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The Future of F2P: New
Research and New Trends
Robert M. Crawford, Ph.D.,
Vice President, Frank N. Magid Associates
2
Where Do We Stand Now?
• The market is shifting
away from pay-to-play
(P2P) games and toward
a F2P model.
• Casual game developers
saw it first.
• Data shows that 110
million Americans prefer
playing F2P games over
P2P or subscription
games.
• $3 billion U.S. virtual
goods market this year.
• More than 8 in 10
consumers are gamers.
“Do you generally play more F2P
games or more P2P games?”
The Research
• Research was performed in conjunction with Frank
N. Magid Associates.
• Three separate gamer surveys focused on three
separate areas:
– Gaming and alternative payments
– Video game business models
– F2P and virtual goods on consoles
• Americans 13-54 surveyed and asked about
gaming habits.
• Broad consumer data allowed us to learn more
about our current and potential users.
3
Trends as we Move Toward F2P
Strong gender
differences in
favorite genres,
and favorite
platforms
4
Youth and male
gamers driving
F2P spending
F2P growing on
consoles, and
factoring in
purchasing
decisions
Gender Differences
• Consoles strongly
preferred among men,
women lean toward
mobile.
• Most-played genres:
– Both: Strategy
– Women: Arcade, Web-
Based Casual Games,
Social Games
– Men: Shooters, RPGs,
Action, Sports, Adventure
5
“What platform do
you play most often?”
F2P Spending Trends
• Gamers 24 and under
the biggest spenders.
• Men lead on F2P
spending.
6
Men and Women 18-24:
“How much did you spend
on F2P games last month?”
Even Consoles Going F2P
• Even consoles are joining the
F2P revolution
• Data shows a strong desire
among console gamers for
more F2P options
• F2P Titles coming to consoles
this year:
– Xbox 360: World of Tanks,
Ascend: Hand of Kul
– Xbox One: Project Spark,
Killer Instinct
– PlayStation 4: DC Universe
Online, Blacklight:
Retribution, PlanetSide 2,
Warframe
7
Challenges & Opportunities
for F2P
• Currently, relatively low monthly ARPU
($9.15 for F2P vs. 28.86 for P2P).
• 46 percent of F2P players pay nothing.
• Quality perception among P2P players.
• “Pay-to-Win” perception among competitive players of
hardcore games (Call of Duty, StarCraft).
8
• F2P will overtake P2P in annual revenue
when average spend on F2P games increases
from $9 to $17.
• Gamers, and games, less dependent on a
single platform (strong consumer desire for
connected platforms and devices).
– 46 percent of console gamers said they’d be
more likely to play a game with friends if they
could across platforms and devices.
• F2P is a massive opportunity that extends
beyond games.
– F2P casts the widest net and lowers the barrier
to entry, luring gamers interested in other
types of digital content (video, music, etc.).
9
Where Are We Headed?

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PlaySpan Magid free-to-play influence on consoles-casual-connect-sf-2013

  • 1. The Future of F2P: New Research and New Trends Robert M. Crawford, Ph.D., Vice President, Frank N. Magid Associates
  • 2. 2 Where Do We Stand Now? • The market is shifting away from pay-to-play (P2P) games and toward a F2P model. • Casual game developers saw it first. • Data shows that 110 million Americans prefer playing F2P games over P2P or subscription games. • $3 billion U.S. virtual goods market this year. • More than 8 in 10 consumers are gamers. “Do you generally play more F2P games or more P2P games?”
  • 3. The Research • Research was performed in conjunction with Frank N. Magid Associates. • Three separate gamer surveys focused on three separate areas: – Gaming and alternative payments – Video game business models – F2P and virtual goods on consoles • Americans 13-54 surveyed and asked about gaming habits. • Broad consumer data allowed us to learn more about our current and potential users. 3
  • 4. Trends as we Move Toward F2P Strong gender differences in favorite genres, and favorite platforms 4 Youth and male gamers driving F2P spending F2P growing on consoles, and factoring in purchasing decisions
  • 5. Gender Differences • Consoles strongly preferred among men, women lean toward mobile. • Most-played genres: – Both: Strategy – Women: Arcade, Web- Based Casual Games, Social Games – Men: Shooters, RPGs, Action, Sports, Adventure 5 “What platform do you play most often?”
  • 6. F2P Spending Trends • Gamers 24 and under the biggest spenders. • Men lead on F2P spending. 6 Men and Women 18-24: “How much did you spend on F2P games last month?”
  • 7. Even Consoles Going F2P • Even consoles are joining the F2P revolution • Data shows a strong desire among console gamers for more F2P options • F2P Titles coming to consoles this year: – Xbox 360: World of Tanks, Ascend: Hand of Kul – Xbox One: Project Spark, Killer Instinct – PlayStation 4: DC Universe Online, Blacklight: Retribution, PlanetSide 2, Warframe 7
  • 8. Challenges & Opportunities for F2P • Currently, relatively low monthly ARPU ($9.15 for F2P vs. 28.86 for P2P). • 46 percent of F2P players pay nothing. • Quality perception among P2P players. • “Pay-to-Win” perception among competitive players of hardcore games (Call of Duty, StarCraft). 8
  • 9. • F2P will overtake P2P in annual revenue when average spend on F2P games increases from $9 to $17. • Gamers, and games, less dependent on a single platform (strong consumer desire for connected platforms and devices). – 46 percent of console gamers said they’d be more likely to play a game with friends if they could across platforms and devices. • F2P is a massive opportunity that extends beyond games. – F2P casts the widest net and lowers the barrier to entry, luring gamers interested in other types of digital content (video, music, etc.). 9 Where Are We Headed?