A document provided feedback on the design of commercial flashcards based on various criteria. The flashcard design was critiqued for its sequencing and spacing of content, how motivating and engaging it was, how it managed cognitive load, whether the learning level was appropriate, how it maximized academic learning time, its presentation framework, incorporation of prior knowledge, response and feedback mechanisms, accommodation of user needs, goal specificity, time efficiency, avoidance of overload, incorporation of different senses, chunking of content, matching of outcomes and goals, real-world connections, and its reward system.