A researcher at Microsoft began developing an interactive computer table in 2001 intended for gaming. In 2003, a prototype was built that could recognize objects, showing potential beyond gaming. Microsoft committed to the technology in 2004, creating a group to improve the design. The team finalized a consumer-ready design in 2007. While the Surface found buyers in industries like medicine and travel, applications have not been specifically designed for libraries and the high costs mean it is not yet suitable for libraries.