3. year: I
semester: fall 2012
professor: michael mead
result: gain an understanding of 2-dimensional space
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project1 studioreconstructiondrawing
after understanding how to draw in
perspective, capture an image of
the studio and create a
mirror-holding device that, when
placed in front of the camera,
reconstructs the room, while also
creating relationships.
next, create technical
drawings of the device in order to
show how it works, as well as a
technical drawing of the
reconstructed studio image.
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year: I
semester: spring 2013
professor: regina summers
result: form a base of creative development through
abstract design
project2 abstractanalysis
IMAGE
after being given the microscopic image (shown
to the right), analyze it for the rules and systems
that make it up. to further understand the image,
use those rules to create analytical drawings
(shown below).
next, go through a series of models in order to
transform the rules and systems in the
analytical drawings into an abstract space.
last, develop programmatic insertions in the
final model, without regards to gravity, in order to
begin to understand how program works.
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baseofcreativedevelopment
project2
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exchange
needs to be able to fit at
least 10 people in order
for the scientist and his
colleagues to work
together.
contemplaion
required only to fit the
scientist, himself.
designed as a larger space
in order to give the scientist
a space for work and a
space to relax.
investigation
meant for 2 to 3 people.
there are 3 sub-spaces
within, designed to spark
inspiration, with the largest
of the 3, on top, meant to
be the scientist’s lab.
bonus area
soley for the scientist.
stems from the
contemplation space, and
is an even more private
areas.
11. year: II
semester: fall 2013
professor: clyde carpenter
result: understand how to design programmatically
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project3 studioresidence
on a specific site
design a studio residence for an
artist and her husband in New
York City, where a warehouse used
to sit. one side of the residence will
be backed up to a neighboring
building, and a predestrian street
runs down one side of the site,
which leads to a body of water. the
spatial program needs to consist
of:
parking
community living level
sleeping level
studio level for artist
office space for husband
roof terrace or garden
porch or balcony from ground level
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sitespecificdesign
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the studio level is the most important level for the artist, herself.
designed to inspire, the open studio looks out toward the water
through a double-height window, which allows the north light to
flood in.
moving up through the rear stair, the second level is
designed as the community living level. the open plan holds
the kitchen, living room, and dining room, along with three
balconies and a central atrium.
the entry level is meant to serve as a space for the artist to
entertain clients. after entering under the covered porch, there
is a large gathering area where the artist can show her work.
this area also looks over the studio, and leads directly to it.
the top level is designed as an open living space, which
holds the couple’s bedroom and bathroom, along with the
husband’s office and a large balcony. while this level is the
most private from guests, it is left completely public to the
couple, meaning no doors except to the exterior balcony.
there is also a large central atrium so that the couple can see
down through the entire residence.
studio level entry level second level top level
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sitespecificdesign
project3
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finalmodel
as the design came together there were
certain concepts kept in mind that showed
throughout the model. examples included
the concept of transforming public space
into private space as the residence
moved upwards, controlling views in and
out of the residence, and the contrast
between the horizontal feel of the
exterior and the verticality expressed on
the interior.
15. year: III
semester: fall 2014
professor: martin summers
result: master 3D modeling softwares in order to design
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project4 children’smuseum
large-scale architecture
projectdescription
based off of a previous competition, design a
children’s museum in Louisville Kentucky.
on the 50,000 sf. site, create a museum four
levels tall in which the primary circulation
works through ramping. the program
requirements are loose, and only call for a
gift shop, offices, and a 200-seat auditorium,
with the rest of the space free for galleries of
my choosing.
architecturalconcept
encourage children to be excited when
progressing through life – aka the museum
– by creating, architecturally, reasons for
them to want to continue to move forward, or
up through the museum.
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largescaledesign
project4
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BROADWAY
THIRDSTREET
UP
OUT
IN
TO PARKING
1 cave entry
2 museum entry
3 ticketing
4 information desk
5 lobby
6 auditorium
7 projection room
8 employee entrance
9 loading dock
10 semi-truck parking
11 freight elevator
12 storage
13 gift shop
14 elevators
15 egress stairs
16 restroom area
17 exit
accessible areas
overhead atriums
1st floor plan
1’ = 1/16”
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the verticality of the entry off
third street is meant to entice
children immedietly, creating
a reason for them to look up,
and want to make their way
through the museum, in
order to reach the top.
inside, there are three
atriums that bring sunlight
from the roof down through
each level, also creating a
want for children to look up
in hopes of reaching the top
level.
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project4
UP
UP
1
1 rest area
2 exhibit space
3 butterfly sanctuary preparation room
4 butterfly sanctuary
5 office entry
6 break room
7 offices
8 conference room
9 freight elevator
10 elevators
11 egress stairs
12 restroom areas
13 platform proceeding to 3rd floor
14 atriums
accessible areas
water
2nd floor plan
1’ = 1/16”
2
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UP
18. UP
UP
UP
UP
1
1
1
2
1
3
3
4
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5
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1 exhibit space
2 vertical lookout
3 elevators
4 egress stairs
5 restroom area
6 freight elevator
7 atriums
accessible areas
3rd floor plan
1’ = 1/16”
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largescaledesign
project4
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project4
1
UP
2
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3
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1 rest area
2 exhibit space
3 restaurant/event space
4 exterior areas
5 freight elevator
6 elevators
7 egress stairs
8 restroom area
9 atriums
accessible areas
water
green space
4th floor plan
1’ = 1/16”
as you make your way to the
top level, your excitement
and progression is rewarded.
facing south-east, there is a
large roof-top garden with a
breath-taking view over the
city, intending to make the
child feel like he or she is on
top of the world.