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IntelligenceIntelligence
BehaviorBehavior
IntelligenceIntelligence
ToysToys©©
BINTOYSBINTOYS
Dr. José A SantosDr. José A Santos
retcambio@gmail.comretcambio@gmail.com
www.retcenter.orgwww.retcenter.org
SBG. USE HANDS ANDSBG. USE HANDS AND
BRAINBRAIN
There is aThere is a
directdirect
connectionconnection
between thebetween the
hands and thehands and the
brain,brain,
SBG. USE HANDS ANDSBG. USE HANDS AND
BRAINBRAIN
accelerating theaccelerating the
process ofprocess of
observation,observation,
action, discoveryaction, discovery
and solution of aand solution of a
problemproblem
SOLUTION BUILDINGSOLUTION BUILDING
GAMEGAME
It is anIt is an
experience inexperience in
which you canwhich you can
discover morediscover more
about aabout a
person in oneperson in one
hour, than in ahour, than in a
year ofyear of
conversationconversation
SOLUTION BUILDINGSOLUTION BUILDING
GAMEGAME
The methodologyThe methodology
works scenarios,works scenarios,
from the planningfrom the planning
models, to themodels, to the
ObservationObservation--planplan
and do, which, in aand do, which, in a
realreal--time strategy,time strategy,
allows mistakes toallows mistakes to
be made, to trybe made, to try
again to learn andagain to learn and
improve.improve.
SBG The game ofSBG The game of
building solutionsbuilding solutions
TheThe
educationaleducational
toys andtoys and
constructionconstruction
gamesgames
available actavailable act
as catalystsas catalysts
for thefor the
learninglearning
potentialpotential
SBG WORKFLOWSBG WORKFLOW
• PERSONAL
CONNECTION
• EXPERIMENT
SOLUTION
• TELL THE
STORY
• CONSTRUC-
TION TASK
PLAYFUL
EXPERIENCE
REFLECTIVE
OBSERVA-
TION
DISCOVERY
OF POSSIBI-
LITIES
COMMIT-
MENT TO
ACTION
-- PROBLEMPROBLEM
11-- LUDICLUDIC
EXPERIENCEEXPERIENCE
22-- REFLECTIVEREFLECTIVE
OBSERVATIONOBSERVATION
33-- CONNECTIONCONNECTION
WITH SOLUTIONWITH SOLUTION
44-- ACTIVEACTIVE
EXPERIMENEXPERIMEN--
TATIONTATION
THE PROBLEMTHE PROBLEM
MAKE AMAKE A
QUESTION TOQUESTION TO
RESOLVERESOLVE
OBTAINOBTAIN
INFORMATIONINFORMATION
FOR THEFOR THE
ANALYSIS :ANALYSIS :
Case analysisCase analysis
PlayfulPlayful experienceexperience
UseUse
educationaleducational
toystoys oo
gamesgames toto
buildbuild
scenariosscenarios
UseUse thethe
handshands
PutPut toto workwork thethe
handshands andand thethe
blocksblocks toto buildbuild aa
modelmodel..
Use disponibleUse disponible
toystoys ofof
MegablocksMegablocks,,
Lego duplo,Lego duplo,
KnexKnex, My, My
Blocks, WoodBlocks, Wood
blocks,blocks, etcetc
REFLECTIVEREFLECTIVE
OBSERVATIONOBSERVATION
When tellingWhen telling
stories, thestories, the
game isgame is
associated withassociated with
aspects of realaspects of real
life, whichlife, which
trigger newtrigger new
spaces ofspaces of
possibilities forpossibilities for
the solutionthe solution
ConnectionConnection
UseUse thethe disclosivedisclosive spacespace
(( OntologicalOntological
coachingcoaching )) toto
createcreate
possibilitiespossibilities..
UseUse toolstools ofof
disclosivedisclosive spacesspaces::
ArticulationArticulation
CroosCroos apropiationapropiation
ReconfigurationReconfiguration
ActionAction
commitmentcommitment
MakeMake a plana plan forfor
scenariosscenarios
MakeMake aa
commitmentcommitment forfor
actionaction
TheThe planplan couldcould bebe
aa processprocess ::
PreparationPreparation
DisolutionDisolution
SolutionSolution
ResolutionResolution
Active
Experi
ment
2-
Disolution
3- Solution
4-
Resolution
1-
Preparation
Behavior intelligence toys.#Bintoy
Behavior intelligence toys.#Bintoy
Behavior intelligence toys.#Bintoy
Behavior intelligence toys.#Bintoy

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Behavior intelligence toys.#Bintoy

  • 1. IntelligenceIntelligence BehaviorBehavior IntelligenceIntelligence ToysToys©© BINTOYSBINTOYS Dr. José A SantosDr. José A Santos retcambio@gmail.comretcambio@gmail.com www.retcenter.orgwww.retcenter.org
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  • 63.
  • 64.
  • 65. SBG. USE HANDS ANDSBG. USE HANDS AND BRAINBRAIN There is aThere is a directdirect connectionconnection between thebetween the hands and thehands and the brain,brain,
  • 66. SBG. USE HANDS ANDSBG. USE HANDS AND BRAINBRAIN accelerating theaccelerating the process ofprocess of observation,observation, action, discoveryaction, discovery and solution of aand solution of a problemproblem
  • 67. SOLUTION BUILDINGSOLUTION BUILDING GAMEGAME It is anIt is an experience inexperience in which you canwhich you can discover morediscover more about aabout a person in oneperson in one hour, than in ahour, than in a year ofyear of conversationconversation
  • 68. SOLUTION BUILDINGSOLUTION BUILDING GAMEGAME The methodologyThe methodology works scenarios,works scenarios, from the planningfrom the planning models, to themodels, to the ObservationObservation--planplan and do, which, in aand do, which, in a realreal--time strategy,time strategy, allows mistakes toallows mistakes to be made, to trybe made, to try again to learn andagain to learn and improve.improve.
  • 69. SBG The game ofSBG The game of building solutionsbuilding solutions TheThe educationaleducational toys andtoys and constructionconstruction gamesgames available actavailable act as catalystsas catalysts for thefor the learninglearning potentialpotential
  • 70. SBG WORKFLOWSBG WORKFLOW • PERSONAL CONNECTION • EXPERIMENT SOLUTION • TELL THE STORY • CONSTRUC- TION TASK PLAYFUL EXPERIENCE REFLECTIVE OBSERVA- TION DISCOVERY OF POSSIBI- LITIES COMMIT- MENT TO ACTION -- PROBLEMPROBLEM 11-- LUDICLUDIC EXPERIENCEEXPERIENCE 22-- REFLECTIVEREFLECTIVE OBSERVATIONOBSERVATION 33-- CONNECTIONCONNECTION WITH SOLUTIONWITH SOLUTION 44-- ACTIVEACTIVE EXPERIMENEXPERIMEN-- TATIONTATION
  • 71. THE PROBLEMTHE PROBLEM MAKE AMAKE A QUESTION TOQUESTION TO RESOLVERESOLVE OBTAINOBTAIN INFORMATIONINFORMATION FOR THEFOR THE ANALYSIS :ANALYSIS : Case analysisCase analysis
  • 73. UseUse thethe handshands PutPut toto workwork thethe handshands andand thethe blocksblocks toto buildbuild aa modelmodel.. Use disponibleUse disponible toystoys ofof MegablocksMegablocks,, Lego duplo,Lego duplo, KnexKnex, My, My Blocks, WoodBlocks, Wood blocks,blocks, etcetc
  • 74. REFLECTIVEREFLECTIVE OBSERVATIONOBSERVATION When tellingWhen telling stories, thestories, the game isgame is associated withassociated with aspects of realaspects of real life, whichlife, which trigger newtrigger new spaces ofspaces of possibilities forpossibilities for the solutionthe solution
  • 75. ConnectionConnection UseUse thethe disclosivedisclosive spacespace (( OntologicalOntological coachingcoaching )) toto createcreate possibilitiespossibilities.. UseUse toolstools ofof disclosivedisclosive spacesspaces:: ArticulationArticulation CroosCroos apropiationapropiation ReconfigurationReconfiguration
  • 76. ActionAction commitmentcommitment MakeMake a plana plan forfor scenariosscenarios MakeMake aa commitmentcommitment forfor actionaction TheThe planplan couldcould bebe aa processprocess :: PreparationPreparation DisolutionDisolution SolutionSolution ResolutionResolution Active Experi ment 2- Disolution 3- Solution 4- Resolution 1- Preparation