201603 ucm60102 u4 community service initiative sabd_qs
Com apps brief
1. Computer Applications (ARC2723 / CSC60503): Mar 2015 1 | P a g e
Bachelor of Science (Honours) in Architecture/
Bachelor of Science (Honours) (Architecture)
Module: Computer Applications (ARC 2723/CSC60503)
Prerequisite: None
Credit Hours: 3
Instructors: Koh Jing Hao (603-56295260; jinghao.koh@taylors.edu.my),
Angus Lee Ching Hua (603-56295250; chinghua.lee@taylors.edu.my)
Project 1: Modelling of an Architectural Design (25%)
Submission date: Week 6 (Wednesday 29 Apr 2015)
Introduction
This involves completion of basic form and external model of a selected architectural design. During this stage
the completed 3D model will reflect the knowledge of using the software to create 3D geometries. 3D models will
be assessed on the overall detail, complexity and creativity used in the creation and development process.
Objectives of Project
The objectives of this project are as follow:
Understand and execute the functions of Standard Primitives, Splines & Modifiers.
Understand and utilise polygon modelling and NURBS modelling in producing the 3D models.
Learning Outcomes of this Project
To produce 3D model of a selected architectural design using 3DS Max/Rhinoceros or both.
To record Work in Progress (WIP) as progressive evidence of the working process.
Tasks - Methodology
1. You are to select ONE building from available resources (architecture magazines, books, websites &
etc.) or Design Studio 2 Project. You are required to conduct research to gather necessary information
such as plan, elevations, sections and perspective drawings.
2. You are to create a complete model of the selected architectural design using 3DS Max or
Rhinoceros or a combination of both. You are required to produce the 3D model, WITHOUT
materials and lighting
3. You are required to create a blog or Facebook album for public access. The Work in Progress (WIP)
print screens and test renderings must be uploaded to the above online platform REGULARLY to show
progressive evidence of the working process. It will serve as a communication and mutual learning
platform. You are encouraged to visit your peers’ WIP and give constructive comments and
suggestions.
2. Computer Applications (ARC2723 / CSC60503): Mar 2015 2 | P a g e
Submission Requirement
Submit softcopy file to TIMeS.
Upload renderings (800px length JPEG, 5 views ) showing the completed model, to your WIP website
Upload Work in Progress (WIP) print screens and test renderings to your WIP website (blogs or
Facebook album)
Marking criteria
Marks shall be distributed as follow:
Individual Component (25%)
level of details 5
Modelling techniques 5
Rendering size and quality 5
Work in Progress evidence 10
3. Computer Applications (ARC2723 / CSC60503): Mar 2015 3 | P a g e
Project 2: Still Rendering with Materials, Lights, Camera Views
with Site Context (50%)
Submission date: 2a.Exterior renderings (25%) - Week 09 (Friday 29 May 2015)
2b.Interior renderings (25%) - Week 11 (Friday 12 Jun 2015)
Introduction
The second project involves the production of photorealistic still rendering of the selected architecture design
with materials, appropriate camera views and post-production enhancement on the visual outcome. The
visualisation work would be assessed on the types and ways materials are used, types of lights and effects used
to set up the scene, setup of appropriate camera views for rendering and skills of using post-production tools to
enhance the visual outcome.
Objectives of Project
The objectives of this project are as follows:
Able to import .dwg file into 3DS Max.
To manage the 3D scene using layers.
To create materials for 3D objects.
To use lights in 3DS Max for exterior and interior rendering.
To set up good photographic compositions using cameras in 3DS Max for final rendering.
To understand and execute the appropriate rendering settings.
To enhance the visual outcome of the renderings using post-production tools.
Learning Outcomes of this Project
Produce photorealistic still renderings of the selected building with materials, lighting, camera views and
site context.
To record Work in Progress (WIP) as progressive evidence of the working process.
Tasks - Methodology
1. Using the same model from Project 1, you are required to add in materials, lights, cameras and site
context for final rendering. Site context may include landscaping, furniture, vehicles and human
characters. You may use post-production tools such as Adobe Photoshop to enhance the visual
outcome.
2. The Work in Progress (WIP) must be uploaded to the mentioned online platform to show progressive
evidence of the working process. It will serve as a communication and mutual learning platform. You are
encouraged to visit your peers’ WIP and give constructive comments and suggestions.
Submission Requirement
Submit 3DS Max file to TIMeS.
Upload the final renderings (1000px length JPEG) to your WIP website
1. Exterior renderings (1 eye level + bird's eye view OR 2 eye level views)
2. Interior renderings (2 eye level views)
Upload Work in Progress (WIP) print screens and test renderings to your WIP website.
4. Computer Applications (ARC2723 / CSC60503): Mar 2015 4 | P a g e
Marking criteria
Marks shall be distributed as follows:
Individual Component
Exterior renderings (25%)
Completion of the 3D scene with level of details 5
Texturing and UVW map 5
Photorealistic rendering with good compositions and relevant site context 5
Work in Progress evidence 10
Interior renderings (25%)
Completion of the 3D scene with level of details 5
Texturing and UVW map 5
Photorealistic rendering with good compositions and relevant site context 5
Work in Progress evidence 10
5. Computer Applications (ARC2723 / CSC60503): Mar 2015 5 | P a g e
Project 3: A maximum 90 seconds Animation of the Completed
3D Scene (25%)
Submission date: Week 15 (Monday 6 Jul 2015)
Introduction
This project involves production of a maximum 90 seconds animation of the completed 3D scene using 3DS
Max’s animation commands and tools. It also involves simple video editing work such as stitching video clips,
background music & special effects editing, through the use of Windows Movie Maker, iMovie, Adobe Premiere
and After Affects.
Objectives of Project
The objectives of this project are as follows:
To continue from Project 2, the completed scene is animated.
To set up camera paths for animation rendering.
To allow students to explore their imagination, inventiveness and storey telling abilities when creating
the animation.
Learning Outcomes of this Project
Produce photorealistic animation renders.
To record Work in Progress (WIP) as progressive evidence of the working process.
Tasks - Methodology
1. Using the 3D scene from Project 2, you are required to use 3DS Max to set the camera paths for
animation. The rendered clips will be stitched using video editing softwares for presentation. You may
use the above softwares for background music and special effects editing. The final animation duration
has to be 60-90 seconds.
2. The Work in Progress (WIP) must be uploaded to the mentioned online platform to show progressive
evidence of the working process. It will serve as a communication and mutual learning platform. You are
encouraged to visit your peers’ WIP and give constructive comments and suggestions.
3. You are to upload the completed animation (avi, wmv or mov format) to online video hosts such as
YouTube, Vimeo & etc. to allow comments and suggestions from your peers and lecturers. You must
embed the video onto your WIP website.
6. Computer Applications (ARC2723 / CSC60503): Mar 2015 6 | P a g e
Submission Requirement
Submit 3DS Max file to TIMeS.
Upload animation to online video host and embedded on WIP website(minimum 640px width, 60-90
seconds)
Upload Work in Progress (WIP) print screens and test renderings to your WIP website.
Marking criteria
Marks shall be distributed as follows:
Individual Component (25%)
Completion of the 3D scene with level of details 5
Photorealistic rendering with good compositions
and relevant site contexts 5
Creativity and storyline 5
Work in Progress evidence 10