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Games for Film contest




In partnership with
Today’s agenda


•   14:00 Paul Brindley, IC tomorrow - Introduction
•   14:15 Joanna Knight, Lionsgate - Challenge #1 & 2: Theatrical & home entertainment releases
•   14:35 Andrew Woodyatt, Revolver – Challenge #3: Spike Island
•   14:55 Mike Lerner, Roast Beef Productions - Challenge #4: Smash and Grab
•   15:15 Paul Durrant, Abertay University - Contest overview
•   15:35 Paul Brindley, IC tomorrow - Contest application process
•   15:50 Jake Cassels, The Connected Set - Previous contest winner
•   16:00 End
About IC tomorrow

IC tomorrow is a Technology Strategy Board programme, committed to
    supporting innovation and economic growth in the digital sector, on multiple
    platforms and across a variety of industries. We do this by:

•   providing investment to start ups and SMEs through our contests

•   facilitating networking and matchmaking opportunities between content owners
    and innovation companies, both online and offline, through upcoming eventsand
    the IC tomorrow network directory

•   the IC tomorrow digital testbed; a platform where consumers can try out new
    business models; and where content owners and innovation companies can test
    potentially disruptive new business models in a secure environment with those
    consumers - getting useful analytics back in the process.
Content providers on board…
… and a wide variety of digital innovators




               SALLY POTTER
IC tomorrow contests

    IC tomorrow runs grant funded contests in partnership with challenge partners.

    •   Aim is to seed fund development of new digital products and services and forge
        relationship with rights owners/challenge partners.
.
    •   Rights owners/challenge partners set challenges for applicants to solve.

    •   Solutions should be applicable to a range of other partners and offer wider commercial
        market potential.

    Visit https://www.ictomorrow.co.uk/biz to view the latest contest announcements.
IC tomorrow and Abertay University

Abertay University is offering a Prototype Fund specially designed for start-up and small,
established developers requiring additional working capital up to £25,000 to cover the staff
costs to produce a prototype for a new intellectual property.

. Together with IC tomorrow, Abertay University has run contests using its Protoype Fund
  capital to find the best gaming concepts for IC tomorrow partners, including EMI, Tate Britain,
  and National Geographic.
About Abertay

Abertay University was awarded the UK's first Centre for Excellence in Computer Games
Education.

The AbertayGameLab was opened in September 2008 to provide a modern multi-disciplinary
working environment for the teaching of game technology and game application development.

Abertay University is the only UK University with official accreditation for both computer games
technology and computer arts; and offers world-leading courses in computer arts and computer
games technology.

Home to Dare to be Digital - the UK's premier computer games design competition for University
students.

Abertay University launched Scotland's first degree in computer arts, underpinning the creative
industries sector that supports 600,000 jobs across Britain and contributes more than £20 billion to
the UK economy.
The Games for Film contest

The contest aims to provide the best games and film concepts for our challenge
partners, the BFI (British Film Institute) and Lionsgate.
Joanna Knight
Senior Business Manager, New Media
             Lionsgate
Challenge #1: Theatrical releases

To develop a marketing concept using gaming mechanics to drive consumer engagement with
new theatrical release(s).

For a theatrical release, the objectives should be immediate and should:
•   drive engagement
•   communicate key selling points
•   drive ticket sales for the cinema
•   increase word of mouth recommendations via audience to friends.

In short, the game should have either a viral element to it or it should create a desire to
forward/share with friends. Leaderboards with competition prizes could form a simple solution to
creating desire to share, driving competition between friends or other possible solutions could
use social location mechanics.

The type of game or game mechanic is open; as is the platform; but it is expected that the
applicant will be creatively influenced by the choice of movie.
Challenge #1: Theatrical releases
The list of possible titles from which the developer can choose is as follows:

THE POSSESSION                                           *Please note that due to the complex nature
TOWER BLOCK*                                             of global film distribution and the intellectual
THE BIG WEDDING                                          property associated with any release the
                                                         titles available for the purpose of this
SILENT HILL: REVELATION 3D
                                                         challenge listed below may not actually be
GREAT EXPECTATIONS                                       available for commercial exploitation
THE TEXAS CHAINSAW MASSACRE 3D                           following the conclusion of this contest,
THE LAST STAND                                           except *where indicated. We therefore
PLAYING THE FIELD                                        encourage developers to consider how they
                                                         might approach films in a genre sense for
DIRTY DANCING
                                                         this challenge, rather than specifically
THE RAILWAY MAN                                          develop for the film listed.
THE INVISIBLE WOMAN
FILTH
THE HUNGER GAMES: CATCHING FIRE
Challenge #1: Theatrical releases
For a theatrical release, the objectives should be immediate and should:

•   create engaging content to capture audience and potentially drive revenue
•   deliver an innovative concept that will drive strong word of mouth (for games and media alike)
•   design a concept that can be built upon from its initial execution e.g. extra levels/improved
    technology performance/extended game play
•   exploit and grow existing databases of interested and relevant consumers to effectively
    market new releases (digital and theatrical)
•   build desire to consume movie content
•   integrate effective game play with content from film to align the entertainment value across
    both platforms
•   in an ideal scenario, the game would be 'skinnable', so that it can easily be transferred from
    film to film
•   crossover with social networking sites to spread awareness beyond the game directly.
Challenge #2: Home entertainment releases

Home entertainment marketing differs from theatrical release marketing in a number of ways. For
example the viewer can interact with the film while it is playing; and the experience can be more
solitary without the need for the sense of „event‟ which comes with a cinema release. Also home
entertainment, post-release, is much more instantly accessible: the audience does not have to go
to the cinema to consume what we are trying to sell as people can click through very simply from
their device (phone or tablet) to purchase.

In effect there is much more impulse opportunity across home entertainment marketing. It is also
important for us to promote our library titles in conjunction with our new releases where possible –
and this is relevant across both the theatrical and home entertainment challenges.

The type of game or game mechanic is open; as is the platform; but it is expected that the
applicant will be creatively influenced by the choice of movie.
Challenge #2: Home entertainment releases
The list of possible titles from which the developer can choose is as follows:

DIRTY DANCING (CLASSIC)                                   THE BIG WEDDING
WHAT TO EXPECT WHEN YOU‟RE EXPECTING                      SILENT HILL: REVELATION 3D
KELLY BROOK BRAND*                                        GREAT EXPECTATIONS
                                                          THE TEXAS CHAINSAW MASSACRE 3D
MAD MEN
                                                          DIRTY DANCING
MOST HAUNTED BRAND*                                       THE HUNGER GAMES: CATCHING FIRE
FRIENDS WITH KIDS                                         THE PAPERBOY
MAGIC MIKE                                                LOVELACE
KEITH LEMON THE FILM                                      THE RAILWAY MAN
                                                          FILTH
THE EXPENDABLES 2
                                                          HUMMINGBIRD
THE POSSESSION*                                           THE PROFESSIONALS
TOWER BLOCK*
ON THE ROAD
Challenge #2: Home entertainment releases
The successful applicant should attempt to do the following:

•   create engaging content to capture audience and potentially drive revenue
•   deliver an innovative concept that will drive strong word of mouth (for games and media alike)
•   design a concept that can be built upon from its initial execution e.g. extra levels/improved
    technology performance/extended game play
•   exploit and grow existing databases of interested and relevant consumers to effectively
    market new releases (digital and theatrical)
•   build desire to consume movie content
•   integrate effective gameplay with content from film/TV show to align the entertainment value
    across both platforms
•   implement click-to-purchase or pre-order capacity (from iTunes or linking through to online
    retailers such as HMV, Amazon or Play.com)
•   if applicable, include consumer detail so that they can access a movie/TV show within the
    app
•   In an ideal scenario, the game would be „skinnable‟, so that it can easily be transferred from
    film to film
•   crossover with social networking sites to spread awareness beyond the game directly.
Andrew Woodyatt
Head of Theatrical Marketing
         Revolver
Challenge #3: Spike Island

    Spike Island is a new film
.
    directed by Mat Whitecross
    (Sex & Drugs & Rock &
    Roll, 2010). The film
    follows 72 hours in the
    lives of five young lads
    from Manchester who
    travel to Spike Island to
    see their idols, The Stone
    Roses, play their legendary
    1990 gig.
Challenge #3: Spike Island

There are a number of possible angles to a games and film partnership which the film
makers are keen to explore. These include, but are not restricted to:

•   interactive elements that also provides info on the film
•   the use of cast avatars
•   an application or service which not only invites younger audience to engage with the film but
    also has a nostalgia element – is it possible to appeal to two different demographics in one
    game?
•   creative use of the strong music element from the film
•   an application or service which invites people to book their tickets or pre-buy a DVD
•   a game that could work to promote the theatrical or DVD launch.

Please note that although the film is based around a Stone Roses gig and whilst the Stone Roses
are pivotal to the story and soundtrack, the producers would prefer to see examples of games
which are not just for fans of the band; rather for fans of the film.
Mike Lerner
       Producer
Roast Beef Productions
Challenge #4: Smash and Grab

    Smash and Grab: The Story of the Pink Panthers is a feature
    documentary made for cinema. Produced by Academy Award-
.
    nominated Mike Lerner, and Sundance–winning director
    Havana Marking, the film reveals the underworld of diamond
    stealing, smuggling and fencing.

    With a detailed recounting of a safe heist as the back bone to
    the film, there are also interviews with the police on the trail;
    and, with the terrible Balkan conflicts as backdrop, an
    explanation of the wider context. This is real life cops and
    robbers - with a quarter of a billion dollars worth of jewels
    already gone. Inspired by noir graphic novels and films such a
    Sin City,Smash & Grab is part-animated using a brilliant and
    original rotoscope technique.
Challenge #4: Smash and Grab

There are several key themes to the movie which could be explored within the game:

•   planning a heist
•   stealing a diamond
•   tracing a diamond globally as it makes its way back into the legal trade
•   catching the bad guys.

We are particularly looking for applications which might sit within a social media context.

We would like gaming technology to connect audiences with the cinema release faster, drive
attendance, and to enable the “buzz” to spread quicker.

Another important aspect of the challenge is to make full use of the animation style. This is a
unique and innovative feature of the film and we would like the developers to make the most of it.
Paul Durrant
Director of Business Development
        Abertay University
Fund criteria

•Innovation

•Route to market

•Commercial viability

•Applicant‟s potential for success

•Business scale and capacity
Innovation

•Looking for competitive advantage

•Something that gives the project an edge

•Unique game design, originality in deployment or market etc

•However, must be in the context of market opportunity
Route to market

•Looking for clarity of route to market

•Why the prototype will make a difference to getting there

•Next steps likely to generate additional working capital

•Broad view including use of prototype to promote project

•Explaining track record, relationships etc will improve success
Commercial viability

•Looking for ambition and reasonable scale

•Startups need to show potential for sustainable business

•Targeting new or untapped markets acceptable, BUT

•MUST show you understand the niche you have identified

•Need for working capital to fund project ahead of grant claims
Applicant potential

•Can you and your team deliver the prototype?

•Background, skills and past achievements important

•However, graduate start-ups not excluded –but in that case must show you have
 mentors, networks etc in support

•This contest will look at this aspect very closely in terms of the potential to have a
 sustainable business/supply chain relationship in the field
Business capacity

•Do you already have a development team?

•Does it have the required skills depth?

•One person developers /design-only teams may not qualify

•Identify weaknesses and explain how you will address
Important aspects

•Working capital needed to spend in advance and reclaim after

•Might take a couple of months for your first grant claim

•Grant is primarily for salary costs

•Evidence of PAYE payslips and bank statement required

•This applies also to Directors that are hands-on in the project
Funded projects

•Work in partner University, our studio or your own

•Overseen by industry-experienced Portfolio Managers

•Progression/milestones linked to grant payments

•Periodic retrospective claims
Sharing success

•Strictly speaking grant is non-repayable, BUT

•Expecting contribution to replenish fund from successful projects

•Mechanism proposed by recipient on case-by-case basis

•Example: % of sales revenue over £X sales until £Y cap
Other opportunities

•Work with us to develop another contest

•Promote/join the talent pool

•Encourage your local university/other centres to host projects

•Invest in/partner with one of the grant recipients
Application process
Application process ‘Stage one’
Stage one

•Register and apply at: https://connect.innovateuk.org/web/games-for-films-contest,
 follow us at @ICtomorrowbiz or search #gamesforfilm.

•Once registered you will have access to the online application form and supporting
 documents.

•Complete the answers to the questions offline so you are ready to complete the
 application form in one attempt and produce your two minute video (web cam is
 acceptable).

•Upload your video to YouTube, ensuring privacy is set to public.

Deadline: Complete the online application form, including the link to your
YouTube video, before noon on 20 September 2012 .

We expect to choose up to 12 finalists from ‘Stage one’ to go through to ‘Stage
two’.
Assessment process ‘Stage one’
A common review process applies to all application forms entries:

•each application is reviewed by a Review Panel

•each application is reviewed against the same set of assessment criteria

•the Review Panel then assess the collective scoring and identify a ranked order of
  the review. The Panel will discuss the applications and the videos to identify the
  proposals to invite to pitch live

• all other applicants will be informed they have not been successful with their
  application

• only successful applicants from „Stage one‟ will be invited forward to „Stage two‟.
Panel session ‘Stage two’
Stage two

Up to 12 successful applicants will be invited to the „Stage two‟ panel session on 25 or 26 October
2012 at the Game City conference in Nottingham.

Those chosen to go through to „Stage two‟ will be required to answer some additional questions
and to provide a 10 minute presentation with Q&A. Up to 5 minutes is able to be used to pitch your
proposal to the panel and the remaining time will be used by the panel as Q&A.

Only one person is able to represent each proposal.

Practice sessions have been arranged in front of the IC tomorrow team to provide feedback and
enable you to improve your pitch.

We expect to choose approximately four applications from this stage. Successful applicants will
then have four to six months from receipt of the offer letter to add their applications to IC tomorrow.
Consumer trials must be live spring 2013. The IC tomorrow team will help the successful applicants
to gain access to licensed content from our key sponsors and other content providers as required.
Successful ‘Stage two’ applicants

•Successful 'Stage two' applicants will be sent a provisional letter of engagement.

•Following this, applicants will be required to attend a project launch meeting with IC
 tomorrow and the relevant challenge partner/organisation to discuss their plans for
 delivery and agree the nature of their collaboration, including any requirements for
 exclusivity.

•Once the plan of delivery is mutually agreed, it is worked up into a service agreement.

•The service agreement has to be signed off within three months.
Key dates


Contest opens                               6 August 2012

Briefing event                              15 August 2012

Closing date for submissions                20 September 2012 noon

Finalist notified                           26 September 2012

Practice pitch sessions at IC tomorrow office W/C 1 October to 19 October 2012

Final panel session atGame City conference 25 or 26 October 2012
in Nottingham

Prototype trials launched                   February/March 2013
Jake Cassels
 Project Director
The Connected Set

http://theconnectedset.tv
Past contest winner for the ‘Quiz Trail’ app
                       Following an Abertay sponsored innovation
                       contest in 2011, winner The Connected Set has
                       launched the „Quiz Trail‟ app with Tate Britain,
                       which is available in the iTunes store. This was
                       Tate Britain‟s first ever app.

                       The game reached number one in “New and
                       Noteworthy” and was also featured in the
                       educational top ten in the app store. The game
                       has also received coverage on the Guardian Apps
                       Rush and on BBC 6 Music‟s Planet of the Apps.
Contact details

   Tweet us!
        Follow us @ICtomorrowbiz to keeping in touch and up-to-date with the
        latest information, news, press releases and system updates.
        Games for Film contest hashtag#gamesforfilm

IC tomorrow telephone: 0300 321 4358

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IC tomorrow Games for Film briefing event

  • 1. Games for Film contest In partnership with
  • 2. Today’s agenda • 14:00 Paul Brindley, IC tomorrow - Introduction • 14:15 Joanna Knight, Lionsgate - Challenge #1 & 2: Theatrical & home entertainment releases • 14:35 Andrew Woodyatt, Revolver – Challenge #3: Spike Island • 14:55 Mike Lerner, Roast Beef Productions - Challenge #4: Smash and Grab • 15:15 Paul Durrant, Abertay University - Contest overview • 15:35 Paul Brindley, IC tomorrow - Contest application process • 15:50 Jake Cassels, The Connected Set - Previous contest winner • 16:00 End
  • 3. About IC tomorrow IC tomorrow is a Technology Strategy Board programme, committed to supporting innovation and economic growth in the digital sector, on multiple platforms and across a variety of industries. We do this by: • providing investment to start ups and SMEs through our contests • facilitating networking and matchmaking opportunities between content owners and innovation companies, both online and offline, through upcoming eventsand the IC tomorrow network directory • the IC tomorrow digital testbed; a platform where consumers can try out new business models; and where content owners and innovation companies can test potentially disruptive new business models in a secure environment with those consumers - getting useful analytics back in the process.
  • 4.
  • 6. … and a wide variety of digital innovators SALLY POTTER
  • 7.
  • 8. IC tomorrow contests IC tomorrow runs grant funded contests in partnership with challenge partners. • Aim is to seed fund development of new digital products and services and forge relationship with rights owners/challenge partners. . • Rights owners/challenge partners set challenges for applicants to solve. • Solutions should be applicable to a range of other partners and offer wider commercial market potential. Visit https://www.ictomorrow.co.uk/biz to view the latest contest announcements.
  • 9.
  • 10. IC tomorrow and Abertay University Abertay University is offering a Prototype Fund specially designed for start-up and small, established developers requiring additional working capital up to £25,000 to cover the staff costs to produce a prototype for a new intellectual property. . Together with IC tomorrow, Abertay University has run contests using its Protoype Fund capital to find the best gaming concepts for IC tomorrow partners, including EMI, Tate Britain, and National Geographic.
  • 11.
  • 12. About Abertay Abertay University was awarded the UK's first Centre for Excellence in Computer Games Education. The AbertayGameLab was opened in September 2008 to provide a modern multi-disciplinary working environment for the teaching of game technology and game application development. Abertay University is the only UK University with official accreditation for both computer games technology and computer arts; and offers world-leading courses in computer arts and computer games technology. Home to Dare to be Digital - the UK's premier computer games design competition for University students. Abertay University launched Scotland's first degree in computer arts, underpinning the creative industries sector that supports 600,000 jobs across Britain and contributes more than £20 billion to the UK economy.
  • 13. The Games for Film contest The contest aims to provide the best games and film concepts for our challenge partners, the BFI (British Film Institute) and Lionsgate.
  • 14. Joanna Knight Senior Business Manager, New Media Lionsgate
  • 15.
  • 16. Challenge #1: Theatrical releases To develop a marketing concept using gaming mechanics to drive consumer engagement with new theatrical release(s). For a theatrical release, the objectives should be immediate and should: • drive engagement • communicate key selling points • drive ticket sales for the cinema • increase word of mouth recommendations via audience to friends. In short, the game should have either a viral element to it or it should create a desire to forward/share with friends. Leaderboards with competition prizes could form a simple solution to creating desire to share, driving competition between friends or other possible solutions could use social location mechanics. The type of game or game mechanic is open; as is the platform; but it is expected that the applicant will be creatively influenced by the choice of movie.
  • 17. Challenge #1: Theatrical releases The list of possible titles from which the developer can choose is as follows: THE POSSESSION *Please note that due to the complex nature TOWER BLOCK* of global film distribution and the intellectual THE BIG WEDDING property associated with any release the titles available for the purpose of this SILENT HILL: REVELATION 3D challenge listed below may not actually be GREAT EXPECTATIONS available for commercial exploitation THE TEXAS CHAINSAW MASSACRE 3D following the conclusion of this contest, THE LAST STAND except *where indicated. We therefore PLAYING THE FIELD encourage developers to consider how they might approach films in a genre sense for DIRTY DANCING this challenge, rather than specifically THE RAILWAY MAN develop for the film listed. THE INVISIBLE WOMAN FILTH THE HUNGER GAMES: CATCHING FIRE
  • 18.
  • 19. Challenge #1: Theatrical releases For a theatrical release, the objectives should be immediate and should: • create engaging content to capture audience and potentially drive revenue • deliver an innovative concept that will drive strong word of mouth (for games and media alike) • design a concept that can be built upon from its initial execution e.g. extra levels/improved technology performance/extended game play • exploit and grow existing databases of interested and relevant consumers to effectively market new releases (digital and theatrical) • build desire to consume movie content • integrate effective game play with content from film to align the entertainment value across both platforms • in an ideal scenario, the game would be 'skinnable', so that it can easily be transferred from film to film • crossover with social networking sites to spread awareness beyond the game directly.
  • 20. Challenge #2: Home entertainment releases Home entertainment marketing differs from theatrical release marketing in a number of ways. For example the viewer can interact with the film while it is playing; and the experience can be more solitary without the need for the sense of „event‟ which comes with a cinema release. Also home entertainment, post-release, is much more instantly accessible: the audience does not have to go to the cinema to consume what we are trying to sell as people can click through very simply from their device (phone or tablet) to purchase. In effect there is much more impulse opportunity across home entertainment marketing. It is also important for us to promote our library titles in conjunction with our new releases where possible – and this is relevant across both the theatrical and home entertainment challenges. The type of game or game mechanic is open; as is the platform; but it is expected that the applicant will be creatively influenced by the choice of movie.
  • 21. Challenge #2: Home entertainment releases The list of possible titles from which the developer can choose is as follows: DIRTY DANCING (CLASSIC) THE BIG WEDDING WHAT TO EXPECT WHEN YOU‟RE EXPECTING SILENT HILL: REVELATION 3D KELLY BROOK BRAND* GREAT EXPECTATIONS THE TEXAS CHAINSAW MASSACRE 3D MAD MEN DIRTY DANCING MOST HAUNTED BRAND* THE HUNGER GAMES: CATCHING FIRE FRIENDS WITH KIDS THE PAPERBOY MAGIC MIKE LOVELACE KEITH LEMON THE FILM THE RAILWAY MAN FILTH THE EXPENDABLES 2 HUMMINGBIRD THE POSSESSION* THE PROFESSIONALS TOWER BLOCK* ON THE ROAD
  • 22. Challenge #2: Home entertainment releases The successful applicant should attempt to do the following: • create engaging content to capture audience and potentially drive revenue • deliver an innovative concept that will drive strong word of mouth (for games and media alike) • design a concept that can be built upon from its initial execution e.g. extra levels/improved technology performance/extended game play • exploit and grow existing databases of interested and relevant consumers to effectively market new releases (digital and theatrical) • build desire to consume movie content • integrate effective gameplay with content from film/TV show to align the entertainment value across both platforms • implement click-to-purchase or pre-order capacity (from iTunes or linking through to online retailers such as HMV, Amazon or Play.com) • if applicable, include consumer detail so that they can access a movie/TV show within the app • In an ideal scenario, the game would be „skinnable‟, so that it can easily be transferred from film to film • crossover with social networking sites to spread awareness beyond the game directly.
  • 23. Andrew Woodyatt Head of Theatrical Marketing Revolver
  • 24.
  • 25. Challenge #3: Spike Island Spike Island is a new film . directed by Mat Whitecross (Sex & Drugs & Rock & Roll, 2010). The film follows 72 hours in the lives of five young lads from Manchester who travel to Spike Island to see their idols, The Stone Roses, play their legendary 1990 gig.
  • 26. Challenge #3: Spike Island There are a number of possible angles to a games and film partnership which the film makers are keen to explore. These include, but are not restricted to: • interactive elements that also provides info on the film • the use of cast avatars • an application or service which not only invites younger audience to engage with the film but also has a nostalgia element – is it possible to appeal to two different demographics in one game? • creative use of the strong music element from the film • an application or service which invites people to book their tickets or pre-buy a DVD • a game that could work to promote the theatrical or DVD launch. Please note that although the film is based around a Stone Roses gig and whilst the Stone Roses are pivotal to the story and soundtrack, the producers would prefer to see examples of games which are not just for fans of the band; rather for fans of the film.
  • 27.
  • 28. Mike Lerner Producer Roast Beef Productions
  • 29. Challenge #4: Smash and Grab Smash and Grab: The Story of the Pink Panthers is a feature documentary made for cinema. Produced by Academy Award- . nominated Mike Lerner, and Sundance–winning director Havana Marking, the film reveals the underworld of diamond stealing, smuggling and fencing. With a detailed recounting of a safe heist as the back bone to the film, there are also interviews with the police on the trail; and, with the terrible Balkan conflicts as backdrop, an explanation of the wider context. This is real life cops and robbers - with a quarter of a billion dollars worth of jewels already gone. Inspired by noir graphic novels and films such a Sin City,Smash & Grab is part-animated using a brilliant and original rotoscope technique.
  • 30.
  • 31. Challenge #4: Smash and Grab There are several key themes to the movie which could be explored within the game: • planning a heist • stealing a diamond • tracing a diamond globally as it makes its way back into the legal trade • catching the bad guys. We are particularly looking for applications which might sit within a social media context. We would like gaming technology to connect audiences with the cinema release faster, drive attendance, and to enable the “buzz” to spread quicker. Another important aspect of the challenge is to make full use of the animation style. This is a unique and innovative feature of the film and we would like the developers to make the most of it.
  • 32. Paul Durrant Director of Business Development Abertay University
  • 33. Fund criteria •Innovation •Route to market •Commercial viability •Applicant‟s potential for success •Business scale and capacity
  • 34.
  • 35.
  • 36. Innovation •Looking for competitive advantage •Something that gives the project an edge •Unique game design, originality in deployment or market etc •However, must be in the context of market opportunity
  • 37. Route to market •Looking for clarity of route to market •Why the prototype will make a difference to getting there •Next steps likely to generate additional working capital •Broad view including use of prototype to promote project •Explaining track record, relationships etc will improve success
  • 38. Commercial viability •Looking for ambition and reasonable scale •Startups need to show potential for sustainable business •Targeting new or untapped markets acceptable, BUT •MUST show you understand the niche you have identified •Need for working capital to fund project ahead of grant claims
  • 39. Applicant potential •Can you and your team deliver the prototype? •Background, skills and past achievements important •However, graduate start-ups not excluded –but in that case must show you have mentors, networks etc in support •This contest will look at this aspect very closely in terms of the potential to have a sustainable business/supply chain relationship in the field
  • 40.
  • 41.
  • 42. Business capacity •Do you already have a development team? •Does it have the required skills depth? •One person developers /design-only teams may not qualify •Identify weaknesses and explain how you will address
  • 43. Important aspects •Working capital needed to spend in advance and reclaim after •Might take a couple of months for your first grant claim •Grant is primarily for salary costs •Evidence of PAYE payslips and bank statement required •This applies also to Directors that are hands-on in the project
  • 44. Funded projects •Work in partner University, our studio or your own •Overseen by industry-experienced Portfolio Managers •Progression/milestones linked to grant payments •Periodic retrospective claims
  • 45. Sharing success •Strictly speaking grant is non-repayable, BUT •Expecting contribution to replenish fund from successful projects •Mechanism proposed by recipient on case-by-case basis •Example: % of sales revenue over £X sales until £Y cap
  • 46.
  • 47.
  • 48. Other opportunities •Work with us to develop another contest •Promote/join the talent pool •Encourage your local university/other centres to host projects •Invest in/partner with one of the grant recipients
  • 50. Application process ‘Stage one’ Stage one •Register and apply at: https://connect.innovateuk.org/web/games-for-films-contest, follow us at @ICtomorrowbiz or search #gamesforfilm. •Once registered you will have access to the online application form and supporting documents. •Complete the answers to the questions offline so you are ready to complete the application form in one attempt and produce your two minute video (web cam is acceptable). •Upload your video to YouTube, ensuring privacy is set to public. Deadline: Complete the online application form, including the link to your YouTube video, before noon on 20 September 2012 . We expect to choose up to 12 finalists from ‘Stage one’ to go through to ‘Stage two’.
  • 51. Assessment process ‘Stage one’ A common review process applies to all application forms entries: •each application is reviewed by a Review Panel •each application is reviewed against the same set of assessment criteria •the Review Panel then assess the collective scoring and identify a ranked order of the review. The Panel will discuss the applications and the videos to identify the proposals to invite to pitch live • all other applicants will be informed they have not been successful with their application • only successful applicants from „Stage one‟ will be invited forward to „Stage two‟.
  • 52. Panel session ‘Stage two’ Stage two Up to 12 successful applicants will be invited to the „Stage two‟ panel session on 25 or 26 October 2012 at the Game City conference in Nottingham. Those chosen to go through to „Stage two‟ will be required to answer some additional questions and to provide a 10 minute presentation with Q&A. Up to 5 minutes is able to be used to pitch your proposal to the panel and the remaining time will be used by the panel as Q&A. Only one person is able to represent each proposal. Practice sessions have been arranged in front of the IC tomorrow team to provide feedback and enable you to improve your pitch. We expect to choose approximately four applications from this stage. Successful applicants will then have four to six months from receipt of the offer letter to add their applications to IC tomorrow. Consumer trials must be live spring 2013. The IC tomorrow team will help the successful applicants to gain access to licensed content from our key sponsors and other content providers as required.
  • 53. Successful ‘Stage two’ applicants •Successful 'Stage two' applicants will be sent a provisional letter of engagement. •Following this, applicants will be required to attend a project launch meeting with IC tomorrow and the relevant challenge partner/organisation to discuss their plans for delivery and agree the nature of their collaboration, including any requirements for exclusivity. •Once the plan of delivery is mutually agreed, it is worked up into a service agreement. •The service agreement has to be signed off within three months.
  • 54. Key dates Contest opens 6 August 2012 Briefing event 15 August 2012 Closing date for submissions 20 September 2012 noon Finalist notified 26 September 2012 Practice pitch sessions at IC tomorrow office W/C 1 October to 19 October 2012 Final panel session atGame City conference 25 or 26 October 2012 in Nottingham Prototype trials launched February/March 2013
  • 55. Jake Cassels Project Director The Connected Set http://theconnectedset.tv
  • 56. Past contest winner for the ‘Quiz Trail’ app Following an Abertay sponsored innovation contest in 2011, winner The Connected Set has launched the „Quiz Trail‟ app with Tate Britain, which is available in the iTunes store. This was Tate Britain‟s first ever app. The game reached number one in “New and Noteworthy” and was also featured in the educational top ten in the app store. The game has also received coverage on the Guardian Apps Rush and on BBC 6 Music‟s Planet of the Apps.
  • 57.
  • 58. Contact details Tweet us! Follow us @ICtomorrowbiz to keeping in touch and up-to-date with the latest information, news, press releases and system updates. Games for Film contest hashtag#gamesforfilm IC tomorrow telephone: 0300 321 4358