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Ring Documentation, Release 1.7
x += deltaMove * lx * 0.1
z += deltaMove * lz * 0.1
func renderScene
if deltaMove
computePos(deltaMove)
ok
// Clear Color and Depth Buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
// Reset transformations
glLoadIdentity()
// Set the camera
gluLookAt( x, 1.0, z,
x+lx, 1.0, z+lz,
0.0, 1.0, 0.0)
// Draw ground
glColor3f(0.9, 0.9, 0.9)
glBegin(GL_QUADS)
glVertex3f(-100.0, 0.0, -100.0)
glVertex3f(-100.0, 0.0, 100.0)
glVertex3f( 100.0, 0.0, 100.0)
glVertex3f( 100.0, 0.0, -100.0)
glEnd()
// Draw 9 SnowMen
for i = -3 to -1
for j = -3 to -1
glPushMatrix()
glTranslatef(i*10.0, 0.0, j * 10.0)
drawSnowMan()
number = (i+3)*3+(j+3)
renderBitmapString(0.0, 0.5, 0.0,font ,""+number)
glPopMatrix()
next
next
// Code to compute frames per second
frame++
time=glutGet(GLUT_ELAPSED_TIME)
if time - timebase > 1000
s = "RingFreeGLUT - FPS: " + (frame*1000.0/(time-timebase))
timebase = time
frame = 0
ok
// Code to display a string (fps) with bitmap fonts
setOrthographicProjection()
glPushMatrix()
glLoadIdentity()
6.10. RingFreeGLUT Extension 72
Ring Documentation, Release 1.7
renderBitmapString(5,30,0,GLUT_BITMAP_HELVETICA_18,s)
glPopMatrix()
restorePerspectiveProjection()
glutSwapBuffers()
// -----------------------------------
// KEYBOARD
// -----------------------------------
func processNormalKeys
key = glutEventKey()
xx = glutEventX()
yy = glutEventY()
switch key
on 27
glutDestroyMenu(mainMenu)
glutDestroyMenu(fillMenu)
glutDestroyMenu(colorMenu)
glutDestroyMenu(fontMenu)
Shutdown()
off
func pressKey
key = glutEventKey()
xx = glutEventX()
yy = glutEventY()
switch key
on GLUT_KEY_UP
deltaMove = 0.5
on GLUT_KEY_DOWN
deltaMove = -0.5
off
func releaseKey
key = glutEventKey()
switch key
on GLUT_KEY_UP
deltaMove = 0
on GLUT_KEY_DOWN
deltaMove = 0
off
// -----------------------------------
// MOUSE
// -----------------------------------
func mouseMove
6.10. RingFreeGLUT Extension 73
Ring Documentation, Release 1.7
xx = glutEventX()
yy = glutEventY()
// this will only be true when the left button is down
if xOrigin >= 0
// update deltaAngle
deltaAngle = (xx - xOrigin) * 0.001
// update camera's direction
lx = sin(angle + deltaAngle)
lz = -cos(angle + deltaAngle)
ok
func mouseButton
button = glutEventButton()
state = glutEventState()
xx = glutEventX()
yy = glutEventY()
// only start motion if the left button is pressed
if button = GLUT_LEFT_BUTTON
// when the button is released
if state = GLUT_UP
angle += deltaAngle
xOrigin = -1
else
// state = GLUT_DOWN
xOrigin = xx
ok
ok
// -----------------------------------
// MENUS
// -----------------------------------
func processMenuStatus
status = glutEventStatus()
if status = GLUT_MENU_IN_USE
menuFlag = 1
else
menuFlag = 0
ok
func processMainMenu
// nothing to do in here
// all actions are for submenus
func processFillMenu
6.10. RingFreeGLUT Extension 74
Ring Documentation, Release 1.7
option = glutEventValue()
switch option
on C_FILL
glPolygonMode(GL_FRONT, GL_FILL)
on C_LINE
glPolygonMode(GL_FRONT, GL_LINE)
off
func processFontMenu
option = glutEventValue()
switch (option) {
on C_INT_GLUT_BITMAP_8_BY_13
font = GLUT_BITMAP_8_BY_13
on C_INT_GLUT_BITMAP_9_BY_15
font = GLUT_BITMAP_9_BY_15
on C_INT_GLUT_BITMAP_TIMES_ROMAN_10
font = GLUT_BITMAP_TIMES_ROMAN_10
on C_INT_GLUT_BITMAP_TIMES_ROMAN_24
font = GLUT_BITMAP_TIMES_ROMAN_24
on C_INT_GLUT_BITMAP_HELVETICA_10
font = GLUT_BITMAP_HELVETICA_10
on C_INT_GLUT_BITMAP_HELVETICA_12
font = GLUT_BITMAP_HELVETICA_12
on C_INT_GLUT_BITMAP_HELVETICA_18
font = GLUT_BITMAP_HELVETICA_18
off
func processColorMenu
option = glutEventValue()
switch option
on C_RED
red = 1.0
green = 0.0
blue = 0.0
on C_GREEN
red = 0.0
green = 1.0
blue = 0.0
on C_BLUE
red = 0.0
green = 0.0
blue = 1.0
on C_ORANGE
red = 1.0
green = 0.5
blue = 0.5
off
func createPopupMenus
6.10. RingFreeGLUT Extension 75
Ring Documentation, Release 1.7
fontMenu = glutCreateMenu(:processFontMenu)
glutAddMenuEntry("BITMAP_8_BY_13 ",C_INT_GLUT_BITMAP_8_BY_13 )
glutAddMenuEntry("BITMAP_9_BY_15",C_INT_GLUT_BITMAP_9_BY_15 )
glutAddMenuEntry("BITMAP_TIMES_ROMAN_10 ",C_INT_GLUT_BITMAP_TIMES_ROMAN_10 )
glutAddMenuEntry("BITMAP_TIMES_ROMAN_24",C_INT_GLUT_BITMAP_TIMES_ROMAN_24 )
glutAddMenuEntry("BITMAP_HELVETICA_10 ",C_INT_GLUT_BITMAP_HELVETICA_10 )
glutAddMenuEntry("BITMAP_HELVETICA_12",C_INT_GLUT_BITMAP_HELVETICA_12 )
glutAddMenuEntry("BITMAP_HELVETICA_18",C_INT_GLUT_BITMAP_HELVETICA_18 )
fillMenu = glutCreateMenu(:processFillMenu)
glutAddMenuEntry("Fill",C_FILL)
glutAddMenuEntry("Line",C_LINE)
colorMenu = glutCreateMenu(:processColorMenu)
glutAddMenuEntry("Red",C_RED);
glutAddMenuEntry("Blue",C_BLUE);
glutAddMenuEntry("Green",C_GREEN);
glutAddMenuEntry("Orange",C_ORANGE);
mainMenu = glutCreateMenu(:processMainMenu)
glutAddSubMenu("Polygon Mode", fillMenu)
glutAddSubMenu("Color", colorMenu)
glutAddSubMenu("Font",fontMenu)
// attach the menu to the right button
glutAttachMenu(GLUT_RIGHT_BUTTON)
// this will allow us to know if the menu is active
glutMenuStatusFunc(:processMenuStatus)
// -----------------------------------
// MAIN
// -----------------------------------
func main
// init GLUT and create window
glutInit()
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA)
glutInitWindowPosition(100,100)
glutInitWindowSize(320,320)
glutCreateWindow("RingFreeGLUT - Test - 9 SnowMan")
// register callbacks
glutDisplayFunc(:renderScene)
glutReshapeFunc(:changeSize)
glutIdleFunc(:renderScene)
glutIgnoreKeyRepeat(1)
glutKeyboardFunc(:processNormalKeys)
glutSpecialFunc(:pressKey)
glutSpecialUpFunc(:releaseKey)
// here are the two new functions
glutMouseFunc(:mouseButton)
6.10. RingFreeGLUT Extension 76
Ring Documentation, Release 1.7
glutMotionFunc(:mouseMove)
// OpenGL init
glEnable(GL_DEPTH_TEST)
glEnable(GL_CULL_FACE)
// init Menus
createPopupMenus()
// enter GLUT event processing cycle
glutMainLoop()
Screen Shots:
6.10. RingFreeGLUT Extension 77
Ring Documentation, Release 1.7
6.11 RingOpenGL Extension
Ring 1.5 comes with RingOpenGL and support for the next versions
• OpenGL 1.1
• OpenGL 1.2
• OpenGL 1.3
• OpenGL 1.4
• OpenGL 1.5
• OpenGL 2.0
• OpenGL 2.1
• OpenGL 3.0
• OpenGL 3.2
• OpenGL 3.3
• OpenGL 4.0
• OpenGL 4.1
• OpenGL 4.2
• OpenGL 4.3
• OpenGL 4.4
• OpenGL 4.5
• OpenGL 4.6
Example:
/*
This sample is based on C Tutorials
from :
http://www.wikihow.com/Make-a-Cube-in-OpenGL
*/
load "freeglut.ring"
load "opengl21lib.ring"
// ----------------------------------------------------------
// Global Variables
// ----------------------------------------------------------
rotate_y=0
rotate_x=0
// ----------------------------------------------------------
// display() Callback function
// ----------------------------------------------------------
func display
// Clear screen and Z-buffer
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
// Reset transformations
6.11. RingOpenGL Extension 78
Ring Documentation, Release 1.7
glLoadIdentity()
// Rotate when user changes rotate_x and rotate_y
glRotatef( rotate_x, 1.0, 0.0, 0.0 )
glRotatef( rotate_y, 0.0, 1.0, 0.0 )
//Multi-colored side - FRONT
glBegin(GL_POLYGON)
glColor3f( 1.0, 0.0, 0.0 ) glVertex3f( 0.5, -0.5, -0.5 ) # P1 is red
glColor3f( 0.0, 1.0, 0.0 ) glVertex3f( 0.5, 0.5, -0.5 ) # P2 is green
glColor3f( 0.0, 0.0, 1.0 ) glVertex3f( -0.5, 0.5, -0.5 ) # P3 is blue
glColor3f( 1.0, 0.0, 1.0 ) glVertex3f( -0.5, -0.5, -0.5 ) # P4 is purple
glEnd()
// White side - BACK
glBegin(GL_POLYGON)
glColor3f( 1.0, 1.0, 1.0 )
glVertex3f( 0.5, -0.5, 0.5 )
glVertex3f( 0.5, 0.5, 0.5 )
glVertex3f( -0.5, 0.5, 0.5 )
glVertex3f( -0.5, -0.5, 0.5 )
glEnd()
// Purple side - RIGHT
glBegin(GL_POLYGON)
glColor3f( 1.0, 0.0, 1.0 )
glVertex3f( 0.5, -0.5, -0.5 )
glVertex3f( 0.5, 0.5, -0.5 )
glVertex3f( 0.5, 0.5, 0.5 )
glVertex3f( 0.5, -0.5, 0.5 )
glEnd()
// Green side - LEFT
glBegin(GL_POLYGON)
glColor3f( 0.0, 1.0, 0.0 )
glVertex3f( -0.5, -0.5, 0.5 )
glVertex3f( -0.5, 0.5, 0.5 )
glVertex3f( -0.5, 0.5, -0.5 )
glVertex3f( -0.5, -0.5, -0.5 )
glEnd()
// Blue side - TOP
glBegin(GL_POLYGON)
glColor3f( 0.0, 0.0, 1.0 )
glVertex3f( 0.5, 0.5, 0.5 )
glVertex3f( 0.5, 0.5, -0.5 )
glVertex3f( -0.5, 0.5, -0.5 )
glVertex3f( -0.5, 0.5, 0.5 )
glEnd()
// Red side - BOTTOM
glBegin(GL_POLYGON)
glColor3f( 1.0, 0.0, 0.0 )
glVertex3f( 0.5, -0.5, -0.5 )
glVertex3f( 0.5, -0.5, 0.5 )
glVertex3f( -0.5, -0.5, 0.5 )
6.11. RingOpenGL Extension 79
Ring Documentation, Release 1.7
glVertex3f( -0.5, -0.5, -0.5 )
glEnd()
glFlush()
glutSwapBuffers()
// ----------------------------------------------------------
// specialKeys() Callback Function
// ----------------------------------------------------------
func specialKeys
key = glutEventKey()
// Right arrow - increase rotation by 5 degree
switch Key
on GLUT_KEY_RIGHT
rotate_y += 5
// Left arrow - decrease rotation by 5 degree
on GLUT_KEY_LEFT
rotate_y -= 5
on GLUT_KEY_UP
rotate_x += 5
on GLUT_KEY_DOWN
rotate_x -= 5
off
// Request display update
glutPostRedisplay()
// ----------------------------------------------------------
// main() function
// ----------------------------------------------------------
func main
// Initialize GLUT and process user parameters
glutInit()
// Request double buffered true color window with Z-buffer
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
// Create window
glutCreateWindow("Awesome Cube")
// Enable Z-buffer depth test
glEnable(GL_DEPTH_TEST)
// Callback functions
glutDisplayFunc(:display)
glutSpecialFunc(:specialKeys)
6.11. RingOpenGL Extension 80
Ring Documentation, Release 1.7
// Pass control to GLUT for events
glutMainLoop()
// Return to OS
Screen Shot:
6.12 Better Code Generator for Extensions
The Code Generator is updated to support <constant> type, So we can have constants other than numbers, for example
: Strings and Pointers.
When we have pointers we can determine the pointer type. To use this feature, before <constant> and </constant> we
can use
$nDefaultConstantType = C_CONSTANT_TYPE_POINTER
$cDefaultConstantPointerType = "void *"
The next example from the RingFreeGLUT extension
<runcode>
$nDefaultConstantType = C_CONSTANT_TYPE_POINTER
$cDefaultConstantPointerType = "void"
</runcode>
<constant>
GLUT_STROKE_ROMAN
GLUT_STROKE_MONO_ROMAN
GLUT_BITMAP_9_BY_15
GLUT_BITMAP_8_BY_13
GLUT_BITMAP_TIMES_ROMAN_10
GLUT_BITMAP_TIMES_ROMAN_24
GLUT_BITMAP_HELVETICA_10
GLUT_BITMAP_HELVETICA_12
6.12. Better Code Generator for Extensions 81

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The Ring programming language version 1.7 book - Part 11 of 196

  • 1. Ring Documentation, Release 1.7 x += deltaMove * lx * 0.1 z += deltaMove * lz * 0.1 func renderScene if deltaMove computePos(deltaMove) ok // Clear Color and Depth Buffers glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) // Reset transformations glLoadIdentity() // Set the camera gluLookAt( x, 1.0, z, x+lx, 1.0, z+lz, 0.0, 1.0, 0.0) // Draw ground glColor3f(0.9, 0.9, 0.9) glBegin(GL_QUADS) glVertex3f(-100.0, 0.0, -100.0) glVertex3f(-100.0, 0.0, 100.0) glVertex3f( 100.0, 0.0, 100.0) glVertex3f( 100.0, 0.0, -100.0) glEnd() // Draw 9 SnowMen for i = -3 to -1 for j = -3 to -1 glPushMatrix() glTranslatef(i*10.0, 0.0, j * 10.0) drawSnowMan() number = (i+3)*3+(j+3) renderBitmapString(0.0, 0.5, 0.0,font ,""+number) glPopMatrix() next next // Code to compute frames per second frame++ time=glutGet(GLUT_ELAPSED_TIME) if time - timebase > 1000 s = "RingFreeGLUT - FPS: " + (frame*1000.0/(time-timebase)) timebase = time frame = 0 ok // Code to display a string (fps) with bitmap fonts setOrthographicProjection() glPushMatrix() glLoadIdentity() 6.10. RingFreeGLUT Extension 72
  • 2. Ring Documentation, Release 1.7 renderBitmapString(5,30,0,GLUT_BITMAP_HELVETICA_18,s) glPopMatrix() restorePerspectiveProjection() glutSwapBuffers() // ----------------------------------- // KEYBOARD // ----------------------------------- func processNormalKeys key = glutEventKey() xx = glutEventX() yy = glutEventY() switch key on 27 glutDestroyMenu(mainMenu) glutDestroyMenu(fillMenu) glutDestroyMenu(colorMenu) glutDestroyMenu(fontMenu) Shutdown() off func pressKey key = glutEventKey() xx = glutEventX() yy = glutEventY() switch key on GLUT_KEY_UP deltaMove = 0.5 on GLUT_KEY_DOWN deltaMove = -0.5 off func releaseKey key = glutEventKey() switch key on GLUT_KEY_UP deltaMove = 0 on GLUT_KEY_DOWN deltaMove = 0 off // ----------------------------------- // MOUSE // ----------------------------------- func mouseMove 6.10. RingFreeGLUT Extension 73
  • 3. Ring Documentation, Release 1.7 xx = glutEventX() yy = glutEventY() // this will only be true when the left button is down if xOrigin >= 0 // update deltaAngle deltaAngle = (xx - xOrigin) * 0.001 // update camera's direction lx = sin(angle + deltaAngle) lz = -cos(angle + deltaAngle) ok func mouseButton button = glutEventButton() state = glutEventState() xx = glutEventX() yy = glutEventY() // only start motion if the left button is pressed if button = GLUT_LEFT_BUTTON // when the button is released if state = GLUT_UP angle += deltaAngle xOrigin = -1 else // state = GLUT_DOWN xOrigin = xx ok ok // ----------------------------------- // MENUS // ----------------------------------- func processMenuStatus status = glutEventStatus() if status = GLUT_MENU_IN_USE menuFlag = 1 else menuFlag = 0 ok func processMainMenu // nothing to do in here // all actions are for submenus func processFillMenu 6.10. RingFreeGLUT Extension 74
  • 4. Ring Documentation, Release 1.7 option = glutEventValue() switch option on C_FILL glPolygonMode(GL_FRONT, GL_FILL) on C_LINE glPolygonMode(GL_FRONT, GL_LINE) off func processFontMenu option = glutEventValue() switch (option) { on C_INT_GLUT_BITMAP_8_BY_13 font = GLUT_BITMAP_8_BY_13 on C_INT_GLUT_BITMAP_9_BY_15 font = GLUT_BITMAP_9_BY_15 on C_INT_GLUT_BITMAP_TIMES_ROMAN_10 font = GLUT_BITMAP_TIMES_ROMAN_10 on C_INT_GLUT_BITMAP_TIMES_ROMAN_24 font = GLUT_BITMAP_TIMES_ROMAN_24 on C_INT_GLUT_BITMAP_HELVETICA_10 font = GLUT_BITMAP_HELVETICA_10 on C_INT_GLUT_BITMAP_HELVETICA_12 font = GLUT_BITMAP_HELVETICA_12 on C_INT_GLUT_BITMAP_HELVETICA_18 font = GLUT_BITMAP_HELVETICA_18 off func processColorMenu option = glutEventValue() switch option on C_RED red = 1.0 green = 0.0 blue = 0.0 on C_GREEN red = 0.0 green = 1.0 blue = 0.0 on C_BLUE red = 0.0 green = 0.0 blue = 1.0 on C_ORANGE red = 1.0 green = 0.5 blue = 0.5 off func createPopupMenus 6.10. RingFreeGLUT Extension 75
  • 5. Ring Documentation, Release 1.7 fontMenu = glutCreateMenu(:processFontMenu) glutAddMenuEntry("BITMAP_8_BY_13 ",C_INT_GLUT_BITMAP_8_BY_13 ) glutAddMenuEntry("BITMAP_9_BY_15",C_INT_GLUT_BITMAP_9_BY_15 ) glutAddMenuEntry("BITMAP_TIMES_ROMAN_10 ",C_INT_GLUT_BITMAP_TIMES_ROMAN_10 ) glutAddMenuEntry("BITMAP_TIMES_ROMAN_24",C_INT_GLUT_BITMAP_TIMES_ROMAN_24 ) glutAddMenuEntry("BITMAP_HELVETICA_10 ",C_INT_GLUT_BITMAP_HELVETICA_10 ) glutAddMenuEntry("BITMAP_HELVETICA_12",C_INT_GLUT_BITMAP_HELVETICA_12 ) glutAddMenuEntry("BITMAP_HELVETICA_18",C_INT_GLUT_BITMAP_HELVETICA_18 ) fillMenu = glutCreateMenu(:processFillMenu) glutAddMenuEntry("Fill",C_FILL) glutAddMenuEntry("Line",C_LINE) colorMenu = glutCreateMenu(:processColorMenu) glutAddMenuEntry("Red",C_RED); glutAddMenuEntry("Blue",C_BLUE); glutAddMenuEntry("Green",C_GREEN); glutAddMenuEntry("Orange",C_ORANGE); mainMenu = glutCreateMenu(:processMainMenu) glutAddSubMenu("Polygon Mode", fillMenu) glutAddSubMenu("Color", colorMenu) glutAddSubMenu("Font",fontMenu) // attach the menu to the right button glutAttachMenu(GLUT_RIGHT_BUTTON) // this will allow us to know if the menu is active glutMenuStatusFunc(:processMenuStatus) // ----------------------------------- // MAIN // ----------------------------------- func main // init GLUT and create window glutInit() glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA) glutInitWindowPosition(100,100) glutInitWindowSize(320,320) glutCreateWindow("RingFreeGLUT - Test - 9 SnowMan") // register callbacks glutDisplayFunc(:renderScene) glutReshapeFunc(:changeSize) glutIdleFunc(:renderScene) glutIgnoreKeyRepeat(1) glutKeyboardFunc(:processNormalKeys) glutSpecialFunc(:pressKey) glutSpecialUpFunc(:releaseKey) // here are the two new functions glutMouseFunc(:mouseButton) 6.10. RingFreeGLUT Extension 76
  • 6. Ring Documentation, Release 1.7 glutMotionFunc(:mouseMove) // OpenGL init glEnable(GL_DEPTH_TEST) glEnable(GL_CULL_FACE) // init Menus createPopupMenus() // enter GLUT event processing cycle glutMainLoop() Screen Shots: 6.10. RingFreeGLUT Extension 77
  • 7. Ring Documentation, Release 1.7 6.11 RingOpenGL Extension Ring 1.5 comes with RingOpenGL and support for the next versions • OpenGL 1.1 • OpenGL 1.2 • OpenGL 1.3 • OpenGL 1.4 • OpenGL 1.5 • OpenGL 2.0 • OpenGL 2.1 • OpenGL 3.0 • OpenGL 3.2 • OpenGL 3.3 • OpenGL 4.0 • OpenGL 4.1 • OpenGL 4.2 • OpenGL 4.3 • OpenGL 4.4 • OpenGL 4.5 • OpenGL 4.6 Example: /* This sample is based on C Tutorials from : http://www.wikihow.com/Make-a-Cube-in-OpenGL */ load "freeglut.ring" load "opengl21lib.ring" // ---------------------------------------------------------- // Global Variables // ---------------------------------------------------------- rotate_y=0 rotate_x=0 // ---------------------------------------------------------- // display() Callback function // ---------------------------------------------------------- func display // Clear screen and Z-buffer glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) // Reset transformations 6.11. RingOpenGL Extension 78
  • 8. Ring Documentation, Release 1.7 glLoadIdentity() // Rotate when user changes rotate_x and rotate_y glRotatef( rotate_x, 1.0, 0.0, 0.0 ) glRotatef( rotate_y, 0.0, 1.0, 0.0 ) //Multi-colored side - FRONT glBegin(GL_POLYGON) glColor3f( 1.0, 0.0, 0.0 ) glVertex3f( 0.5, -0.5, -0.5 ) # P1 is red glColor3f( 0.0, 1.0, 0.0 ) glVertex3f( 0.5, 0.5, -0.5 ) # P2 is green glColor3f( 0.0, 0.0, 1.0 ) glVertex3f( -0.5, 0.5, -0.5 ) # P3 is blue glColor3f( 1.0, 0.0, 1.0 ) glVertex3f( -0.5, -0.5, -0.5 ) # P4 is purple glEnd() // White side - BACK glBegin(GL_POLYGON) glColor3f( 1.0, 1.0, 1.0 ) glVertex3f( 0.5, -0.5, 0.5 ) glVertex3f( 0.5, 0.5, 0.5 ) glVertex3f( -0.5, 0.5, 0.5 ) glVertex3f( -0.5, -0.5, 0.5 ) glEnd() // Purple side - RIGHT glBegin(GL_POLYGON) glColor3f( 1.0, 0.0, 1.0 ) glVertex3f( 0.5, -0.5, -0.5 ) glVertex3f( 0.5, 0.5, -0.5 ) glVertex3f( 0.5, 0.5, 0.5 ) glVertex3f( 0.5, -0.5, 0.5 ) glEnd() // Green side - LEFT glBegin(GL_POLYGON) glColor3f( 0.0, 1.0, 0.0 ) glVertex3f( -0.5, -0.5, 0.5 ) glVertex3f( -0.5, 0.5, 0.5 ) glVertex3f( -0.5, 0.5, -0.5 ) glVertex3f( -0.5, -0.5, -0.5 ) glEnd() // Blue side - TOP glBegin(GL_POLYGON) glColor3f( 0.0, 0.0, 1.0 ) glVertex3f( 0.5, 0.5, 0.5 ) glVertex3f( 0.5, 0.5, -0.5 ) glVertex3f( -0.5, 0.5, -0.5 ) glVertex3f( -0.5, 0.5, 0.5 ) glEnd() // Red side - BOTTOM glBegin(GL_POLYGON) glColor3f( 1.0, 0.0, 0.0 ) glVertex3f( 0.5, -0.5, -0.5 ) glVertex3f( 0.5, -0.5, 0.5 ) glVertex3f( -0.5, -0.5, 0.5 ) 6.11. RingOpenGL Extension 79
  • 9. Ring Documentation, Release 1.7 glVertex3f( -0.5, -0.5, -0.5 ) glEnd() glFlush() glutSwapBuffers() // ---------------------------------------------------------- // specialKeys() Callback Function // ---------------------------------------------------------- func specialKeys key = glutEventKey() // Right arrow - increase rotation by 5 degree switch Key on GLUT_KEY_RIGHT rotate_y += 5 // Left arrow - decrease rotation by 5 degree on GLUT_KEY_LEFT rotate_y -= 5 on GLUT_KEY_UP rotate_x += 5 on GLUT_KEY_DOWN rotate_x -= 5 off // Request display update glutPostRedisplay() // ---------------------------------------------------------- // main() function // ---------------------------------------------------------- func main // Initialize GLUT and process user parameters glutInit() // Request double buffered true color window with Z-buffer glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH) // Create window glutCreateWindow("Awesome Cube") // Enable Z-buffer depth test glEnable(GL_DEPTH_TEST) // Callback functions glutDisplayFunc(:display) glutSpecialFunc(:specialKeys) 6.11. RingOpenGL Extension 80
  • 10. Ring Documentation, Release 1.7 // Pass control to GLUT for events glutMainLoop() // Return to OS Screen Shot: 6.12 Better Code Generator for Extensions The Code Generator is updated to support <constant> type, So we can have constants other than numbers, for example : Strings and Pointers. When we have pointers we can determine the pointer type. To use this feature, before <constant> and </constant> we can use $nDefaultConstantType = C_CONSTANT_TYPE_POINTER $cDefaultConstantPointerType = "void *" The next example from the RingFreeGLUT extension <runcode> $nDefaultConstantType = C_CONSTANT_TYPE_POINTER $cDefaultConstantPointerType = "void" </runcode> <constant> GLUT_STROKE_ROMAN GLUT_STROKE_MONO_ROMAN GLUT_BITMAP_9_BY_15 GLUT_BITMAP_8_BY_13 GLUT_BITMAP_TIMES_ROMAN_10 GLUT_BITMAP_TIMES_ROMAN_24 GLUT_BITMAP_HELVETICA_10 GLUT_BITMAP_HELVETICA_12 6.12. Better Code Generator for Extensions 81