レッドハット 朝活セミナー(1/15, 2/18)の下記セッションでの発表予定資料です。
「Red Hat Enterprise Linux OpenStack Platform環境でのDocker活用テクニック」
https://www.redhat.com/ja/about/events/red-hat-asakatsu-seminar-2016
XRミーティング 2022/06/15【AR/CR/MR/SR/VR】(https://osaka-driven-dev.connpass.com/event/250007/)
Mixed Reality Dev Days 2022でpublic previewとなったMRTK3のプロジェクト環境を作り方について。
手順は
Qiita(https://qiita.com/miyaura/items/df5947d45cb3b86bbf18)
レッドハット 朝活セミナー(1/15, 2/18)の下記セッションでの発表予定資料です。
「Red Hat Enterprise Linux OpenStack Platform環境でのDocker活用テクニック」
https://www.redhat.com/ja/about/events/red-hat-asakatsu-seminar-2016
XRミーティング 2022/06/15【AR/CR/MR/SR/VR】(https://osaka-driven-dev.connpass.com/event/250007/)
Mixed Reality Dev Days 2022でpublic previewとなったMRTK3のプロジェクト環境を作り方について。
手順は
Qiita(https://qiita.com/miyaura/items/df5947d45cb3b86bbf18)
- The document discusses using Blender, MeshSync, Unity, and Holographic Remoting Player to collect 3D models in Blender and view them in holograms using HoloLens 2.
- MeshSync is used to synchronize models between Blender and Unity, and the remoting player allows viewing Unity applications from a PC on the HoloLens.
- Tips and examples for using these tools are provided in blog links.
- The document discusses using Blender, MeshSync, Unity, and Holographic Remoting Player to collect 3D models in Blender and view them in holograms using HoloLens 2.
- MeshSync is used to synchronize models between Blender and Unity, and the remoting player allows viewing Unity applications from a PC on the HoloLens.
- Tips and examples for using these tools are provided in blog links.