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3dsmax
Workman Challenge / weight trans #C01
~ Supplementary knowledge ~
[ Skinwrap > Add target > Convert to skin ]
ウェイトの転送 [ 方式C = Skinwrap > Add Target > Convert to Skin ]
Aが持っているにウェイト情報をBへ転送(流用)する工程
A
B
とりあえず、だいたいの位置を合わせて、
オブジェクトBにSkin Wrap モディファイヤーを適応
“Add“でターゲットにするオブジェクトを指定する。
今の状態ではオブジェクトAのボーン変形に対して
オブジェクトBが追従できません。
BのSkinWrapモディファイヤーで Weight All Points をオンにして
Convert To Skinを使用してモディファイヤを変換します。
これでオブジェクトAのボーン変形にBが追従するようになりました。

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