This document discusses user experience design. It begins with the author's career path leading to becoming a user experience designer. Next, it explores what experience and user experience design are, with quotes and photos. The remainder of the document outlines the user experience design process, including vision, research, design, validation, and implementation phases. It provides examples of questions to ask and activities within each phase, such as understanding user needs and goals, prototyping, and usability testing. The overall process aims to build products that people want and need while saving time and money.
Whether you are an indie practitioner, agency design lead or internal designer at a large company, you have no doubt experienced difficulites selling UX activities or Experience Design as a whole to clients, partners or bosses. Beyond touting the wonderful and magical ROI UX brings to the table, there are concrete strategies you can use to get your point accross and they aren't what you think. Learn how to identify and overcome common barriers to achieving a unified approach to user centered design.
Business Design Toolkit - Design Sojourndesignsojourn
The Business Design Toolkit is used to help businesses leverage Design Led Innovation. For more information, please go to: http://www.designsojourn.com/business-design-toolkit/
This document discusses using stories to map user experiences. It begins with an introduction to why stories are effective and how they work structurally, with a beginning, middle, and end. It then discusses developing three types of stories: concept stories to explain what a product is, origin stories to illustrate how users discover and adopt a product, and usage stories to map the user journey. The document provides examples and exercises for creating each type of story. It also discusses using stories to strategize, communicate, and support user experience work like requirements gathering.
Working with frog's UX experts, Melinda curated, collated and edited the GE User Experience Playbook for all those charged with designing GE products and services.
This document discusses user experience design. It begins with the author's career path leading to becoming a user experience designer. Next, it explores what experience and user experience design are, with quotes and photos. The remainder of the document outlines the user experience design process, including vision, research, design, validation, and implementation phases. It provides examples of questions to ask and activities within each phase, such as understanding user needs and goals, prototyping, and usability testing. The overall process aims to build products that people want and need while saving time and money.
Whether you are an indie practitioner, agency design lead or internal designer at a large company, you have no doubt experienced difficulites selling UX activities or Experience Design as a whole to clients, partners or bosses. Beyond touting the wonderful and magical ROI UX brings to the table, there are concrete strategies you can use to get your point accross and they aren't what you think. Learn how to identify and overcome common barriers to achieving a unified approach to user centered design.
Business Design Toolkit - Design Sojourndesignsojourn
The Business Design Toolkit is used to help businesses leverage Design Led Innovation. For more information, please go to: http://www.designsojourn.com/business-design-toolkit/
This document discusses using stories to map user experiences. It begins with an introduction to why stories are effective and how they work structurally, with a beginning, middle, and end. It then discusses developing three types of stories: concept stories to explain what a product is, origin stories to illustrate how users discover and adopt a product, and usage stories to map the user journey. The document provides examples and exercises for creating each type of story. It also discusses using stories to strategize, communicate, and support user experience work like requirements gathering.
Working with frog's UX experts, Melinda curated, collated and edited the GE User Experience Playbook for all those charged with designing GE products and services.
The document discusses UI design tips for Android 4.0 Ice Cream Sandwich. It covers major UI changes in ICS like software buttons, the removal of the menu button, and new navigation patterns. It also outlines common app design patterns in ICS like the action bar, split action bars, and multi-pane layouts. The document provides recommendations to use Android design best practices like touch targets of 48dp and handling orientation changes properly, as well as what to avoid like bottom tab bars and non-Android design elements.
The document discusses the evolution of user interfaces from command line interfaces (CLI) to graphical user interfaces (GUI) to natural user interfaces (NUI). It notes that as mobile devices and touchscreens became popular in the late 2000s, usage of personal computers declined while mobile app usage increased. The document outlines several technologies that enabled more natural interfaces, such as gesture and motion control, and provided examples of interfaces using these technologies. It argues that future interfaces will become even more natural and context-aware as new technologies are incorporated.
The document describes Titanium Mobile, a framework for building mobile apps using JavaScript. It allows developing apps that can run on iOS, Android, and Blackberry platforms from the same codebase. Titanium compiles JavaScript code into native mobile applications using native platform APIs. This provides access to device capabilities while allowing for cross-platform development with a single codebase.
This document contains a list of links related to the story of the Three Little Pigs and user interface design. It includes links to retellings of the classic tale, illustrations of characters and settings from the story, as well as references to usability guidelines and principles of interface design. The links cover a wide range of topics but are all connected by their relevance to the children's story or designing easy-to-use digital products.
Sketching User Experience—Video SketchingJustin Lee
This document discusses sketching as a tool for user experience design. It begins with an introduction to the author and their career in design. The main content then covers the relationship between sketching and prototyping, describing sketching as a way to explore ideas and branch out, while prototyping allows for iterative refinement. Tips are provided for creating low-fidelity video sketches using basic techniques. The benefits of video sketching are listed as easy communication, not requiring technical skills, and high-speed production. References conclude the document.
How I Use Google Technology to Enhance Travel ExperienceJustin Lee
Google DevFest 2010 Taipei: Local Demos #2
Justin Lee (李易修) speaked about his experience writing Google Maps Mashup and Chrome Extensions (including PlaceClipr, PrintMyMap, Fourlickr).
The document discusses the career of an innovation researcher including their roles as a graphic designer, web designer, and flash developer. It then provides examples of sustaining innovation, low-end disruptive innovation, and new market disruptive innovations using products like the iPod, Eee PC, and iTunes. Finally, it presents some notes on innovation including formulas and examples from companies like YouTube, Nintendo, and others.
Interaction Design & Industrial Design In 3C IndustryJustin Lee
Industrial design and interaction design are increasingly important for product design as technology advances and user interfaces become more complex. Industrial design focuses on the physical form and ergonomics of a product, while interaction design defines the product's behavior and structure of the user experience. The two disciplines must work together to ensure a seamless integration of form and function from the user's perspective. As technology allows more of the product to be virtualized, interaction design will play an even greater role in defining the user experience.
The document discusses UI design tips for Android 4.0 Ice Cream Sandwich. It covers major UI changes in ICS like software buttons, the removal of the menu button, and new navigation patterns. It also outlines common app design patterns in ICS like the action bar, split action bars, and multi-pane layouts. The document provides recommendations to use Android design best practices like touch targets of 48dp and handling orientation changes properly, as well as what to avoid like bottom tab bars and non-Android design elements.
The document discusses the evolution of user interfaces from command line interfaces (CLI) to graphical user interfaces (GUI) to natural user interfaces (NUI). It notes that as mobile devices and touchscreens became popular in the late 2000s, usage of personal computers declined while mobile app usage increased. The document outlines several technologies that enabled more natural interfaces, such as gesture and motion control, and provided examples of interfaces using these technologies. It argues that future interfaces will become even more natural and context-aware as new technologies are incorporated.
The document describes Titanium Mobile, a framework for building mobile apps using JavaScript. It allows developing apps that can run on iOS, Android, and Blackberry platforms from the same codebase. Titanium compiles JavaScript code into native mobile applications using native platform APIs. This provides access to device capabilities while allowing for cross-platform development with a single codebase.
This document contains a list of links related to the story of the Three Little Pigs and user interface design. It includes links to retellings of the classic tale, illustrations of characters and settings from the story, as well as references to usability guidelines and principles of interface design. The links cover a wide range of topics but are all connected by their relevance to the children's story or designing easy-to-use digital products.
Sketching User Experience—Video SketchingJustin Lee
This document discusses sketching as a tool for user experience design. It begins with an introduction to the author and their career in design. The main content then covers the relationship between sketching and prototyping, describing sketching as a way to explore ideas and branch out, while prototyping allows for iterative refinement. Tips are provided for creating low-fidelity video sketches using basic techniques. The benefits of video sketching are listed as easy communication, not requiring technical skills, and high-speed production. References conclude the document.
How I Use Google Technology to Enhance Travel ExperienceJustin Lee
Google DevFest 2010 Taipei: Local Demos #2
Justin Lee (李易修) speaked about his experience writing Google Maps Mashup and Chrome Extensions (including PlaceClipr, PrintMyMap, Fourlickr).
The document discusses the career of an innovation researcher including their roles as a graphic designer, web designer, and flash developer. It then provides examples of sustaining innovation, low-end disruptive innovation, and new market disruptive innovations using products like the iPod, Eee PC, and iTunes. Finally, it presents some notes on innovation including formulas and examples from companies like YouTube, Nintendo, and others.
Interaction Design & Industrial Design In 3C IndustryJustin Lee
Industrial design and interaction design are increasingly important for product design as technology advances and user interfaces become more complex. Industrial design focuses on the physical form and ergonomics of a product, while interaction design defines the product's behavior and structure of the user experience. The two disciplines must work together to ensure a seamless integration of form and function from the user's perspective. As technology allows more of the product to be virtualized, interaction design will play an even greater role in defining the user experience.