This document discusses games and their role in teaching. It notes that games can serve as teaching machines and tools for preparing students for life. One example provided is a game where students can win in different ways that represent political, scientific, military, cultural or economic victories by managing resources, economies, civilization growth, and diplomacy. A second example describes an unflattering portrayal of teachers in the game Bully, featuring an alcoholic English teacher, crooked math teacher, and perverted coach character.