The document provides 50 surprising technology facts, beginning with explanations that the Firefox logo is actually a red panda, not a fox, and the original Apple logo depicted Isaac Newton. Additional facts include that Google rents goats to eat grass, the first VCR was the size of a piano, domain name registration used to be free, and the Radio took 38 years to reach an audience of 50 million people. The document concludes with facts such as over 6,000 new computer viruses are created monthly, iPhones were almost shaped like an apple, and NASA's internet speed is 91 GB per second.
communication technolog from 1970 to 1980Rexly Lasaca
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The document summarizes key developments in media and information technology from 1971 to 1977. It describes the first email sent in 1971, the release of the pioneering video game Pong in 1972, the growing popularity of home telephones and improvements to telephone technology in the 1970s, the launch of FM radio and development of multicultural radio stations in Australia between 1974-1975, the founding of Microsoft by Bill Gates and Paul Allen in 1975, the releases of the Betamax and VHS videocassette standards in 1975 and 1976 respectively, the invention of the first personal computer by Intel in 1977, and the release of the first cellular mobile phone and the Atari Video Computer System, marking the beginning of home console gaming, in 1977.
The document discusses the history and evolution of cell phones, video games, computers, and their impact on communication and society. It provides details on some of the first models of these technologies created by inventors like Martin Cooper, Steve Jobs, and Charles Babbage. It also examines how early models compared to modern versions in terms of features, costs and popularity. Finally, it considers predictions for how these technologies may continue to change and influence communication in the future.
The first email was sent in 1971 by Ray Tomlinson who used the '@' sign. Pong, the first commercially successful video game, was released in 1972. By 1973, almost three-quarters of Australian families had a home telephone. In 1975, Bill Gates and Paul Allen formed Microsoft with a vision of a computer on every desktop. Betamax and VHS were competing video formats in the late 1970s. The first personal computer, the Intel 4004, was invented in 1977 along with the first cellular mobile phone.
The document provides a history of computers from ancient counting devices like the abacus to modern computers. It discusses early pioneers and inventions like the Analytical Engine by Charles Babbage in 1834. Herman Hollerith founded IBM in 1924 building on these early concepts. The document then outlines the development of vacuum tube computers, transistors, integrated circuits, microprocessors, and personal computers by companies like Apple. It discusses pioneers like Steve Jobs, Bill Gates, and the invention of the World Wide Web by Tim Berners-Lee. The document concludes by discussing potential future technologies like artificial intelligence, nanotechnology, and membrane computing.
Top 10-recent-invention-of-science-without-videomsnsela
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We humans are ingenious groups in this world. Right from the moment when someone rubbed two stones to light a fire, or bashed a rock to make the first tool, to the development of Internet and Mars rovers, we have already made some revolutionary advancements in several areas of science and technology. Beginning from a nail or a wheel to compass and to millions of new things that were never seen or felt before is a pure magic with their ability to improve the quality of life and advancement in human lives. Let us look at the top 10 greatest modern inventions.
This document is a technology quiz containing 20 multiple choice or true/false questions about the history of computers, gaming, internet and social media. The questions cover topics like the first Apple computers, iPod, YouTube, Nintendo, Pac-Man, top countries for internet users, Facebook usage, Amazon, and the creators of Donkey Kong and Mario.
communication technolog from 1970 to 1980Rexly Lasaca
Â
The document summarizes key developments in media and information technology from 1971 to 1977. It describes the first email sent in 1971, the release of the pioneering video game Pong in 1972, the growing popularity of home telephones and improvements to telephone technology in the 1970s, the launch of FM radio and development of multicultural radio stations in Australia between 1974-1975, the founding of Microsoft by Bill Gates and Paul Allen in 1975, the releases of the Betamax and VHS videocassette standards in 1975 and 1976 respectively, the invention of the first personal computer by Intel in 1977, and the release of the first cellular mobile phone and the Atari Video Computer System, marking the beginning of home console gaming, in 1977.
The document discusses the history and evolution of cell phones, video games, computers, and their impact on communication and society. It provides details on some of the first models of these technologies created by inventors like Martin Cooper, Steve Jobs, and Charles Babbage. It also examines how early models compared to modern versions in terms of features, costs and popularity. Finally, it considers predictions for how these technologies may continue to change and influence communication in the future.
The first email was sent in 1971 by Ray Tomlinson who used the '@' sign. Pong, the first commercially successful video game, was released in 1972. By 1973, almost three-quarters of Australian families had a home telephone. In 1975, Bill Gates and Paul Allen formed Microsoft with a vision of a computer on every desktop. Betamax and VHS were competing video formats in the late 1970s. The first personal computer, the Intel 4004, was invented in 1977 along with the first cellular mobile phone.
The document provides a history of computers from ancient counting devices like the abacus to modern computers. It discusses early pioneers and inventions like the Analytical Engine by Charles Babbage in 1834. Herman Hollerith founded IBM in 1924 building on these early concepts. The document then outlines the development of vacuum tube computers, transistors, integrated circuits, microprocessors, and personal computers by companies like Apple. It discusses pioneers like Steve Jobs, Bill Gates, and the invention of the World Wide Web by Tim Berners-Lee. The document concludes by discussing potential future technologies like artificial intelligence, nanotechnology, and membrane computing.
Top 10-recent-invention-of-science-without-videomsnsela
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We humans are ingenious groups in this world. Right from the moment when someone rubbed two stones to light a fire, or bashed a rock to make the first tool, to the development of Internet and Mars rovers, we have already made some revolutionary advancements in several areas of science and technology. Beginning from a nail or a wheel to compass and to millions of new things that were never seen or felt before is a pure magic with their ability to improve the quality of life and advancement in human lives. Let us look at the top 10 greatest modern inventions.
This document is a technology quiz containing 20 multiple choice or true/false questions about the history of computers, gaming, internet and social media. The questions cover topics like the first Apple computers, iPod, YouTube, Nintendo, Pac-Man, top countries for internet users, Facebook usage, Amazon, and the creators of Donkey Kong and Mario.
ďťżIn the Spiceworks infographic, "The Evolution of Information Technology Through US Presidential Administrations," we take a trip down memory lane to reflect on milestones in the evolution of IT over 9 decades, analyze the role of tech in US history and popular culture, and cite computing quotes from US Presidents and popular figures.
This document discusses the changing nature of copyright and intellectual property in the digital age. It argues that digital technologies have enabled a shift from creative scarcity to abundance, allowing near-universal access to and sharing of knowledge. However, copyright laws and enforcement efforts still aim to preserve old business models and Western control over information. The document suggests that if the "war on digital sharing is lost," it could enable access to all human knowledge and encourage further learning and creativity on a global scale.
The document provides a historical overview of the development of information technology from the 1960s to the 2000s. Some key points:
- Hardware innovations in the 1960s-1970s included the development of the microprocessor, floppy disks, hard disks, and programming languages like BASIC which drove the shift from mainframes to personal computers.
- The 1980s saw the rise of software and programs like VisiCalc which transformed workflows. Popular home computers included the Apple II and Commodore 64. The IBM PC launched in 1981 running DOS, establishing the IBM standard. The spreadsheet Lotus 1-2-3 popularized in 1982.
- By the 1980s, IT transformed from a centralized department
Enhancing Learning And Teaching With Ict 19th October Final 1.0mikeslvcf
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This document discusses how technology and ICT have changed and will continue changing learning and teaching. It notes that significant changes in technology have occurred since 1997, including the rise of the internet, smartphones, social media, and advances in data storage and processing power. The document argues that effective change management is more important for enhancing learning than the technology itself. It also explores concepts like social networking, mobile learning, serendipitous learning, and predictions that technologies like e-paper will surpass paper by 2030.
The document discusses emerging technologies and their impact on learning and teaching. It notes that significant changes have occurred since 1997, including the rise of the internet, smartphones, social media, and online communities. It also predicts that technological growth will continue exponentially, with data storage and computer processing power vastly increasing in the coming decades. Finally, it emphasizes that effective change management is more important for education than the technology itself.
The document summarizes important inventors and developments in the computer field, including:
- Charles Babbage invented the Analytical Engine in 1822, laying the foundations for modern computers. Alan Turing developed the Turing Machine and helped establish the concept of the algorithm.
- Important early computers included the Z1, Z2, and Z3 by Konrad Zuse, the Atanasoff-Berry Computer by John Vincent Atanasoff & Clifford Berry, and ENIAC developed for the US Army by John Mauchly and J. Presper Eckert.
- Major advances included the first personal computer by Henry Roberts in 1974, the first laptop by IBM in 1975, the first Apple computer by
The document discusses the history and future of computers. It outlines some of the major developments in early computers from 1936 to the 1980s, including the invention of the first programmable computer by Konrad Zuse and the creation of the mouse and graphical user interface by Douglas Engelbart. It then describes some of the common uses of modern computers today and suggests that future computers may be able to make decisions based on visual input using advances in areas like nanotechnology and artificial intelligence.
Siftables are small, interactive computer tiles created by researchers at MIT. They have touchscreens, motion sensors, and wireless communication abilities, allowing them to be moved around and interact with each other. The presentation discusses how Siftables can be used for educational purposes like spelling, math, and language learning by scattering the tiles on a table. Special features include sensing motion, displaying pictures and media, and connecting via Bluetooth. Siftables represent a new hands-on way of learning using technology.
The document summarizes key developments in the history of the internet and digital technology from 1969 to 2011. It describes the creation of ARPANET in 1969 which served as the basis for the modern internet. Other early developments included the invention of email in 1971 and the first commercial cell phone being released by Motorola in 1983. Major events and innovations discussed include the creation of the World Wide Web in 1989, the invention of MP3 technology in 1989, the founding of Google in 1998, the launch of Napster and file sharing in 2000, the creation of Wikipedia and Apple's iPod in 2001, the rise of social media platforms like MySpace, Facebook, YouTube and Twitter between 2003-2006, and the release of the iPhone in
History of Computers - A Brief Timeline (Made by: Sophia Nicole Dela Calzada ...duchess_sofia
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Almost all of us use computers for different activities and purposes. But, do you know how computers evolved throughout the years and the men behind them? Well, let's find out as we travel through time from the very first computers of 1800s to the new inventions of 2017.
The document provides a brief history of modern computing from 1946 to the present. It describes many of the key events, inventions, companies and technologies that have shaped the evolution of computing over the decades, including the development of early computers in the 1940s-50s, the rise of software and programming languages in the 1950s-60s, the advent of personal computers and operating systems in the 1970s-80s, the creation of the Internet and World Wide Web in the 1980s-90s, and the explosion of Internet usage and new technologies from the 1990s onward. The history outlines the increasingly convergent path that computing has taken to the present day.
The document summarizes the history of computers from 1200 AD to the present. It begins with the Chinese invention of the abacus in 1200 AD. Major developments included Charles Babbage inventing the Analytical Engine in 1834, Herman Hollerith founding IBM in 1924 and developing punched card technology, the creation of electronic computers in the 1930s, and George Boole defining the binary system. The document then discusses the development of transistors, microprocessors, PCs, the internet, and future technologies like artificial intelligence, nanotechnology, and membrane computing. Major figures discussed include Steve Jobs, Bill Gates, and Tim Berners-Lee who created the World Wide Web.
The document lists and describes 20 gadgets from 2000-2010 that significantly impacted daily life. It highlights the #1 gadget as the iPod, which revolutionized digital music and made carrying entire music libraries in your pocket possible. The #2 gadget is the TiVo DVR, which gave viewers control over their TV watching experience by allowing them to record and pause live TV. The #3 gadget is the Garmin GPS, which replaced paper maps and made navigation easier with voice directions.
The document traces the history and evolution of computers from their origins in 1936 with the Z1 to recent developments after 2000. It discusses early pioneers like John Atanasoff, Clifford Berry and IBM. Home computers emerged in the late 1970s and the IBM PC revolutionized the consumer market in 1981. Microsoft created the MS-DOS operating system that same year. The document also outlines the development of laptop/notebook computers and peripherals over time as well as some curiosities in computer history including early games and the invention of the mouse and floppy disk. Potential disadvantages like cybercrime and protecting personal information online are also briefly covered.
The document provides a brief history of the development of the Internet from 1969 to 2001. It describes key events and inventions such as ARPANET in 1969, the development of Ethernet in 1976, the creation of TCP/IP and other internet protocols in 1983, the release of the World Wide Web in 1992, the commercialization of the internet in the mid-1990s, and the internet boom of 1999-2001. The summary also mentions some of the major players involved including Al Gore, Steve Jobs, Bill Gates, and companies like AOL.
The document provides a timeline of major technological inventions and developments between 1981 and 1990. Some of the key events included the invention of the IBM PC in 1981, the scanning tunneling microscope in 1981, the genetic engineering of human growth hormone in 1982, the invention of the Apple Lisa in 1983, the invention of the Apple Macintosh in 1984, the development of the Windows operating system by Microsoft in 1985, the invention of synthetic skin in 1986, the invention of disposable contact lenses in 1987, the development of digital cellular phones in 1988, the invention of high-definition television in 1989, and the creation of the World Wide Web by Tim Berners-Lee in 1990.
Douglas Engelbart, known as the inventor of the computer mouse, passed away at age 88. He had a vision in the 1960s of using a graphical user interface and pointing device like a mouse to control and interact with computers. Engelbart invented the first mouse prototype in 1967 and received a patent for it in 1970. Though his work was initially unknown, the mouse was popularized by Apple and helped drive sales of the Macintosh in the 1980s. Today, over 240 million smartphones and tablets are purchased annually that all incorporate Engelbart's concept of intuitive point-and-click interaction using a touch interface.
Future transformation of technology in 2025 (johnson,jaylen)JayGlo10
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This document discusses the future of technology in 2025. It covers the history and current state of cell phones, video games, and computers. For cell phones, it predicts holographic features and more intelligent virtual assistants. For video games, it anticipates virtual reality, more interactive and life-like games. Computers are predicted to have holographic and contact lens interfaces. The document also discusses relevant theories like Moore's Innovation Adoption Rate and Rogers' Diffusion of Innovations theory.
The document provides a detailed overview of the history of computers from their earliest origins in the 1930s to their emergence as household devices in the late 1970s and early 1980s. Some of the key events and developments discussed include the creation of the first programmable computer by Konrad Zuse in 1936, the introduction of the transistor in the late 1940s, the development of integrated circuits and microprocessors in the 1950s and 1960s, and the launch of early personal computers from companies like Apple and Microsoft in the 1970s-1980s that helped drive adoption of computers in homes.
The document summarizes the invention and history of various technologies from razors in 1931 to potential future technologies. Key inventions discussed include razors, microwave ovens, credit cards, color TV, long playing records, PCs, email, digital watches, cameras, phones, CDs, camcorders, the world wide web, GPS, USB sticks, online games like Runescape, iPods, Facebook, iPhone models, and predictions for the future including holographic/voice controlled computers, mind-controlled games and robots, transparent phones, larger USB storage, and advanced watch features.
1) The document contains questions and answers from a prelim exam related to technology, business, and current events.
2) It includes questions about companies like Wikipedia, Samsung, Advanced Micro Devices, and events like the Harlem Shake video trend.
3) Answers identify people like Bill Gates, companies like Flipkart founded by Sachin and Binny Bansal, and terms like "bullet time" visual effect from The Matrix films.
ďťżIn the Spiceworks infographic, "The Evolution of Information Technology Through US Presidential Administrations," we take a trip down memory lane to reflect on milestones in the evolution of IT over 9 decades, analyze the role of tech in US history and popular culture, and cite computing quotes from US Presidents and popular figures.
This document discusses the changing nature of copyright and intellectual property in the digital age. It argues that digital technologies have enabled a shift from creative scarcity to abundance, allowing near-universal access to and sharing of knowledge. However, copyright laws and enforcement efforts still aim to preserve old business models and Western control over information. The document suggests that if the "war on digital sharing is lost," it could enable access to all human knowledge and encourage further learning and creativity on a global scale.
The document provides a historical overview of the development of information technology from the 1960s to the 2000s. Some key points:
- Hardware innovations in the 1960s-1970s included the development of the microprocessor, floppy disks, hard disks, and programming languages like BASIC which drove the shift from mainframes to personal computers.
- The 1980s saw the rise of software and programs like VisiCalc which transformed workflows. Popular home computers included the Apple II and Commodore 64. The IBM PC launched in 1981 running DOS, establishing the IBM standard. The spreadsheet Lotus 1-2-3 popularized in 1982.
- By the 1980s, IT transformed from a centralized department
Enhancing Learning And Teaching With Ict 19th October Final 1.0mikeslvcf
Â
This document discusses how technology and ICT have changed and will continue changing learning and teaching. It notes that significant changes in technology have occurred since 1997, including the rise of the internet, smartphones, social media, and advances in data storage and processing power. The document argues that effective change management is more important for enhancing learning than the technology itself. It also explores concepts like social networking, mobile learning, serendipitous learning, and predictions that technologies like e-paper will surpass paper by 2030.
The document discusses emerging technologies and their impact on learning and teaching. It notes that significant changes have occurred since 1997, including the rise of the internet, smartphones, social media, and online communities. It also predicts that technological growth will continue exponentially, with data storage and computer processing power vastly increasing in the coming decades. Finally, it emphasizes that effective change management is more important for education than the technology itself.
The document summarizes important inventors and developments in the computer field, including:
- Charles Babbage invented the Analytical Engine in 1822, laying the foundations for modern computers. Alan Turing developed the Turing Machine and helped establish the concept of the algorithm.
- Important early computers included the Z1, Z2, and Z3 by Konrad Zuse, the Atanasoff-Berry Computer by John Vincent Atanasoff & Clifford Berry, and ENIAC developed for the US Army by John Mauchly and J. Presper Eckert.
- Major advances included the first personal computer by Henry Roberts in 1974, the first laptop by IBM in 1975, the first Apple computer by
The document discusses the history and future of computers. It outlines some of the major developments in early computers from 1936 to the 1980s, including the invention of the first programmable computer by Konrad Zuse and the creation of the mouse and graphical user interface by Douglas Engelbart. It then describes some of the common uses of modern computers today and suggests that future computers may be able to make decisions based on visual input using advances in areas like nanotechnology and artificial intelligence.
Siftables are small, interactive computer tiles created by researchers at MIT. They have touchscreens, motion sensors, and wireless communication abilities, allowing them to be moved around and interact with each other. The presentation discusses how Siftables can be used for educational purposes like spelling, math, and language learning by scattering the tiles on a table. Special features include sensing motion, displaying pictures and media, and connecting via Bluetooth. Siftables represent a new hands-on way of learning using technology.
The document summarizes key developments in the history of the internet and digital technology from 1969 to 2011. It describes the creation of ARPANET in 1969 which served as the basis for the modern internet. Other early developments included the invention of email in 1971 and the first commercial cell phone being released by Motorola in 1983. Major events and innovations discussed include the creation of the World Wide Web in 1989, the invention of MP3 technology in 1989, the founding of Google in 1998, the launch of Napster and file sharing in 2000, the creation of Wikipedia and Apple's iPod in 2001, the rise of social media platforms like MySpace, Facebook, YouTube and Twitter between 2003-2006, and the release of the iPhone in
History of Computers - A Brief Timeline (Made by: Sophia Nicole Dela Calzada ...duchess_sofia
Â
Almost all of us use computers for different activities and purposes. But, do you know how computers evolved throughout the years and the men behind them? Well, let's find out as we travel through time from the very first computers of 1800s to the new inventions of 2017.
The document provides a brief history of modern computing from 1946 to the present. It describes many of the key events, inventions, companies and technologies that have shaped the evolution of computing over the decades, including the development of early computers in the 1940s-50s, the rise of software and programming languages in the 1950s-60s, the advent of personal computers and operating systems in the 1970s-80s, the creation of the Internet and World Wide Web in the 1980s-90s, and the explosion of Internet usage and new technologies from the 1990s onward. The history outlines the increasingly convergent path that computing has taken to the present day.
The document summarizes the history of computers from 1200 AD to the present. It begins with the Chinese invention of the abacus in 1200 AD. Major developments included Charles Babbage inventing the Analytical Engine in 1834, Herman Hollerith founding IBM in 1924 and developing punched card technology, the creation of electronic computers in the 1930s, and George Boole defining the binary system. The document then discusses the development of transistors, microprocessors, PCs, the internet, and future technologies like artificial intelligence, nanotechnology, and membrane computing. Major figures discussed include Steve Jobs, Bill Gates, and Tim Berners-Lee who created the World Wide Web.
The document lists and describes 20 gadgets from 2000-2010 that significantly impacted daily life. It highlights the #1 gadget as the iPod, which revolutionized digital music and made carrying entire music libraries in your pocket possible. The #2 gadget is the TiVo DVR, which gave viewers control over their TV watching experience by allowing them to record and pause live TV. The #3 gadget is the Garmin GPS, which replaced paper maps and made navigation easier with voice directions.
The document traces the history and evolution of computers from their origins in 1936 with the Z1 to recent developments after 2000. It discusses early pioneers like John Atanasoff, Clifford Berry and IBM. Home computers emerged in the late 1970s and the IBM PC revolutionized the consumer market in 1981. Microsoft created the MS-DOS operating system that same year. The document also outlines the development of laptop/notebook computers and peripherals over time as well as some curiosities in computer history including early games and the invention of the mouse and floppy disk. Potential disadvantages like cybercrime and protecting personal information online are also briefly covered.
The document provides a brief history of the development of the Internet from 1969 to 2001. It describes key events and inventions such as ARPANET in 1969, the development of Ethernet in 1976, the creation of TCP/IP and other internet protocols in 1983, the release of the World Wide Web in 1992, the commercialization of the internet in the mid-1990s, and the internet boom of 1999-2001. The summary also mentions some of the major players involved including Al Gore, Steve Jobs, Bill Gates, and companies like AOL.
The document provides a timeline of major technological inventions and developments between 1981 and 1990. Some of the key events included the invention of the IBM PC in 1981, the scanning tunneling microscope in 1981, the genetic engineering of human growth hormone in 1982, the invention of the Apple Lisa in 1983, the invention of the Apple Macintosh in 1984, the development of the Windows operating system by Microsoft in 1985, the invention of synthetic skin in 1986, the invention of disposable contact lenses in 1987, the development of digital cellular phones in 1988, the invention of high-definition television in 1989, and the creation of the World Wide Web by Tim Berners-Lee in 1990.
Douglas Engelbart, known as the inventor of the computer mouse, passed away at age 88. He had a vision in the 1960s of using a graphical user interface and pointing device like a mouse to control and interact with computers. Engelbart invented the first mouse prototype in 1967 and received a patent for it in 1970. Though his work was initially unknown, the mouse was popularized by Apple and helped drive sales of the Macintosh in the 1980s. Today, over 240 million smartphones and tablets are purchased annually that all incorporate Engelbart's concept of intuitive point-and-click interaction using a touch interface.
Future transformation of technology in 2025 (johnson,jaylen)JayGlo10
Â
This document discusses the future of technology in 2025. It covers the history and current state of cell phones, video games, and computers. For cell phones, it predicts holographic features and more intelligent virtual assistants. For video games, it anticipates virtual reality, more interactive and life-like games. Computers are predicted to have holographic and contact lens interfaces. The document also discusses relevant theories like Moore's Innovation Adoption Rate and Rogers' Diffusion of Innovations theory.
The document provides a detailed overview of the history of computers from their earliest origins in the 1930s to their emergence as household devices in the late 1970s and early 1980s. Some of the key events and developments discussed include the creation of the first programmable computer by Konrad Zuse in 1936, the introduction of the transistor in the late 1940s, the development of integrated circuits and microprocessors in the 1950s and 1960s, and the launch of early personal computers from companies like Apple and Microsoft in the 1970s-1980s that helped drive adoption of computers in homes.
The document summarizes the invention and history of various technologies from razors in 1931 to potential future technologies. Key inventions discussed include razors, microwave ovens, credit cards, color TV, long playing records, PCs, email, digital watches, cameras, phones, CDs, camcorders, the world wide web, GPS, USB sticks, online games like Runescape, iPods, Facebook, iPhone models, and predictions for the future including holographic/voice controlled computers, mind-controlled games and robots, transparent phones, larger USB storage, and advanced watch features.
1) The document contains questions and answers from a prelim exam related to technology, business, and current events.
2) It includes questions about companies like Wikipedia, Samsung, Advanced Micro Devices, and events like the Harlem Shake video trend.
3) Answers identify people like Bill Gates, companies like Flipkart founded by Sachin and Binny Bansal, and terms like "bullet time" visual effect from The Matrix films.
The document discusses an infinite bounce quiz format and provides a placeholder text from Lorem Ipsum as an example. It notes that the previous text is not a hint for answers and the quiz will begin with identifying Netscape's Marc Andreessen. Rounds in the quiz will be signaled by the word "Round".
The document summarizes key facts about the early history and development of computers and the internet. It notes that the first computer mouse was made of wood in 1964 by Doug Engelbart, and the first hard drive in 1979 could only hold 5 MB of data. It also mentions that Tim Berners-Lee invented the World Wide Web in 1989, and there are now over 17 billion devices connected to it. The document also provides some interesting animal facts as examples.
The document discusses the early history and development of computers and the internet. It notes that the first computer mouse was made of wood in 1964 by Doug Engelbart. The first hard drive from 1979 could only hold 5 MB of data. Sir Tim Berners-Lee invented the World Wide Web in 1989, and there are now over 17 billion devices connected to it. One of the earliest computer companies, Hewlett Packard, started in a garage in 1939.
DLC (the prelims, the final quiz and audio and video questions) can be found here: bit.ly/QuizFinals
Thank you to quizmaster Dhruv Khurana for his contributions and pulling off the surprise in the quiz. Also thanks to Vanshaj and Sayam for their contributions and to all XINO members and quizzers of the inter-school circuit for making me who I am today.
The history of tablet computers began in the 1800s with early patents for electronic tablets used for handwriting. In the 1970s, Alan Kay conceptualized the DynaBook, an early tablet-style computer. However, the first commercially successful tablets did not emerge until the late 1950s, taking various forms throughout the 1960s and 1970s using stylus input on large terminals. It was not until the 2000s that tablet computers began to resemble the touchscreen tablets of today, though many early models in the 1980s through 1990s faced financial difficulties and were ultimately discontinued.
Www.batteryfast.co.uk 10-great-technologies-products-back-with-hindsightbattery-fast. com
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Looking back with 20/20 hindsight, itâs clear many products people thought were great at the time donât look so great any more. In fact most werenât all that hot when new. Yet many continue to worship them as if they were even better than sliced bread.
Www.batteryfast.co.uk 10 âgreatâ technologies products back with hindsightbattery-fast. com
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Looking back with 20/20 hindsight, itâs clear many products people thought were great at the time donât look so great any more. In fact most werenât all that hot when new. Yet many continue to worship them as if they were even better than sliced bread.
This document contains trivia questions about various topics ranging from animals, companies, technology terms, and more. It provides the question and the answer for each item.
This document provides a summary of a quiz competition hosted by Code-O-Crats under NUTECH'15 called QuizOfThings. It outlines the rules of 3 rounds and includes sample questions and answers from each round. The questions cover topics in science, technology, history and current events.
The document summarizes important media and information technologies from the 1970s and 1980s. It describes the creation of programming languages like C in the early 1970s. The first microprocessor, the Intel 4004, was released in 1971. Email was also invented in 1971. Pong, the first commercially successful video game, was released in 1972. The first cellular phone call was made in 1973. Microsoft was founded in 1975 and Apple was founded in 1976. The Sony Walkman was first marketed in 1979. The first hard disk drive was created in 1980.
Tech, crypto and NFT quiz (The Pirates of CryTech Quiz) Sutej Sharma
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This document contains a 20 question crypto, NFT and tech quiz with questions ranging from identifying companies like Cisco, Intel and Google to events like the Apollo 11 moon landing. It includes questions about Douglas Engelbart's "Mother of All Demos", the origins of the QWERTY keyboard layout and Allen Hoover building computers for Amish communities. Several questions relate to cryptocurrencies and NFTs, involving topics like the first NFT auctioned, Logan Paul purchasing Pokemon cards and the "Crossroads" NFT depicting Donald Trump. The quiz has a written round at the end involving questions about Satoshi Nakamoto, photography and the original Mozilla mascot.
A Comprehensive Guide to DeFi Development Services in 2024Intelisync
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DeFi represents a paradigm shift in the financial industry. Instead of relying on traditional, centralized institutions like banks, DeFi leverages blockchain technology to create a decentralized network of financial services. This means that financial transactions can occur directly between parties, without intermediaries, using smart contracts on platforms like Ethereum.
In 2024, we are witnessing an explosion of new DeFi projects and protocols, each pushing the boundaries of whatâs possible in finance.
In summary, DeFi in 2024 is not just a trend; itâs a revolution that democratizes finance, enhances security and transparency, and fosters continuous innovation. As we proceed through this presentation, we'll explore the various components and services of DeFi in detail, shedding light on how they are transforming the financial landscape.
At Intelisync, we specialize in providing comprehensive DeFi development services tailored to meet the unique needs of our clients. From smart contract development to dApp creation and security audits, we ensure that your DeFi project is built with innovation, security, and scalability in mind. Trust Intelisync to guide you through the intricate landscape of decentralized finance and unlock the full potential of blockchain technology.
Ready to take your DeFi project to the next level? Partner with Intelisync for expert DeFi development services today!
Trusted Execution Environment for Decentralized Process MiningLucaBarbaro3
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Presentation of the paper "Trusted Execution Environment for Decentralized Process Mining" given during the CAiSE 2024 Conference in Cyprus on June 7, 2024.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
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Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
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Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
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Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
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https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
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Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
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An English đŹđ§ translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech đ¨đż version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
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5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power gridâs behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
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I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Â
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
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How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This yearâs report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
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So without further ado, here are the top 100 surprising technology facts that you
(probably) didnât know!
#1 / The Firefox logo isnât a fox.
There is a common misbelief that because the browser is named Firefox, the logo
must be a fox.
î˘ Have a minute spare for 5 random facts?
Surprisingly, the cute furry creature in the logo is actually a red panda!
#2 / The first Apple logo isnât what you would think.
Originally, it featured Sir Isaac Newton sitting beneath a tree, with an apple about
to fall on his head.
It was designed back in 1976 and featured a phrase around the border which read
âNewtonâŚA mind forever voyaging through strange seas of thoughtâŚaloneâ.
Seems kind of dark!
#3 / Google rents out goats.
5 Favorite Fun & Random Facts
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You read that right, instead of mowing their lawn, Google rents goats to eat the
grass at their Mountain View headquarters.
A herder will bring 200 goats which are herded by a border collie named Jen.
#4 / The name for ârobotâ has dark origins.
If you look into the etymology of ârobot,â it comes from the Czech word ârobotaâ
which translates to forced labor or work.
The word was first used to refer to a fictional humanoid in a play in 1920.
#5 / The first ever VCR was the size of a piano.
When the first VCR (Video Camera Recorder) was made in 1956, it was the size of a
piano.
Way bigger than I would have guessed!
#6 / Samsung is 38 years and 1 month older than Apple.
Samsung was founded as a grocery store on March 1, 1938, by Lee Byung-Chull.
Apple Founders Steve Jobs and Steve Wozniak created Apple Computer Inc. on April
1, 1976.
#7 / A Petabyte is a lot of data.
We all know 1 GB is the same 1024 MB, but did you know that 1 petabyte (PB) is
equivalent to 1024 terabytes (TB)?
To give an example of how big this is, a 1 PB hard drive could hold 13.3 years of HD-
TV video.
A 50 PB hard drive could hold the entire written works of mankind, from the
beginning of recorded history, in all languages.
#8 / Domain name registration used to be free.
Way back when people didnât realize how huge the internet would be, registering a
domain name was free until 1995.
When a fee was introduced, it was high! Prices were typically $100 for two years of
registration.
#9 / Megabytes used to weigh hundreds of pounds.
More specifically, 5 megabytes of data weighed one ton.
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In 1956, the first computer had something similar to a hard drive.
At the time, it was a huge leap in storage capabilities, but the cabinet that contained
the hard drive weighed over 2,200 pounds and could hold 5 MBs of data.
#10 / The Radio took 38 years to reach an audience of 50 million.
You would think the invention of the radio would be a big deal, but it took 38 years
for the radio to reach an audience of 50 million.
Meanwhile, the iPod only took 3 years to reach the same milestone!
#11 / The first camera needed an incredibly long exposure.
The first photograph ever taken in 1826 took 8 hours to expose!
The creator of that camera, Louis Daguerre, was able to lower that time drastically to
just 15 minutes in 1839.
#12 / Credit card chips have been around for a LONG time.
To many, credit card chips are a relatively new fad. However, the chip technology has
been around since 1986!
It was first used in France, followed shortly after by Germany.
#13 / Alexa is always listening to your conversations.
This probably isnât new to you. Siri has been doing it forever.
Alexa stores your dialogue history to its cloud to help improve your Alexa experience.
But, you can review and delete these recordings, either in bulk, or individually.
#14 / People read faster or slower depending what they read
from.
Not only do you blink less when youâre on a computer, but reading from a screen also
slows you down.
On average, people read 10% slower from a screen than from paper!
As for the blinking part, did you know that during everyday life, people normally
blink at a rate of twenty times per minute?
But put them in front of a computer, and that number drops way down to seven times
per minute!
#15 / GPS is free⌠for some.
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Even though it is free to use GPS globally, it costs $2 million dollars to operate every
day.
This money comes from American tax revenue.
#16 / There are Amish computers.
There are computers specially designed without internet, video, or music capabilities,
just for the Amish.
The features include word processing, drawing, accounting, spreadsheets, and more
â but not much more.
#17 / Mac computers were named after the apple.
Itâs not a coincidence that âMacintoshâ is similar to the apples called âmcintoshâ.
The name was misspelled on purpose to avoid conflict with a manufacturer called
âMcIntosh Laboratoryâ.
#18 / The first computer mouse wasnât made from plastic.
Back in 1964, Doug Engelbart invented the first ever computer mouse! Back then, it
was made out of wood.
It was rectangular and featured a little button on the top right.
He called it a mouse because the cord coming out of the back reminded him of the
tiny rodents.
#19 / Which came first, Spam mail or Spam meat?
Spam mail was named after the canned meat! In a Monty Python skit, they said
Spam meat was âhorrible and being ubiquitous and inescapableâ.
Sounds pretty accurate to the annoying junk mail I get!
Also, did you know that On average, for every spam email sent, they only get one reply
for every twelve million spam emails sent.
Is it even worth it at that point?
#20 / The original Xbox had sound snippets of real space
missions.
The original Xbox contained edited sound bites from actual transmissions from the
Apollo missions.
If you left the Xbox on the home screen, eventually youâll hear whispers of
conversation â actual chatter from the Apollo mission.
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#21 / The majority of the people plug in their USB wrong.
86% of people try to plus in their USB devices upside down.
That makes me feel a lot better about getting it wrong every time!
#22 / Steve Jobs used sleight of hand at the first iPhone
presentation.
The first iPhone presentation happened six months before the iPhone was set to hit
the market.
At that time, the phone was too buggy to use, so Steve Jobs often had to switch
phones behind his desk.
Otherwise, it would run out of RAM and crash.
#23 / The first alarm clock could only ring at one time.
Literally, one time! The first mechanical alarm clock could only ring at 4 a.m.
invented by Levi Hutchins in 1787.
It wasnât until 1876 that a wind-up alarm clock was made that could be set for any
time.
#24 / Computer Security Day is celebrated on November 30th.
It was started in 1988 to help raise the awareness of computer related security issues.
To celebrate Computer Security Day is easy, and important â check your privacy
settings on Facebook, change your passwords to something stronger.
You can also read the latest technology facts and make sure your data stored on your
phone, or in the cloud is secure.
#25 / The government used PlayStation 3âs⌠but not for gaming.
In 2010, the United States Air Force used 1,760 PlayStation 3 consoles to build a
supercomputer for the Department of Defense.
They used PS3âs because it was more cost efficient and âgreen.â
#26 / The first online gaming was before the year 2000.
Sega Dreamcast was the first 128-bit console to hit the market.
Released in 1999, it was the first console that allowed real-time online play.
Unfortunately it was a little too early for itâs time, as back then, most internet
connections were not reliable enough.
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#27 / The first product scanned was a packet of chewing gum in
1974.
Norman Joseph Woodland invented the barcode, and received a patent in October
1952.
It wasnât until 22 years later, when he was employed by IBM that the barcode was
developed to be used for product labeling.
Known as the Universal Product Code (UPC), a system that is still used today.
#28 / Youâre in good hands if your surgeon was a gamer.
Oddly enough, surgeons that grew up playing video games more than 3 hours per
week make 37% fewer errors!
Not only that, but they also had a 42% faster completion rate when it comes to
performing laparoscopic surgery, as well as suturing.
#29 / iTunes has an unusual Terms & Conditions.
When agree to the Terms & Conditions for iTunes, you are agreeing to not use it to
make nuclear weapons.
The clause states, âYou also agree that you will not use these products forâŚ.the
development, design, manufacture, or production of nuclear, missile, or chemical or
biological weapons.â
#30 / Nintendo didnât start as a video games company.
Founded in 1889, Nintendo was around long before computers! So what did they
sell?
From 1889-1956, Nintendo was a playing card company.
They still manufacture playing cards in Japan, and even have a bridge tournament
called the âNintendo Cupâ.
#31 / Apollo 11 astronauts couldnât afford insurance.
Life insurance for a space mission cost a fortune, because the risks were extremely
high back then.
So instead, the astronauts of Apollo 11 signed hundreds of covers that their families
could sell in case anything went wrong.
#32 / People are still using dial up.
As of 2017, 2.1 million people still use AOLâs dial up service.
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Mainly, these customers live in rural America where it can be expensive and
unreliable to get high-speed internet.
Meanwhile, dial up is only $20 per month.
#33 / You can spell your email in Morse code.
In 2004, the @ symbol became the first new character to be added to Morse code for
the first time in many decades.
The character is called a âCommat,â and consists of the signals for A and C with no
break in between.
#34 / Yahooâs original name was a mouthful.
The original URL for Yahoo was akebono.standford.edu.
The name Yahoo was selected because it was derived from Gulliverâs Travels slang,
âYahooâ which was a fictional race of beings in the book.
Bonus Fact: Amazon wasnât always Amazon either! Originally named
âCadabra.com,â Cadabra was an online bookstore only.
CEO Jeff Bezos explored other options in the 90âs, some of which still redirect to
Amazon, like Relentless.com.
Amazon was registered in 1994, and has grown into the monolith that it is today.
Bonus Bonus Fact: When Snapchat first launched in 2011, it was named
Picaboo.
It wasnât renamed to what we know as Snapchat until 2012.
#35 / Everyone uses Google as a spellcheck.
Most everyone, anyway! 97% of people type in words to Google just to see if they
spelled it right.
I know Iâm definitely among that 97%!
#36 / The first word to ever be auto-corrected was âteh.â
Back in the day, autocorrect wasnât as efficient as it is now.
In order to auto-correct âtehâ to âthe,â you had to press the left arrow and F3.
#37 / The Nintendo Game Boy went to space.
In 1993, a Soviet cosmonaut brought his Nintendo Game Boy to space on the TM-
17 space mission.
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It is said to have orbited Earth 3,000 times and was later auctioned for $1,220.
#38 / PlayStation 1 had Scratch and Sniff discs.
In 1999, Gran Turismo 2, the 2-disc edition of the game, the blue disc featured the
smell of fuel and burning rubber.
When FIFA 2001 was released in 2000, they used Scratch and Sniff technology
on their discs so it smelled like football stadium turf.
#39 / âAndroidâ is gender specific.
The word âAndroidâ literally means a human with a male robot appearance.
The female equivalent of this word is a âGynoid.â
#40 / Google searches hit the billions every month.
There are over 35 billion Google searches each month.
In May 2019, the top three most Googled words were âfacebookâ at 233 million
searches, âyoutubeâ with 194 million searches, and âamazonâ with 103 million
searches.
#41 / Thereâs a name for when you feel your phone vibrate⌠but
it doesnât.
This is my favorite tech fact on this list!
âPhantom Vibration Syndromeâ is the name for when someone thinks their phone is
vibrating, but it isnât.
Research suggests the cause for this is someone being over-involved with their phone.
#42 / Smoking will void your Apple warranty.
Apple has a âsmokingâ ban on their computers, meaning if you smoke while using
any Apple computer, the warranty becomes void.
#43 / Technology is now influencing baby names.
In 2012, at least six girls were named Apple, 49 boys were named Mac, and at least 17
girls were named Siri.
However, the number of babies named Alexa in the U.S has dropped from 6,050 in
2015 (the year Amazonâs Alexa became available) to 3,053 in 2018.
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Alexa was the 32nd most popular name for girls born in 2015, but dropped to 90th
place in 2018.
#44 / Blind people can use cell phones.
There is special Braille technology and accessories for blind people to use cell phones.
It uses special pins that go up and down so the user can touch and read the info.
#45 / Googles first tweet was gibberish.
To a normal human, Googleâs first ever tweet on Twitter was nonsense!
It reads, âIâm 01100110 01100101 01100101 01101100 01101001 01101110 01100111
00100000 01101100 01110101 01100011 01101011 01111001 00001010â.
Translated from binary to English, this tweet says âIâm feeling lucky.â
#46 / The first cell phone call was in New York City.
In 1973, the first ever mobile phone call was made by Martin Cooper, an employee of
Motorola, made from the streets of New York City.
It wasnât until 19 years later when Neil Papworth sent the first SMS message, which
brings us onto our next tech fact:
#47 / The first commercial text message was sent in 1992.
On December 3rd, 1992, a software architect, Sema Group, used a computer to text
âMerry Christmasâ to a Vodafone employee who was using a Orbitel 901 handset.
These days, over six billion texts are sent per day!
#48 / Over 6,000 new computer viruses are created and released
every month.
This number has drastically risen since 1990, at which point there were only 50
known computer viruses.
Today, 90% of emails contain some form of malware and most people donât know
about it.
#49 / There are more likes than photos on Facebook.
Every day, over 300 million photos are uploaded to Facebook, while 800 million
likes are given out per day.
By contrast, there are only 175 million âloveâ reactions each day.
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#50 / iPhones were almost in the shape of an apple.
The original design for an iPhone was in the shape of a literal apple.
It was initially designed as a flip phone with a push keypad. When closed, it looked
like the Apple logo.
#51 / Comic Sans if the most hated font in the world.
Comic Sans was designed to be an unserious, handwritten style font to use in comic
books.
Although everyone loves to hate on this tasteless font (including myself!) it is actually
very useful for dyslexic people.
Because of its asymmetrical style, the letters are much easier to discern.
#52 / NASAâs internet speed is 91 GB per second.
The average household internet speeds are roughly 25 MB per second.
Thatâs usually fast enough to watch Netflix with no buffer time
And letâs face the fact, if thereâs any tech company that would actually make good use
of them internet speeds, itâs NASA.
#53 / Nokia is the largest company from Finland.
So much so, it is viewed as a national pride by Finns!
And while we often think Nokia is just a cell phone company, this famous brand was
originally a paper manufacturer in 1865.
Nokia branched out into technology in the 1980âs.
#54 / More people have cell phones than toilets.
Out of all the 7.7 billion people in the world, over 6 billion of those have access to a
cell phone.
Meanwhile, only 4.5 billion have access to working toilets!
#55 / The Apple Lisa was the first commercial computer with a
Graphical User Interface (GUI) and a mouse.
Before The Apple Lisa, all computers were text-based, meaning you had to type out
commands from a keyboard.
The name âLisaâ stands for âLogical Integrated Software Architectureâ.
Lisa was also the name of Steve Jobâs daughter.
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#56 / Some people are afraid of technology.
People have all kinds of weird fears and phobias out there, and technology is no
exception!
Aptly named technophobia, this fear stemmed from the Industrial Revolution and
workers being afraid that machines would take their jobs.
It applies in a similar way to todayâs society, as well as people being scared of
technology getting too advanced, such as artificial intelligence technology.
Letâs just hope this phobia doesnât stop them from reading these technology facts!
#57 / The most expensive phone number cost millions.
Back in 2006, Qatar Telecom hosted a charity auction where they sold the phone
number 666-6666.
It sold for $2.75 million, bought by an anonymous bidder.
#58 / Mark Zuckerberg is color blind.
The founder of Facebook purposely chose a blue color scheme because he has red-
green color blindness!
To him, blue is the richest and most prominent color that he can see.
#59 / 40% of American couples meet online.
Online dating is hugely popular these days, and apparently it seems to work!
40% of couples who got together in 2017 met online.
Looking at a larger scale, meeting through friends declined by 13% from 1995 to 2017.
#60 / Music content makes up 5% of YouTube.
Even though 5% seems like a low number, it is the most engaged type of video on
YouTube.
They count for 20% of YouTubeâs total views!
#61 / Finding a security bug in Facebookâs code will pay off.
To be exact, Facebook pays $500 for reporting any vulnerability in their security.
Even better, $500 is just the minimum that it starts at, so you could potentially earn
more!
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#62 / Kids that are on social media for 1 hour a day have less
chance of being happy.
This is probably not much of a surprise, but studies have shown that the more time
kids spend on social media, the less likely they are to be happy with their overall life
by 14%.
By comparison, this is three times higher than the effects of living in a single-parent
household.
#63 / MySpace lost all of its content before 2016.
Due to a faulty server migration, every photo, song, and video that was uploaded to
this one popular social network, all of it was accidentally deleted.
That accounts for 50 million songs from 14 million artists like Lily Allen and Arctic
Monkeys.
Of course, many of these have backups that are probably on Spotify by now, but those
that didnât are now lost forever.
#64 / Nearly one third of divorces are because of Facebook.
33% of divorced couples have stated Facebook was a reason for the break up.
Some of these more specific reasons are things like inappropriate messages to other
people, it causes couples to fight, secret social media accounts, and doubting the
relationship.
#65 / Using a thinner font can save printer ink.
To a standard user, this difference isnât big enough to care about.
But if you use a lighter font with thinner lines, youâll use slightly less ink.
This is all based on inkjet printers that use old style cartridges.
Overall, it will only save you about 10% of your ink by using a lighter font.
#66 / The QWERTY keyboard was originally designed to slow you
down.
When typewriters were introduced, typing too fast would jam the keys.
Using a QWERTY keyboard spaced out commonly used characters to slow typists
down and prevent jamming.
If you wanted to learn a more efficient keyboard, Dvorak is made for speed.
While weâre on the subject of keyboards and typing, did you know that on a typical
work day, a typistsâ fingers will âtravelâ about 12.6 miles.
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#67 / The first webpage is still running.
In 1991, Tim Berners-Lee was working on developing the World Wide Web.
That page is still up and functioning at info.cern.ch though donât expect much.
Thereâs no graphics and no background, just plain text and links on how to use the
internet!
#68 / Some countries skipped the era of landlines.
Nigeria, Ghana, and Bangladesh went from zero to 100. Due to lack of resources, it
was too costly to adapt to using landlines.
Less than 1% of residents in these countries have a landline, but over 85% have access
to cell phones.
#69 / The passwords for the nuclear missiles were just a string of
zeroâs.
Although the Air Force denies this, one Air Force launch officer, Bruce Blair, says
theyâre lying.
And what government would want to admit to something that silly?
For 20 years, the password was eight zeroâs all in a row â and it was written down so
nobody forgot.
#70 / Over 90% of the worldâs currency is digital.
I donât know about you, but I almost never have cash!
Between credit cards, debit cards, direct deposit, and online purchases, that leaves
only about 8% of global currency to be physical money.
#71 / Millions of hours of TV and movies are watched every day
on Netflix.
Of course Netflix is a massively popular company, so itâs not that big of a surprise.
The world spends about 164 million hours every day streaming Netflix, which is
equivalent to 18,812 yearsâ worth of TV and movies every 24 hours.
Now my binge-watching habits donât seem so bad!
If youâre enjoying these technology facts so far, you may also like to know about the
Netflix & Chill button.
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#72 / Technical degrees are almost useless by the time you
graduate.
A degree looks good on paper, but in fact, technology is advancing faster than ever.
The amount of technical information doubles every two years.
So, if you start a four year degree, then half of what you learn by the time you finish
will be obsolete.
#73 / Thereâs a term for old people who use the internet.
Seniors who are over 50 and use the internet on a regular basis are rare these days.
So rare in fact, thereâs a term for it â Silver Surfers.
#74 / Tech companies often test their products in New Zealand.
New Zealand is such a diverse country with English speaking residents, itâs a great
place for testing.
But the main reason, is that since itâs somewhat isolated, news about a product
failing wonât spread very fast.
#75 / There are fake Apple stores in China.
Some of the fake Apple stores are so convincing, that even the employees thought they
were working for Apple.
They are usually selling real Apple products, and the employees even wear the same
shirts that actual Apple associates wear.
Sometimes the stores are shut down, but when that happens, more just pop up!
#76 / Until 2010, carrier pigeons were faster than the internet.
When comparing upload speeds, a test was done to fly a carrier pigeon with a USB
stick 50 miles to an internet provider, while racing against an internet upload.
The pigeon made it in just over an hour, while the upload took over two hours.
#77 / The first photo ever uploaded to the internet was a comedy
band.
A four piece all-female parody pop group lays claim to being in the first photo to ever
be uploaded to the internet.
The group, called âLes Horribles Cernettes,â were colleagues with Tim Berners-Lee,
the inventor of the World Wide Web.
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He asked them for some scanned photos of their band so he could publish them
online, and history was made!
#78 / Every advertisement for iPhoneâs have 9:41 set as the time.
This is because in 2007, Steve Jobs first announced the iPhone at that time.
The 41 minute presentation leading up to the reveal of the first iPhone was planned
perfectly.
And the first photo of the iPhone showed the time 9:41, at exactly 9:41am.
#79 / A âjiffyâ is a real measurement.
If youâve ever said âIâll be back in a jiffy,â you were actually saying, âIâll be back in 10
milliseconds.â
A jiffy is an actual measurement of time, referring to the length of one cycle of
the computerâs system clock â about 10 milliseconds.
When used in physics, it stands for the amount of time that it takes light to travel one
centimeter.
#80 / An average 21 year old has spent 5,000 hours playing video
games.
These days, by 21 youâll have also sent 250,000 emails and texts, and spent 10,000
hours in a cell phone.
Thatâs a lot of time!
#81 / Most of todayâs successful companies started in garages.
Thatâs right, aside from just Apple, other huge name companies started with humble
beginnings.
HP, Google, and Microsoft all were started in a garage.
#82 / Most internet traffic isnât from real humans.
About 51% of internet traffic is non-human. Over 30% is from hacking programs,
spammers, and phishing.
Be careful with your computer security!
#83 / CAPTCHA is a long acronym.
It stands for âCompletely Automatic Public Turning Test to Tell Computers and
Humans Apartâ.
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Even though some artificial intelligence can get through CATCHPA, itâs still useful in
blocking some bots.
#84 / The three most common passwords are also the weakest.
The top three most used passwords are 123456, password, and 12345.
Definitely donât use any of those next time you need a password change!
#85 / There wasnât an app store in the first iPhone.
This probably isnât that surprising, seeing as the first of any tech has some things to
work out.
But the only apps that were on the first iPhone in 2007 were all only Appleâs apps.
These days, there are over 1.4 million apps for iPhone.
#86 / We only keep 1 out of every 10 apps we try.
It is estimated that about 80-90 percent of the apps we install are deleted in the long
term.
It seems users are picky with what they want to use their limited storage for!
#87 / Digital music sales surpassed physical sales in 2014.
Since mp3 players arrived, the digital music sales have been slowly rising.
Once Spotify came out in 2008, it seemed the age of physical music was over.
In 2014, the download sales and subscriptions made $6.85 billion, while physical
sales were just barely under it at $6.82 billion.
Also, did you know that people are listening to music now more than ever?
In 2015, the average American spent about 24 hours per week listening to music.
As of 2017, that number rose to an average of 32 hours per week.
#88 / The @ symbol was chosen kind of randomly.
The man who was writing email programs had to determine how to determine the
user and the machine that the user was on.
He chose the symbol because it means âatâ and it wasnât used as much as other
symbols.
#89 / There is a machine that can predict heart attacks.
Researchers âtrainedâ a machine-learning algorithm which was able to predict heart
attacks.
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It can predict heart attacks up to four hours before they happened â with 80%
accuracy.
#90 / There is also artificial intelligence than can predict
epidemics.
An artificial intelligence was created (with 87% accuracy) in determining disease
outbreaks, such as dengue fever.
There are hopes to use this tech to predict outbreaks for more serious diseases like
Ebola and Zika.
#91 / The Amazonâs robot workers skyrocketed in less than five
years.
Back in 2013, there were only 1,000 robots working in an Amazon warehouse.
In 2017, they had 45,000 robots across 20 warehouses.
#92 / Digital tech is good for the environment.
It is estimated that digital technology could reduce global carbon emissions by 20%
by 2030.
Thatâs equal to getting rid of 100% of Chinaâs emissions, plus an additional 1.5 billion
tons!
#93 / The average Facebook user has less than 200 friends.
Slightly over 40% of people on Facebook have between 0-200 friends.
The close second clocks in at 38% of Facebook users having 200-500 friends.
Even less, 20% of users have over 500 friends on Facebook.
#94 / Google uses the same amount of energy as 200,000 homes.
Itâs no surprise this tech powerhouse needs a lot of power!
That accounts for about 0.013% of the entire worldâs energy use.
And while not all of their energy is from wind and solar, they purchase carbon offsets
which leaves them with no carbon footprint!
#95 / The first computer virus was harmless.
In 1971, the first ever computer virus was developed. Named Creeper, it was made as
an experiment just to see how it spread between computers.
The virus simply displayed the message: âIâm the creeper, catch me if you can!â
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The first virus ever released into the wild was called Brain, which also wasnât
harmful.
However it was the very first IBM PC virus.
#96 / There are only 21 million Bitcoins that can be mined in
total.
Youâd think as itâs a digital currency, the amount of bitcoins available would be
unlimited.
However if this was the case, that would devalue the currency and render it
worthless.
#97 / Filipinos use social media more than Americans.
Between adult users in the Philippines, 93% use social networking sites, which is
quite higher than the 74% that use it in the U.S.
They mostly use it to talk about music and movies, and slightly fewer use it to talk
about sports.
#98 / Most of the purchases in China are done with mobile
phones.
Chinese people love online shopping, apparently!
Around 70% of online purchases are made with mobile phones.
Meanwhile, only 46% of online purchases in the U.S. are done with a cell phone.
#99 / Robot laws are being put into place.
The European Union is suggesting laws that implement an emergency kill switch into
all robots.
Additionally, they will be required to be programmed to never harm a human.
#100 / Millions of tons of technology are thrown out each year.
Specifically, 220 million tons of old computers, along with other devices, are thrown
away every year in the U.S. alone.
Weâve come to the end of these 100 technology facts, did you learn something new?
We certainly did!
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