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1   © 2009 Jungle Peak Studios. All rights reserved.
information memorandum




© 2009 Jungle Peak Studios. All rights reserved.   2
Notice to prospective investors
This Memorandum (the “Memorandum”) has been                     and that the recipient will not directly or indirectly
prepared solely for information purposes and has been           duplicate or disclose this information without the prior
prepared by Jungle Peak AB (“Jungle Peak” or the                written consent of the Company. Recipients who do
“Company”), solely for use by prospective investors in          not desire further information agree to return this
considering their interest in making an investment in           material promptly to the Company.
Jungle Peak.                                                    The Company reserves the right to negotiate with one
The information contained herein has been prepared to           or more prospective investors at any time and to enter
assist interested parties in making their own evaluation        into a definitive agreement with one or several such
of the Company and does not purport to contain all              investors without prior notice to the recipient or other
of the information that a prospective investor may              prospective investors.
desire. In all cases, interested parties should conduct         The Company reserves the right to terminate, at
their own investigation and analysis of the Company             any time, solicitation of indications of interest
and the data set forth in this Memorandum. The                  for an investment in the Company or the further
Company has not verified all of the information,                participation in the investigation and investment
including the projections, contained herein and the             process by any party. Finally, the Company reserves
Company makes no representation or warranty as to               the right to modify, at any time, any procedures
the accuracy or completeness of this Memorandum                 relating to such process without assigning any reason
and shall have no liability for any other representations       therefor. The Company intends to conduct business
(express or implied) contained in or for any omissions          in the ordinary manner during the evaluation and
from this Memorandum or any other written or oral               offer period; however, the Company reserves the right
communication transmitted to the recipient in the               to take any action, whether in or out of the ordinary
course of the recipient’s evaluation of the Company.            course of business, including but not limited to the sale
This Memorandum includes certain statements,                    of any property, which the Company deems necessary
estimates and projections provided by the Company               or prudent in the conduct of such business.
with respect to the anticipated future performance.             The recipient agrees not to contact any officers or
Such statements, estimates and projections reflect              employees affiliated with the Company either directly
various assumptions by the Company concerning                   or indirectly, without the prior written consent of the
anticipated results, which assumptions may or may               Company. All communications, inquiries and requests
not prove to be correct. No representations are made            for information relating to this Memorandum or to a
as to the accuracy of such statements, estimates or             possible transaction involving the Company should be
projections, and the Company has no obligation to               addressed to the persons listed as representatives of the
update any such information. The only information               Company.
that will have any legal effect will be that specifically       Disputes regarding this Memorandum shall be settled
contained or referred to in a definitive agreement              pursuant to Swedish law and Swedish courts. Law
concerning the investment.                                      may restrict the distribution of this Memorandum
Each recipient of this Memorandum agrees that all               in certain jurisdictions. Persons in possession of this
of the information contained herein is confidential,            Memorandum are required to inform themselves of
that the recipient will treat information confidentially,       and to observe such restrictions.




                                                            3                                     © 2009 Jungle Peak Studios. All rights reserved.
Content
                                               Notice to prospective iNvestors    3
                                               executive summary                  5
                                               Words from the ceo                 6
                                               compaNy descriptioN                9
                                               BackgrouNd & history               9
                                               visioN aNd goals                  10
                                               BusiNess model aNd products       11
                                               key partNerships                  16
                                               orgaNisatioN                      17
                                               the market                        18
                                               film & tv series                  19
                                               oNliNe & moBile                   23
                                               merchaNdisiNg & puBlishiNg        26
                                               competitive laNdscape             28
                                               fiNaNcial forecasts               29
                                               the JuNgle peak share             31
                                               maNagemeNt                        33
                                               the Board                         34
                                               advisory Board                    35
                                               additioNal iNformatioN            36
                                               articles of associatioN           37
                                               key risks                         38
                                               fiNaNcials                        39




© 2009 Jungle Peak Studios. All rights reserved.                          4
environmental campaign, game design and playable
Executive Summary                                               prototype of a collectible card game, a complete
                                                                feature film treatment and storyline for two sequels,
                                                                three complete episode scripts and 39 synopses for an
Business concept                                                animated TV series, as well as a six complete full-color
The business idea of Jungle Peak is to offer top of             episodes of a seven volume comic adaptation.
the line entertainment for children with a focus on
environmental issues. Colorful characters and engaging          Next steps
stories are combined with a clear message: Working
together we can save the world. The primary target              After an intense development phase Azaya is
group is children between 8 and 14 years.                       ready to be introduced to the world. In late 2008
                                                                the Azaya Community was made available online.
Jungle Peak introduces a broad spectrum of Azaya                The community will be translated, updated and
products in three main areas: Film & TV Series,                 continuously developed in several different languages
Online & Mobile and Merchandising & Publishing.                 and markets during 2009 as a part of the marketing
The products are designed to create a demand for                campaign and as a way to build up a loyal fan base.
each other through synergy effects. The Azaya concept           During 2009 Jungle Peak will seek production and
rests on an animated feature film and an adventure              distribution partners for the Azaya film, TV Series,
TV series. These form the basis of environmental                Merchandise & Publishing. This will lead to presale
campaigns in collaboration with environmental                   revenue for sale of the licenses. In 2010 the Azaya
organizations which are highlighted in the Azaya                card game and the Azaya comic book will be released.
Games Community (www.azaya.com) and with                        Mobile applications and games are released in the
Comics, Collectible Cards and other entertainment               most developed markets. By Thanksgiving/Christmas
products.                                                       2011 the animated feature film ‘Azaya Azatars
                                                                Awakening’ will be released. Some months later, in the
                                                                spring of 2012 the animated Azaya TV series will be
About Jungle Peak                                               launched. The autumn of 2011 is the main commercial
It was during a trip to the slopes of Himalaya that             launch of the property with all merchandise programs
Edward Antov got the idea to the magical world                  put into place.
of Azaya. Since then he has spent the last 10 years
developing his vision into an epic tale. The rights             Jungle Peak co-operates with several different
to this Intellectual Property are owned by Jungle               companies to produce, distribute and market the
Peak. The company was started 2003 and now has                  Azaya products. Jungle Peak already have agreements
15 employees. The team has comic artists, graphic               with several strong partner companies, including
designers, web designers and script writers of highest          Rough Draft Studios (animated series) and Big
international standard. Jungle Peak has several                 Tent Entertainment (US Merchandise partner) and
partnerships and co-operations with companies all               are actively pursuing co-operation deals with others
around the world. After several years of hard work              including Random House (global publishing rights).
Jungle Peak is ready to take the next big step towards
the market – the production of an animated film trailer
together with Rough Draft Studios, Los Angeles, with
an aim to produce a feature film trilogy and TV Series.


What has been accomplished so far?
Intense passion and effort has gone into developing
the storyline as well as building the team to realize it.
An extensive network of skilled subcontractors, notable
among which are long-time Disney licensee ComicUp
Studio and renowned flash studio Muskedunder
Interactive, has resulted in demo cases and production
frameworks to realize big scale production of comics,
casual games and more.

The preproduction material encompasses a wide array
of well thought-out characters, fascinating places,
dazzling concept art and intense scenarios. Products
already realized include an online community offering
9 minigames of four unique varieties and a prototype




                                                            5                                     © 2009 Jungle Peak Studios. All rights reserved.
Words from the CEO                                            Saving the world is one of the most classical endeavors
                                                                              of an epic storyline. On Azaya Online you can make a
                                                                              heroic deed, taking place both in the fantasy world and
                                                                              in the real world at the same time. Users/viewers can
                                                                              play an Azaya game; watch an Azaya film, engrossing
                                                                              themselves in the ever-evolving Azaya environmental
                                                                              campaign.

                                                                              As we’ve already experienced in the market, children
                                                                              are becoming more selective when it comes to product
                                                                              purchases. Where the awareness of our environmental
                                                                              situation plays a crucial part in that choice, we
                                                                              anticipate consumers being even more discerning as
                                                                              they want to make sure they are supporting product
                                                                              lines that carry the right message.

                                                                              Azaya is well positioned to capitalize on this
                                                                              increasing trend of consumer selectivity, because of
                Jungle Peak is a Film and TV-series driven                    its high quality offering. Azaya is also one of the few
                entertainment company with a strong environmental             entertainment alternatives that will grow and evolve
                profile. It has well established partnerships in the          with its user over time, as storylines are developed and
                entertainment industry, such as Rough Draft Studios           symb otic relationship between TV and online grows.
                (producers of The Simpsons TV series, The Simpsons            In the online world, Azaya will let users act out your
                the movie, Star Wars: Clone Wars, Futurama etc.).             dream, experiencing the thrill of becoming a real hero.
                Jungle Peak’s goal is to develop an entertainment
                universe on a global scale, aimed for release on a wide       After the first year of Jungle Peak we learned that
                range of platforms. It’s primary target audience is           Azaya means haven or paradise in Sanskrit - and this
                children between the ages of 8-14.                            is exactly what we want it to be, an entertainment
                                                                              haven that fosters viewers/users to make that crucial
                During the last couple of years Jungle Peak has               difference, transforming the world into what it ought
                undergone a fantastic evolution, developing and               to be, a paradise.
                positioning its entertainment property, Azaya, for
                release to a worldwide audience.
                We believe that Jungle Peak’s quality content is
                unparalleled in this market. Not many companies
                in the world have such a strong and high quality
                entertainment offer as the Azaya concept nor have
                they the unique universal message of environmental
                awareness.                                                    Edward Antov,
                                                                              Founding CEO of Jungle Peak Studios AB
                This is why we consider Jungle Peak as one of the few
                players within the entertainment industry that can
                offer something that the young generation of today
                actually wants – something that´s more than just
                hack´n´slash. We believe that the Azaya story will give
                what children’s entertainment market demands – a real
                saga, the story and a positive message that can bring
                about change




© 2009 Jungle Peak Studios. All rights reserved.                          6
7   © 2009 Jungle Peak Studios. All rights reserved.
Azaya is a haven, a secret continent where the animal heroes, the Azatars, live in harmony with Nature.




                The Azatars are divided into five magic groups.              Kiya and Enu embark on a rescue mission to Borneo.
                Pictured are the Acroban, agile scouts and defenders         They save the Orangutangs from deforestation
                of Azaya.                                                    commited by the evil forces of Archodius.




© 2009 Jungle Peak Studios. All rights reserved.                         8
Company description                                            is able to drive brand awareness and customer loyalty
                                                               through its online virtual world; www.azaya.com.
Introduction                                                   The three corner stone product lines linked to each
                                                               channel / distribution model are i) Animated Content
Jungle Peak is a cross-media entertainment company             (Film & TV series), ii) a Virtual World (Online &
that has developed and produced its own children’s             Mobile) and iii) Merchandising & Publishing (Retail).
entertainment property, ‘Azaya’ in a multitude of media
formats. Azaya is a fairy tale based entertainment             By leveraging both established and emerging media
universe with an environmentaly friendly profile               and technology channels, the company is able to
primarily targeting children between 8 and 14 years,           establish deep and broad reach within its target
both boys and girls At the core of the roll-out strategy       demographics.
lies the feature animated film; Azaya – Azatars
Awakening and the animated TV series; Azaya –                  Through Azaya, Jungle Peak combines original
Enter the Azatars.                                             characters and engaging stories with a clear message:
                                                               engaging Azaya users and viewers to interact as
At the core of the roll-out strategy lies a feature            a community and make a positive change for the
film: Azaya – Azatars Awakening and an animated                environment.
TV series: Azaya – Enter the Azatars. As the first
European company ever, Jungle Peak has negotiated              Jungle Peak is a content developer that arrives in
a production contract with the leading Hollywood               the market through key partnerships for publishing
production company, Rough Draft Studios. Rough                 and marketing. The global distribution of the Azaya
Draft is one of the most well respected animation              property to TV channels, publishing houses and
studios and has worked on well-known feature films             licensing companies is coordinated by Jungle Peak.
and TV series such as The Simpsons, Star Wars Clone
Wars and Futurama. As a first step Rough Draft will
produce a trailer of Azaya which will be used to secure
film funding and airing agreements with terrestrial and        Background & history
satellite channels globally for the TV series. The TV          The company was founded in 2003 by CEO Edward
series and feature film are produced with reusability in       Antov and now has a staff count of 15 persons.
mind, significantly lowering pre-production costs.             Edward originated the idea of a eco-friendly
                                                               entertainment saga ten years ago because of the lack of
The feature film will be produced in cooperation with a        story driven virtual worlds online. From the beginning,
major film distributor (such as Warner Bros., MGM or           the primary focus has been to create a high quality
Universal) and film funders (such as RGM Holdings).            story based property that taps into both fantasy and
Well renowned animation producer Rough Draft                   the environmental concerns of today. Azaya combines
Studios are contracted for a first of three planned            these influences to create a truly unique entertainment
feature film installments, due to open in theaters by          experience.
Christmas 2011. Pre production is well under way,
with a lot of character and set design in place, as well       Through 2004 and 2005, Jungle Peak managed to
as an illustrated script treatment. Full screenplay and        improve its content production abilities by hiring
episode scripts for the first season of the TV series          Fredrik Andersson and Mikael Spjelkavik, which are
will be finalized during 2009. Script development and          well-known 2-D and 3-D graphic artists respectively.
production design are being developed in close co-             In 2006 the company was strengthened by recruiting
operation with Rough Draft Studios.                            Martin Jordö as CMO and Daniel Strömer as CTO,
                                                               overseeing the expansion of the company to a modern
Jungle Peak offering                                           production studio.

                        film & tv series                       In 2007 Jungle Peak formed production partnerships
                                                               with Comic-Up (Barcelona) or the production of
                        online & mobile                        Azaya comics and with Muskedunder (Göteborg)
                                                               for production of online games. During 2008 the
                        merchandise & publishing               production have been active in the pre-production and
                                                               planning of the film and the animated TV series.

Source: Company information                                    The Azaya concept is pitched for prospective partners
                                                               firms in the US. In Januari 2009, Jungle Peak finalised
Jungle Peak is currently in discussions with specialized       a production agreement with Rough Draft Studios for
cartoon channels Cartoon Network (Warner), Jetix               the Azaya Animated feature films and trailer. Jungle
and Disney XD (Disney). Following the TV-launch,               Peak also signs on with the US-based licensing agency
Jungle Peak will be able to capitalize on its Azaya            Big Tent for merchandise development in the North
content through merchandise and publishing products.           and South American markets.
Given the story-driven nature of the Azaya content, it

                                                           9                                    © 2009 Jungle Peak Studios. All rights reserved.
Vision and goals

                The Jungle Peak vision is “To release high-quality
                entertainment products that contribute to a better
                understanding of environmental issues in the world”.


                This will be done in terms of spreading socially                      Jungle peak rollout plan
                entertaining and intellectually stimulating content                   Source: Company information

                to children all over the world. By engaging content
                the children will learn about endangered species,              2009
                                                                                         Q1
                environmental issues while having fun.

                The long-term goal is to make Azaya a hugely popular                     Q2
                children’s entertainment property with longevity                                    movie trailer
                comparable to Harry Potter or Lord of the Rings.                         Q3
                                                                                                    full release: azaya.com
                                                                                         Q4

                                                                               2010
                Our operational goals are:                                               Q1         collectible card game release
                ʛ      Q3 2009 - to finalize a commercial animated
                       3-min trailer of the TV series/film                               Q2

                ʛ      Q4 2009 – to secure finanzing for a feature film                  Q3
                       and animated TV series
                                                                                         Q4         comic pocket release
                ʛ      Q3 2010 – to close airing agreements with major
                       TV networks in the US, Europe and Asia                  2011
                                                                                         Q1
                ʛ      Q1 2011 – to have launched physical products
                       and a merchandise program in retail in up to 17                   Q2
                       markets

                ʛ      Q4 2011 – to have produced and premiered an                       Q3
                       Azaya animated feature film
                                                                                         Q4         film premiere
                                                                               2012
                                                                                         Q1

                                                                                         Q2         tv series start to air

                                                                                         Q3

                                                                                         Q4




© 2009 Jungle Peak Studios. All rights reserved.                          10
Business model and products
                                                               Jungle have launched the Azaya online community in
Business model                                                 Q1 2009, with the animated feature film premiering
                                                               in 2011. The animated film and TV-series will be the
Jungle Peak´s business model is to offer top of the            main catalyst for bringing other Jungle Peak products
line entertainment for children with a focus on                to market, as the animated series will help catapult the
environmental issues. Colorful characters and engaging         Azaya brand through the viewers.
stories are combined with a clear message: Working
together we can save the world. The primary target
group is children between 8 and 14 years.                      Environmental campaigns
                                                               All content is driven by specific “campaigns” that carry
Jungle Peak introduces a broad spectrum of Azaya               an environmentally friendly story based on endangered
products in three main areas: Film & TV Series,                animals from around the world.
Online & Mobile and Merchandising & Publishing.
The products are designed to create a demand for each          Each year, several campaigns will run that feature
other through synergy effects. The Azaya concept rests         new animals and their habitats framed in interactive
on animated feature films and an animated adventure            missions and stories. An example mission would be:
TV series. These forms the basis of a environmental            ‘Rescue the Orangutans from illegal hunters in the
campaigns in collaboration with enviromental                   Borneo rain forest’.
organisations which are highlighted in the Azaya
Games Community and with Comics, Collectible
Cards and other entertainment products.

In addition to ticket and DVD sales related to the
feature film, Jungle Peak will also generate revenues
from content licensing (from animated TV series and
feature film), product merchandising (game cards,
toys, figurines, etc.), comic book sales, online micro-
payments and other revenues sources.




                                                    Film
                                                     &
                                                  TV Series


                                                      Azaya
                                                       Content
                                                          &
                      M




                                                      Storylines
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                                                          11                                     © 2009 Jungle Peak Studios. All rights reserved.
Example Campaigns                                                TV Series screenshots




                Source: Company information                                      Source: Company Information


                The campaigns will run across all the Azaya channels             Jungle Peak plans to launch a TV-series in early 2012
                and will include comics, collectible cards, TV-series            with trailer material available from of the third quarter
                material, online games, etc. The campaigns also move             of 2009. The TV-series is comprised of 13 episodes per
                a theoretical time line forward as children anticipate           season. Each weekly episode contains 22 minutes of
                the next release, and as the virtual world expands with          animated material based on a mission-based storyline
                every new mission.                                               around endangered animal species or environmental
                                                                                 issues. The TV-series is sold to TV networks and
                                                                                 channels in each territory and Jungle Peak gains
                Film & TV Series
                                                                                 income from these format sales as well as sales of
                Core to the Jungle Peak offering is the animated                 DVD rights and other associated rights.
                content which will be produced by Hollywood
                animation company Rough Draft Studios. Animation                 A typical adventure in an episode of the TV-series
                both for feature films and TV Series will be made in             focuses around a specific environmental issue which
                parallel and will be reused in order to capitalize on the        ‘the protagonists’ tries to resolve by stopping ‘the
                Azaya content in the most efficient way.                         villains’ from causing further harm to the environment.

                In the end of 2011, Jungle Peak plans to release a film          Through the Film and TV-series, Jungle Peak expects
                that will showcase the Azaya concept and allow it to             to create widespread awareness of the Azaya brand and
                gain income both from film ticket sales, DVDs and                grow its online community by encouraging viewers to
                merchandise worldwide. The film will not only drive              follow campaigns online as well as encouraging sales of
                sales of all Azaya products, but also has the capacity to        merchandise and publishing products.
                produce significant income to Jungle Peak by itself. The
                film is to be distributed by a major Hollywood studio
                for global release country-by-country.

                The 110-minute animated feature film, ‘Azaya Azatars
                Awakening’ is the first in a trilogy, with a new film
                released to the Thanksgiving/Christmas period in 2012
                and 2013 respectively. The storyline in the films is an
                epic saga that tells the story of Azaya and how it is
                rediscovered by the animal heroes.




© 2009 Jungle Peak Studios. All rights reserved.                            12
Online & Mobile                                                  The site also features content from the comic series,
                                                                 downloadable animated video clips, as well as online
The Azaya Virtual World is an engaging online                    games. The world and the content are tied together
destination for the younger demographic to experience            around the various ‘missions’ as discussed previously.
and explore Azaya in an online community. Given the
unique story-driven nature of the online virtual world           Campaigns center around an environmental theme
users are able to continue the TV Series storylines and          which typically encompasses a biotope, one or more
follow environmental campaigns online.                           endangerd animals and one or more threats. These
                                                                 are featured in the comics and minigames, along with
The online world invites users to create their own               background “fact files” and virtual collectible items
online characters / avatars – called ‘Azatars’ – and to          such as cards. To collect all cards tied to a specific
create their own habitats, all of which they can explore         campaign, the user needs to play all games and take
and share with other users. Users can also play story-           quizzes on some of the facts. The cards are designed
based flash games and read online comic books. As the            to be a valuable in-game commodity, to be traded and
user experiences the world of Azaya, personalization             used to boost your Azatar in certain game settings.
features allow continuous evolvement of the personal             Furthermore, users get to follow a real live “campaign
profile and the Azatar.                                          animal” which is adopted by Jungle Peak through one
                                                                 of our environmental partners.
The Azaya community was opened for public beta
testing on December 2008 and is planned to be                    Azaya online world
released in September 2009. During 2009 the
community is totally free of charge, and in 2010
payment options for premium content will be added.

The main source of online revenue in the medium
term will come from the community making micro-
payments. Users will be spending money on Jungle
Peak to buy more clothes for their avatars, buy
furniture, acquire a pet and educate them, purchase
digital cards, etc. Players will be given various payment
options, such as using premium text messaging on
their mobile phone or will be able to use a certain
weekly or monthly allowance provided to them by
their parents.

In addition, further online revenue will come from
premium membership subscription. Premium
membership can be very useful to increase the
stickiness of a platform, and Jungle Peak considers
offering premium subscriptions where users who
upgrade their accounts will obtain access to additional
features such as enhanced group invitation, additional
                                                                 Source: Company information
features for their profile site, or access to privileged
content (e.g. pre-releases of new virtual items).                Building your own Azatar

Users interact online through a number of community
and communication features including a chat function,
trading virtual items to each other and competing and
cooperating in various games.

The key purpose of the Azaya Internet experience is
to build up a loyal user base that wants to experience
Azaya online, but also to cross-promote the other
channels (Film & TV and Merchandise & Publishing)
that drive further monetization through license fees,
merchandise, print products, etc.
Sale of virtual goods and online advertising are other
sources of revenue for this channel.

                                                                 Source: Company information




                                                            13                                     © 2009 Jungle Peak Studios. All rights reserved.
Case study: Fact/Fiction
                All the characthers in Azaya are based on real-
                life endangered animals. Pictured is the Yachu,
                a Snow Leopard from the Himalayas. Through
                campaigns that focus on specific habitats and
                animals, children will learn more about the
                threats to animals like the Snow Leopard and
                what the children can do themselves to help save
                them from extinction.




                Online game: Mission Borneo




                Source: Company information




                Online game: Zary Caves




                Source: Company information



© 2009 Jungle Peak Studios. All rights reserved.                   14
Merchandising & Publishing                                                                                    Azaya community. The customers will get added value
                                                                                                              to their purchase of cards by getting bonus features
Within the merchandising and publishing                                                                       in the online virtual world. The collectible cards
segment Jungle Peaks strategy is to leverage the                                                              allow users to get certain upgrades to their Azatars
synergies between online and TV into a profitable                                                             depending on the current campaign and promotions.
merchandising property. Jungle Peak plans to derive                                                           The cards, which are printed on environmental-
income from sales in collectible cards, toys, clothing,                                                       friendly material in full colour, are planned to be
etc. Jungle Peak has formed partnerships with leading                                                         released in “Adventure decks” of about 40-50 cards as
merchandisers and retailers to promote a range of                                                             well as “Booster packs” of about 10 cards.
Azaya items including comic books, collectible cards
and toys.                                                                                                     The collectible card game is driven both by the
                                                                                                              collectability of the many characters of Azaya as well as
Jungle Peak is developing a comic book trilogy series                                                         by a novel adventure-style gameplay that lets children
called ‘Azaya Azatars Awakening.                                                                              play together rather than against each other.
The trilogy consists of i) the Azatars Awakening (4-5                                                         In its first year of operation, year Jungle Peak plans
albums), ii) the Return of the Spirits (4-5 albums), and                                                      to release about 150 cards in a Base Set, with an
iii) the Legend of Life (4-5 albums).                                                                         additional 50 cards being released for each campaign.
Jungle Peak is currently in discussions with publisher
Random House on comics and chapter books based
on the Azaya property. Being one of the world’s
largest book publishers, they have vast experience is
distribution, marketing and publishing.

The planned release of the first book is for fall 2010
in conjunction with the Card game release in each
market. Jungle Peak package the trilogy into four to
five ‘Comic Albums’ per annum as hardcover comics
with an average length of about 180 pages.

In the start of 2010 Jungle Peak will in cooperation
with a publisher launch its collectible card game that
offers both physical cards to play and trade with, as
well as access to an online version of the game at the


                                                                                                                                                                        Merchandise products
                                                                                                                                                                        Source: Company Information
                                                                                              Azatar

                                                                                              Kiya




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                                                                                                                                       “...lorem
                                                                                                                                                 ipsum dolo
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                                                                                                                                      porttitor                 sque in lect       tuer
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                                                                                                                                                          Pellentesque                  a
                                                                                                                                                                         at elit....
                                                                                                                                Astrals
                                                                                                                                        : +1
                                                                                                                                Compan                                  Zary: +1
                                                                                                       Azatar                           ion: +1
                                                                                                                                                                        Legend:
                                                                                                 Bramba                                                                                +1
                                                                                                                     r         Kiya deals
                                                                                                                                          1
                                                                                                                               Azatar, Zar damage to foe of cho
                                                                                                                                          y or Compan            ice/heals
                                                                                                                                                      ion each             1
                                                                                                                                                               turn.
                                                                                                                                             0     1 2 1
                                                                                                                                                                        0
                                                                                                                                                                        Aza
                                                                                                                                                                            tar
                                                                                                                                                                 Eom
                                                                                                                                                                            aia
                                                                             Azatar

                                                                            KiStridi
                                                                              ya             ng Shaw
                                                                           “...lorem
                                                                                                    an
                                                                                     ipsum dolo
                                                                          adipiscing              r sit ame
                                                                                     elit. Pell             t, consect
                                                                          porttitor             entesque               etuer
                                                                                    euismod
                                                                                             . Pellent in lectus at null
                                                                                                        esque at           a
                                                                                                                 elit....
                                                                   Astral
                                                                          s: +1
                                                                   Compan                                 Zary: +1                    Str
                                                                           ion: +1                                                          idin
                                                                                                          Legend
                                                                                                                                “...
                                                                                                                                     lo         gS
                                                                                                                 :
                                                                                                              +1 port cing
                                                                                                                               adip rem ip
                                                                                                                                    is     su
                                                                                                                                                   hawa
                                                                                                                                 m
                                                                 Kiya dea
                                                                          ls 1                                       tito elit. dolor si                 n
                                                                 Azatar, Zar damage to foe                               r eu     Pe
                                                                                                                              ism llente t amet
                                                                             y or Com        of choice     A                     od.              ,
                                                                                                                                     Pell sque in consec
                                                                                     panion eac        /heals str
                                                                                                              1 a                        ente     le     te
                                                                                                h turn.            ls:                        sque ctus at tuer
                                                         Striding                                                    Co            +1             at      nu
                                                                             Shawan
                                                                              0 1 2                                    mpa                                       elit
                                                                                                                                                                     .... lla
                                                                                                                                nio
                                                  “...lorem ipsum                                                                   n:  +1                Z
                                                  adipiscing        dolor sit amet
                                                                                   , consectetu                   Kiya                                    ary
                                                             elit.
                                                  porttitor euism Pellentesque in lectu           er
                                                                                                                 Aza deals 1
                                                                                                                                                              : +1
                                                                   od. Pellentesq        s at nulla                  tar,                             Leg
                                                                                  ue at elit..
                                                                                               ..                         Zary damage                      end
                                                                                                                              or C      to fo                    : +1
                                              Astrals:                                                                             omp
                                                                                                                                       anio e of ch
                                                       +1                                                                                   n ea     oice
                                              Companion                            Zary: +1                                 0                    ch tu /hea
                                                          : +1                                                                    1 2                 rn.     ls 1
                                                                                   Legend: +1                                         1
                                             Kiya deals                                                                                              0
                                                        1 damage to
                                             Azatar, Zary           foe of choi
                                                          or Compani            ce/h
                                                                     on each turn eals 1
                                                                                  .
                                                         0     1 2 1                0

                                                                                               15                                                                                           © 2009 Jungle Peak Studios. All rights reserved.
Key partnerships                                                  Big Tent Entertainment
                On the back of the strength of its proprietary content            Jungle Peak entered into an agreement with Big Tent
                and unique positioning, Jungle Peak has been able to              in September 2008, where Big Tent will represent
                form a number of key strategic partnerships to help               Jungle Peaks licenses on physical goods in the North
                leverage the production, distribution and marketing of            and South American marketplaces. This includes brand
                the Azaya products.                                               management in these territories as well as overseeing
                                                                                  master toy licenses for worldwide distribution.
                                                                                  Big Tent is a New York based licensing agency that
                Rough Draft Studios Inc.
                                                                                  also have offices in Buenos Aires, Argentina and
                Rough Draft Studios, Inc. (RDS) entered into a                    Dallas, Texas. For the second year running they have
                partnership agreement with Jungle Peak in December                been awarded ‘Best Licensing Agency of the Year’ by
                2008. The two companies will collaborate in animating             the readers of trade magazine Kid Screen Magazine.
                Jungle Peak’s animated feature film and TV series.                Big Tent staff is headed by leading licensing industry
                This partnership is a far-reaching joint venture                  veterans, including Richard Collins and Rich
                reaching over several years. Rough Draft lowers                   Maryyanek.
                production cost for the animated material and receives
                a part of the income from merchandise of the Azaya
                property.
                                                                                  Partnership with environmental organisations
                Rough Draft is one of the most well respected                     For all Azaya environmental campaigns Jungle Peak
                animation studios and has worked on a number of                   has exclusive partnerships with environmental non-
                well-known feature films and TV series.                           governmental organisations with expertise on the
                                                                                  chosen campaign animal. For example in our first
                                                                                  campaign about orangutans we have a partnership with
                Selected Rough Draft films and TV series                          Borneo Orangutan Survival Sweden (BOS). For our
                 Animated Films                           Box Office              next campaigns we are in dialogue with WWF (World
                                                          Revenues (M$)           Wide Fund for Nature).
                                                                                  Jungle Peak partnership agreement with BOS was
                 The Simpsons Movie (2007)                          526
                                                                                  signed in 2008. The agreement is a far-reaching co-
                 Finding Nemo (2003)                                94            branding agreement that lets Jungle Peak use material
                                                                                  from BOS in Azaya campaigns where children learn
                 The SpongeBob SquarePants Movie (2007)             140           about the plights of the Orangutans. The agreement
                                                                                  is without financial obligations, although Jungle Peak
                 Beavis and Butt-Head Do America                    80
                                                                                  plans to help raise funds for BOS and encourage
                                                                                  children to adopt Orangutans with BOS. BOS will
                                                                                  also provide marketing for Azaya on their web-pages.
                 Selected TV Series                       Studio                  Borneo Orangutan Survival (BOS) consists of a group
                                                                                  of some 350 permanent experts and staff, presently
                 Futurama                                 20th Century Fox
                                                                                  running the worlds’ largest primate conservation
                 Drawn Together                           Comedy Central          project in cooperation with the Indonesian Ministry of
                                                                                  Forestry.
                 Baby Blues                               Warner Brothers

                 Star Wars: Clone Wars I & II             Cartoon Network
                                                                                  Current discussions
                                                                                  Jungle Peak is currently involved in discussions
                Source: Company information                                       concerning a global publishing deal for all types of
                                                                                  publishing format (chapterbooks, comic books, comics,
                RDS is headquarters in Glendale, California, United               foliants, pockets etc.) with the world largest publisher
                States.                                                           Random House, with the Azaya property. No contract
                                                                                  has been signed yet by any party. Jungle Peak is also
                                                                                  involved in a business dialogue with Nokia Gaming
                                                                                  pertaining gloabl release of Azaya games, comics and
                                                                                  Azatars (Avatars) on mobile platforms and on Nokia
                                                                                  online. No contract has been signed yet by any party.




© 2009 Jungle Peak Studios. All rights reserved.                             16
Characters from Azaya




Organisation
Jungle Peak employs 15 staff in its Göteborg, Sweden
head offices. 12 of these are employees, while 3 work
on consultancy agreements. Jungle Peak also takes on
time-limited junior interns from educations. Added
are 5 part-time external advisors and consultants, and
partnership firms such as Muskedunder (5 employees)
and Comic-Up (7 employees). Jungle Peak staff
breakdown is 6 management team members, 1 game
developers, 5 2D graphics comic producers, 1 3D
graphics content producers and 3 Script and design
producers.

The management team consist of:
Edward Antov (CEO), Martin Jordö (VP & CMO),
Eva Carlberg (CFO), Daniel Strömer (COO), Anna
Martinez (CIO) and Johan Brandstedt (CPO).

The 2D Community and Development production
team is headed by Johan Brandstedt. The Creative &
Film production team and the Business Development
team is supervised by Edward Antov and currently
staffs 4 persons.

The board of directors consists of 6 members: Jani
Karlsson (Chairman), Edward Antov, Martin Wirén,
Ulf Ryberg, Tom Berggren and Nicholas Löfberg.

The Jungle Peak Advisory Board is made up of
industry veterans with an extensive global network in
the entertainment industry. The advisory board consits
of David Freeman, Kyle Balda, Cyril Fung, Netanel
Jacobsson and Olle Langenius.

Organisation chart

                                               Board of directors


                                                                         advisory Board


                                                    ceo
                                                 Edward Antov




  evp & cmo                    cfo                    coo                  cio                  cpo
  Martin Jordö          Eva Carlberg Larsson       Daniel Strömer      Anna Martinez       Johan Brandstedt



  community & development                 creative & film production             Business development


Source: Company information




                                                                    17                                        © 2009 Jungle Peak Studios. All rights reserved.
The Market                                                       entertainment companies dominating the licensing
                                                                                 activity. The entertainment sector accounted for 46% of
                Overview                                                         estimated revenues.
                Jungle Peak, through its operating brand ‘Azaya’,                The customer segments for the character and
                operates at the intersection of a number of converging           entertainment properties vary depending upon the
                markets including:                                               property, but kids — from pre-school to teens — are
                                                                                 a major target for all players. The secular substitution
                ʛ      Original and Animated Content (Film /                     between traditional toys and electronic toys and
                       Animated TV Series)                                       videogames, which are major segments for these
                ʛ      Merchandising and Publishing                              licensors, creates challenges (new channels, partners)
                ʛ      Virtual Worlds and Online Social Networks                 but also opportunities to further segment the
                                                                                 properties for these licensors. Jungle Peak believe that
                The market for original content production is                    one of these new channels is virtual worlds. Virtual
                becoming increasingly valuable as major publishers               Worlds and Online Social Networks have recently
                seek to leverage unique brands in converging                     started to grow explosively, in particular brands with
                traditional and online media. One example of this is             a strong focus on a young audience. Within the space,
                Pokémon which has become a multi-billion dollar                  the cross platform gaming sector remains in its infancy,
                franchise – generating $5bn of revenues in 1999 and              but expected to experience hyper growth in years to
                growing to $15bn in 2007, corresponding with a                   come. Generally, business models in Virtual Worlds
                CAGR of 17%.                                                     and Online Social Networks segments rely on the
                The offline markets of Merchandising and Content                 following revenue streams to monetize the user base:
                Publishing also represent significant revenue
                opportunities for successful converged (offline/                 ʛ    Micro-payments
                online) brands like Azaya. According to the Licensing            ʛ    Advertising
                Industry Merchandisers’ Association (L.I.M.A.), the              ʛ    Subscriptions
                estimated licensing income in the US for 2007 was                ʛ    Content licensing
                $6bn. As in previous years, the five largest sectors were        ʛ    Merchandising (physical goods)
                entertainment and character, corporate trademarks,
                sports, fashion and collegiate. Together, they                   Successful virtual worlds create an environment which
                represented 93.4% of the overall licensing revenues in           lends itself to multiple revenue streams. Depending
                2007. Azaya with its strong proprietary content and              on a brand’s positioning and target demographics,
                casual gaming partnerships will be well positioned to            the different streams have enjoyed varying degrees of
                capitalize on these market opportunities.                        success.

                Entertainment/TV/Movie is largest subsector                      Within the Virtual World sector, promising business
                                                                                 models in the teen segment (e.g. Habbo Hotel) rely
                The character and entertainment sector is the largest            predominantly on micro-payments from users buying
                ($2.7bn) and most concentrated of all licensed                   virtual items. We believe that the Azaya experience will
                properties, with a few large players representing                lend itself particularly well to micro-payments as users
                the consumer products divisions of the major                     advance through quests and seek to personalize their
                                                                                 presence.




© 2009 Jungle Peak Studios. All rights reserved.                            18
Artwork: Kiya sketches                      Film & TV Series
For each characther in the Azaya universe
there are complete character books with     The animated Film and TVseries will be the main catalyst for bringing
concept art and animation guidelines.       other Jungle Peak products to market as the launch of the first film
                                            initiates the broader launch of Azaya.
                                            The Film and TV-series will drive awareness and help catapult the
                                            Azaya brand to the viewers.

                                            The market size of the global animation industry (from the demand
                                            perspective) was estimated at $55bn in 2005. The industry is expected
                                            to witness a CAGR of eight percent and is estimated to be $75bn in
                                            2009.
                                            Animated movies have become a large industry with the ten animated
                                            films released in 2007 grossing worldwide box office revenues of
                                            $3.6bn as strong content draws large crowds to movie theatres.

                                            Gross worldwide box office revenues for 2007 releases
                                            Alvin and the Chipm unks


                                                   Golden Com pass


                                                           Surf's Up


                                                Meet the Robinsons


                                                              TMNT


                                               The Sim psons Movie


                                                     Shrek the Third


                                                          Rataouille


                                                            Beow ulf


                                                          Bee Movie


                                                                       0   100   200    300    400     500    600    700      800   900

                                                                                 Gross Worldw ide Box Office Revenues ($m )


                                            Source: Wikipedia, wwww.boxofficeguru.com

                                            The success of “The Simpsons Movie” and “Shrek the Third” are
                                            particular examples of animated content being able to capitalize on the
                                            success on their franchise. “The Simpsons Movie” was preceded by 19
                                            seasons (series premiered in 1989) of TV series and the film was able
                                            to capitalize on its loyal fan base to generate a gross box office revenues
                                            of $526m.

                                            “Shrek the Third” was not preceded by a TV series but by two
                                            successful films – Shrek and Shrek 2 – which allowed it to ferment
                                            a large audience. The first Shrek movie was released in 2001, had a
                                            budget of $60m and grossed $484m. Shrek 2 was released in 2004, had
                                            a budget of $75m and grossed $920m.

                                            TV shows lead the way to online streaming video
                                            The use of online streaming video is up across all age segments, but it
                                            is the youth segment that drives this industry. A typical US child now
                                            views around 100 pieces of streaming video content online per month.
                                            The trend is that the market leaders in offline entertainment, such as
                                            Disney, are the ones generating the most interest for online viewing.

                                            While teenagers spend more time on social networking sites and ‘open
                                            content’ sites such as YouTube and Facebook, the younger children
                                            have their consumption pattern mirror that of the TV shows they
                                            watch and/or the toys the play with. For animated content on Film/
                                            TV this makes a strong case for expanding the content to online
                                            market. TV is the main marketing channel for successful kids websites.



                                                               19                                                             © 2009 Jungle Peak Studios. All rights reserved.
The potential for high box office returns but also the need for extensive advertising for
                animated films is demonstrated by these numbers:

                Gross Office figures. Referenced from http://www.the-numbers.com

            Movie                                  Production                   Print Advertising   US Gross Box   Foreign Box
                                                   Budget (M$)                  Cost (M$)           Office (M$)    Office (M$)




            Star Wars: Clone Wars (2008)           8,5                          n/a                          35              30

            Space Chimp (2008)                     37                           n/a                          30              34

            Wall-E (2008)                          180                          n/a                          217             163

            Rataouille (2007)                      150                          n/a                          206             413

            The Simpsons Movie (2007)              72                           n/a                          183             343

            Ice Age 2: The Meltdown (2006)         75                           42                           195             452

            Over the Hedge (2006)                  40                           n/a                          155             180

            Cars (2006)                            52                           44                           244             217

            Madagascar (2005)                      75                           n/a                          193             334

            Pooh’s Heffalump Movie (2005)          20                           n/a                          18              35

            The Polar Express (2004)               170                          58                           172             123

            Shark’s Tale (2004)                    75                           55                           161             202

            The Incredibles (2004)                 92                           54                           261             374

            Shrek 2 (2004)                         70                           48                           436             479

            Finding Nemo (2003)                    94                           40                           339             526

            The triplets of Belleville (2003)      8                            n/a                           7              8

            Ice Age (2002)                         65                           30                           176             206

            Spirited Away (2002)                   21                           n/a                          10              275

            Lilo& Stitch (2002)                    80                           40                           145             100

            Shrek (2001)                           50                           30                           267             211

            Monsters Inc (2001)                    115                          50                           255             273

            Toy Story 2 (1999)                     90                           35                           245             239

            Tarzan (1999)                          145                          30                           170             277

            A Bug’s Life (1998)                    45                           25                           162             195

            Antz (1998)                            60                           n/a                          90              61

            Toy Story (1995)                       30                           35                           191             170

            The Lion King (1994)                   79                           12                           328             455

            Aladdin (1992)                         28                           10                           217             286

            Beauty and The Beast (1991)            20                           n/a                          171             232

            Who Framed Roger Rabbit? (1988)        70                           n/a                          154             197




© 2009 Jungle Peak Studios. All rights reserved.                           20
21   © 2009 Jungle Peak Studios. All rights reserved.
© 2009 Jungle Peak Studios. All rights reserved.   22
Online & Mobile                                                   US Child and Teen Users who Visit Virtual Worlds

The crosspollination between the different segments:             2011
                                                                                                                                                                               20.0
Film/TV-series, Online/Games and Merchandise will                                                                                                                 17.7
                                                                                                                                                                              (53%)
                                                                 2010
enhance the revenue opportunities for a converged                                                                                                   15.1
                                                                                                                                                                 (48%)
                                                                 2009
brand like Azaya. The Azaya virtual world and the                                                                                      12.0
                                                                                                                                                   (42%)
                                                                 2008
Azaya digital games sector is one of the cornerstones                                                             8.2
                                                                                                                                      (34%)

in the Azaya business model.                                     2007
                                                                                                                 (24%)
                                                                                                    5.3
                                                                 2006
                                                                                                   (16%)

Virtual world market explodes                                           0                      5                       10
                                                                                                        Millions (% of total teens)
                                                                                                                                              15                         20



Virtual worlds can be defined as computer-based                  Source: eMarketer
simulated environments intended for its users
to inhabit and interact via avatars in order to                  Communication with friends drives the
communicate with each other or engage in multi-
player games. This habitation is usually represented in          young
the form of 3D graphical representations of humanoids            Child and teen Internet users are today primarily drive
or other graphical or text-based avatars.                        online to communicate with existing and new friends
The best known virtual worlds are LindenLab’s                    through social community and communication tools.
Second Life (focused on adults), Sulake’s Habbo Hotel            With more than 58% of users visiting their social
(focused on teenagers and young adults) and Disney’s             network profile at least once a day, the stickiness of
Club Penguin (focused on young kids between 6-14) .              such sites is enormous.

Screenshots from Second Life and Habbo Hotel                     Frequency of Social Networking Web Site Usage - US Teens

                                                                             Less often                                11%

                                                                   Every few weeks                                9%

                                                                    1-2 days a week                                              15%

                                                                    3-5 days a week                                                     17%

                                                                            Once a day                                                                           26%

                                                                 Several times a day                                                                 22%
Source: Second Life, Habbo Hotel
                                                                                          0%       5%            10%         15%          20%              25%       30%
                                                                                                                       Millions (% of total teens)
Virtual worlds allow users to create and customize               Source: eMarketer
their avatars, to chat and interact with others users,
engage in various entertaining activities and buy virtual        Online social networking has risen to become a top
items and gadgets to dress or enhance their avatars.             five communication technology used by teenagers in
Virtual worlds also often offer users the possibility to         the US, now having surpassed text messaging.
own their own virtual home and to buy or trade virtual
goods in a simulated - or real - economic environment.           Attractive usage profile and stickiness
                                                                 Virtual worlds not only attract a significant number
The power of the younger demographic                             of users but also create a high degree of visitor loyalty,
In 2007, an estimated 24% of all US child and teen               commonly referred to as “site stickiness”.
Internet users were visitors of virtual worlds; this is          A recent DataMart Google Analytics analysis found
expected to increase to 53% by 2011.                             that Neopets visitors spend an average of 2 hours and
With the overall industry witnessing unrivalled                  27 minutes on the site. For Habbo Hotel and Second
growth, the share of this younger web literate                   Life, average session numbers per active user varies
demographic is generating opportunities for                      from 30-45 minutes per day for casual users to over
imaginative, character-driven environments to rapidly            two hours per day for heavy users .
build up significant user bases.
                                                                 Multiple revenue opportunities
                                                                 Virtual goods and currencies have become the
                                                                 predominant driving economic force for a number
                                                                 of virtual world companies. According to Forrester
                                                                 Research, people are currently spending over $1.5
                                                                 billion on virtual items per year. Pets, coins, avatars,
                                                                 furniture, land and houses, cars and other vehicles,
                                                                 gifts and gadgets are among the most purchased goods
                                                                 online.



                                                            23                                                                © 2009 Jungle Peak Studios. All rights reserved.
Jp Im Low 20090112 Final
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Jp Im Low 20090112 Final

  • 1. 1 © 2009 Jungle Peak Studios. All rights reserved.
  • 2. information memorandum © 2009 Jungle Peak Studios. All rights reserved. 2
  • 3. Notice to prospective investors This Memorandum (the “Memorandum”) has been and that the recipient will not directly or indirectly prepared solely for information purposes and has been duplicate or disclose this information without the prior prepared by Jungle Peak AB (“Jungle Peak” or the written consent of the Company. Recipients who do “Company”), solely for use by prospective investors in not desire further information agree to return this considering their interest in making an investment in material promptly to the Company. Jungle Peak. The Company reserves the right to negotiate with one The information contained herein has been prepared to or more prospective investors at any time and to enter assist interested parties in making their own evaluation into a definitive agreement with one or several such of the Company and does not purport to contain all investors without prior notice to the recipient or other of the information that a prospective investor may prospective investors. desire. In all cases, interested parties should conduct The Company reserves the right to terminate, at their own investigation and analysis of the Company any time, solicitation of indications of interest and the data set forth in this Memorandum. The for an investment in the Company or the further Company has not verified all of the information, participation in the investigation and investment including the projections, contained herein and the process by any party. Finally, the Company reserves Company makes no representation or warranty as to the right to modify, at any time, any procedures the accuracy or completeness of this Memorandum relating to such process without assigning any reason and shall have no liability for any other representations therefor. The Company intends to conduct business (express or implied) contained in or for any omissions in the ordinary manner during the evaluation and from this Memorandum or any other written or oral offer period; however, the Company reserves the right communication transmitted to the recipient in the to take any action, whether in or out of the ordinary course of the recipient’s evaluation of the Company. course of business, including but not limited to the sale This Memorandum includes certain statements, of any property, which the Company deems necessary estimates and projections provided by the Company or prudent in the conduct of such business. with respect to the anticipated future performance. The recipient agrees not to contact any officers or Such statements, estimates and projections reflect employees affiliated with the Company either directly various assumptions by the Company concerning or indirectly, without the prior written consent of the anticipated results, which assumptions may or may Company. All communications, inquiries and requests not prove to be correct. No representations are made for information relating to this Memorandum or to a as to the accuracy of such statements, estimates or possible transaction involving the Company should be projections, and the Company has no obligation to addressed to the persons listed as representatives of the update any such information. The only information Company. that will have any legal effect will be that specifically Disputes regarding this Memorandum shall be settled contained or referred to in a definitive agreement pursuant to Swedish law and Swedish courts. Law concerning the investment. may restrict the distribution of this Memorandum Each recipient of this Memorandum agrees that all in certain jurisdictions. Persons in possession of this of the information contained herein is confidential, Memorandum are required to inform themselves of that the recipient will treat information confidentially, and to observe such restrictions. 3 © 2009 Jungle Peak Studios. All rights reserved.
  • 4. Content Notice to prospective iNvestors 3 executive summary 5 Words from the ceo 6 compaNy descriptioN 9 BackgrouNd & history 9 visioN aNd goals 10 BusiNess model aNd products 11 key partNerships 16 orgaNisatioN 17 the market 18 film & tv series 19 oNliNe & moBile 23 merchaNdisiNg & puBlishiNg 26 competitive laNdscape 28 fiNaNcial forecasts 29 the JuNgle peak share 31 maNagemeNt 33 the Board 34 advisory Board 35 additioNal iNformatioN 36 articles of associatioN 37 key risks 38 fiNaNcials 39 © 2009 Jungle Peak Studios. All rights reserved. 4
  • 5. environmental campaign, game design and playable Executive Summary prototype of a collectible card game, a complete feature film treatment and storyline for two sequels, three complete episode scripts and 39 synopses for an Business concept animated TV series, as well as a six complete full-color The business idea of Jungle Peak is to offer top of episodes of a seven volume comic adaptation. the line entertainment for children with a focus on environmental issues. Colorful characters and engaging Next steps stories are combined with a clear message: Working together we can save the world. The primary target After an intense development phase Azaya is group is children between 8 and 14 years. ready to be introduced to the world. In late 2008 the Azaya Community was made available online. Jungle Peak introduces a broad spectrum of Azaya The community will be translated, updated and products in three main areas: Film & TV Series, continuously developed in several different languages Online & Mobile and Merchandising & Publishing. and markets during 2009 as a part of the marketing The products are designed to create a demand for campaign and as a way to build up a loyal fan base. each other through synergy effects. The Azaya concept During 2009 Jungle Peak will seek production and rests on an animated feature film and an adventure distribution partners for the Azaya film, TV Series, TV series. These form the basis of environmental Merchandise & Publishing. This will lead to presale campaigns in collaboration with environmental revenue for sale of the licenses. In 2010 the Azaya organizations which are highlighted in the Azaya card game and the Azaya comic book will be released. Games Community (www.azaya.com) and with Mobile applications and games are released in the Comics, Collectible Cards and other entertainment most developed markets. By Thanksgiving/Christmas products. 2011 the animated feature film ‘Azaya Azatars Awakening’ will be released. Some months later, in the spring of 2012 the animated Azaya TV series will be About Jungle Peak launched. The autumn of 2011 is the main commercial It was during a trip to the slopes of Himalaya that launch of the property with all merchandise programs Edward Antov got the idea to the magical world put into place. of Azaya. Since then he has spent the last 10 years developing his vision into an epic tale. The rights Jungle Peak co-operates with several different to this Intellectual Property are owned by Jungle companies to produce, distribute and market the Peak. The company was started 2003 and now has Azaya products. Jungle Peak already have agreements 15 employees. The team has comic artists, graphic with several strong partner companies, including designers, web designers and script writers of highest Rough Draft Studios (animated series) and Big international standard. Jungle Peak has several Tent Entertainment (US Merchandise partner) and partnerships and co-operations with companies all are actively pursuing co-operation deals with others around the world. After several years of hard work including Random House (global publishing rights). Jungle Peak is ready to take the next big step towards the market – the production of an animated film trailer together with Rough Draft Studios, Los Angeles, with an aim to produce a feature film trilogy and TV Series. What has been accomplished so far? Intense passion and effort has gone into developing the storyline as well as building the team to realize it. An extensive network of skilled subcontractors, notable among which are long-time Disney licensee ComicUp Studio and renowned flash studio Muskedunder Interactive, has resulted in demo cases and production frameworks to realize big scale production of comics, casual games and more. The preproduction material encompasses a wide array of well thought-out characters, fascinating places, dazzling concept art and intense scenarios. Products already realized include an online community offering 9 minigames of four unique varieties and a prototype 5 © 2009 Jungle Peak Studios. All rights reserved.
  • 6. Words from the CEO Saving the world is one of the most classical endeavors of an epic storyline. On Azaya Online you can make a heroic deed, taking place both in the fantasy world and in the real world at the same time. Users/viewers can play an Azaya game; watch an Azaya film, engrossing themselves in the ever-evolving Azaya environmental campaign. As we’ve already experienced in the market, children are becoming more selective when it comes to product purchases. Where the awareness of our environmental situation plays a crucial part in that choice, we anticipate consumers being even more discerning as they want to make sure they are supporting product lines that carry the right message. Azaya is well positioned to capitalize on this increasing trend of consumer selectivity, because of Jungle Peak is a Film and TV-series driven its high quality offering. Azaya is also one of the few entertainment company with a strong environmental entertainment alternatives that will grow and evolve profile. It has well established partnerships in the with its user over time, as storylines are developed and entertainment industry, such as Rough Draft Studios symb otic relationship between TV and online grows. (producers of The Simpsons TV series, The Simpsons In the online world, Azaya will let users act out your the movie, Star Wars: Clone Wars, Futurama etc.). dream, experiencing the thrill of becoming a real hero. Jungle Peak’s goal is to develop an entertainment universe on a global scale, aimed for release on a wide After the first year of Jungle Peak we learned that range of platforms. It’s primary target audience is Azaya means haven or paradise in Sanskrit - and this children between the ages of 8-14. is exactly what we want it to be, an entertainment haven that fosters viewers/users to make that crucial During the last couple of years Jungle Peak has difference, transforming the world into what it ought undergone a fantastic evolution, developing and to be, a paradise. positioning its entertainment property, Azaya, for release to a worldwide audience. We believe that Jungle Peak’s quality content is unparalleled in this market. Not many companies in the world have such a strong and high quality entertainment offer as the Azaya concept nor have they the unique universal message of environmental awareness. Edward Antov, Founding CEO of Jungle Peak Studios AB This is why we consider Jungle Peak as one of the few players within the entertainment industry that can offer something that the young generation of today actually wants – something that´s more than just hack´n´slash. We believe that the Azaya story will give what children’s entertainment market demands – a real saga, the story and a positive message that can bring about change © 2009 Jungle Peak Studios. All rights reserved. 6
  • 7. 7 © 2009 Jungle Peak Studios. All rights reserved.
  • 8. Azaya is a haven, a secret continent where the animal heroes, the Azatars, live in harmony with Nature. The Azatars are divided into five magic groups. Kiya and Enu embark on a rescue mission to Borneo. Pictured are the Acroban, agile scouts and defenders They save the Orangutangs from deforestation of Azaya. commited by the evil forces of Archodius. © 2009 Jungle Peak Studios. All rights reserved. 8
  • 9. Company description is able to drive brand awareness and customer loyalty through its online virtual world; www.azaya.com. Introduction The three corner stone product lines linked to each channel / distribution model are i) Animated Content Jungle Peak is a cross-media entertainment company (Film & TV series), ii) a Virtual World (Online & that has developed and produced its own children’s Mobile) and iii) Merchandising & Publishing (Retail). entertainment property, ‘Azaya’ in a multitude of media formats. Azaya is a fairy tale based entertainment By leveraging both established and emerging media universe with an environmentaly friendly profile and technology channels, the company is able to primarily targeting children between 8 and 14 years, establish deep and broad reach within its target both boys and girls At the core of the roll-out strategy demographics. lies the feature animated film; Azaya – Azatars Awakening and the animated TV series; Azaya – Through Azaya, Jungle Peak combines original Enter the Azatars. characters and engaging stories with a clear message: engaging Azaya users and viewers to interact as At the core of the roll-out strategy lies a feature a community and make a positive change for the film: Azaya – Azatars Awakening and an animated environment. TV series: Azaya – Enter the Azatars. As the first European company ever, Jungle Peak has negotiated Jungle Peak is a content developer that arrives in a production contract with the leading Hollywood the market through key partnerships for publishing production company, Rough Draft Studios. Rough and marketing. The global distribution of the Azaya Draft is one of the most well respected animation property to TV channels, publishing houses and studios and has worked on well-known feature films licensing companies is coordinated by Jungle Peak. and TV series such as The Simpsons, Star Wars Clone Wars and Futurama. As a first step Rough Draft will produce a trailer of Azaya which will be used to secure film funding and airing agreements with terrestrial and Background & history satellite channels globally for the TV series. The TV The company was founded in 2003 by CEO Edward series and feature film are produced with reusability in Antov and now has a staff count of 15 persons. mind, significantly lowering pre-production costs. Edward originated the idea of a eco-friendly entertainment saga ten years ago because of the lack of The feature film will be produced in cooperation with a story driven virtual worlds online. From the beginning, major film distributor (such as Warner Bros., MGM or the primary focus has been to create a high quality Universal) and film funders (such as RGM Holdings). story based property that taps into both fantasy and Well renowned animation producer Rough Draft the environmental concerns of today. Azaya combines Studios are contracted for a first of three planned these influences to create a truly unique entertainment feature film installments, due to open in theaters by experience. Christmas 2011. Pre production is well under way, with a lot of character and set design in place, as well Through 2004 and 2005, Jungle Peak managed to as an illustrated script treatment. Full screenplay and improve its content production abilities by hiring episode scripts for the first season of the TV series Fredrik Andersson and Mikael Spjelkavik, which are will be finalized during 2009. Script development and well-known 2-D and 3-D graphic artists respectively. production design are being developed in close co- In 2006 the company was strengthened by recruiting operation with Rough Draft Studios. Martin Jordö as CMO and Daniel Strömer as CTO, overseeing the expansion of the company to a modern Jungle Peak offering production studio. film & tv series In 2007 Jungle Peak formed production partnerships with Comic-Up (Barcelona) or the production of online & mobile Azaya comics and with Muskedunder (Göteborg) for production of online games. During 2008 the merchandise & publishing production have been active in the pre-production and planning of the film and the animated TV series. Source: Company information The Azaya concept is pitched for prospective partners firms in the US. In Januari 2009, Jungle Peak finalised Jungle Peak is currently in discussions with specialized a production agreement with Rough Draft Studios for cartoon channels Cartoon Network (Warner), Jetix the Azaya Animated feature films and trailer. Jungle and Disney XD (Disney). Following the TV-launch, Peak also signs on with the US-based licensing agency Jungle Peak will be able to capitalize on its Azaya Big Tent for merchandise development in the North content through merchandise and publishing products. and South American markets. Given the story-driven nature of the Azaya content, it 9 © 2009 Jungle Peak Studios. All rights reserved.
  • 10. Vision and goals The Jungle Peak vision is “To release high-quality entertainment products that contribute to a better understanding of environmental issues in the world”. This will be done in terms of spreading socially Jungle peak rollout plan entertaining and intellectually stimulating content Source: Company information to children all over the world. By engaging content the children will learn about endangered species, 2009 Q1 environmental issues while having fun. The long-term goal is to make Azaya a hugely popular Q2 children’s entertainment property with longevity movie trailer comparable to Harry Potter or Lord of the Rings. Q3 full release: azaya.com Q4 2010 Our operational goals are: Q1 collectible card game release ʛ Q3 2009 - to finalize a commercial animated 3-min trailer of the TV series/film Q2 ʛ Q4 2009 – to secure finanzing for a feature film Q3 and animated TV series Q4 comic pocket release ʛ Q3 2010 – to close airing agreements with major TV networks in the US, Europe and Asia 2011 Q1 ʛ Q1 2011 – to have launched physical products and a merchandise program in retail in up to 17 Q2 markets ʛ Q4 2011 – to have produced and premiered an Q3 Azaya animated feature film Q4 film premiere 2012 Q1 Q2 tv series start to air Q3 Q4 © 2009 Jungle Peak Studios. All rights reserved. 10
  • 11. Business model and products Jungle have launched the Azaya online community in Business model Q1 2009, with the animated feature film premiering in 2011. The animated film and TV-series will be the Jungle Peak´s business model is to offer top of the main catalyst for bringing other Jungle Peak products line entertainment for children with a focus on to market, as the animated series will help catapult the environmental issues. Colorful characters and engaging Azaya brand through the viewers. stories are combined with a clear message: Working together we can save the world. The primary target group is children between 8 and 14 years. Environmental campaigns All content is driven by specific “campaigns” that carry Jungle Peak introduces a broad spectrum of Azaya an environmentally friendly story based on endangered products in three main areas: Film & TV Series, animals from around the world. Online & Mobile and Merchandising & Publishing. The products are designed to create a demand for each Each year, several campaigns will run that feature other through synergy effects. The Azaya concept rests new animals and their habitats framed in interactive on animated feature films and an animated adventure missions and stories. An example mission would be: TV series. These forms the basis of a environmental ‘Rescue the Orangutans from illegal hunters in the campaigns in collaboration with enviromental Borneo rain forest’. organisations which are highlighted in the Azaya Games Community and with Comics, Collectible Cards and other entertainment products. In addition to ticket and DVD sales related to the feature film, Jungle Peak will also generate revenues from content licensing (from animated TV series and feature film), product merchandising (game cards, toys, figurines, etc.), comic book sales, online micro- payments and other revenues sources. Film & TV Series Azaya Content & M Storylines & e erc lin h Pu ile On an & ing bli ob di se sh M 11 © 2009 Jungle Peak Studios. All rights reserved.
  • 12. Example Campaigns TV Series screenshots Source: Company information Source: Company Information The campaigns will run across all the Azaya channels Jungle Peak plans to launch a TV-series in early 2012 and will include comics, collectible cards, TV-series with trailer material available from of the third quarter material, online games, etc. The campaigns also move of 2009. The TV-series is comprised of 13 episodes per a theoretical time line forward as children anticipate season. Each weekly episode contains 22 minutes of the next release, and as the virtual world expands with animated material based on a mission-based storyline every new mission. around endangered animal species or environmental issues. The TV-series is sold to TV networks and channels in each territory and Jungle Peak gains Film & TV Series income from these format sales as well as sales of Core to the Jungle Peak offering is the animated DVD rights and other associated rights. content which will be produced by Hollywood animation company Rough Draft Studios. Animation A typical adventure in an episode of the TV-series both for feature films and TV Series will be made in focuses around a specific environmental issue which parallel and will be reused in order to capitalize on the ‘the protagonists’ tries to resolve by stopping ‘the Azaya content in the most efficient way. villains’ from causing further harm to the environment. In the end of 2011, Jungle Peak plans to release a film Through the Film and TV-series, Jungle Peak expects that will showcase the Azaya concept and allow it to to create widespread awareness of the Azaya brand and gain income both from film ticket sales, DVDs and grow its online community by encouraging viewers to merchandise worldwide. The film will not only drive follow campaigns online as well as encouraging sales of sales of all Azaya products, but also has the capacity to merchandise and publishing products. produce significant income to Jungle Peak by itself. The film is to be distributed by a major Hollywood studio for global release country-by-country. The 110-minute animated feature film, ‘Azaya Azatars Awakening’ is the first in a trilogy, with a new film released to the Thanksgiving/Christmas period in 2012 and 2013 respectively. The storyline in the films is an epic saga that tells the story of Azaya and how it is rediscovered by the animal heroes. © 2009 Jungle Peak Studios. All rights reserved. 12
  • 13. Online & Mobile The site also features content from the comic series, downloadable animated video clips, as well as online The Azaya Virtual World is an engaging online games. The world and the content are tied together destination for the younger demographic to experience around the various ‘missions’ as discussed previously. and explore Azaya in an online community. Given the unique story-driven nature of the online virtual world Campaigns center around an environmental theme users are able to continue the TV Series storylines and which typically encompasses a biotope, one or more follow environmental campaigns online. endangerd animals and one or more threats. These are featured in the comics and minigames, along with The online world invites users to create their own background “fact files” and virtual collectible items online characters / avatars – called ‘Azatars’ – and to such as cards. To collect all cards tied to a specific create their own habitats, all of which they can explore campaign, the user needs to play all games and take and share with other users. Users can also play story- quizzes on some of the facts. The cards are designed based flash games and read online comic books. As the to be a valuable in-game commodity, to be traded and user experiences the world of Azaya, personalization used to boost your Azatar in certain game settings. features allow continuous evolvement of the personal Furthermore, users get to follow a real live “campaign profile and the Azatar. animal” which is adopted by Jungle Peak through one of our environmental partners. The Azaya community was opened for public beta testing on December 2008 and is planned to be Azaya online world released in September 2009. During 2009 the community is totally free of charge, and in 2010 payment options for premium content will be added. The main source of online revenue in the medium term will come from the community making micro- payments. Users will be spending money on Jungle Peak to buy more clothes for their avatars, buy furniture, acquire a pet and educate them, purchase digital cards, etc. Players will be given various payment options, such as using premium text messaging on their mobile phone or will be able to use a certain weekly or monthly allowance provided to them by their parents. In addition, further online revenue will come from premium membership subscription. Premium membership can be very useful to increase the stickiness of a platform, and Jungle Peak considers offering premium subscriptions where users who upgrade their accounts will obtain access to additional features such as enhanced group invitation, additional Source: Company information features for their profile site, or access to privileged content (e.g. pre-releases of new virtual items). Building your own Azatar Users interact online through a number of community and communication features including a chat function, trading virtual items to each other and competing and cooperating in various games. The key purpose of the Azaya Internet experience is to build up a loyal user base that wants to experience Azaya online, but also to cross-promote the other channels (Film & TV and Merchandise & Publishing) that drive further monetization through license fees, merchandise, print products, etc. Sale of virtual goods and online advertising are other sources of revenue for this channel. Source: Company information 13 © 2009 Jungle Peak Studios. All rights reserved.
  • 14. Case study: Fact/Fiction All the characthers in Azaya are based on real- life endangered animals. Pictured is the Yachu, a Snow Leopard from the Himalayas. Through campaigns that focus on specific habitats and animals, children will learn more about the threats to animals like the Snow Leopard and what the children can do themselves to help save them from extinction. Online game: Mission Borneo Source: Company information Online game: Zary Caves Source: Company information © 2009 Jungle Peak Studios. All rights reserved. 14
  • 15. Merchandising & Publishing Azaya community. The customers will get added value to their purchase of cards by getting bonus features Within the merchandising and publishing in the online virtual world. The collectible cards segment Jungle Peaks strategy is to leverage the allow users to get certain upgrades to their Azatars synergies between online and TV into a profitable depending on the current campaign and promotions. merchandising property. Jungle Peak plans to derive The cards, which are printed on environmental- income from sales in collectible cards, toys, clothing, friendly material in full colour, are planned to be etc. Jungle Peak has formed partnerships with leading released in “Adventure decks” of about 40-50 cards as merchandisers and retailers to promote a range of well as “Booster packs” of about 10 cards. Azaya items including comic books, collectible cards and toys. The collectible card game is driven both by the collectability of the many characters of Azaya as well as Jungle Peak is developing a comic book trilogy series by a novel adventure-style gameplay that lets children called ‘Azaya Azatars Awakening. play together rather than against each other. The trilogy consists of i) the Azatars Awakening (4-5 In its first year of operation, year Jungle Peak plans albums), ii) the Return of the Spirits (4-5 albums), and to release about 150 cards in a Base Set, with an iii) the Legend of Life (4-5 albums). additional 50 cards being released for each campaign. Jungle Peak is currently in discussions with publisher Random House on comics and chapter books based on the Azaya property. Being one of the world’s largest book publishers, they have vast experience is distribution, marketing and publishing. The planned release of the first book is for fall 2010 in conjunction with the Card game release in each market. Jungle Peak package the trilogy into four to five ‘Comic Albums’ per annum as hardcover comics with an average length of about 180 pages. In the start of 2010 Jungle Peak will in cooperation with a publisher launch its collectible card game that offers both physical cards to play and trade with, as well as access to an online version of the game at the Merchandise products Source: Company Information Azatar Kiya Aza tar iya K Coll Striding Shawan ectib leCa Azatar rd G “...lorem ipsum dolor sit amet, consectetuer ame adipiscing elit. Pellentesque in lectus at nulla Eomaia porttitor euismod. Pellentesque at elit.... K IY BO A O ST Astrals: +1 Zary: +1 Str PA C ER Companion: +1 Legend: +1 idin Lore g S am m ipsu K “... lo ha et, m do cons rem ip w adipa cons lo ec in le tetu sum do n faci iscing ecte r sit ctus er ad lor sit lisis, m elit. Al tuer at nu ipisc cons am ec etus iq Kiya deals 1 damage to foe of choice/heals 1 lla ing el et, tetu nec uam port it.pret er, di Azatar, Zary or Companion each turn. titope Pellem nisi ctum r eu nt iu nt pu lect lle vita ismod esqus, et us es ru e te que ni e ...” lore llus. Al si turp 0 1 2 1 0 m, cu iqua is Zarda rsus m leo so y: les eget 0 +1qu , 1 Leg is, end Ancient ww 2 $5 : +1 ONE w.aza 1 0 a.y com “...lorem ipsum dolo adipiscing r sit elit. Pellente amet, consecte porttitor sque in lect tuer euismod. us at null Pellentesque a at elit.... Astrals : +1 Compan Zary: +1 Azatar ion: +1 Legend: Bramba +1 r Kiya deals 1 Azatar, Zar damage to foe of cho y or Compan ice/heals ion each 1 turn. 0 1 2 1 0 Aza tar Eom aia Azatar KiStridi ya ng Shaw “...lorem an ipsum dolo adipiscing r sit ame elit. Pell t, consect porttitor entesque etuer euismod . Pellent in lectus at null esque at a elit.... Astral s: +1 Compan Zary: +1 Str ion: +1 idin Legend “... lo gS : +1 port cing adip rem ip is su hawa m Kiya dea ls 1 tito elit. dolor si n Azatar, Zar damage to foe r eu Pe ism llente t amet y or Com of choice A od. , Pell sque in consec panion eac /heals str 1 a ente le te h turn. ls: sque ctus at tuer Striding Co +1 at nu Shawan 0 1 2 mpa elit .... lla nio “...lorem ipsum n: +1 Z adipiscing dolor sit amet , consectetu Kiya ary elit. porttitor euism Pellentesque in lectu er Aza deals 1 : +1 od. Pellentesq s at nulla tar, Leg ue at elit.. .. Zary damage end or C to fo : +1 Astrals: omp anio e of ch +1 n ea oice Companion Zary: +1 0 ch tu /hea : +1 1 2 rn. ls 1 Legend: +1 1 Kiya deals 0 1 damage to Azatar, Zary foe of choi or Compani ce/h on each turn eals 1 . 0 1 2 1 0 15 © 2009 Jungle Peak Studios. All rights reserved.
  • 16. Key partnerships Big Tent Entertainment On the back of the strength of its proprietary content Jungle Peak entered into an agreement with Big Tent and unique positioning, Jungle Peak has been able to in September 2008, where Big Tent will represent form a number of key strategic partnerships to help Jungle Peaks licenses on physical goods in the North leverage the production, distribution and marketing of and South American marketplaces. This includes brand the Azaya products. management in these territories as well as overseeing master toy licenses for worldwide distribution. Big Tent is a New York based licensing agency that Rough Draft Studios Inc. also have offices in Buenos Aires, Argentina and Rough Draft Studios, Inc. (RDS) entered into a Dallas, Texas. For the second year running they have partnership agreement with Jungle Peak in December been awarded ‘Best Licensing Agency of the Year’ by 2008. The two companies will collaborate in animating the readers of trade magazine Kid Screen Magazine. Jungle Peak’s animated feature film and TV series. Big Tent staff is headed by leading licensing industry This partnership is a far-reaching joint venture veterans, including Richard Collins and Rich reaching over several years. Rough Draft lowers Maryyanek. production cost for the animated material and receives a part of the income from merchandise of the Azaya property. Partnership with environmental organisations Rough Draft is one of the most well respected For all Azaya environmental campaigns Jungle Peak animation studios and has worked on a number of has exclusive partnerships with environmental non- well-known feature films and TV series. governmental organisations with expertise on the chosen campaign animal. For example in our first campaign about orangutans we have a partnership with Selected Rough Draft films and TV series Borneo Orangutan Survival Sweden (BOS). For our Animated Films Box Office next campaigns we are in dialogue with WWF (World Revenues (M$) Wide Fund for Nature). Jungle Peak partnership agreement with BOS was The Simpsons Movie (2007) 526 signed in 2008. The agreement is a far-reaching co- Finding Nemo (2003) 94 branding agreement that lets Jungle Peak use material from BOS in Azaya campaigns where children learn The SpongeBob SquarePants Movie (2007) 140 about the plights of the Orangutans. The agreement is without financial obligations, although Jungle Peak Beavis and Butt-Head Do America 80 plans to help raise funds for BOS and encourage children to adopt Orangutans with BOS. BOS will also provide marketing for Azaya on their web-pages. Selected TV Series Studio Borneo Orangutan Survival (BOS) consists of a group of some 350 permanent experts and staff, presently Futurama 20th Century Fox running the worlds’ largest primate conservation Drawn Together Comedy Central project in cooperation with the Indonesian Ministry of Forestry. Baby Blues Warner Brothers Star Wars: Clone Wars I & II Cartoon Network Current discussions Jungle Peak is currently involved in discussions Source: Company information concerning a global publishing deal for all types of publishing format (chapterbooks, comic books, comics, RDS is headquarters in Glendale, California, United foliants, pockets etc.) with the world largest publisher States. Random House, with the Azaya property. No contract has been signed yet by any party. Jungle Peak is also involved in a business dialogue with Nokia Gaming pertaining gloabl release of Azaya games, comics and Azatars (Avatars) on mobile platforms and on Nokia online. No contract has been signed yet by any party. © 2009 Jungle Peak Studios. All rights reserved. 16
  • 17. Characters from Azaya Organisation Jungle Peak employs 15 staff in its Göteborg, Sweden head offices. 12 of these are employees, while 3 work on consultancy agreements. Jungle Peak also takes on time-limited junior interns from educations. Added are 5 part-time external advisors and consultants, and partnership firms such as Muskedunder (5 employees) and Comic-Up (7 employees). Jungle Peak staff breakdown is 6 management team members, 1 game developers, 5 2D graphics comic producers, 1 3D graphics content producers and 3 Script and design producers. The management team consist of: Edward Antov (CEO), Martin Jordö (VP & CMO), Eva Carlberg (CFO), Daniel Strömer (COO), Anna Martinez (CIO) and Johan Brandstedt (CPO). The 2D Community and Development production team is headed by Johan Brandstedt. The Creative & Film production team and the Business Development team is supervised by Edward Antov and currently staffs 4 persons. The board of directors consists of 6 members: Jani Karlsson (Chairman), Edward Antov, Martin Wirén, Ulf Ryberg, Tom Berggren and Nicholas Löfberg. The Jungle Peak Advisory Board is made up of industry veterans with an extensive global network in the entertainment industry. The advisory board consits of David Freeman, Kyle Balda, Cyril Fung, Netanel Jacobsson and Olle Langenius. Organisation chart Board of directors advisory Board ceo Edward Antov evp & cmo cfo coo cio cpo Martin Jordö Eva Carlberg Larsson Daniel Strömer Anna Martinez Johan Brandstedt community & development creative & film production Business development Source: Company information 17 © 2009 Jungle Peak Studios. All rights reserved.
  • 18. The Market entertainment companies dominating the licensing activity. The entertainment sector accounted for 46% of Overview estimated revenues. Jungle Peak, through its operating brand ‘Azaya’, The customer segments for the character and operates at the intersection of a number of converging entertainment properties vary depending upon the markets including: property, but kids — from pre-school to teens — are a major target for all players. The secular substitution ʛ Original and Animated Content (Film / between traditional toys and electronic toys and Animated TV Series) videogames, which are major segments for these ʛ Merchandising and Publishing licensors, creates challenges (new channels, partners) ʛ Virtual Worlds and Online Social Networks but also opportunities to further segment the properties for these licensors. Jungle Peak believe that The market for original content production is one of these new channels is virtual worlds. Virtual becoming increasingly valuable as major publishers Worlds and Online Social Networks have recently seek to leverage unique brands in converging started to grow explosively, in particular brands with traditional and online media. One example of this is a strong focus on a young audience. Within the space, Pokémon which has become a multi-billion dollar the cross platform gaming sector remains in its infancy, franchise – generating $5bn of revenues in 1999 and but expected to experience hyper growth in years to growing to $15bn in 2007, corresponding with a come. Generally, business models in Virtual Worlds CAGR of 17%. and Online Social Networks segments rely on the The offline markets of Merchandising and Content following revenue streams to monetize the user base: Publishing also represent significant revenue opportunities for successful converged (offline/ ʛ Micro-payments online) brands like Azaya. According to the Licensing ʛ Advertising Industry Merchandisers’ Association (L.I.M.A.), the ʛ Subscriptions estimated licensing income in the US for 2007 was ʛ Content licensing $6bn. As in previous years, the five largest sectors were ʛ Merchandising (physical goods) entertainment and character, corporate trademarks, sports, fashion and collegiate. Together, they Successful virtual worlds create an environment which represented 93.4% of the overall licensing revenues in lends itself to multiple revenue streams. Depending 2007. Azaya with its strong proprietary content and on a brand’s positioning and target demographics, casual gaming partnerships will be well positioned to the different streams have enjoyed varying degrees of capitalize on these market opportunities. success. Entertainment/TV/Movie is largest subsector Within the Virtual World sector, promising business models in the teen segment (e.g. Habbo Hotel) rely The character and entertainment sector is the largest predominantly on micro-payments from users buying ($2.7bn) and most concentrated of all licensed virtual items. We believe that the Azaya experience will properties, with a few large players representing lend itself particularly well to micro-payments as users the consumer products divisions of the major advance through quests and seek to personalize their presence. © 2009 Jungle Peak Studios. All rights reserved. 18
  • 19. Artwork: Kiya sketches Film & TV Series For each characther in the Azaya universe there are complete character books with The animated Film and TVseries will be the main catalyst for bringing concept art and animation guidelines. other Jungle Peak products to market as the launch of the first film initiates the broader launch of Azaya. The Film and TV-series will drive awareness and help catapult the Azaya brand to the viewers. The market size of the global animation industry (from the demand perspective) was estimated at $55bn in 2005. The industry is expected to witness a CAGR of eight percent and is estimated to be $75bn in 2009. Animated movies have become a large industry with the ten animated films released in 2007 grossing worldwide box office revenues of $3.6bn as strong content draws large crowds to movie theatres. Gross worldwide box office revenues for 2007 releases Alvin and the Chipm unks Golden Com pass Surf's Up Meet the Robinsons TMNT The Sim psons Movie Shrek the Third Rataouille Beow ulf Bee Movie 0 100 200 300 400 500 600 700 800 900 Gross Worldw ide Box Office Revenues ($m ) Source: Wikipedia, wwww.boxofficeguru.com The success of “The Simpsons Movie” and “Shrek the Third” are particular examples of animated content being able to capitalize on the success on their franchise. “The Simpsons Movie” was preceded by 19 seasons (series premiered in 1989) of TV series and the film was able to capitalize on its loyal fan base to generate a gross box office revenues of $526m. “Shrek the Third” was not preceded by a TV series but by two successful films – Shrek and Shrek 2 – which allowed it to ferment a large audience. The first Shrek movie was released in 2001, had a budget of $60m and grossed $484m. Shrek 2 was released in 2004, had a budget of $75m and grossed $920m. TV shows lead the way to online streaming video The use of online streaming video is up across all age segments, but it is the youth segment that drives this industry. A typical US child now views around 100 pieces of streaming video content online per month. The trend is that the market leaders in offline entertainment, such as Disney, are the ones generating the most interest for online viewing. While teenagers spend more time on social networking sites and ‘open content’ sites such as YouTube and Facebook, the younger children have their consumption pattern mirror that of the TV shows they watch and/or the toys the play with. For animated content on Film/ TV this makes a strong case for expanding the content to online market. TV is the main marketing channel for successful kids websites. 19 © 2009 Jungle Peak Studios. All rights reserved.
  • 20. The potential for high box office returns but also the need for extensive advertising for animated films is demonstrated by these numbers: Gross Office figures. Referenced from http://www.the-numbers.com Movie Production Print Advertising US Gross Box Foreign Box Budget (M$) Cost (M$) Office (M$) Office (M$) Star Wars: Clone Wars (2008) 8,5 n/a 35 30 Space Chimp (2008) 37 n/a 30 34 Wall-E (2008) 180 n/a 217 163 Rataouille (2007) 150 n/a 206 413 The Simpsons Movie (2007) 72 n/a 183 343 Ice Age 2: The Meltdown (2006) 75 42 195 452 Over the Hedge (2006) 40 n/a 155 180 Cars (2006) 52 44 244 217 Madagascar (2005) 75 n/a 193 334 Pooh’s Heffalump Movie (2005) 20 n/a 18 35 The Polar Express (2004) 170 58 172 123 Shark’s Tale (2004) 75 55 161 202 The Incredibles (2004) 92 54 261 374 Shrek 2 (2004) 70 48 436 479 Finding Nemo (2003) 94 40 339 526 The triplets of Belleville (2003) 8 n/a 7 8 Ice Age (2002) 65 30 176 206 Spirited Away (2002) 21 n/a 10 275 Lilo& Stitch (2002) 80 40 145 100 Shrek (2001) 50 30 267 211 Monsters Inc (2001) 115 50 255 273 Toy Story 2 (1999) 90 35 245 239 Tarzan (1999) 145 30 170 277 A Bug’s Life (1998) 45 25 162 195 Antz (1998) 60 n/a 90 61 Toy Story (1995) 30 35 191 170 The Lion King (1994) 79 12 328 455 Aladdin (1992) 28 10 217 286 Beauty and The Beast (1991) 20 n/a 171 232 Who Framed Roger Rabbit? (1988) 70 n/a 154 197 © 2009 Jungle Peak Studios. All rights reserved. 20
  • 21. 21 © 2009 Jungle Peak Studios. All rights reserved.
  • 22. © 2009 Jungle Peak Studios. All rights reserved. 22
  • 23. Online & Mobile US Child and Teen Users who Visit Virtual Worlds The crosspollination between the different segments: 2011 20.0 Film/TV-series, Online/Games and Merchandise will 17.7 (53%) 2010 enhance the revenue opportunities for a converged 15.1 (48%) 2009 brand like Azaya. The Azaya virtual world and the 12.0 (42%) 2008 Azaya digital games sector is one of the cornerstones 8.2 (34%) in the Azaya business model. 2007 (24%) 5.3 2006 (16%) Virtual world market explodes 0 5 10 Millions (% of total teens) 15 20 Virtual worlds can be defined as computer-based Source: eMarketer simulated environments intended for its users to inhabit and interact via avatars in order to Communication with friends drives the communicate with each other or engage in multi- player games. This habitation is usually represented in young the form of 3D graphical representations of humanoids Child and teen Internet users are today primarily drive or other graphical or text-based avatars. online to communicate with existing and new friends The best known virtual worlds are LindenLab’s through social community and communication tools. Second Life (focused on adults), Sulake’s Habbo Hotel With more than 58% of users visiting their social (focused on teenagers and young adults) and Disney’s network profile at least once a day, the stickiness of Club Penguin (focused on young kids between 6-14) . such sites is enormous. Screenshots from Second Life and Habbo Hotel Frequency of Social Networking Web Site Usage - US Teens Less often 11% Every few weeks 9% 1-2 days a week 15% 3-5 days a week 17% Once a day 26% Several times a day 22% Source: Second Life, Habbo Hotel 0% 5% 10% 15% 20% 25% 30% Millions (% of total teens) Virtual worlds allow users to create and customize Source: eMarketer their avatars, to chat and interact with others users, engage in various entertaining activities and buy virtual Online social networking has risen to become a top items and gadgets to dress or enhance their avatars. five communication technology used by teenagers in Virtual worlds also often offer users the possibility to the US, now having surpassed text messaging. own their own virtual home and to buy or trade virtual goods in a simulated - or real - economic environment. Attractive usage profile and stickiness Virtual worlds not only attract a significant number The power of the younger demographic of users but also create a high degree of visitor loyalty, In 2007, an estimated 24% of all US child and teen commonly referred to as “site stickiness”. Internet users were visitors of virtual worlds; this is A recent DataMart Google Analytics analysis found expected to increase to 53% by 2011. that Neopets visitors spend an average of 2 hours and With the overall industry witnessing unrivalled 27 minutes on the site. For Habbo Hotel and Second growth, the share of this younger web literate Life, average session numbers per active user varies demographic is generating opportunities for from 30-45 minutes per day for casual users to over imaginative, character-driven environments to rapidly two hours per day for heavy users . build up significant user bases. Multiple revenue opportunities Virtual goods and currencies have become the predominant driving economic force for a number of virtual world companies. According to Forrester Research, people are currently spending over $1.5 billion on virtual items per year. Pets, coins, avatars, furniture, land and houses, cars and other vehicles, gifts and gadgets are among the most purchased goods online. 23 © 2009 Jungle Peak Studios. All rights reserved.