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BRANDING
 NOVEMBER 2008




                 1 | XX
Map of the Problematique




                  ?

   World Tour




                           2 | XX
wHY IS BRANDING
 IMPORTANT?



                  3 | XX
A brand is the mental image
of a product in a consumer’s mind




“The primary role of advertising
     is to say who you are”
     Don Hudler, VP of Marketing, Saturn


                                           4 | XX
Lighthouse Brands
How branding can make a difference




                                     5 | XX
The Purpose of a strong brand/identity




                       Invite and create
                       a more intense
                       relationship
                       between the
                       company/product
                       and the user




                                           6 | XX
The Unholy Trinity



Without a good product,                                                               Everything has to flow out of the identity:
branding is nothing                                                            Difference between reality & marketing posture




                                                        BRAND                      Advertising is the
                      Brand is the sum of                                          expression of the
                        communications                                             brand identity.


                                                  ADVERTISING
          Drawing inspiration                                                                  Delivery of the
        Be true to the material                                                                advertising promise
                                               PRODUCT / GAME
                                         Instruments, technical issues, features,
                                  chart quality, track list (songs I like/know), price, etc.




                                                                                                                                    7 | XX
A brand does not exist in a vacuum




                                            ECOSYSTEM
                                          The Market (video games)
                                      The category (music video games)
                                          The consumers’ behavior
                                 The product & its competitors (RB vs. GH)
                                 The parties involved ( Harmonix, MTV, EA)




Image : Beko – “Quiet”                                                       8 | XX
The Big Funnel




Why do people play   Market
  video games?       Level



Why do people play   Category
 music games?        Level



Why would people     Product/Brand
play Rock Band?      Level




                                     9 | XX
wHY DO PEOPLE
PLAY vIDEO GAMES?



                    10 | XX
Why do people play video games?



                    72%                       “A fun way to spend time”
                                              (vs. 68% for TV/cinema)


                    48%                       “Stimulates the imagination”
                                              (vs. 35% for TV)




Image : BMW – “Ultimate Attraction” | Source: Nielsen Games, July 2008       11 | XX
Escapism: “Live in Your World, Play in ours”




Image : PlayStation 2 – “New SKin “                              12 | XX
Vicarious joy of self-projection




 I like to pretend I’m someone else and have a visual proof in front of me to make it real.




Image : PlayStation 2 – “Head “                                                               13 | XX
Pretend to be who you would have loved to be
                                         (had you had the power to decide)




Image : PlayStation 2 – “Second Skin “                                       14 | XX
The exciting, sensorial aspect of gaming




Image : PlayStation 2 – “Body “                                    15 | XX
A taste of what lies out of the ordinary boredom
                                (of what usually only belongs to dreams)




Image : PlayStation 2 – “Spring “                                          16 | XX
A release from our physical boundaries
                                and fear of the unknown




Image : PlayStation 3 – “Play Beyond “                            17 | XX
A Philosophy of “Carpe Diem”
                 Identity is defined by your experiences, not your money or status




Image : PlayStation 2 – “Head “                                                      18 | XX
wHY DO PEOPLE PLAY
MUSIC vIDEO GAMES?



                     19 | XX
Two key drivers to the same object




                                          Social
                                         Gaming
                                           &
                                          Music




Image : Levi’s – “Music”                                        20 | XX
5 attitudinal segments of music/singing/rhythm gamers




               Hardcore         Non Musical
PRIMARY         music
TARGETS       enthusiasts        Socialites
                 (22%)             (24%)
  (46%)




                Casual
SECONDARY     Music Game         Reserved       Knowledgeable
 TARGETS        Lovers           Renters           Loners
                                   (17%)
   (33%)         (16%)                              (20%)




                                                                21 | XX
Getting to know our two primary targets


               HARDCORE MUSIC ENTHUSIASTS
 Hardcore         Driven by music passion
  music               Emulation of reality
enthusiasts
   (22%)              Reproduction of the real deal
                      Projection of themselves
                      Living the dream/music fantasy
                  People who didn’t think of themselves as gamers
                  We let non-musicians experience the excitement of being a band
                  Driven by the “Start a band” part of Rock Band’s tagline


               NON MUSICAL SOCIALITES
                  Driven by the social experience
Non Musical
 Socialites       Fun part of the rock life
   (24%)          Driven by the “Rock YOUR world”




                                                                                   22 | XX
Seduction by capillarity (i.e. word-of mouth)



  PRIMARY                Hardcore
                          music          Non Musical
TARGETS (46%)           enthusiasts       Socialites
     Influencers           (22%)            (24%)
   Brand advocates




 SECONDARY                Casual
                                          Reserved
TARGETS (33%)           Music Game                        Knowledgeable
                          Lovers          Renters            Loners
   Reached indirectly                       (17%)
through word-of-mouth      (16%)                              (20%)
       Followers

                                                         Difficult to reach
                                                        Impervious to advertising
                                                           and word-of-mouth
                                                        (self-educated consumer)


                                                                                23 | XX
Spot the difference (Part 1/2)




Image : E3 2008 stands (2K sports stand)                         24 | XX
Spot the difference (Part 2/2)




Image : E3 2008 stands (Rock Band stand)                        25 | XX
The social aspect of gaming
                                   Not a hobby for lonely nerds anymore


             GAMES ARE
            FUN TO PLAY
       MUSIC GAMES ARE
        FUN TO PLAY
           & WATCH




Image : PlayStation 2 – “Plugs “                                          26 | XX
wHY wOULD PEOPLE CHOSE
   ROCK BAND OVER
     GUITAR HERO?


                         27 | XX
The key of the battle is in the quest for realism




            Reality                                 Fantasy



   DISTANCE BETWEEN BOTH CLOSES WITH AUTHENTICITY
           The experience gets better with how authentic it feels
       Dreams are more enjoyable when they are closer to the real deal

   This is what gamers are looking for (believable escapism)
This is what music gamers are looking for (credible emulation)



                                                                         28 | XX
The Strategy




AUTHENTICITY




                  29 | XX
WHAT DOES AUTHENTICITY MEAN?
      Authenticity means embracing
       rock in its natural diversity




                                       30 | XX
Proof of authenticity: the music platform factor




  UNIFIED MUSIC PLATFORM                                        SEVERAL MUSIC GAMES
 Unparalleled variety of songs and rock genres                  Logic of add-ons/expansion packs
Motley Crue selling more on RB than on iTunes                   specific to the video game industry
   Diverse / unique / versatile / polymorphous / multifarious




                                                                                                      31 | XX
Why is the song library diversity so important?




                          +                    =
A player’s enjoyment of                              The more diverse
the game depends upon         People’s taste        and large the song
 his/her enjoyment of           in music is            library is, the
 the music the game is          incredibly         broadest appeal the
       based on                fragmented             game will have




                                                                     32 | XX
Two very different ways to reach mass audiences




A GAME FOR YOU,                 A GAME FOR
WHOEVER YOU ARE                EVERYBODY




                                                  33 | XX
Proof of authenticity: developer’s credibility




      MUSIC COMPANY              GAME COMPANY
       MAKING GAMES              MAKING MUSIC GAMES
   Legacy of pioneers of         No prior experience
      interactive music          in the music universe
                   Frequency     Tony Hawk franchise
                   Amplitude     Gun
                       Phase     Guitar Hero III
              Guitar Hero 1&2
          Rock Band franchise
 Harmonix’ own bands +
relationship with music



                                                         34 | XX
Proof of authenticity:      involvement




Instantaneous music universe recognition
  Powerful music brand (industry giant)


                                           35 | XX
MTV Brand Manifesto
“DARE TO CHANGE”
Self-expression
Freedom
Discovery
Rebellion
Movement
Accessibility
Open-mindedness
Meaningfulness
Innovation
Inventiveness
Experimentation
Exploration
Genuineness
Party-starting
Inspiration
Independence
Authenticity


                      36 | XX
August 1st, 1981




Video Killed the Radio Star
First revolution in music industry
(in how people engage with their music)
Today




Gaming is killing the
radio & video star
The interactive revolution
WHAT DOES AUTHENTICITY MEAN?
      Authenticity means we’re blurring
     the line between fantasy and reality




                                            39 | XX
Proof of authenticity: master tracks instead of covers




                                     WRONG!
   NO!




                            DON’T!
BAD!                                                      NO!


                                                                40 | XX
Proof of authenticity: the figurines



CUSTOM-MADE FIGURINES                                   McFARLANE’S TOYS
      Custom-made figurines of your band                4 action figures based on game characters
                                                        Plasticity/comical/cartoony feeling




Source: http://www.spawn.com/news/news2.aspx?id=13394                                               41 | XX
Proof of authenticity: the drums



                          PLAY DRUMS                      PLAY GAMES
    Real electronic set built by engineers at
    Alesis (professional electronic drums).
                    (And an authentic price, too: $300)




Source: http://www.drumrocker.com                                      42 | XX
WHAT DOES AUTHENTICITY MEAN?
      Authenticity is NOT being boring
     Authenticity is NOT being exclusive
     (we remain accessible to large audiences)




                                                 43 | XX
WHAT DOES AUTHENTICITY MEAN?
      Authenticity is not just about better performance,
but about the attitude, the spirit, the emotional payoff




                                                           44 | XX
WHAT DOES AUTHENTICITY MEAN?
   Experiencing the rock universe/atmosphere
     Inviting people to share our philosophy
        Establishing Rock as our mantra
   (a deep, intimate connection, a way of life you can aspire to)




                                                                    45 | XX
HOW DO WE DIFFERENTIATE OURSELVES?
   Go beyond saying that playing RB feels like the real deal.
          Authenticity is innately assumed
        and infused into all communications

 This way, GH becomes the clunky Fisher Price of music games;
     we are the closest thing you can get from the real feel.




                                                                46 | XX
is about the feeling you get
from playing the game


is about the feeling you get
from playing rock




                               47 | XX

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Rock Brand

  • 2. Map of the Problematique ? World Tour 2 | XX
  • 3. wHY IS BRANDING IMPORTANT? 3 | XX
  • 4. A brand is the mental image of a product in a consumer’s mind “The primary role of advertising is to say who you are” Don Hudler, VP of Marketing, Saturn 4 | XX
  • 5. Lighthouse Brands How branding can make a difference 5 | XX
  • 6. The Purpose of a strong brand/identity Invite and create a more intense relationship between the company/product and the user 6 | XX
  • 7. The Unholy Trinity Without a good product, Everything has to flow out of the identity: branding is nothing Difference between reality & marketing posture BRAND Advertising is the Brand is the sum of expression of the communications brand identity. ADVERTISING Drawing inspiration Delivery of the Be true to the material advertising promise PRODUCT / GAME Instruments, technical issues, features, chart quality, track list (songs I like/know), price, etc. 7 | XX
  • 8. A brand does not exist in a vacuum ECOSYSTEM The Market (video games) The category (music video games) The consumers’ behavior The product & its competitors (RB vs. GH) The parties involved ( Harmonix, MTV, EA) Image : Beko – “Quiet” 8 | XX
  • 9. The Big Funnel Why do people play Market video games? Level Why do people play Category music games? Level Why would people Product/Brand play Rock Band? Level 9 | XX
  • 10. wHY DO PEOPLE PLAY vIDEO GAMES? 10 | XX
  • 11. Why do people play video games? 72% “A fun way to spend time” (vs. 68% for TV/cinema) 48% “Stimulates the imagination” (vs. 35% for TV) Image : BMW – “Ultimate Attraction” | Source: Nielsen Games, July 2008 11 | XX
  • 12. Escapism: “Live in Your World, Play in ours” Image : PlayStation 2 – “New SKin “ 12 | XX
  • 13. Vicarious joy of self-projection I like to pretend I’m someone else and have a visual proof in front of me to make it real. Image : PlayStation 2 – “Head “ 13 | XX
  • 14. Pretend to be who you would have loved to be (had you had the power to decide) Image : PlayStation 2 – “Second Skin “ 14 | XX
  • 15. The exciting, sensorial aspect of gaming Image : PlayStation 2 – “Body “ 15 | XX
  • 16. A taste of what lies out of the ordinary boredom (of what usually only belongs to dreams) Image : PlayStation 2 – “Spring “ 16 | XX
  • 17. A release from our physical boundaries and fear of the unknown Image : PlayStation 3 – “Play Beyond “ 17 | XX
  • 18. A Philosophy of “Carpe Diem” Identity is defined by your experiences, not your money or status Image : PlayStation 2 – “Head “ 18 | XX
  • 19. wHY DO PEOPLE PLAY MUSIC vIDEO GAMES? 19 | XX
  • 20. Two key drivers to the same object Social Gaming & Music Image : Levi’s – “Music” 20 | XX
  • 21. 5 attitudinal segments of music/singing/rhythm gamers Hardcore Non Musical PRIMARY music TARGETS enthusiasts Socialites (22%) (24%) (46%) Casual SECONDARY Music Game Reserved Knowledgeable TARGETS Lovers Renters Loners (17%) (33%) (16%) (20%) 21 | XX
  • 22. Getting to know our two primary targets HARDCORE MUSIC ENTHUSIASTS Hardcore Driven by music passion music Emulation of reality enthusiasts (22%) Reproduction of the real deal Projection of themselves Living the dream/music fantasy People who didn’t think of themselves as gamers We let non-musicians experience the excitement of being a band Driven by the “Start a band” part of Rock Band’s tagline NON MUSICAL SOCIALITES Driven by the social experience Non Musical Socialites Fun part of the rock life (24%) Driven by the “Rock YOUR world” 22 | XX
  • 23. Seduction by capillarity (i.e. word-of mouth) PRIMARY Hardcore music Non Musical TARGETS (46%) enthusiasts Socialites Influencers (22%) (24%) Brand advocates SECONDARY Casual Reserved TARGETS (33%) Music Game Knowledgeable Lovers Renters Loners Reached indirectly (17%) through word-of-mouth (16%) (20%) Followers Difficult to reach Impervious to advertising and word-of-mouth (self-educated consumer) 23 | XX
  • 24. Spot the difference (Part 1/2) Image : E3 2008 stands (2K sports stand) 24 | XX
  • 25. Spot the difference (Part 2/2) Image : E3 2008 stands (Rock Band stand) 25 | XX
  • 26. The social aspect of gaming Not a hobby for lonely nerds anymore GAMES ARE FUN TO PLAY MUSIC GAMES ARE FUN TO PLAY & WATCH Image : PlayStation 2 – “Plugs “ 26 | XX
  • 27. wHY wOULD PEOPLE CHOSE ROCK BAND OVER GUITAR HERO? 27 | XX
  • 28. The key of the battle is in the quest for realism Reality Fantasy DISTANCE BETWEEN BOTH CLOSES WITH AUTHENTICITY The experience gets better with how authentic it feels Dreams are more enjoyable when they are closer to the real deal This is what gamers are looking for (believable escapism) This is what music gamers are looking for (credible emulation) 28 | XX
  • 30. WHAT DOES AUTHENTICITY MEAN? Authenticity means embracing rock in its natural diversity 30 | XX
  • 31. Proof of authenticity: the music platform factor UNIFIED MUSIC PLATFORM SEVERAL MUSIC GAMES Unparalleled variety of songs and rock genres Logic of add-ons/expansion packs Motley Crue selling more on RB than on iTunes specific to the video game industry Diverse / unique / versatile / polymorphous / multifarious 31 | XX
  • 32. Why is the song library diversity so important? + = A player’s enjoyment of The more diverse the game depends upon People’s taste and large the song his/her enjoyment of in music is library is, the the music the game is incredibly broadest appeal the based on fragmented game will have 32 | XX
  • 33. Two very different ways to reach mass audiences A GAME FOR YOU, A GAME FOR WHOEVER YOU ARE EVERYBODY 33 | XX
  • 34. Proof of authenticity: developer’s credibility MUSIC COMPANY GAME COMPANY MAKING GAMES MAKING MUSIC GAMES Legacy of pioneers of No prior experience interactive music in the music universe Frequency Tony Hawk franchise Amplitude Gun Phase Guitar Hero III Guitar Hero 1&2 Rock Band franchise Harmonix’ own bands + relationship with music 34 | XX
  • 35. Proof of authenticity: involvement Instantaneous music universe recognition Powerful music brand (industry giant) 35 | XX
  • 36. MTV Brand Manifesto “DARE TO CHANGE” Self-expression Freedom Discovery Rebellion Movement Accessibility Open-mindedness Meaningfulness Innovation Inventiveness Experimentation Exploration Genuineness Party-starting Inspiration Independence Authenticity 36 | XX
  • 37. August 1st, 1981 Video Killed the Radio Star First revolution in music industry (in how people engage with their music)
  • 38. Today Gaming is killing the radio & video star The interactive revolution
  • 39. WHAT DOES AUTHENTICITY MEAN? Authenticity means we’re blurring the line between fantasy and reality 39 | XX
  • 40. Proof of authenticity: master tracks instead of covers WRONG! NO! DON’T! BAD! NO! 40 | XX
  • 41. Proof of authenticity: the figurines CUSTOM-MADE FIGURINES McFARLANE’S TOYS Custom-made figurines of your band 4 action figures based on game characters Plasticity/comical/cartoony feeling Source: http://www.spawn.com/news/news2.aspx?id=13394 41 | XX
  • 42. Proof of authenticity: the drums PLAY DRUMS PLAY GAMES Real electronic set built by engineers at Alesis (professional electronic drums). (And an authentic price, too: $300) Source: http://www.drumrocker.com 42 | XX
  • 43. WHAT DOES AUTHENTICITY MEAN? Authenticity is NOT being boring Authenticity is NOT being exclusive (we remain accessible to large audiences) 43 | XX
  • 44. WHAT DOES AUTHENTICITY MEAN? Authenticity is not just about better performance, but about the attitude, the spirit, the emotional payoff 44 | XX
  • 45. WHAT DOES AUTHENTICITY MEAN? Experiencing the rock universe/atmosphere Inviting people to share our philosophy Establishing Rock as our mantra (a deep, intimate connection, a way of life you can aspire to) 45 | XX
  • 46. HOW DO WE DIFFERENTIATE OURSELVES? Go beyond saying that playing RB feels like the real deal. Authenticity is innately assumed and infused into all communications This way, GH becomes the clunky Fisher Price of music games; we are the closest thing you can get from the real feel. 46 | XX
  • 47. is about the feeling you get from playing the game is about the feeling you get from playing rock 47 | XX