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Utilizing Gamification To Enhance
Elearning Engagement
Sach Chaudhari
Founder and Technical Director
Paradiso Solutions
My Story
sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
M.S.
Passionate about Technology in Education
India
Gamification in Education
Outline
sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
- Why Gamification?
- What is Gamification?
- How to Gamify?
- LMS Selection
- Pitfalls
- Q & A
HIV Enzyme
sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
sach@paradisosolutions.com ¦ 710 -
Utilizing Gamification to Enhance eLearning
Engagement
Online gamers playing a game called Foldit
“cracked a key protein structure problem that
has had scientists scratching their heads for
years… in three weeks.
HIV Enzyme
Foldit
sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
HIV Puzzle – What we
learn from it
sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
- Challenge
- Social Interaction
WHY GAMIFY?
sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
TRADITIONAL ELEARNING tends to be
boring
WHY GAMIFY?
sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
Games are FUN and engage people
WHY GAMIFY?
sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
WHY GAMIFY
EDUCATION?
sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
58%
of Americans play video
games
There are an average of
TWO GAMERS
in each game-playing
U.S. household
The average U.S. Household
OWNS AT LEAST ONE dedicated
game console, PC or smarphone
51%
of U.S. household OWNS a dedicated game console
and those that do, own an average of 2
The average age
of game players
is:
30
32%
Under
18 years
32%
18 -35 years
36%
36+ years

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Introduction to Gamification in Education

Editor's Notes

  1. Change I to free, any adult bored taking elearning class
  2. Any adults playing video games and having fun , change I to free..this image is copyrighted