Personal Information
Organization / Workplace
Seoul Korea, South
- Presentations
- Documents
- Infographics
린스타트업 이해와 Case study(Lean Startup and Case Study)
Matthew Lee
•
8 years ago
애자일의 모든것
KH Park (박경훈)
•
9 years ago
Understanding of gamification 02
Edward Hwang
•
9 years ago
“게이미피케이션 브레인스토밍” (Gamification Brainstorming)
BeeCanvas
•
9 years ago
[GAMENEXT] 일본식 소셜 게임 ARPU의 진실..
GAMENEXT Works
•
11 years ago
[mobidays] M report 1월 호
Mobidays
•
9 years ago
25 Disruptive Technology Trends 2015 - 2016
Brian Solis
•
9 years ago
Target market
Unitedworld School Of Business
•
10 years ago
Using a Gamification Framework to Start Your Own Gamification Project
Marta Rauch
•
10 years ago
Why do people share on social media? Global survey results
Ogilvy Consulting
•
9 years ago
Intro to gamification
Kent Barwin
•
11 years ago
Fitocracy ny apps march 2013 talk
fitocracy
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11 years ago
온라인쇼핑 현황 및 2014 소비트랜드 전망
LINE Plus Corp
•
10 years ago
Candy Crush Saga: 8 characteristics and 100 000 000 players
Lars Jörnow
•
10 years ago