improvement before starting the execution, which helps to reach the desired goal.
"Formative evaluation is conducted during the process of designing and development the materials while there's still time to make changes. Summative evaluation measures the effectiveness of instruction after it has been finalized.” (Lecture Note).
During the first phase of the project design (analysis phase) and found several recipes
characteristics of participants
During the first phase of the project design (analysis phase) and found several recipes they are involved, including:
1- All of the targeted are teachers of elementary schools.
2- Thy did not use iMovie before.
. 3- They have the basics of computer use
. 4- Thy have a desire to use technology in education
. 5- All of them have experience of not less than five years in education
. 6- all-male sex
This helps us a lot in choosing the right tools to deliver the project in proportion to their
characteristics. Also it helps in building the content according to the quality of our targets and what should we say and what we must not say.
The materials and instruments used in the evaluation
Due to the value of our project is submitted, the first steps to success is the involvement of experts and some of the target in the evaluation process. This helps a lot in the detection of defects that may be unclear to us. Can not build any project according to a personal opinion because it certainly would lose a lot of elements that make it an integrated and comprehensive.
"A fourth class of strategies is termed participant-oriented models. As the term suggests, they emphasize the central importance of the evaluation participants, especially clients and users of the program or technology. Client-centered and stakeholder approaches are examples of participant-oriented models, as are consumer-oriented evaluation systems. “(William M.K 2006).
The preparation of questions of the most important matters to reveal the strengths and weaknesses of the project, and I have been chosen two people from the experts. The first one in curriculum design and the other in training program design ,and questions were as follows:
1. Are the objectives clear and been achieved?
2. Is the content sequential and interdependent makes the learning process more effective?
3. What is your assessment of the stimuli provided in the project?
4-Any other observations you see that we need them to raise the level of the project .
There will come a comment on the results of the questionnaire later. After this phase of the evaluation moved into a one to one, where it reflects the value that is gained from the educational situation and skills gained from the impact o ...
This document is a final reflection from a student in an English course. It summarizes the key learning outcomes covered during the semester: rhetoric, writing, design, collaboration, ethics, cultural considerations, and applied technologies. For each outcome, the student provides examples of how they applied these concepts in their assignments, such as tailoring rhetoric and design to different audiences, collaborating effectively in a group project, learning to properly cite sources, and using new technologies like Marvel and iMovie. The student concludes by thanking the professor and saying they are grateful for the learning opportunities provided through the various projects and assignments.
Gabrielle took an English technical writing course to improve her communication skills. Through various assignments on resumes, proposals, instructions and presentations, she learned how to communicate more effectively for professional purposes. She particularly benefited from creating a resume, learning proper proposal guidelines, and conducting usability tests on prototypes. While public speaking is still a challenge, she has gained confidence through practice and recognizing that communication is an important job skill, especially for her desired career in occupational therapy.
A Practical Approach Of Teaching Software EngineeringAmy Cernava
This 3-month university course aimed to provide students with practical software engineering experience through a real-world project. 12 students developed a tool called APE in teams over 5 phases. The initial plan proved overly optimistic and delays in analysis and design meant cutting functionality. Students gained experience in communication, technical challenges, and the software process through this project. Both students and supervisors learned important lessons about project planning and management.
Jordan Cambron submitted a living proposal to his professor, Mr. Godfrey, to complete an alternate test option for his project management class. The proposal outlined five small projects Cambron worked on over the semester to develop his project management skills, including forming a choir, creating an exercise plan, planning a party, and coaching sports teams. Cambron customized his curriculum based on his interests in healthcare administration and project management. He focused on developing specific skills for each project, such as the "swallow the frog" and RACI techniques. Cambron evaluated his performance and progress throughout the semester by editing the living proposal.
This document provides an evaluation template for a Year Two creative media production project. It includes sections for an overview of the project, what attracted the student to the theme, research conducted and how it informed the project, the project outcome, personal reflections on the experience, collaboration, feelings upon completion, evaluation of good and bad points, challenges faced, rating the final piece, successful elements, and how it appeals to the target audience.
This document reflects on the process of completing 10 tasks for a media project. It discusses how feedback from peers and tutors improved the quality of drafts. Self-evaluation was also important to identify strengths and areas for improvement. Constant review of work during the project allowed for adjustments based on fresh feedback, leading to higher quality final pieces. While technical skills improved, there is still room for growth in replicating industry standards. Overall, taking time to incorporate feedback at different stages helped maximize learning.
Unit 1 focused on cover letters, resumes, and online profiles. The student learned about technical writing and benefited from creating a resume that helped them get a job.
Unit 2 covered collaborative teamwork and roles in projects. The student took a personality test and was assigned as a teacher role, working well with their teammates on a proposal.
Unit 3 involved usability testing through a paper airplane activity. The student's group's plane flew the furthest. They conducted a usability test on their project and received positive feedback.
This document outlines 14 Amazon leadership principles for developing high-performing teams. It discusses principles like customer obsession, ownership, invent and simplify, learning and curiosity. It emphasizes focusing on customer needs, taking responsibility for issues, using simple approaches, continuously learning, and developing talent. The document also provides examples for applying each principle, such as focusing on the most important features first, debugging any issues, and providing growth opportunities for team members.
This document summarizes the student's experience in a technical writing class over the semester. The student learned to tailor their writing style to different situations and audiences. They improved their resume and learned to document procedures, conduct usability tests, present information in videos, and write proposals. Overall, the class helped the student become a stronger communicator across different genres and modes of writing.
The document summarizes Brandon Cormier's lessons learned in the second half of the semester as a student. Some key lessons included the importance of time management when creating proposals and newsletters, following guidelines for projects, the value of peer evaluations, and adapting to new design and formatting tools for business success. Cormier also discusses using a functional outline to organize a program proposal, applying the "Five C's" writing technique, learning about business documents from assigned readings, and the benefits of group scheduling and visual aids for presentations.
The document summarizes lessons learned from the second half of the semester. It discusses using a functional outline to organize a program proposal, the importance of following guidelines and peer evaluations, and learning to adapt to new design tools for business success. Various writing and communication tools are examined, including the Five C's for well-developed writing, choosing the proper audience for business documents, the benefits of group scheduling and visual aids in presentations, and using newsletters to build relationships with clients. The importance of technology, grammar, and continuous learning are also emphasized.
Personal reflection paperQuestion 1. GoalsThe three goals that.docxdanhaley45372
Personal reflection paper
Question 1. Goals
The three goals that I would set for myself in any future project after this are to finish the project within the stipulated time, to finish it with the same level of quality and to follow the specified guidelines. To begin with, time is important for the success of any project. There are those that require a shorter time to complete but demand a higher level of quality. Similarly, there are those that may take longer, allowing the project team to put in place all the quality measures. From our experience as a team, it is important to take seriously each scenario.
No time is shorter or longer if the team is committed to delivering on time. I would therefore choose to be in a project where each participant does everything possible to drive the project’s objectives and to ensure it stays on time. This means that the first stages of the project should be rid of guesswork as they are important foundations for the planning. Every member therefore should have in mind the project’s time frame and take every meeting seriously.
My second goal would be complete the project with the same level of quality. Whoever commissions the project would obviously have their required quality. Even if it is an academic work, there is a standard quality. I would therefore ensure that I achieve the highest standards possible despite constraints of time and resources. This will also enable us get good grade and maintain this standard when advancing my career.
One of the greatest sources of failure of projects to meet their objectives is the rush to beat time. If every team member plays their roles as per the plans, there are limited reasons why the project would lag behind. This is why I would ensure that my team grasps the objectives and the timelines of the project from the onset. This would mean that I bring together a team that is motivated and ready to deliver the project’s success.
My third goal would be to follow the project’s guidelines strictly. Every project has guidelines that have to be followed. Even if it is an academic research or a commissioned project by a client, one must stick to the given guidelines. This would not only make my work easier but also make my client or reader happy. More so, the instructor who marked this project will indeed be happy if I follow these guidelines especially when grading the project using grading rubric.
It is understood that some projects may require a little innovative input from the person carrying out the project. However, such may only be necessary if they are done in consultation with the entire team. Any little decision may introduce new guidelines and derail the project. From my team’s experience, some innovations may not be worth the effort. Therefore, following the guidelines will indeed make me get the best from this capstone project.
Question 2: discoveries I made
Some people may love working alone. I too at times find it peaceful and more absorbing working by .
The document discusses research and planning tasks completed for media studies courses. It details 3 tasks, including researching existing magazines to understand concepts like purpose and representation. 5 different programs were used including Prezi and Adobe InDesign. While initial research was brief, it evolved into deeper lessons on magazine concepts and theories. Practice with different technologies improved skills over time.
In this 15-week project diary, the student documents their progress on their FMP project creating a car enthusiast fanzine. In weeks 1-8, the student conducts research, creates proposals and presentations. They receive feedback to improve their work. In weeks 9-13, the student begins production, creating templates, covers and pages. They experience some computer issues. In weeks 14-15, the student makes adjustments to pages and starts their evaluation early to allow for improvements before the deadline. The student's goal is to earn a merit grade to qualify for university acceptance.
This document contains a candidate's evaluation of their media project for an A2 Level Media studies course. It includes summaries of how their short film and ancillary tasks used and challenged conventions of real media. It also discusses how effective the combination of the main film and ancillary texts was. The candidate learned the importance of gathering audience feedback throughout the project using tools like questionnaires, discussion, and social media. New media technologies were used extensively in the research, planning, and evaluation stages, including websites, editing software, and tools for collaboration and sharing work.
The document summarizes robotics activities conducted at the 56th Junior High School of Athens as part of the RoboESL project. It describes the objectives of using robotics to encourage students at risk of early school leaving to remain in school. It details the implementation process over two school years with different groups of students, including preparation, activities, and methodology. Key findings are presented through cases that show ways participation positively impacted students, such as improving social skills and school engagement. The conclusion is that while more research is needed, robotic activities have the potential to change students' attitudes toward learning.
Cody took an English technical writing course and enjoyed it more than expected. They learned about different writing styles for business documents and felt prepared to create any business document. The course objectives covered rhetoric, writing, design, collaboration, ethics and culture, and applied technology. For each objective, Cody discussed the skills and software/tools learned, such as resume writing, mobile app prototyping using Marvel, video presentations using iMovie, and proposal writing in Word. Overall, Cody felt the course prepared them well for future business interactions.
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Similar to A picture is worth a thousand words Analysis (20)
1. A picture is worth a thousand words
Program Anti program Analysis
By Feuyang Tekeu Vanessa
MOTIS 8
2016/2017
2. 2
Introduction
From March 2015 to May 2015 I worked on a project to develop an interface to determine the
compositionality of a word using pictures.
The development of the interface was part of the mandatory subject for my Master 1. The project
came to live after my professor asked himself if it will be easier to define the compositionality of
a word based on its components’ pictures. The project had a previous interface with words and it
had already involved lots of testing which resulted in the development of the new idea on how to
achieve the goal in a simpler and more efficient way.
I was working with 2 classmates on the project and I was mainly in charge of the design and
selection of the prototype. As the software was intended to assist my professor research work, he
had the roles of innovator, clients and mentors for my work.
3. 3
List of Actors
Human Actors
Name of actor Role in project Interest which
This actor
Pursues (outside
This particular
project)
Degree of «buy in » or
hostility into the project
at moment of appearance
in the story and evolution
during the project
Degree of
Added or nuisance
value and tendency
To evolve
Vanessa design and
selection of the
prototype
Finish studies, kids’
mentor
I was not very optimistic
about the project at the
beginning since I was having
classes and writing exams at
the beginning of the project.
However,by the end I was
highly motivated as I only had
the project to focus on.
I was the driving force of
the project in the beginning
since we needed a prototype
to move on with the
implementation. But at the
end, my role was less
important as I was mostly
involved in the report and
presentation preparations.
Teammate
(Gloire )
Development of
the interface
Finish studies, pianist
in a church
Gloire was not optimistic
about the project at the
beginning since he was also
having classes and writing
exams when the project
started. However,by the end
he was highly motivated as he
had only to focus on the
project.
Gloire really came into the
picture after the choice of
the final prototype was
made to develop the
interface.
Teammate
(Aicha)
Development of
the interface
Finish studies Aicha was not optimistic
about the project at the
beginning since she was also
having classes and writing
exams when we started with
the project. However,by the
end she was highly motivated
as she had only to focus on
the project.
Aicha helped me with the
selection of images (around
200), for the list of words
that we had. She also took
part in the development and
report writing.
Professor/
Previous
interface
developer
/clients
Provided the
vision of the
project, gave
advices during the
entire project,
develop a
Finish his PhD, show
the relevance of his
multiple researches,
mentoring other
students and teaching
classes
He was very optimistic about
the project all along since it
was his idea and he wanted to
publish his findings
He Had influence all
along the project with
input on methodology
that we should use for the
choice of the prototype,
advice on the interface
4. 4
previous interface
and judged the
report and
presentation.
that was developed and
the report
professor’s
Researcher
colleagues
Work closely with
my Mentor in
previous
Researches on the
field of my project
Perform research
activities, teaching
classes.
They were mostly neutral
about the project most of the
time.
Provided some comments
and ideas during the
prototype phase that help
with the clarification of our
design.
Annotators Selection of the
prototype
Working, studying,
family.
They only took part in the
choice of the prototype.
They responded to a
prototype form that was
sent to their email
addresses. Their feedback
was used later to choose the
best prototype for our
experience.
Student’s job Stopping me
sometimes for
advancing in the
project
My job was important since
it was the only way that I
could provide for myself.
From the beginning till the
end it was a source of
problem because I was tired
afterwards.
Non-Human Actors
Name of actor Role in project Interest which
This actor
Pursues (outside
This particular
project)
Degree of «buy in » or
hostility into the project at
moment of appearance in
the story and evolution
during the project
Degree of
Added or nuisance
value and tendency
To evolve
Classes/ exams Losing interest on
the project.
The exams where important
also to complete my degree.
Report Motivation for the
project and part of
the final delivery.
The report was essential as
it was another way of
visualizing the project
evolution and
understanding it. However,
sometimes it was
conflicting with the
5. 5
prototype development
since I started writing the
report from the prototyping
phase until the end of the
project.
Team
knowledge Base
The goal was to
show that as master
1 student we had
the necessary skills
to successfully
complete a project
of this range and
also to expand my
knowledge.
Learn about a various
range of topics and
enable me have a
career.
It was a main input and
grow consequently as the
team was learning more and
more during the project.
Previous
interface
Used as a guideline
to develop the new
system.
Was mostly used during the
development phase.
Laziness Stopping me
sometimes for
advancing in the
project.
Mainly at the beginning of
the project it was hard to do
anything as I was also
preparing for my exam but
by the end I was highly
motivated.
Conflict Postponing the
work of the team.
They were lots of timing
issues all along the project
but we managed to deliver
the interface and report on
time.
Selection
Methodologies
for the
prototype
Postponing the
choice of the
prototype.
The selection methodology
faced some issues during the
choice of the prototype.
The selection methodology
was mostly needed in the
middle to choose the best
prototype. It was sometimes
difficult because I did not
know how to use those
methodologies
The prototype Development of the
interface.
The prototype faces some
issue during the development
of the interface
The prototype was mostly
used by the end to develop
the interface. It was
sometimes difficult because
we have to follow the same
design as the prototype.
Deadline Final delivery date
for project and
prototype.
The final deadline was
irrelevant in the beginning,
but played a big role in the
end of the project by
limiting since we had to
present our job to a panel.
6. 6
1st
Diagram – Program / Antiprogram
This diagram summarizes the progression of the project through the time and the main
forces that took part in.
In the beginning, our professor came up with an idea and the team and I were working
towards its development while our knowledge Base was again us.
During the project start up, the annotators and Mentor’s Researcher colleagues helps us
filled the form necessary for the selection of the prototype and also gave us some useful
comments on how we can move forwards. On the other end, I was also preparing for my final
exams, they were lots of timing issues and misunderstanding amongst the team members, I had
difficulties understanding the methodologies for the prototype selection since they were new to
me and I also had my student job on the side so I was tired.
Moving into the milestone 1, things started to go better; I was free from the exams and I
had plenty of time to work on the project. I was finally able to understand the prototype selection
methodologies and I completed the prototype. But the team and I were still learning many other
points’ necessary for the success of our project, I still had my student job, the problem with
timing remained an issue for the team cohesion and we had to start working on the final report.
During the milestone 2, our (the team and I) knowledge started working for us. It was
approximatively 3weeks since the beginning of the project we already knew a lot and we were
still learning every day. While our confidence was growing we encountered many problems with
the implementation of the prototype and the need to understand our professor previous interface.
The clock was ticking, I was balancing the project with my job and we were still working on the
final report.
Attribution of the topic
Project Start
Milestone 1
Milestone 2
Project End
7. 7
In the last phase, the report was completed and they were less conflicts amongst the team
members. The project deadline was here and the prototype and the previous interface were
giving us some difficulties leading to a waste of more time and I had to work again. At the end,
we were not able to integrate some features that we really wanted to add at the beginning but the
final interface that we proposed was good enough and we passed.
2nd
Diagram –Program / Antiprogram
This diagram summarizes the progression of the project through the time and the main
forces that took part in.
In the beginning, when the topic was attributed to me and the team, we were very afraid.
This type of project was a first time for us and we were much stressed and knew nothing about it
or how to do what was asked to us. Our knowledge was working against us
During the project start up, our knowledge were still very weak and with the exam, it felt
like there was just no time to do something about it. Plus, I couldn’t understand the selection
process, I felt dummier by the day, I had to work, they were lots of timing issues among us, and I
was just tired and needed to rest. On the other side, the annotators and Mentor’s Researcher
colleagues helped us fill the necessary forms for the selection of the prototype and also gave us
some useful comments on how we can move forwards.
Moving into the milestone 1, our knowledge started to grow but it still wasn’t enough.
Decide that, we needed also to start working on the final report. Conflicts were remaining and
my job was not helping me at all. On the good notes, the exams were done, I had plenty of time.
I was finally able to understand the prototype selection methodologies and I completed the
prototype.
Attribution of the topic
Project Start
Milestone 1
Milestone 2
Project End
8. 8
During the milestone 2, our (the team and I knowledge) started working in favor of the
project. It was approximatively 3weeks since the beginning we already knew a lot and we were
still learning every day. While our confidence was growing we encountered many problems with
the implementation of the prototype and the need to understand our professor previous interface.
The clock was ticking, I was balancing the project with my job and we were still working on the
final report.
By the end of the project, the project deadline was here and the prototype and the
previous interface were giving us some difficulties leading to a waste of more time and I had to
work again. At the end, we were not able to integrate some features that we really wanted to add
at the beginning but the final interface that we proposed was good enough and we passed. On the
positive points, our knowledge about the topic was so vast and we could appreciate the result of
our work as it became one of our driving forces. The report was completed and they were less
conflict amongst the team member.
Actor Matrix Diagram
NEGATIVE NEUTRAL POSITIVE
LOWHIGH
CONTROL
MyselfThe team
Prototype
Knowledge
Professor
CHARACTER
Report
Deadline
9. 9
This matrix displays three keys dimensions for the most important actors in the project:
1. Their character during the project (negative, neutral or positive)
2. The control and influence that the project manager has towards those actors
3. The importance of the project (size of the circle), and the progress over time
(start/middle/end of the project).
Actors on the upper right corner (positive about the project) are most likely no threat to the
project and are easily controllable. On the bottom left part, actors are a threat to the project and
less controllable like the deadline.
10. 10
Conclusion
This report analyzed the progress of a project I have worked on for approximatively 2 months.
While the duration of the project is short, it is the most recent and meaningful I have done in my
opinion during my academic life.
Doing this analysis after the project itself seems a little bit out of place because all the findings
will not be of any use and is a fact that I am certainly missing some aspects that I can’t remember
anymore but it can be a useful tool to analyze progress during project development in general.
This analysis has helped me understand better the difficulties that I faced during the project (the
laziness, exam, limited knowledge on the topic and the multiple conflict with my team mate) and
identify the breakthrough which helped me complete the project on time (after finishing my
exam I had enough time on my hand and I finally manage to understand the selection
methodologies which helped us choose the prototype and move forward with the development).
11. 11
Biography
VANESSA is a student at ESIEE Paris where she has been enrolled for the
MOTIS course since September 2016.She was born in Douala, Cameroon
in 1990 where she was raised and completed a high school Diploma. She
then travelled to South Africa where she graduated with a Bachelor of
Technology in IT specializing in communication networks. She moved to
France in 2015 to pursue her dream of becoming a business analyst,
project manager or IT consultant. She loves her family, cooking, series,
having new ideas and making business