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Enterprise Mobile Strategy (EMS) Series



            by

            Raja Nagendra Kumar
            Founder & C.T.O
            (Released to public on 2nd Nov 2009)
• Enterprise Series is aimed to bringing Enterprise
  aware processes and systems to Small, Mid Size,
  Startup Mode Companies/Groups in MNC’s
• It is aimed at CTO’s and Decision Makers to
  look on the product manageability from
  ‘GoTo Market’ Time and at Optimum Cost
  perspective
• The Series is based on TejaSoft’s experience
  and expertise gained though the solutions we
  delivered.
A Mobile Strategy
• Mobile world for Enterprises
   - Opportunity vs Need
• Challenges
• A view of existing development models
• Cost Factors
• Why Mobile Strategy
• TejaSoft expertise-solutions
• Is Mobile Version of the Product
  Need or Opportunity?
Is Mobile version of the product is
Need or Opportunity?
• The mobile industry is the world’s latest
  trillion dollar baby. Can’t ignore
• More than billion phones are smart phones
• Smart Phones are more powerful than i386
  desktops.
• More and more GPRS connected phones
• Technologies have close to a decade of
  history.
It is a demanding need…
     Hence enterprises can’ t lag behind competition.. Close to a
      decade that these technologies have taken shape and business
      principles are established.. It is a need game rather than
      opportunity
     Let customer aware of what is happening when they are away
     Provide core features, reliability so that it attracts him to
      continue to use your product in different forms.
     Urban Population and Service Providers are educated enough to
      use rich features of mobiles
     Alerts to the customers including rural pollution is a must have
      feature
     Need is forced as people started to expect things to be mobile
      way
            Opportunity for enterprises is for sure very huge..
                        But needs to be done right.
• Business Challenges
• Technical Challenges
• People Challenges
Business Challenges

• Every thing has to be cheap or close to zero cost
  to capture market/users
• Operators would always want to eat a pie of the
  revenues, can still control your success

   Should reach to millions of users with diverse
   cultures, phones and education levels to before
                one sees the revenues
Technical Challenges

• Technicalities exist over a decade but none of
  them is still close to be called as Universal
  Mantra
• May have to use more than one technology
  versions of the product and even with in a
  Technologies one has to dependent on, more
  than one 3rd party libraries
• Device Fragmentation
Fragmentation Categories
• by Manufacturer
• by OS
• by witin OS, Firmware Releases, JRT Versions
• In JavaME
   • Supported JSR’s
   • Optional JSR’s support
   • JVM Impl. issues
• by Hardware Capabilities
   • Memory
   • CPU
   • Battery Power
• by Operators
   • CDMA (versions exists)
   • GPRS (versions exists)

    …more and more keep cropping up..
People Challenges
•   Most of these challenges are effect of Device Fragmentation
     • Developers
         • Developers apart from the business needs, they have keep all the
              issues which arise out of Fragmentation
     • Release Management
         • Should take care of Release on
                • Various devices
                • Various versions
                • Various configurations
                    • Dev
                    • Q.A
                    • Staging
                    • Production
     • Marketing and Support
         • Marketing to be aware of reaching to so many diversified devices
         • Support should be aware of issues related to each of these devices

                          Can’t avoid it but can be optimized
Fragmentation Is a Big Opportunity

   Fragmentation would stay.. And more fragmentation is inevitable
      due to market demands

   •     Users want new and newer devices
   •     Users want powerful and also cheap cost
   •     Users want Varity of devices
   •     Users want to Varity of applications
   •     Tremendous pressure to release new phone models

       TejaSoft thinks fragmentations to be a big opportunity when
           products know how to overcome the challenges it brings
SME’s Current Development Model
• Follow a Framework
   • This assumes that framework would take care of the
       fragmentation
        • J2ME Polish
        • Mobile Distillery
        • Pre Processing approach
• Evolve Own Framework from roots
   • Always good but it costs too huge
• If rich/every where Programming
   • Novice Approach
   • Bound to fail in development and in market
• Porting Approach
   • Develop for few models and let porting house take care of
       porting
Issues in current Model
• Porting approach costs
   • Per device $500 to $1000
   • Every release costs anywhere between $150k and beyond
   • O.k for Games, which are mostly one time
        • Not for applications which would have multiple releases 2
           to 3 release per year
   • There is Nothing like magic of automatic porting (though many
      claims exists)
        • Unless you learn their api and work with in such features
        • It adds more if’s too
• Learning Curve is huge
   • All these framework take the approach of we are there to do
      labor work for you
   • Use our API or wrappers
• Vendor Lock in
   • If you follow one guy, you may not be able to use other good
      3rd party ones, unless they are certified
Sample Case
• Treat this as a sample and apply most to SME’s and is based on
  TejaSoft experience so far.
• For big enterprises in some place it may be less or in some
  places more. Hope one could correlate and make the
  necessary adjustments
• An average every application is around 25000+ JavaME lines of
  code by the time is production ready.
• A version exists for low end phones
• A versions exists for high end phones
• For each of the dev, qa and stating each developer has to do at
  least 10 steps
• Development time at least 10 versions of the code exists
• Device specific codes for each of the ported devices
• Average of 4 Developers and 1 Fulltime tester would be
  working 6 to 8 months.
TejaSoft Observations
 •   Developers are under tremendous pressures
 •   Have barely have clues on which versions they are working
 •   Unable to trace where the fix was made
 •   In all each of them has to manage more 15000 lines of code
 •   Last minute build issues, wrong builds going to next stage keep happening to manual
     configurations they have to do
 •   If a bug comes, there is no way to trace back and hence more and more duplicate codes
     come in
 •   Graphical issues or media issues were more
 •   Surprisingly, they were using IDE’s and what ever the IDE pluggins provided to do all
     these.
 •   25 to 30% of the time gets wasted in managing the versions and configurations or writing
     the device specific code
 •   Hardcode and clue less if’s if (device.id=n73) etc was making the next release more un
     predictable.
 •   All the solutions solved in one product were to be redone exactly the same way on another
     product. No real time dependency compilation of common code logic… due to the magic of
     hardcode.
 •   Mix of Technologies were used
       •     Pre Processing
       •     Ant
       •     J2ME Polish
       •     If’s every where
       •     Hard coded values
Cost factors for Enterprises
• Instead of average of 25,000 lines, enterprise has to
  manage at min 10 times more code
• If another product needs similar code, it has to be
  managed on a separate product branch
• Instead of testing it very often, they have to resort
  what ever the builds provided by developers.
• Entire System is slow at least by 25% and more as
  the days pass by
• Cost of going to market with bugs
• Time taken to fix the bugs gets doubled in 3rd version
• Cost of Localization on ‘x’ number of languages,
  repeatedly paying for translations of 70 to 80% of
  common content
TejaSoft believes in there is no prefect solutions but



There is a near perfect one, which could
  for sure keep these costs at minimum
          and keep going down as
        the more code gets written.
TejaSoft Expertise in this area

We can support in two ways
• Services Approach
   • Take the existing code base and convert it into
     single source and give it back for future releases

• Product Approach
   • We sell the build tools, associated framework
   • We provide the need consulting to client teams, to
     bringing the right development culture for Mobile
     Applications.
TezzMDF
(TejaSoft Mobile Development Framework)
TezzMDF Guarantees
Single Source with
• No Pre Processing
• No Proprietary API
• No Limitations on using any 3rd party api
• 100% elimination of Magic Numbers
• 100% Unicode compliance
• No Device Specific if’s i.e no ifN73() etc..
• Total Reducing of if’s at least by 15% for a code base of 15000 lines of
    code
• Reduction in total code by 10%
• Pure OOAD
• 100% IDE Friendly
• Ability for junior developer to quickly adopt
• Build varies builds with zero configuration changes needed
• Reusable Entities/Code/Knowledge
     • Across the Project Modules (J2EE, J2ME, Web)
     • Across the different Products
• Would allow the developer to add new devices at ease (not more than
    10 minutes for a trained engineer.)
TezzMDF Design Feelers
•   We learned things over a period of 6 years
•   Which is more than 25 years of mobile product development
    Experience
•   Our expertise in Porting for more than 100+ devices
•   Our Architecture has undergone see changes over these years in a
    incremental and in agile way to become better and better. More than
    10 iterations and many releases cycles are done.
•   Our vision is to eliminate porting time and cost and bring it with in the
    development timeframes and with little extra efforts.
•   Core of our design is
      • We add more fragmentation to already existing fragmentation of
         real devices.
      • We call them as Virtual Devices
      • TejaSoft expects the Developers to write code for one ideal
         devices
      • What ever is the variation for each device is to be spread across
         these virtual devices
      • Our Framework knows how to mix and match this distributed
         knowledge for a real device during the build time
Summary

• Enterprises focused on mobile applications.
    Single Source approach is challenging but can
      save huge costs and drastically brings down the
      time of going to market.
• No popular framework exists, to make the additions
  of new devices easy and be handled by developers
  at ease.
• TejaSoft’s ‘TezzMDF’ is the first of its kind.
•   Interested to know more or for a demo of TezzMDF..
    contact ‘sales@tejasoft.com’

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Mobile Single Source Strategy

  • 1. Enterprise Mobile Strategy (EMS) Series by Raja Nagendra Kumar Founder & C.T.O (Released to public on 2nd Nov 2009)
  • 2. • Enterprise Series is aimed to bringing Enterprise aware processes and systems to Small, Mid Size, Startup Mode Companies/Groups in MNC’s • It is aimed at CTO’s and Decision Makers to look on the product manageability from ‘GoTo Market’ Time and at Optimum Cost perspective • The Series is based on TejaSoft’s experience and expertise gained though the solutions we delivered.
  • 4. • Mobile world for Enterprises - Opportunity vs Need • Challenges • A view of existing development models • Cost Factors • Why Mobile Strategy • TejaSoft expertise-solutions
  • 5. • Is Mobile Version of the Product Need or Opportunity?
  • 6. Is Mobile version of the product is Need or Opportunity? • The mobile industry is the world’s latest trillion dollar baby. Can’t ignore • More than billion phones are smart phones • Smart Phones are more powerful than i386 desktops. • More and more GPRS connected phones • Technologies have close to a decade of history.
  • 7. It is a demanding need…  Hence enterprises can’ t lag behind competition.. Close to a decade that these technologies have taken shape and business principles are established.. It is a need game rather than opportunity  Let customer aware of what is happening when they are away  Provide core features, reliability so that it attracts him to continue to use your product in different forms.  Urban Population and Service Providers are educated enough to use rich features of mobiles  Alerts to the customers including rural pollution is a must have feature  Need is forced as people started to expect things to be mobile way Opportunity for enterprises is for sure very huge.. But needs to be done right.
  • 8. • Business Challenges • Technical Challenges • People Challenges
  • 9. Business Challenges • Every thing has to be cheap or close to zero cost to capture market/users • Operators would always want to eat a pie of the revenues, can still control your success Should reach to millions of users with diverse cultures, phones and education levels to before one sees the revenues
  • 10. Technical Challenges • Technicalities exist over a decade but none of them is still close to be called as Universal Mantra • May have to use more than one technology versions of the product and even with in a Technologies one has to dependent on, more than one 3rd party libraries • Device Fragmentation
  • 11. Fragmentation Categories • by Manufacturer • by OS • by witin OS, Firmware Releases, JRT Versions • In JavaME • Supported JSR’s • Optional JSR’s support • JVM Impl. issues • by Hardware Capabilities • Memory • CPU • Battery Power • by Operators • CDMA (versions exists) • GPRS (versions exists) …more and more keep cropping up..
  • 12. People Challenges • Most of these challenges are effect of Device Fragmentation • Developers • Developers apart from the business needs, they have keep all the issues which arise out of Fragmentation • Release Management • Should take care of Release on • Various devices • Various versions • Various configurations • Dev • Q.A • Staging • Production • Marketing and Support • Marketing to be aware of reaching to so many diversified devices • Support should be aware of issues related to each of these devices Can’t avoid it but can be optimized
  • 13. Fragmentation Is a Big Opportunity Fragmentation would stay.. And more fragmentation is inevitable due to market demands • Users want new and newer devices • Users want powerful and also cheap cost • Users want Varity of devices • Users want to Varity of applications • Tremendous pressure to release new phone models TejaSoft thinks fragmentations to be a big opportunity when products know how to overcome the challenges it brings
  • 14. SME’s Current Development Model • Follow a Framework • This assumes that framework would take care of the fragmentation • J2ME Polish • Mobile Distillery • Pre Processing approach • Evolve Own Framework from roots • Always good but it costs too huge • If rich/every where Programming • Novice Approach • Bound to fail in development and in market • Porting Approach • Develop for few models and let porting house take care of porting
  • 15. Issues in current Model • Porting approach costs • Per device $500 to $1000 • Every release costs anywhere between $150k and beyond • O.k for Games, which are mostly one time • Not for applications which would have multiple releases 2 to 3 release per year • There is Nothing like magic of automatic porting (though many claims exists) • Unless you learn their api and work with in such features • It adds more if’s too • Learning Curve is huge • All these framework take the approach of we are there to do labor work for you • Use our API or wrappers • Vendor Lock in • If you follow one guy, you may not be able to use other good 3rd party ones, unless they are certified
  • 16. Sample Case • Treat this as a sample and apply most to SME’s and is based on TejaSoft experience so far. • For big enterprises in some place it may be less or in some places more. Hope one could correlate and make the necessary adjustments • An average every application is around 25000+ JavaME lines of code by the time is production ready. • A version exists for low end phones • A versions exists for high end phones • For each of the dev, qa and stating each developer has to do at least 10 steps • Development time at least 10 versions of the code exists • Device specific codes for each of the ported devices • Average of 4 Developers and 1 Fulltime tester would be working 6 to 8 months.
  • 17. TejaSoft Observations • Developers are under tremendous pressures • Have barely have clues on which versions they are working • Unable to trace where the fix was made • In all each of them has to manage more 15000 lines of code • Last minute build issues, wrong builds going to next stage keep happening to manual configurations they have to do • If a bug comes, there is no way to trace back and hence more and more duplicate codes come in • Graphical issues or media issues were more • Surprisingly, they were using IDE’s and what ever the IDE pluggins provided to do all these. • 25 to 30% of the time gets wasted in managing the versions and configurations or writing the device specific code • Hardcode and clue less if’s if (device.id=n73) etc was making the next release more un predictable. • All the solutions solved in one product were to be redone exactly the same way on another product. No real time dependency compilation of common code logic… due to the magic of hardcode. • Mix of Technologies were used • Pre Processing • Ant • J2ME Polish • If’s every where • Hard coded values
  • 18. Cost factors for Enterprises • Instead of average of 25,000 lines, enterprise has to manage at min 10 times more code • If another product needs similar code, it has to be managed on a separate product branch • Instead of testing it very often, they have to resort what ever the builds provided by developers. • Entire System is slow at least by 25% and more as the days pass by • Cost of going to market with bugs • Time taken to fix the bugs gets doubled in 3rd version • Cost of Localization on ‘x’ number of languages, repeatedly paying for translations of 70 to 80% of common content
  • 19. TejaSoft believes in there is no prefect solutions but There is a near perfect one, which could for sure keep these costs at minimum and keep going down as the more code gets written.
  • 20. TejaSoft Expertise in this area We can support in two ways • Services Approach • Take the existing code base and convert it into single source and give it back for future releases • Product Approach • We sell the build tools, associated framework • We provide the need consulting to client teams, to bringing the right development culture for Mobile Applications.
  • 22. TezzMDF Guarantees Single Source with • No Pre Processing • No Proprietary API • No Limitations on using any 3rd party api • 100% elimination of Magic Numbers • 100% Unicode compliance • No Device Specific if’s i.e no ifN73() etc.. • Total Reducing of if’s at least by 15% for a code base of 15000 lines of code • Reduction in total code by 10% • Pure OOAD • 100% IDE Friendly • Ability for junior developer to quickly adopt • Build varies builds with zero configuration changes needed • Reusable Entities/Code/Knowledge • Across the Project Modules (J2EE, J2ME, Web) • Across the different Products • Would allow the developer to add new devices at ease (not more than 10 minutes for a trained engineer.)
  • 23. TezzMDF Design Feelers • We learned things over a period of 6 years • Which is more than 25 years of mobile product development Experience • Our expertise in Porting for more than 100+ devices • Our Architecture has undergone see changes over these years in a incremental and in agile way to become better and better. More than 10 iterations and many releases cycles are done. • Our vision is to eliminate porting time and cost and bring it with in the development timeframes and with little extra efforts. • Core of our design is • We add more fragmentation to already existing fragmentation of real devices. • We call them as Virtual Devices • TejaSoft expects the Developers to write code for one ideal devices • What ever is the variation for each device is to be spread across these virtual devices • Our Framework knows how to mix and match this distributed knowledge for a real device during the build time
  • 24. Summary • Enterprises focused on mobile applications.  Single Source approach is challenging but can save huge costs and drastically brings down the time of going to market. • No popular framework exists, to make the additions of new devices easy and be handled by developers at ease. • TejaSoft’s ‘TezzMDF’ is the first of its kind. • Interested to know more or for a demo of TezzMDF.. contact ‘sales@tejasoft.com’