The document proposes a new type of leveling system called a social status system (SSS) that is based on real-life social hierarchies. The SSS would dynamically track a player's highest social status based on their performance in a variety of in-game activities like combat, hunting, jobs, education level, and reputation. Having a higher social status would provide players benefits like access to new areas, better housing and jobs, and influence over other citizens. The SSS aims to make level progression more challenging and realistic by incorporating risk factors like a criminal record that could decrease one's social standing.