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PSYCHOLOGICAL ASPECTS OF
CYBER GAMING
By: Lokendra Ahuja
Prateek Singhal
Vinay Suthar
INTRODUCTION
 History: Game development started with some
very basic sort of games such as Atari, Pac-
man, Frogger, etc that to with very basic interface
and console.
 Genres: It includes-
• Action-adventure game
• Survival game
• Role-playing game
• Strategy games
• Sports game
DEVELOPMENT
 Psychological aspects of game
development include studying the
psychology of buyers depending on
what age group of people is being
targeted.
 Non-psychological aspects of game
include proper use of advanced
technologies in developing the game
so that it appeals various kinds of
masses.
 Commercialization of games includes
market research, advertisement and
proper plotting of game structure.
WHY PEOPLE PLAY GAMES ?
 Peer Pressure
 Avoid Loneliness
 Frustration at work
 Live life one wants
 Fill in the missing blanks
 Stress buster
MASLOW’S HIERARCHY OF NEEDS
IMPACTS OF CYBER GAMING
 Negative Impacts:
 Social Isolation
 Violent behavior and aggression
 Confusion between reality and fantasy
 Bad Academic performance
• Physiological effects such as
obesity, weak eye-sight, muscular and
postural disorders, etc.
• Vulnerable to online dangers.
• Decreased perception of injury severity
• People lose confidence in real and face-
to-face interaction.
 Positive Impacts:
 Problem solving and logic
 Hand-eye coordination, fine motor and spatial skills
 Planning, resource management and logistics
• Accuracy
• Developing reading and math skills
• Perseverance
• Memory
• Teamwork and cooperation when played with others
• Simulation, real world skills
CONCLUSION
Computer games addiction
has no physical component or
objective diagnosis, but many of
the consequences are similar to
alcoholism or drug addiction.
But though there are so many
negatives yet the positives of
the same cannot be ignored.
Everything should be taken in
moderation.
OR
Psychological aspects of cyber gaming

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Psychological aspects of cyber gaming

  • 1. PSYCHOLOGICAL ASPECTS OF CYBER GAMING By: Lokendra Ahuja Prateek Singhal Vinay Suthar
  • 2. INTRODUCTION  History: Game development started with some very basic sort of games such as Atari, Pac- man, Frogger, etc that to with very basic interface and console.  Genres: It includes- • Action-adventure game • Survival game • Role-playing game • Strategy games • Sports game
  • 3. DEVELOPMENT  Psychological aspects of game development include studying the psychology of buyers depending on what age group of people is being targeted.  Non-psychological aspects of game include proper use of advanced technologies in developing the game so that it appeals various kinds of masses.  Commercialization of games includes market research, advertisement and proper plotting of game structure.
  • 4. WHY PEOPLE PLAY GAMES ?  Peer Pressure  Avoid Loneliness  Frustration at work  Live life one wants  Fill in the missing blanks  Stress buster
  • 6. IMPACTS OF CYBER GAMING  Negative Impacts:  Social Isolation  Violent behavior and aggression  Confusion between reality and fantasy  Bad Academic performance
  • 7. • Physiological effects such as obesity, weak eye-sight, muscular and postural disorders, etc. • Vulnerable to online dangers. • Decreased perception of injury severity • People lose confidence in real and face- to-face interaction.
  • 8.  Positive Impacts:  Problem solving and logic  Hand-eye coordination, fine motor and spatial skills  Planning, resource management and logistics
  • 9. • Accuracy • Developing reading and math skills • Perseverance • Memory • Teamwork and cooperation when played with others • Simulation, real world skills
  • 10. CONCLUSION Computer games addiction has no physical component or objective diagnosis, but many of the consequences are similar to alcoholism or drug addiction. But though there are so many negatives yet the positives of the same cannot be ignored. Everything should be taken in moderation. OR