Introduction
          The goal of the work reported here is to
 have a genetic algorithm find a chess program which is
 an elementary manipulation of the original GNU-chess
  Program but beats the latter by a measurable margin
   in an evaluation/competition over several thousand
games. The GNU-chess program, which is intended for
    research purposes, written in C and downloadable
     from the Free Software Foundation’s website is
     used. GNU-chess plays at the chess master level
(blitz rating above 2100, normal rating 2300 depending,
      however, on the underlying hardware). In this
 work, we understand the task as a simple optimization
 problem instance and adapt an engineering perspective
  similar to which introduces ”learning from a mentor
            ” as a reverse engineering method.

無題 2

  • 1.
    Introduction The goal of the work reported here is to have a genetic algorithm find a chess program which is an elementary manipulation of the original GNU-chess Program but beats the latter by a measurable margin in an evaluation/competition over several thousand games. The GNU-chess program, which is intended for research purposes, written in C and downloadable from the Free Software Foundation’s website is used. GNU-chess plays at the chess master level (blitz rating above 2100, normal rating 2300 depending, however, on the underlying hardware). In this work, we understand the task as a simple optimization problem instance and adapt an engineering perspective similar to which introduces ”learning from a mentor ” as a reverse engineering method.