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REPEATEDLYCREATING
HITGAMES
Sebastian Kriese
Corporate Development
1,000+
new mobile games
per week
0
0.5
1
1.5
2
millions($)/day
Top 50 games
capture
majority of
the
1	
   50	
   75	
   100	
   125	
   150	
   200	
  
Rank
per day	
  
HIT-DRIVEN
Game Design at Wooga
» THE BEST WAY TO
HAVE A GOOD IDEA IS
TO HAVE A LOT OF
IDEAS «
- some nobel prize winner
CREATING
A FUNNEL FOR
IDEAS	
  
» Hit Filter «
only work on potential hits
Prototypes
Production
Soft launch
Launch
40
10
7
3
2 Hits
POWER
TO THE
PRODUCT
LEAD
+
Handheld	
  and	
  flying	
  dinosaurs	
  
Prototypes40
INTUITION AND
EXPERTS
Handheld	
  and	
  flying	
  dinosaurs	
  
FAKE DOORS
THE	
  BEST	
  GAME	
  EVER!	
  
Playing	
  this	
  game	
  for	
  a	
  few	
  
minutes	
  will	
  make	
  your	
  life	
  
complete.	
  FREE!	
  
THE	
  BEST	
  GAME	
  EVER!	
  
Playing	
  this	
  game	
  for	
  a	
  few	
  
minutes	
  will	
  make	
  your	
  life	
  
complete.	
  FREE!	
  
THE	
  BEST	
  GAME	
  EVER!	
  
Playing	
  this	
  game	
  for	
  a	
  few	
  
minutes	
  will	
  make	
  your	
  life	
  
complete.	
  FREE!	
  
THE	
  BEST	
  GAME	
  EVER!	
  
Playing	
  this	
  game	
  for	
  a	
  few	
  
minutes	
  will	
  make	
  your	
  life	
  
complete.	
  FREE!	
  
THEME TEST
+20%
Click-through rate
Prototypes
Production
40
10
POLISHING
Prototypes
Production
40
10
USER TESTS
Prototypes
Production
40
10
INTERNAL TESTS
Prototypes
Production
40
10
PACKAGING
ICON TESTING
+10%
Click-through rate
WINNER:
+
Prototypes
Production
Soft launch
40
10
7
7
6
9
8
5
4
32
GET NUMBERS
AS EARLY AS
POSSIBILE	
  
Soft launch
1-Day 3-Days 7-Days
MEASURING RETENTION
LET
IDEAS
IN	
  
GAME
REST
PEACE
SIX MONTHS
Question yourself repeatedly.
Stop projects early.
Power to the product lead.
Number of projects stopped
2009 - 2012
3	
  
2013 - 2014
15+	
  
Repeatedly creating hits.
Sebastian Kriese
sebastian@wooga.com

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Killing as Usual - Wooga's Hit Filter