SlideShare a Scribd company logo
FROM THE OUTSIDE IN: DESIGN FOR WEARABLES
              Questions -> @SonnyVu
2001 – AgaMatrix HQ (Srid & Sonny’s apartment)
2001 – AgaMatrix HQ (Srid & Sonny’s apartment)
2001 – WaveSense 1.0
2002 – Celebrating our seed funding with the Basement Crew (Ian, Baoguo, Stuart, employees 1-3)
2002 – AgaMatrix HQ (basement)
2003 – Pivot #1 - It’s the strips stupid. (our first cleanroom)
2004 – Weekly all hands meeting
2005 – Pivot #2 - get other people to make the strips (AgaMatrix HQ in New Hampshah!)
2006 – (March 30) First product shipment
2006 – Times Square
2007 – Pivot #3 - Get other people to help market (private label strategy)
2007 – The word gets out (AADE conference)
2007: Make more!!!




2008 – More strips needed (new factory in Asia)
20082009 – Pivot #4: Mobile (Apple clearance: world’s 1st iPhone hardware medical device)
     – Times Square
2010 – (March 30) Deal with Sanofi (EASD conference in Stockholm)
1,000,000,000+ biosensors (strips) sold
3,000,000+ glucose meters sold
300+ awesome production staff in Asia
130+ incredible employees at R&D Center in Boston
110+ patents
20+ countries where our products can be found
15+ FDA-cleared products
2 of the world’s 1st hardware medical devices to work with the iPhone
1 vision for delighting users
0 compromises in our mission to serve the diabetes community




                       2011 – Stats – Where we are now
“Not bad.”
       - SJ
WEARABLES:
THE NEXT ERA IN
  COMPUTING?
LAPTOP   SMARTPHONE   TABLET
CLOUD
                         1000’s OF STARTUPS
             COMPUTING




LAPTOP      SMARTPHONE        TABLET




                          OPEN TERRITORY


         WEARABLE COMPUTING
FITTECH & WELLTECH
CLIPS




                             LIFE COMM BELT
FITBIT   STRIIV     ZAMZEE
                                   CLIP
STRAPS / ARMBANDS




BODY MEDIA      ZEPHYR BIO    WAHOO FITNESS
                HARNESS 3    HEART RATE STRAP
WRIST WORN




NIKE
       JAWBONE UP     BASIS   MOTOACTV LIFECOMM WATCH
FUEL
SLEEP RELATED




ZEO               LARK
PATCHES




DUOFERTILITY   DEXCOM    METRIA   CORVENTIS   PROTEUSBIO
                                               MEDICAL
SHOE WORN




ADIDAS MICOACH   NIKE IPOD   NIKE PLUS   WAHOO FITNESS
                                            STRIDE
INTERNET CONNECTED SCALE




FITBIT’ ARIA SCALE   WITHING’S SCALE   IHEALTH SCALE
BLOOD PRESSURE MONITORS




IHEALTH BLOOD PRESSURE   WITHINGS BLOOD PRESSURE
SHIRTS




   NUUBO                NUMETREX




SOMNUS SHIRT            SQUID SHIRT
• Head-worn


• Straps


• Shirts



• Wrist-worn



• Clips



• Shoe-worn / Foot pods
• Head-worn               Apps



• Straps


• Shirts



• Wrist-worn



• Clips



• Shoe-worn / Foot pods
Awkward...
Awkward...
START




BE A USER
START




BE A USER




            WATCH USERS
START




BE A USER




            WATCH USERS




PROTOTYPE
START




          BE A USER




REFLECT               WATCH USERS




          PROTOTYPE
Current thinking
(wearables 1.0)
Current thinking   What can   Encase in   Make it pretty   Strap/clip it
(wearables 1.0)    tech do?    plastic    make it cheap     on people
Current thinking   What can   Encase in   Make it pretty   Strap/clip it
(wearables 1.0)    tech do?    plastic    make it cheap     on people




            THERE’S GOT TO BE A BETTER WAY
Current thinking   What can   Encase in   Make it pretty   Strap/clip it
(wearables 1.0)    tech do?    plastic    make it cheap     on people




            THERE’S GOT TO BE A BETTER WAY



(wearables 2.0)
Current thinking    What can      Encase in    Make it pretty    Strap/clip it
(wearables 1.0)     tech do?       plastic     make it cheap      on people




            THERE’S GOT TO BE A BETTER WAY


                     What do     Invent tech     Make no         Design for
                   people wear   needed that   compromises      manufacturing
(wearables 2.0)
                     now all       can be       on comfort        from the
                    the time?     embedded        fashion        beginning
WEARABLES 2.0 UPGRADE YOUR SOFTWEAR

  Wearables 1.0       Wearables 2.0




    IRONMAN
THE IDEAL COMBINATION




          &
38
FOGG BEHAVIOR MODEL
HIGH
MOTIVATION
LOW




             HARD TO DO           EASE OF USE   EASY TO DO
FOGG BEHAVIOR MODEL
HIGH
MOTIVATION




                                  MIGHT DO/USE




                WILL NOT DO/USE
LOW




             HARD TO DO                          EASE OF USE   EASY TO DO
FOGG BEHAVIOR MODEL
HIGH




                                                       WILL DO/USE ALL THE TIME
MOTIVATION




                                                               TURN-AROUND TEST
                                  MIGHT DO/USE




                WILL NOT DO/USE
LOW




             HARD TO DO                          EASE OF USE                      EASY TO DO
FOGG BEHAVIOR MODEL
HIGH




                                                       WILL DO/USE ALL THE TIME
MOTIVATION




                                                               TURN-AROUND TEST
                                  MIGHT DO/USE




                WILL NOT DO/USE
LOW




             HARD TO DO                          EASE OF USE                      EASY TO DO
MOTIVATION   EASE OF USE
MOTIVATION                                                     EASE OF USE




                                                                LOW
FUN




                                                                INTERACTION COMPLEXITY
USER EXPERIENCE
BORING




                                                                HIGH


                                                                                         ACTIVE USER                  NO USER
                  NON-ESSENTIAL     LIFE RELEVANCE   CRITICAL                                           PASSIVENESS
                                                                                         INTERVENTION                 INTERVENTION
MOTIVATION                                                           EASE OF USE




                                                                      LOW
FUN




                                                 HIGH MOTIVATION




                                                                      INTERACTION COMPLEXITY
USER EXPERIENCE




                    LOW MOTIVATION
BORING




                                                                      HIGH


                                                                                               ACTIVE USER                  NO USER
                  NON-ESSENTIAL      LIFE RELEVANCE        CRITICAL                                           PASSIVENESS
                                                                                               INTERVENTION                 INTERVENTION
MOTIVATION                                                           EASE OF USE




                                                                      LOW
FUN




                                                 HIGH MOTIVATION                                                            EASY TO USE




                                                                      INTERACTION COMPLEXITY
USER EXPERIENCE




                    LOW MOTIVATION                                                              HARD TO USE
BORING




                                                                      HIGH


                                                                                               ACTIVE USER                         NO USER
                  NON-ESSENTIAL      LIFE RELEVANCE        CRITICAL                                           PASSIVENESS
                                                                                               INTERVENTION                        INTERVENTION
MOTIVATION                                                           EASE OF USE




                                                                      LOW
FUN




                                                 HIGH MOTIVATION                                                            EASY TO USE




                                                                      INTERACTION COMPLEXITY
USER EXPERIENCE




                    LOW MOTIVATION                                                              HARD TO USE
BORING




                                                                      HIGH


                                                                                               ACTIVE USER                         NO USER
                  NON-ESSENTIAL      LIFE RELEVANCE        CRITICAL                                           PASSIVENESS
                                                                                               INTERVENTION                        INTERVENTION
TIMELINE




2011   2012              2013   2014
TIMELINE




$750k Seed




 2011        2012              2013   2014
TIMELINE




$750k Seed                       prototypes




 2011                         2012                       2013   2014




        Founders Fund, Khosla                 on


             $7.6M Series A
TIMELINE


                                              $840k + on




                                                Top #2
$750k Seed                       prototypes   CES Gadget   Ships




 2011                         2012                             2013                        2014




        Founders Fund, Khosla                 on                   ISO 13485 certified

                                                                     at Specialty Retail
             $7.6M Series A
SAN FRANCISCO
                                     INDUSTRIAL DESIGN
                                   HARDWARE ENGINEERING
                   SEOUL
            SENSOR DEVELOPMENT &
               MANUFACTURING




HO CHI MINH CITY
  DATA DEVELOPMENT
SOFTWARE ENGINEERING
 UX & GRAPHIC DESIGN
 COMPANY OPERATIONS
SHINE




      1           2                3              4
DOWNLOAD APP    WEAR IT        TAP TO FIND   SYNCHRONIZE
AND SET DAILY                 OUT HOW YOU     WITH APP BY
ACTIVITY GOAL                   ARE DOING     PLACING ON
                                             TOP OF PHONE
APP




HOME SCREEN   SET GOALS         SYNC DATA   SEE INSIGHTS
TOP VIEW




SIDE VIEW
MATERIALS MATTER




                                          MISFIT SHINE




Plastic/Rubber   Plastic w/metal parts   Metal/leather   Precious metals   Precious stones
WEAR IT ANYWHERE
                   Hair


               Necklace
                    Bra              Bra
                Brooch
                   Arm
                  Wrist

                   Hip               Hip



MISFIT SHINE




                 Ankle

                  Shoe               Shoe
WEAR IT ANYWHERE
Formal   Business     Business Casual   Casual   Fitness   Swimwear
ARE CONSUMERS GOING TO BUY SHINE?
CONSUMER TEST CAMPAIGN
CONSUMER TEST CAMPAIGN

$846,497 raised

659,634 YouTube views

10,000+ Shines pre-ordered

7,955 customers

117 unique press placements (incl. Jeopardy!)

64 countries ordered and all

50 states

2 International product design awards

0 PR firms used, just word of mouth
8 TIPS FOR CROWDFUNDING


1) KNOW WHAT YOUR GOAL IS.
2) HAVE A GREAT STORY.
3) HAVE GREAT MEDIA ASSETS (PHOTOS, VIDEOS).
4) BE CREDIBLE.
5) LINE UP AND PROPERLY TIME PRESS / SOCIAL MEDIA
COVERAGE.
6) THINK THROUGH YOUR PERKS/TIERS CAREFULLY.
7) FOLLOW UP AND ENGAGE WITH YOUR AUDIENCE
REGULARLY.
8) STUDY OTHER CAMPAIGNS.
PRODUCTS


SATURN         MARS      JUPITER
(JUN ’13)    (JAN ’14)   (H2 ’14)
WANT TO GET INVOLVED?



    BE A MISFIT             TRY OUT EARLY BUILDS


HARDWARE ENGINEER

FIRMWARE ENGINEER
                            WEEKLY USER STUDIES
    COMMERCIAL                 (SUBJECT: USER
                                   STUDY)
     ASSOCIATE

MOBILE UX DESIGNER


sonny@misfitwearables.com    chris@misfitwearables.com

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PAH13 Sonny Vu from Misfit Wearables

  • 1. FROM THE OUTSIDE IN: DESIGN FOR WEARABLES Questions -> @SonnyVu
  • 2. 2001 – AgaMatrix HQ (Srid & Sonny’s apartment)
  • 3. 2001 – AgaMatrix HQ (Srid & Sonny’s apartment)
  • 5. 2002 – Celebrating our seed funding with the Basement Crew (Ian, Baoguo, Stuart, employees 1-3)
  • 6. 2002 – AgaMatrix HQ (basement)
  • 7. 2003 – Pivot #1 - It’s the strips stupid. (our first cleanroom)
  • 8. 2004 – Weekly all hands meeting
  • 9. 2005 – Pivot #2 - get other people to make the strips (AgaMatrix HQ in New Hampshah!)
  • 10. 2006 – (March 30) First product shipment
  • 11. 2006 – Times Square
  • 12. 2007 – Pivot #3 - Get other people to help market (private label strategy)
  • 13. 2007 – The word gets out (AADE conference)
  • 14. 2007: Make more!!! 2008 – More strips needed (new factory in Asia)
  • 15. 20082009 – Pivot #4: Mobile (Apple clearance: world’s 1st iPhone hardware medical device) – Times Square
  • 16. 2010 – (March 30) Deal with Sanofi (EASD conference in Stockholm)
  • 17. 1,000,000,000+ biosensors (strips) sold 3,000,000+ glucose meters sold 300+ awesome production staff in Asia 130+ incredible employees at R&D Center in Boston 110+ patents 20+ countries where our products can be found 15+ FDA-cleared products 2 of the world’s 1st hardware medical devices to work with the iPhone 1 vision for delighting users 0 compromises in our mission to serve the diabetes community 2011 – Stats – Where we are now
  • 19. WEARABLES: THE NEXT ERA IN COMPUTING?
  • 20. LAPTOP SMARTPHONE TABLET
  • 21. CLOUD 1000’s OF STARTUPS COMPUTING LAPTOP SMARTPHONE TABLET OPEN TERRITORY WEARABLE COMPUTING
  • 23. CLIPS LIFE COMM BELT FITBIT STRIIV ZAMZEE CLIP
  • 24. STRAPS / ARMBANDS BODY MEDIA ZEPHYR BIO WAHOO FITNESS HARNESS 3 HEART RATE STRAP
  • 25. WRIST WORN NIKE JAWBONE UP BASIS MOTOACTV LIFECOMM WATCH FUEL
  • 27. PATCHES DUOFERTILITY DEXCOM METRIA CORVENTIS PROTEUSBIO MEDICAL
  • 28. SHOE WORN ADIDAS MICOACH NIKE IPOD NIKE PLUS WAHOO FITNESS STRIDE
  • 29. INTERNET CONNECTED SCALE FITBIT’ ARIA SCALE WITHING’S SCALE IHEALTH SCALE
  • 30. BLOOD PRESSURE MONITORS IHEALTH BLOOD PRESSURE WITHINGS BLOOD PRESSURE
  • 31. SHIRTS NUUBO NUMETREX SOMNUS SHIRT SQUID SHIRT
  • 32. • Head-worn • Straps • Shirts • Wrist-worn • Clips • Shoe-worn / Foot pods
  • 33. • Head-worn Apps • Straps • Shirts • Wrist-worn • Clips • Shoe-worn / Foot pods
  • 34.
  • 38. START BE A USER WATCH USERS
  • 39. START BE A USER WATCH USERS PROTOTYPE
  • 40. START BE A USER REFLECT WATCH USERS PROTOTYPE
  • 41.
  • 43. Current thinking What can Encase in Make it pretty Strap/clip it (wearables 1.0) tech do? plastic make it cheap on people
  • 44. Current thinking What can Encase in Make it pretty Strap/clip it (wearables 1.0) tech do? plastic make it cheap on people THERE’S GOT TO BE A BETTER WAY
  • 45. Current thinking What can Encase in Make it pretty Strap/clip it (wearables 1.0) tech do? plastic make it cheap on people THERE’S GOT TO BE A BETTER WAY (wearables 2.0)
  • 46. Current thinking What can Encase in Make it pretty Strap/clip it (wearables 1.0) tech do? plastic make it cheap on people THERE’S GOT TO BE A BETTER WAY What do Invent tech Make no Design for people wear needed that compromises manufacturing (wearables 2.0) now all can be on comfort from the the time? embedded fashion beginning
  • 47. WEARABLES 2.0 UPGRADE YOUR SOFTWEAR Wearables 1.0 Wearables 2.0 IRONMAN
  • 49. 38
  • 50. FOGG BEHAVIOR MODEL HIGH MOTIVATION LOW HARD TO DO EASE OF USE EASY TO DO
  • 51. FOGG BEHAVIOR MODEL HIGH MOTIVATION MIGHT DO/USE WILL NOT DO/USE LOW HARD TO DO EASE OF USE EASY TO DO
  • 52. FOGG BEHAVIOR MODEL HIGH WILL DO/USE ALL THE TIME MOTIVATION TURN-AROUND TEST MIGHT DO/USE WILL NOT DO/USE LOW HARD TO DO EASE OF USE EASY TO DO
  • 53. FOGG BEHAVIOR MODEL HIGH WILL DO/USE ALL THE TIME MOTIVATION TURN-AROUND TEST MIGHT DO/USE WILL NOT DO/USE LOW HARD TO DO EASE OF USE EASY TO DO
  • 54. MOTIVATION EASE OF USE
  • 55. MOTIVATION EASE OF USE LOW FUN INTERACTION COMPLEXITY USER EXPERIENCE BORING HIGH ACTIVE USER NO USER NON-ESSENTIAL LIFE RELEVANCE CRITICAL PASSIVENESS INTERVENTION INTERVENTION
  • 56. MOTIVATION EASE OF USE LOW FUN HIGH MOTIVATION INTERACTION COMPLEXITY USER EXPERIENCE LOW MOTIVATION BORING HIGH ACTIVE USER NO USER NON-ESSENTIAL LIFE RELEVANCE CRITICAL PASSIVENESS INTERVENTION INTERVENTION
  • 57. MOTIVATION EASE OF USE LOW FUN HIGH MOTIVATION EASY TO USE INTERACTION COMPLEXITY USER EXPERIENCE LOW MOTIVATION HARD TO USE BORING HIGH ACTIVE USER NO USER NON-ESSENTIAL LIFE RELEVANCE CRITICAL PASSIVENESS INTERVENTION INTERVENTION
  • 58. MOTIVATION EASE OF USE LOW FUN HIGH MOTIVATION EASY TO USE INTERACTION COMPLEXITY USER EXPERIENCE LOW MOTIVATION HARD TO USE BORING HIGH ACTIVE USER NO USER NON-ESSENTIAL LIFE RELEVANCE CRITICAL PASSIVENESS INTERVENTION INTERVENTION
  • 59.
  • 60.
  • 61. TIMELINE 2011 2012 2013 2014
  • 62. TIMELINE $750k Seed 2011 2012 2013 2014
  • 63. TIMELINE $750k Seed prototypes 2011 2012 2013 2014 Founders Fund, Khosla on $7.6M Series A
  • 64. TIMELINE $840k + on Top #2 $750k Seed prototypes CES Gadget Ships 2011 2012 2013 2014 Founders Fund, Khosla on ISO 13485 certified at Specialty Retail $7.6M Series A
  • 65.
  • 66. SAN FRANCISCO INDUSTRIAL DESIGN HARDWARE ENGINEERING SEOUL SENSOR DEVELOPMENT & MANUFACTURING HO CHI MINH CITY DATA DEVELOPMENT SOFTWARE ENGINEERING UX & GRAPHIC DESIGN COMPANY OPERATIONS
  • 67. SHINE 1 2 3 4 DOWNLOAD APP WEAR IT TAP TO FIND SYNCHRONIZE AND SET DAILY OUT HOW YOU WITH APP BY ACTIVITY GOAL ARE DOING PLACING ON TOP OF PHONE
  • 68. APP HOME SCREEN SET GOALS SYNC DATA SEE INSIGHTS
  • 69.
  • 70.
  • 71.
  • 72.
  • 73.
  • 75. MATERIALS MATTER MISFIT SHINE Plastic/Rubber Plastic w/metal parts Metal/leather Precious metals Precious stones
  • 76. WEAR IT ANYWHERE Hair Necklace Bra Bra Brooch Arm Wrist Hip Hip MISFIT SHINE Ankle Shoe Shoe
  • 77. WEAR IT ANYWHERE Formal Business Business Casual Casual Fitness Swimwear
  • 78. ARE CONSUMERS GOING TO BUY SHINE?
  • 80. CONSUMER TEST CAMPAIGN $846,497 raised 659,634 YouTube views 10,000+ Shines pre-ordered 7,955 customers 117 unique press placements (incl. Jeopardy!) 64 countries ordered and all 50 states 2 International product design awards 0 PR firms used, just word of mouth
  • 81. 8 TIPS FOR CROWDFUNDING 1) KNOW WHAT YOUR GOAL IS. 2) HAVE A GREAT STORY. 3) HAVE GREAT MEDIA ASSETS (PHOTOS, VIDEOS). 4) BE CREDIBLE. 5) LINE UP AND PROPERLY TIME PRESS / SOCIAL MEDIA COVERAGE. 6) THINK THROUGH YOUR PERKS/TIERS CAREFULLY. 7) FOLLOW UP AND ENGAGE WITH YOUR AUDIENCE REGULARLY. 8) STUDY OTHER CAMPAIGNS.
  • 82. PRODUCTS SATURN MARS JUPITER (JUN ’13) (JAN ’14) (H2 ’14)
  • 83. WANT TO GET INVOLVED? BE A MISFIT TRY OUT EARLY BUILDS HARDWARE ENGINEER FIRMWARE ENGINEER WEEKLY USER STUDIES COMMERCIAL (SUBJECT: USER STUDY) ASSOCIATE MOBILE UX DESIGNER sonny@misfitwearables.com chris@misfitwearables.com