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GAMADIS BUSINESS OVERVIEW ONLINE GAMING PUBLISHER
Online Gaming Market in AP Region 2007  :  US$5.8B 2013E  :  US$21.1B Entertainment Industry  DECLINE of traditional revenue stream NO profitable digital business model “ Clearly, interactive entertainment is  a great value in a down economy.” Dan De- Matteo, Chief Executive at Grapevine
SOLUTION New Online Gaming Experience: The Celebrity Power Online Gaming ------------------------------ Profitable Relationship With Entertainment Companies -------------------------------------- Creates New Market  With Paying Customers & +
STRENGTH ,[object Object],[object Object],[object Object],[object Object]
BUSINESS MODEL ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
MARKETING & SALES ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
KEY COMPETITORS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Gameone HK + CN Privately Held HK home grown  player & expanded to China 2 years ago Managing: 14 games
KEY TEAM ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
PROJECTION (All in USD) Y1 Y2 Y3 Revenue  4,785,000 16,513,500 12,789,500 Expenses ,[object Object],130,580 6,056 6,056 -Operation 115,930 130,830 131,862 -Personnel 786,846 892,405 924,230 -Game 1,810,197 2,126,353 1,013,219 Revenue Share -STAR (5% fixed) 228,784 789,508 611,479 -Game House (25%) 1,143,920 3,497,540 3,057,395 -Distribution (25% fixed) 1,143,920 3,497,540 3,057,395 Taxes -Sales Tax 209,318 723,341 559,920 -Profit Tax 66,610 904,418 740,785 Net Profit (920,790) 2,876,204 2,595,736
MILESTONES KEY METRICS FINANCIAL  PROJECTIONS  PRODUCTS Y1 Y2 Y3 Y1 Y2 Y3 Y1 Y2 Y3 Paid Users (Hong Kong, Taiwan) 237,909 1,178,386 528,787 Net Revenue (USD) Expenses (USD) (845,611) 4,076,467 668,127 2,700,680 2,151,149 1,307,384 Total Subs (Hong Kong, Taiwan) 951,636 4,713,545 2,114,909 Game1  Y1M4 Game3  Y1M12 Game4  Y2M1 Y3M12 Y3M11 Y3M3 24months 24months 24months Y2M1 Break even Game2  Y1M4 Y3M3 24months Y4 Game4  Y2M3 Y4M5 24months Game4  Y2M7 Y4M9 24months
 

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Done 090203 Investorpresentation Plan B

  • 1. GAMADIS BUSINESS OVERVIEW ONLINE GAMING PUBLISHER
  • 2. Online Gaming Market in AP Region 2007 : US$5.8B 2013E : US$21.1B Entertainment Industry DECLINE of traditional revenue stream NO profitable digital business model “ Clearly, interactive entertainment is a great value in a down economy.” Dan De- Matteo, Chief Executive at Grapevine
  • 3. SOLUTION New Online Gaming Experience: The Celebrity Power Online Gaming ------------------------------ Profitable Relationship With Entertainment Companies -------------------------------------- Creates New Market With Paying Customers & +
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10. MILESTONES KEY METRICS FINANCIAL PROJECTIONS PRODUCTS Y1 Y2 Y3 Y1 Y2 Y3 Y1 Y2 Y3 Paid Users (Hong Kong, Taiwan) 237,909 1,178,386 528,787 Net Revenue (USD) Expenses (USD) (845,611) 4,076,467 668,127 2,700,680 2,151,149 1,307,384 Total Subs (Hong Kong, Taiwan) 951,636 4,713,545 2,114,909 Game1 Y1M4 Game3 Y1M12 Game4 Y2M1 Y3M12 Y3M11 Y3M3 24months 24months 24months Y2M1 Break even Game2 Y1M4 Y3M3 24months Y4 Game4 Y2M3 Y4M5 24months Game4 Y2M7 Y4M9 24months
  • 11.