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High-End Games For
Mainstream Audiences
Torsten Reil, CEO, NaturalMotion Games




      @torstenreil
First Steps
     Neural Network and Simple Physics Engine




(c) NaturalMotion Games 2011
Learning To Walk
     Artificial Evolution and Biomechanics




(c) NaturalMotion Games 2011
True Interactivity
     Environment Interaction




(c) NaturalMotion Games 2011
Glue Boy
     Visual Effects for Pepsi




(c) NaturalMotion Games 2011
Guinness
     Visual Effects for Global Beer Brand




(c) NaturalMotion Games 2011
Euphoria
     Xbox 360 and PLAYSTATION 3




(c) NaturalMotion Games 2011
s




     © 2011
(c) NaturalMotion Games 2011
© 2011
(c) NaturalMotion Games 2011
© 2011
(c) NaturalMotion Games 2011
Outtakes
     Large it, large it, large it




(c) NaturalMotion Games 2011
Outtakes
     Do The Elephant...




(c) NaturalMotion Games 2011
Outtakes
     Permission To Robot Dance... Granted




(c) NaturalMotion Games 2011
Emergent Behavior
     Don’t stand so close to me




(c) NaturalMotion Games 2011
Inflection Point




(c) NaturalMotion Games 2011
MOBILE!
                                    ND ANIMATION, ON A
                    TY G RAPHICS A                                          EXTRAS!
     CONS OLE QUALI                                       NGE + UN LOCKABLE
                                                NG CHALLE                                      T GETS BET
                                                                                                         TER!
                             S FOR A LONG-LASTI                                      S, IT JUS
                 AMES MODE                                        FOR 5 OR 50 MINUTE
      MULTIPLE G                                       STER! PLAY
                                              KY TO MA
                                    PLAY… TRIC
                          . EASY TO
      FUN FOR  EVERYONE




                                                                                                      One




                                                                                                      Top 10 Worldwide




(c) NaturalMotion Games 2011
GAME FACTS
 Key          This time YOU tackle!
 Feature

 Release      Available now. iOS and Android.
 Date
 Target       Males
 Audience     Ages 10-35

 Number       Multiplayer will be added as a
 Of Players   free update post launch
 Existing     Backbreaker already has over
 Fan Base     5.5 million users worldwide



(c) NaturalMotion Games 2011
aker has been
                                                                                                     ds of Backbre
                                                                                     illion downloa                     off dekes
                                                              ula  that led to 6 m                     e nt as you pull
                                                e action form                         istilled excitem
                               The proven arcad                   po rt. It’s pure, d                    er.
                                      d to another
                                                   hard-hitting s                        in the top corn
                               adapte                                 tt ing the puck
                                                      our way to slo
                               and spin -o-ramas on y



                                                                                                           n of smart
                                                                                          latest generatio
                                                                         vailable in the       such as playe
                                                                                                             r reflections,
                                                   tage o f the power a                    cts
                                       Taking advan                         way with effe
                                                      aker w ill blow you a
                                       phones, Icebre                        lighting effects
                                                    g and co   nsole quality
                                       self-shadowin




                                                                                             on’s
                                                                             with NaturalMoti
                                         Hard-hitting sm  ashes – created
                                                                                 High-end motion
                                                           ula tion technology.                       ,
                                         Endorphin™ sim                             ations on the ice
                                                            fluid , responsive anim
                                         capture data for                 NaturalMotion’s
                                         all procedura lly blended with                         n
                                                                               engine running o
                                          Morpheme™ –     an Xbox 360/PS3
                                          iPhone!




(c) NaturalMotion Games 2011
®




(c) NaturalMotion Games 2011
Stats
     Backbreaker, Backbreaker 2, Icebreaker, Jenga



     Four consecutive Top             5 hits

     >9 Million downloads

     Biggest              new sports IP
         on iOS



(c) NaturalMotion Games 2011
Casual vs Hardcore
     Definitions

     cas-u-al [kazh-oo-uhl]:
     Simple rules and controls, easy to learn, short sessions,
     2D graphics


     hard-core [hahrd-kohr]:
     Complex rules and controls, challenging, long sessions,
     high-end 3D visuals



(c) NaturalMotion Games 2011
Casual vs Hardcore
     Definitions




  cas-u-al [kazh-oo-uhl]:      hard-core [hahrd-kohr]:
            2D graphics           high-end 3D visuals




(c) NaturalMotion Games 2011
Video Games
     Ever-Increasing Production Quality on Consoles




        1972                   1985              1996             2010




        Pong              Super Mario Bros   Super Mario 64   Gran Turismo 5




(c) NaturalMotion Games 2011
Animated Movies
     Ever-Increasing Production Quality




      1937                       1994      1995          2001          2003




   Snow White                  Lion King Toy Story   Monsters Inc   Finding Nemo




(c) NaturalMotion Games 2011
Animated Movies
     From Lion King To Toy Story




      1937                        1994      1995           2001          2003




   Snow White                                          Monsters Inc   Finding Nemo


                               Lion King   Toy Story



(c) NaturalMotion Games 2011
The mainstream wants to be
                               wowed!



(c) NaturalMotion Games 2011
Performance Explosion
     Smartphones and tablets




         “It’s unquestionable that within a very short time, we’re
         going to have portable cell phones that are more powerful
         than the current-gen consoles.”
         John Carmack, id Software




(c) NaturalMotion Games 2011
Performance Explosion
     Imagination Technologies




(c) NaturalMotion Games 2011
Performance Explosion
     Mobile Overtaking Console (source: NVIDIA)




(c) NaturalMotion Games 2011
Mass-Market Adoption
     High-End Graphics Hardware Exploding




                                          hics
    Adoption
        Rate




                                            p
                                        gra
                                                 We’re only ~20%
                                                  up the curve…




     Source: Imagination Technologies

(c) NaturalMotion Games 2011
What does this mean for the
                 mainstream games market?




(c) NaturalMotion Games 2011
Mainstream
     New IPs on Mobile         High-end




      Paid                                F2P




                                 2D
(c) NaturalMotion Games 2011
Mainstream
     New IPs on Mobile         High-end




      Paid                                F2P




                                 2D
(c) NaturalMotion Games 2011
High-End Games
     Economics

      Return On Investment

          Infinity Blade*:
              Development cost: $2m
              App Store revenue: $11m+
              ROI:                       >5x

          NaturalMotion Games titles:
              ROI:                       >5x


     * Source: Epic Games



(c) NaturalMotion Games 2011
Revenues and ROI
     People Pay For Quality


   Revenue                                        ROI




                               Production Value

(c) NaturalMotion Games 2011
Revenues and ROI
     Wowing Billions Of People


   Revenue                                        ROI




                               Production Value

(c) NaturalMotion Games 2011
High-End Games
     The Mainstream Market is Shifting Fast

      Make deliberate investments now:

      Invest in production
      Invest in technology
      Invest in differentiated, high-quality content



      Create compelling, rich experiences that engage a
       mainstream audience



(c) NaturalMotion Games 2011
Engagement
     Intuitive Controls




(c) NaturalMotion Games 2011
Engagement
     Intuitive Controls




                    +          =


(c) NaturalMotion Games 2011
Real Racing
     No Gas – Just Braking




(c) NaturalMotion Games 2011
Controls
     Less Is More




(c) NaturalMotion Games 2011
Lessons From Backbreaker
     Control Iterations - Too Many Buttons




(c) NaturalMotion Games 2011
Lessons From Backbreaker
     Solution - Fewer Buttons




(c) NaturalMotion Games 2011
Learning Curve
     Too Hard




(c) NaturalMotion Games 2011
Learning Curve
     Just Right




(c) NaturalMotion Games 2011
Learning Curve
     High Drop-Off in Level 4




(c) NaturalMotion Games 2011
Learning Curve
     High Drop-Off in Level 4




(c) NaturalMotion Games 2011
Learning Curve
     How Do I Jump?




(c) NaturalMotion Games 2011
Learning Curve
     Solution




            Before




                               After
(c) NaturalMotion Games 2011
Learning Curve
     From Here...




(c) NaturalMotion Games 2011
Learning Curve
     To Here




(c) NaturalMotion Games 2011
Orientation and Navigation
     Where Am I?




(c) NaturalMotion Games 2011
Navigation
     Infinity Blade - Touch, But Don’t Look




(c) NaturalMotion Games 2011
The Uncanny Valley
     Realism and Believability




(c) NaturalMotion Games 2011
Uncanny Valley
     Polar Express




(c) NaturalMotion Games 2011
Uncanny Valley




(c) NaturalMotion Games 2011
Uncanny Valley




(c) NaturalMotion Games 2011
Uncanny Valley




(c) NaturalMotion Games 2011
Uncanny Valley




(c) NaturalMotion Games 2011
The Uncanny Valley
     Realism and Believability




(c) NaturalMotion Games 2011
The Uncanny Valley
     Mainstream Audiences Are More Demanding




(c) NaturalMotion Games 2011
Uncanny Valley
     Solution: Helmets and Masks!




(c) NaturalMotion Games 2011
Uncanny Valley
     Solution: Real Actors




(c) NaturalMotion Games 2011
Uncanny Valley
     Solution: Stylise




(c) NaturalMotion Games 2011
Uncanny Valley
     Solution: Stylise




(c) NaturalMotion Games 2011
Uncanny Valley
     Solution: Non-Human Characters




(c) NaturalMotion Games 2011
Mainstream
     New IPs on Mobile         High-end




      Paid                                F2P




                                 2D
(c) NaturalMotion Games 2011
Paid vs F2P
     Freemium Now Dominant Business Model




(c) NaturalMotion Games 2011
Mainstream
     New IPs on Mobile         High-end




      Paid                                F2P




                                 2D
(c) NaturalMotion Games 2011
Mainstream
     New IPs on Mobile         High-end




      Paid                                F2P




                                 2D
(c) NaturalMotion Games 2011
Mainstream
     New IPs on Mobile         High-end




      Paid                                F2P




                                 2D
(c) NaturalMotion Games 2011
@torstenreil


www.slideshare.com/naturalmotion




www.naturalmotiongames.com

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Torsten Reil - Casual Connect Keynote 2011

  • 1. High-End Games For Mainstream Audiences Torsten Reil, CEO, NaturalMotion Games @torstenreil
  • 2. First Steps Neural Network and Simple Physics Engine (c) NaturalMotion Games 2011
  • 3. Learning To Walk Artificial Evolution and Biomechanics (c) NaturalMotion Games 2011
  • 4. True Interactivity Environment Interaction (c) NaturalMotion Games 2011
  • 5. Glue Boy Visual Effects for Pepsi (c) NaturalMotion Games 2011
  • 6. Guinness Visual Effects for Global Beer Brand (c) NaturalMotion Games 2011
  • 7. Euphoria Xbox 360 and PLAYSTATION 3 (c) NaturalMotion Games 2011
  • 8. s © 2011 (c) NaturalMotion Games 2011
  • 11. Outtakes Large it, large it, large it (c) NaturalMotion Games 2011
  • 12. Outtakes Do The Elephant... (c) NaturalMotion Games 2011
  • 13. Outtakes Permission To Robot Dance... Granted (c) NaturalMotion Games 2011
  • 14. Emergent Behavior Don’t stand so close to me (c) NaturalMotion Games 2011
  • 16. MOBILE! ND ANIMATION, ON A TY G RAPHICS A EXTRAS! CONS OLE QUALI NGE + UN LOCKABLE NG CHALLE T GETS BET TER! S FOR A LONG-LASTI S, IT JUS AMES MODE FOR 5 OR 50 MINUTE MULTIPLE G STER! PLAY KY TO MA PLAY… TRIC . EASY TO FUN FOR EVERYONE One Top 10 Worldwide (c) NaturalMotion Games 2011
  • 17. GAME FACTS Key This time YOU tackle! Feature Release Available now. iOS and Android. Date Target Males Audience Ages 10-35 Number Multiplayer will be added as a Of Players free update post launch Existing Backbreaker already has over Fan Base 5.5 million users worldwide (c) NaturalMotion Games 2011
  • 18. aker has been ds of Backbre illion downloa off dekes ula that led to 6 m e nt as you pull e action form istilled excitem The proven arcad po rt. It’s pure, d er. d to another hard-hitting s in the top corn adapte tt ing the puck our way to slo and spin -o-ramas on y n of smart latest generatio vailable in the such as playe r reflections, tage o f the power a cts Taking advan way with effe aker w ill blow you a phones, Icebre lighting effects g and co nsole quality self-shadowin on’s with NaturalMoti Hard-hitting sm ashes – created High-end motion ula tion technology. , Endorphin™ sim ations on the ice fluid , responsive anim capture data for NaturalMotion’s all procedura lly blended with n engine running o Morpheme™ – an Xbox 360/PS3 iPhone! (c) NaturalMotion Games 2011
  • 20. Stats Backbreaker, Backbreaker 2, Icebreaker, Jenga Four consecutive Top 5 hits >9 Million downloads Biggest new sports IP on iOS (c) NaturalMotion Games 2011
  • 21. Casual vs Hardcore Definitions cas-u-al [kazh-oo-uhl]: Simple rules and controls, easy to learn, short sessions, 2D graphics hard-core [hahrd-kohr]: Complex rules and controls, challenging, long sessions, high-end 3D visuals (c) NaturalMotion Games 2011
  • 22. Casual vs Hardcore Definitions cas-u-al [kazh-oo-uhl]: hard-core [hahrd-kohr]: 2D graphics high-end 3D visuals (c) NaturalMotion Games 2011
  • 23. Video Games Ever-Increasing Production Quality on Consoles 1972 1985 1996 2010 Pong Super Mario Bros Super Mario 64 Gran Turismo 5 (c) NaturalMotion Games 2011
  • 24. Animated Movies Ever-Increasing Production Quality 1937 1994 1995 2001 2003 Snow White Lion King Toy Story Monsters Inc Finding Nemo (c) NaturalMotion Games 2011
  • 25. Animated Movies From Lion King To Toy Story 1937 1994 1995 2001 2003 Snow White Monsters Inc Finding Nemo Lion King Toy Story (c) NaturalMotion Games 2011
  • 26. The mainstream wants to be wowed! (c) NaturalMotion Games 2011
  • 27. Performance Explosion Smartphones and tablets “It’s unquestionable that within a very short time, we’re going to have portable cell phones that are more powerful than the current-gen consoles.” John Carmack, id Software (c) NaturalMotion Games 2011
  • 28. Performance Explosion Imagination Technologies (c) NaturalMotion Games 2011
  • 29. Performance Explosion Mobile Overtaking Console (source: NVIDIA) (c) NaturalMotion Games 2011
  • 30. Mass-Market Adoption High-End Graphics Hardware Exploding hics Adoption Rate p gra We’re only ~20% up the curve… Source: Imagination Technologies (c) NaturalMotion Games 2011
  • 31. What does this mean for the mainstream games market? (c) NaturalMotion Games 2011
  • 32. Mainstream New IPs on Mobile High-end Paid F2P 2D (c) NaturalMotion Games 2011
  • 33. Mainstream New IPs on Mobile High-end Paid F2P 2D (c) NaturalMotion Games 2011
  • 34. High-End Games Economics  Return On Investment  Infinity Blade*:  Development cost: $2m  App Store revenue: $11m+  ROI: >5x  NaturalMotion Games titles:  ROI: >5x * Source: Epic Games (c) NaturalMotion Games 2011
  • 35. Revenues and ROI People Pay For Quality Revenue ROI Production Value (c) NaturalMotion Games 2011
  • 36. Revenues and ROI Wowing Billions Of People Revenue ROI Production Value (c) NaturalMotion Games 2011
  • 37. High-End Games The Mainstream Market is Shifting Fast  Make deliberate investments now:  Invest in production  Invest in technology  Invest in differentiated, high-quality content  Create compelling, rich experiences that engage a mainstream audience (c) NaturalMotion Games 2011
  • 38. Engagement Intuitive Controls (c) NaturalMotion Games 2011
  • 39. Engagement Intuitive Controls + = (c) NaturalMotion Games 2011
  • 40. Real Racing No Gas – Just Braking (c) NaturalMotion Games 2011
  • 41. Controls Less Is More (c) NaturalMotion Games 2011
  • 42. Lessons From Backbreaker Control Iterations - Too Many Buttons (c) NaturalMotion Games 2011
  • 43. Lessons From Backbreaker Solution - Fewer Buttons (c) NaturalMotion Games 2011
  • 44. Learning Curve Too Hard (c) NaturalMotion Games 2011
  • 45. Learning Curve Just Right (c) NaturalMotion Games 2011
  • 46. Learning Curve High Drop-Off in Level 4 (c) NaturalMotion Games 2011
  • 47. Learning Curve High Drop-Off in Level 4 (c) NaturalMotion Games 2011
  • 48. Learning Curve How Do I Jump? (c) NaturalMotion Games 2011
  • 49. Learning Curve Solution Before After (c) NaturalMotion Games 2011
  • 50. Learning Curve From Here... (c) NaturalMotion Games 2011
  • 51. Learning Curve To Here (c) NaturalMotion Games 2011
  • 52. Orientation and Navigation Where Am I? (c) NaturalMotion Games 2011
  • 53. Navigation Infinity Blade - Touch, But Don’t Look (c) NaturalMotion Games 2011
  • 54. The Uncanny Valley Realism and Believability (c) NaturalMotion Games 2011
  • 55. Uncanny Valley Polar Express (c) NaturalMotion Games 2011
  • 60. The Uncanny Valley Realism and Believability (c) NaturalMotion Games 2011
  • 61. The Uncanny Valley Mainstream Audiences Are More Demanding (c) NaturalMotion Games 2011
  • 62. Uncanny Valley Solution: Helmets and Masks! (c) NaturalMotion Games 2011
  • 63. Uncanny Valley Solution: Real Actors (c) NaturalMotion Games 2011
  • 64. Uncanny Valley Solution: Stylise (c) NaturalMotion Games 2011
  • 65. Uncanny Valley Solution: Stylise (c) NaturalMotion Games 2011
  • 66. Uncanny Valley Solution: Non-Human Characters (c) NaturalMotion Games 2011
  • 67. Mainstream New IPs on Mobile High-end Paid F2P 2D (c) NaturalMotion Games 2011
  • 68. Paid vs F2P Freemium Now Dominant Business Model (c) NaturalMotion Games 2011
  • 69. Mainstream New IPs on Mobile High-end Paid F2P 2D (c) NaturalMotion Games 2011
  • 70. Mainstream New IPs on Mobile High-end Paid F2P 2D (c) NaturalMotion Games 2011
  • 71. Mainstream New IPs on Mobile High-end Paid F2P 2D (c) NaturalMotion Games 2011