The document describes 6 different races that inhabit the world of Arcadis-Prime:
The Rhox are a rhino-like race whose ancient kingdom was destroyed, and now mostly work in mining or protection. Merbs are a kangaroo-like race native to an island but now also living on the mainland. Humans are an inventive race that began using technology to build flying machines and are leading civilization into a new era. Dwarves are a diminutive race of craftsmen who mine metals from below ground. Avians are a proud, winged race divided into tribes across different islands, though some live on the mainland. Naga are a serpentine race that mostly dwell below ground but
2. A powerful Rhino like race that mostly lives on the mainland of
Arcadis-Prime but their homeland has been destroyed
The Rhox are strong willed and versatile but their ancient
kingdom is lost and they lack a strong sense of unity in the
mainland. Most take careers in mining and protection service.
D&D equivalent: Dwarf*
3. A agile and reclusive race of kangaroo like characters. Merbs are native to
Merbe-Major the second largest island. Merbs often settle in the mainland in
defiance of outdated beliefs against technology. They remain one of the few
races that still practice native magyk .
D&D equivalent: Elf*
4. A sturdy and inventive race that hails from the main lands and all across Prime.
Generations ago humans began using the various types of mineral and metals mined
from Below to craft flying machines to navigate the Rise and combat the volatile nations
of magyk users. Now they are leading all of civilization into a new era of discovery.
D&D equivalent: Human
5. A diminutive race of craftsmen and skilled workers that have helped the humans
navigate discovery. Their homeland is the Below the craggy sea-sunk mountains
where most of the metal and minerals used are mined. They have expanded to
inhabit all of the mainland and claim a small kingdom on the drifting isles of Derry.
D&D equivalent: halfling/gnome*
6. A proud and noble race of winged warriors and deft pilots of the Rise. Avians are a
complex people and tribal laws vary from isle to isle. With no set governing body
Avians are scattered throughout all of Prime. They are not uncommon on the
mainland but are definitely unwelcome by many due to long standing conflicts. They
are not fond of the human technology but younger generations have proven to be
excellent sky-sailors. Avian’s flight is a coming of age rite and tribal traditions keep
youngsters grounded. Excommunicated members are often “slighted”, a cruel
disfiguring punishment where the wings are clipped.
D&D equivalent: -------
7. A mysterious but versatile race of serpentine like characters. Naga’s are a monstrous
race dwelling in the Below they often raid isle in Prime for food and fun; their
offspring are shunned by most in the mainland but in the past 100 years they have
built a small settlement in the Rise-flatts isles. Half-Nagas are not recognized by the
Crown Prime and cannot apply for any licenses. Many Half-Nagas have taken on the
traditions of their non-Naga families and live comfortably as sailors and traders.
D&D equivalent: ----------