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Ring Documentation, Release 1.5.1
ā€¢ GL_TEXTURE20
ā€¢ GL_TEXTURE21
ā€¢ GL_TEXTURE22
ā€¢ GL_TEXTURE23
ā€¢ GL_TEXTURE24
ā€¢ GL_TEXTURE25
ā€¢ GL_TEXTURE26
ā€¢ GL_TEXTURE27
ā€¢ GL_TEXTURE28
ā€¢ GL_TEXTURE29
ā€¢ GL_TEXTURE30
ā€¢ GL_TEXTURE31
ā€¢ GL_ACTIVE_TEXTURE
ā€¢ GL_CLIENT_ACTIVE_TEXTURE
ā€¢ GL_MAX_TEXTURE_UNITS
ā€¢ GL_TRANSPOSE_MODELVIEW_MATRIX
ā€¢ GL_TRANSPOSE_PROJECTION_MATRIX
ā€¢ GL_TRANSPOSE_TEXTURE_MATRIX
ā€¢ GL_TRANSPOSE_COLOR_MATRIX
ā€¢ GL_SUBTRACT
ā€¢ GL_COMPRESSED_ALPHA
ā€¢ GL_COMPRESSED_LUMINANCE
ā€¢ GL_COMPRESSED_LUMINANCE_ALPHA
ā€¢ GL_COMPRESSED_INTENSITY
ā€¢ GL_COMPRESSED_RGB
ā€¢ GL_COMPRESSED_RGBA
ā€¢ GL_TEXTURE_COMPRESSION_HINT
ā€¢ GL_NORMAL_MAP
ā€¢ GL_REFLECTION_MAP
ā€¢ GL_TEXTURE_CUBE_MAP
ā€¢ GL_TEXTURE_BINDING_CUBE_MAP
ā€¢ GL_TEXTURE_CUBE_MAP_POSITIVE_X
ā€¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_X
ā€¢ GL_TEXTURE_CUBE_MAP_POSITIVE_Y
ā€¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
ā€¢ GL_TEXTURE_CUBE_MAP_POSITIVE_Z
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Ring Documentation, Release 1.5.1
ā€¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
ā€¢ GL_PROXY_TEXTURE_CUBE_MAP
ā€¢ GL_MAX_CUBE_MAP_TEXTURE_SIZE
ā€¢ GL_COMBINE
ā€¢ GL_COMBINE_RGB
ā€¢ GL_COMBINE_ALPHA
ā€¢ GL_RGB_SCALE
ā€¢ GL_ADD_SIGNED
ā€¢ GL_INTERPOLATE
ā€¢ GL_CONSTANT
ā€¢ GL_PRIMARY_COLOR
ā€¢ GL_PREVIOUS
ā€¢ GL_SOURCE0_RGB
ā€¢ GL_SOURCE1_RGB
ā€¢ GL_SOURCE2_RGB
ā€¢ GL_SOURCE0_ALPHA
ā€¢ GL_SOURCE1_ALPHA
ā€¢ GL_SOURCE2_ALPHA
ā€¢ GL_OPERAND0_RGB
ā€¢ GL_OPERAND1_RGB
ā€¢ GL_OPERAND2_RGB
ā€¢ GL_OPERAND0_ALPHA
ā€¢ GL_OPERAND1_ALPHA
ā€¢ GL_OPERAND2_ALPHA
ā€¢ GL_TEXTURE_COMPRESSED_IMAGE_SIZE
ā€¢ GL_TEXTURE_COMPRESSED
ā€¢ GL_NUM_COMPRESSED_TEXTURE_FORMATS
ā€¢ GL_COMPRESSED_TEXTURE_FORMATS
ā€¢ GL_DOT3_RGB
ā€¢ GL_DOT3_RGBA
ā€¢ GL_MULTISAMPLE_BIT
ā€¢ GL_BLEND_DST_RGB
ā€¢ GL_BLEND_SRC_RGB
ā€¢ GL_BLEND_DST_ALPHA
ā€¢ GL_BLEND_SRC_ALPHA
ā€¢ GL_POINT_SIZE_MIN
1236
Ring Documentation, Release 1.5.1
ā€¢ GL_POINT_SIZE_MAX
ā€¢ GL_POINT_FADE_THRESHOLD_SIZE
ā€¢ GL_POINT_DISTANCE_ATTENUATION
ā€¢ GL_GENERATE_MIPMAP
ā€¢ GL_GENERATE_MIPMAP_HINT
ā€¢ GL_DEPTH_COMPONENT16
ā€¢ GL_DEPTH_COMPONENT24
ā€¢ GL_DEPTH_COMPONENT32
ā€¢ GL_MIRRORED_REPEAT
ā€¢ GL_FOG_COORDINATE_SOURCE
ā€¢ GL_FOG_COORDINATE
ā€¢ GL_FRAGMENT_DEPTH
ā€¢ GL_CURRENT_FOG_COORDINATE
ā€¢ GL_FOG_COORDINATE_ARRAY_TYPE
ā€¢ GL_FOG_COORDINATE_ARRAY_STRIDE
ā€¢ GL_FOG_COORDINATE_ARRAY_POINTER
ā€¢ GL_FOG_COORDINATE_ARRAY
ā€¢ GL_COLOR_SUM
ā€¢ GL_CURRENT_SECONDARY_COLOR
ā€¢ GL_SECONDARY_COLOR_ARRAY_SIZE
ā€¢ GL_SECONDARY_COLOR_ARRAY_TYPE
ā€¢ GL_SECONDARY_COLOR_ARRAY_STRIDE
ā€¢ GL_SECONDARY_COLOR_ARRAY_POINTER
ā€¢ GL_SECONDARY_COLOR_ARRAY
ā€¢ GL_MAX_TEXTURE_LOD_BIAS
ā€¢ GL_TEXTURE_FILTER_CONTROL
ā€¢ GL_TEXTURE_LOD_BIAS
ā€¢ GL_INCR_WRAP
ā€¢ GL_DECR_WRAP
ā€¢ GL_TEXTURE_DEPTH_SIZE
ā€¢ GL_DEPTH_TEXTURE_MODE
ā€¢ GL_TEXTURE_COMPARE_MODE
ā€¢ GL_TEXTURE_COMPARE_FUNC
ā€¢ GL_COMPARE_R_TO_TEXTURE
ā€¢ GL_CURRENT_FOG_COORD
ā€¢ GL_FOG_COORD
1237
Ring Documentation, Release 1.5.1
ā€¢ GL_FOG_COORD_ARRAY
ā€¢ GL_FOG_COORD_ARRAY_BUFFER_BINDING
ā€¢ GL_FOG_COORD_ARRAY_POINTER
ā€¢ GL_FOG_COORD_ARRAY_STRIDE
ā€¢ GL_FOG_COORD_ARRAY_TYPE
ā€¢ GL_FOG_COORD_SRC
ā€¢ GL_SRC0_ALPHA
ā€¢ GL_SRC0_RGB
ā€¢ GL_SRC1_ALPHA
ā€¢ GL_SRC1_RGB
ā€¢ GL_SRC2_ALPHA
ā€¢ GL_SRC2_RGB
ā€¢ GL_BUFFER_SIZE
ā€¢ GL_BUFFER_USAGE
ā€¢ GL_QUERY_COUNTER_BITS
ā€¢ GL_CURRENT_QUERY
ā€¢ GL_QUERY_RESULT
ā€¢ GL_QUERY_RESULT_AVAILABLE
ā€¢ GL_ARRAY_BUFFER
ā€¢ GL_ELEMENT_ARRAY_BUFFER
ā€¢ GL_ARRAY_BUFFER_BINDING
ā€¢ GL_ELEMENT_ARRAY_BUFFER_BINDING
ā€¢ GL_VERTEX_ARRAY_BUFFER_BINDING
ā€¢ GL_NORMAL_ARRAY_BUFFER_BINDING
ā€¢ GL_COLOR_ARRAY_BUFFER_BINDING
ā€¢ GL_INDEX_ARRAY_BUFFER_BINDING
ā€¢ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
ā€¢ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
ā€¢ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
ā€¢ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
ā€¢ GL_WEIGHT_ARRAY_BUFFER_BINDING
ā€¢ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
ā€¢ GL_READ_ONLY
ā€¢ GL_WRITE_ONLY
ā€¢ GL_READ_WRITE
ā€¢ GL_BUFFER_ACCESS
1238
Ring Documentation, Release 1.5.1
ā€¢ GL_BUFFER_MAPPED
ā€¢ GL_BUFFER_MAP_POINTER
ā€¢ GL_STREAM_DRAW
ā€¢ GL_STREAM_READ
ā€¢ GL_STREAM_COPY
ā€¢ GL_STATIC_DRAW
ā€¢ GL_STATIC_READ
ā€¢ GL_STATIC_COPY
ā€¢ GL_DYNAMIC_DRAW
ā€¢ GL_DYNAMIC_READ
ā€¢ GL_DYNAMIC_COPY
ā€¢ GL_SAMPLES_PASSED
ā€¢ GL_BLEND_EQUATION_RGB
ā€¢ GL_VERTEX_ATTRIB_ARRAY_ENABLED
ā€¢ GL_VERTEX_ATTRIB_ARRAY_SIZE
ā€¢ GL_VERTEX_ATTRIB_ARRAY_STRIDE
ā€¢ GL_VERTEX_ATTRIB_ARRAY_TYPE
ā€¢ GL_CURRENT_VERTEX_ATTRIB
ā€¢ GL_VERTEX_PROGRAM_POINT_SIZE
ā€¢ GL_VERTEX_PROGRAM_TWO_SIDE
ā€¢ GL_VERTEX_ATTRIB_ARRAY_POINTER
ā€¢ GL_STENCIL_BACK_FUNC
ā€¢ GL_STENCIL_BACK_FAIL
ā€¢ GL_STENCIL_BACK_PASS_DEPTH_FAIL
ā€¢ GL_STENCIL_BACK_PASS_DEPTH_PASS
ā€¢ GL_MAX_DRAW_BUFFERS
ā€¢ GL_DRAW_BUFFER0
ā€¢ GL_DRAW_BUFFER1
ā€¢ GL_DRAW_BUFFER2
ā€¢ GL_DRAW_BUFFER3
ā€¢ GL_DRAW_BUFFER4
ā€¢ GL_DRAW_BUFFER5
ā€¢ GL_DRAW_BUFFER6
ā€¢ GL_DRAW_BUFFER7
ā€¢ GL_DRAW_BUFFER8
ā€¢ GL_DRAW_BUFFER9
1239
Ring Documentation, Release 1.5.1
ā€¢ GL_DRAW_BUFFER10
ā€¢ GL_DRAW_BUFFER11
ā€¢ GL_DRAW_BUFFER12
ā€¢ GL_DRAW_BUFFER13
ā€¢ GL_DRAW_BUFFER14
ā€¢ GL_DRAW_BUFFER15
ā€¢ GL_BLEND_EQUATION_ALPHA
ā€¢ GL_POINT_SPRITE
ā€¢ GL_COORD_REPLACE
ā€¢ GL_MAX_VERTEX_ATTRIBS
ā€¢ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
ā€¢ GL_MAX_TEXTURE_COORDS
ā€¢ GL_MAX_TEXTURE_IMAGE_UNITS
ā€¢ GL_FRAGMENT_SHADER
ā€¢ GL_VERTEX_SHADER
ā€¢ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
ā€¢ GL_MAX_VERTEX_UNIFORM_COMPONENTS
ā€¢ GL_MAX_VARYING_FLOATS
ā€¢ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
ā€¢ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
ā€¢ GL_SHADER_TYPE
ā€¢ GL_FLOAT_VEC2
ā€¢ GL_FLOAT_VEC3
ā€¢ GL_FLOAT_VEC4
ā€¢ GL_INT_VEC2
ā€¢ GL_INT_VEC3
ā€¢ GL_INT_VEC4
ā€¢ GL_BOOL
ā€¢ GL_BOOL_VEC2
ā€¢ GL_BOOL_VEC3
ā€¢ GL_BOOL_VEC4
ā€¢ GL_FLOAT_MAT2
ā€¢ GL_FLOAT_MAT3
ā€¢ GL_FLOAT_MAT4
ā€¢ GL_SAMPLER_1D
ā€¢ GL_SAMPLER_2D
1240
Ring Documentation, Release 1.5.1
ā€¢ GL_SAMPLER_3D
ā€¢ GL_SAMPLER_CUBE
ā€¢ GL_SAMPLER_1D_SHADOW
ā€¢ GL_SAMPLER_2D_SHADOW
ā€¢ GL_DELETE_STATUS
ā€¢ GL_COMPILE_STATUS
ā€¢ GL_LINK_STATUS
ā€¢ GL_VALIDATE_STATUS
ā€¢ GL_INFO_LOG_LENGTH
ā€¢ GL_ATTACHED_SHADERS
ā€¢ GL_ACTIVE_UNIFORMS
ā€¢ GL_ACTIVE_UNIFORM_MAX_LENGTH
ā€¢ GL_SHADER_SOURCE_LENGTH
ā€¢ GL_ACTIVE_ATTRIBUTES
ā€¢ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
ā€¢ GL_FRAGMENT_SHADER_DERIVATIVE_HINT
ā€¢ GL_SHADING_LANGUAGE_VERSION
ā€¢ GL_CURRENT_PROGRAM
ā€¢ GL_POINT_SPRITE_COORD_ORIGIN
ā€¢ GL_LOWER_LEFT
ā€¢ GL_UPPER_LEFT
ā€¢ GL_STENCIL_BACK_REF
ā€¢ GL_STENCIL_BACK_VALUE_MASK
ā€¢ GL_STENCIL_BACK_WRITEMASK
ā€¢ GL_CURRENT_RASTER_SECONDARY_COLOR
ā€¢ GL_PIXEL_PACK_BUFFER
ā€¢ GL_PIXEL_UNPACK_BUFFER
ā€¢ GL_PIXEL_PACK_BUFFER_BINDING
ā€¢ GL_PIXEL_UNPACK_BUFFER_BINDING
ā€¢ GL_FLOAT_MAT2x3
ā€¢ GL_FLOAT_MAT2x4
ā€¢ GL_FLOAT_MAT3x2
ā€¢ GL_FLOAT_MAT3x4
ā€¢ GL_FLOAT_MAT4x2
ā€¢ GL_FLOAT_MAT4x3
ā€¢ GL_SRGB
1241
Ring Documentation, Release 1.5.1
ā€¢ GL_SRGB8
ā€¢ GL_SRGB_ALPHA
ā€¢ GL_SRGB8_ALPHA8
ā€¢ GL_SLUMINANCE_ALPHA
ā€¢ GL_SLUMINANCE8_ALPHA8
ā€¢ GL_SLUMINANCE
ā€¢ GL_SLUMINANCE8
ā€¢ GL_COMPRESSED_SRGB
ā€¢ GL_COMPRESSED_SRGB_ALPHA
ā€¢ GL_COMPRESSED_SLUMINANCE
ā€¢ GL_COMPRESSED_SLUMINANCE_ALPHA
ā€¢ GL_CLIP_DISTANCE0
ā€¢ GL_CLIP_DISTANCE1
ā€¢ GL_CLIP_DISTANCE2
ā€¢ GL_CLIP_DISTANCE3
ā€¢ GL_CLIP_DISTANCE4
ā€¢ GL_CLIP_DISTANCE5
ā€¢ GL_COMPARE_REF_TO_TEXTURE
ā€¢ GL_MAX_CLIP_DISTANCES
ā€¢ GL_MAX_VARYING_COMPONENTS
ā€¢ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
ā€¢ GL_MAJOR_VERSION
ā€¢ GL_MINOR_VERSION
ā€¢ GL_NUM_EXTENSIONS
ā€¢ GL_CONTEXT_FLAGS
ā€¢ GL_DEPTH_BUFFER
ā€¢ GL_STENCIL_BUFFER
ā€¢ GL_RGBA32F
ā€¢ GL_RGB32F
ā€¢ GL_RGBA16F
ā€¢ GL_RGB16F
ā€¢ GL_VERTEX_ATTRIB_ARRAY_INTEGER
ā€¢ GL_MAX_ARRAY_TEXTURE_LAYERS
ā€¢ GL_MIN_PROGRAM_TEXEL_OFFSET
ā€¢ GL_MAX_PROGRAM_TEXEL_OFFSET
ā€¢ GL_CLAMP_VERTEX_COLOR
1242
Ring Documentation, Release 1.5.1
ā€¢ GL_CLAMP_FRAGMENT_COLOR
ā€¢ GL_CLAMP_READ_COLOR
ā€¢ GL_FIXED_ONLY
ā€¢ GL_TEXTURE_RED_TYPE
ā€¢ GL_TEXTURE_GREEN_TYPE
ā€¢ GL_TEXTURE_BLUE_TYPE
ā€¢ GL_TEXTURE_ALPHA_TYPE
ā€¢ GL_TEXTURE_LUMINANCE_TYPE
ā€¢ GL_TEXTURE_INTENSITY_TYPE
ā€¢ GL_TEXTURE_DEPTH_TYPE
ā€¢ GL_TEXTURE_1D_ARRAY
ā€¢ GL_PROXY_TEXTURE_1D_ARRAY
ā€¢ GL_TEXTURE_2D_ARRAY
ā€¢ GL_PROXY_TEXTURE_2D_ARRAY
ā€¢ GL_TEXTURE_BINDING_1D_ARRAY
ā€¢ GL_TEXTURE_BINDING_2D_ARRAY
ā€¢ GL_R11F_G11F_B10F
ā€¢ GL_UNSIGNED_INT_10F_11F_11F_REV
ā€¢ GL_RGB9_E5
ā€¢ GL_UNSIGNED_INT_5_9_9_9_REV
ā€¢ GL_TEXTURE_SHARED_SIZE
ā€¢ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_MODE
ā€¢ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
ā€¢ GL_TRANSFORM_FEEDBACK_VARYINGS
ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_START
ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
ā€¢ GL_PRIMITIVES_GENERATED
ā€¢ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
ā€¢ GL_RASTERIZER_DISCARD
ā€¢ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
ā€¢ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
ā€¢ GL_INTERLEAVED_ATTRIBS
ā€¢ GL_SEPARATE_ATTRIBS
ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER
ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
1243
Ring Documentation, Release 1.5.1
ā€¢ GL_RGBA32UI
ā€¢ GL_RGB32UI
ā€¢ GL_RGBA16UI
ā€¢ GL_RGB16UI
ā€¢ GL_RGBA8UI
ā€¢ GL_RGB8UI
ā€¢ GL_RGBA32I
ā€¢ GL_RGB32I
ā€¢ GL_RGBA16I
ā€¢ GL_RGB16I
ā€¢ GL_RGBA8I
ā€¢ GL_RGB8I
ā€¢ GL_RED_INTEGER
ā€¢ GL_GREEN_INTEGER
ā€¢ GL_BLUE_INTEGER
ā€¢ GL_ALPHA_INTEGER
ā€¢ GL_RGB_INTEGER
ā€¢ GL_RGBA_INTEGER
ā€¢ GL_BGR_INTEGER
ā€¢ GL_BGRA_INTEGER
ā€¢ GL_SAMPLER_1D_ARRAY
ā€¢ GL_SAMPLER_2D_ARRAY
ā€¢ GL_SAMPLER_1D_ARRAY_SHADOW
ā€¢ GL_SAMPLER_2D_ARRAY_SHADOW
ā€¢ GL_SAMPLER_CUBE_SHADOW
ā€¢ GL_UNSIGNED_INT_VEC2
ā€¢ GL_UNSIGNED_INT_VEC3
ā€¢ GL_UNSIGNED_INT_VEC4
ā€¢ GL_INT_SAMPLER_1D
ā€¢ GL_INT_SAMPLER_2D
ā€¢ GL_INT_SAMPLER_3D
ā€¢ GL_INT_SAMPLER_CUBE
ā€¢ GL_INT_SAMPLER_1D_ARRAY
ā€¢ GL_INT_SAMPLER_2D_ARRAY
ā€¢ GL_UNSIGNED_INT_SAMPLER_1D
ā€¢ GL_UNSIGNED_INT_SAMPLER_2D
1244

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The Ring programming language version 1.5.1 book - Part 127 of 180

  • 1. Ring Documentation, Release 1.5.1 ā€¢ GL_TEXTURE20 ā€¢ GL_TEXTURE21 ā€¢ GL_TEXTURE22 ā€¢ GL_TEXTURE23 ā€¢ GL_TEXTURE24 ā€¢ GL_TEXTURE25 ā€¢ GL_TEXTURE26 ā€¢ GL_TEXTURE27 ā€¢ GL_TEXTURE28 ā€¢ GL_TEXTURE29 ā€¢ GL_TEXTURE30 ā€¢ GL_TEXTURE31 ā€¢ GL_ACTIVE_TEXTURE ā€¢ GL_CLIENT_ACTIVE_TEXTURE ā€¢ GL_MAX_TEXTURE_UNITS ā€¢ GL_TRANSPOSE_MODELVIEW_MATRIX ā€¢ GL_TRANSPOSE_PROJECTION_MATRIX ā€¢ GL_TRANSPOSE_TEXTURE_MATRIX ā€¢ GL_TRANSPOSE_COLOR_MATRIX ā€¢ GL_SUBTRACT ā€¢ GL_COMPRESSED_ALPHA ā€¢ GL_COMPRESSED_LUMINANCE ā€¢ GL_COMPRESSED_LUMINANCE_ALPHA ā€¢ GL_COMPRESSED_INTENSITY ā€¢ GL_COMPRESSED_RGB ā€¢ GL_COMPRESSED_RGBA ā€¢ GL_TEXTURE_COMPRESSION_HINT ā€¢ GL_NORMAL_MAP ā€¢ GL_REFLECTION_MAP ā€¢ GL_TEXTURE_CUBE_MAP ā€¢ GL_TEXTURE_BINDING_CUBE_MAP ā€¢ GL_TEXTURE_CUBE_MAP_POSITIVE_X ā€¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_X ā€¢ GL_TEXTURE_CUBE_MAP_POSITIVE_Y ā€¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y ā€¢ GL_TEXTURE_CUBE_MAP_POSITIVE_Z 1235
  • 2. Ring Documentation, Release 1.5.1 ā€¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z ā€¢ GL_PROXY_TEXTURE_CUBE_MAP ā€¢ GL_MAX_CUBE_MAP_TEXTURE_SIZE ā€¢ GL_COMBINE ā€¢ GL_COMBINE_RGB ā€¢ GL_COMBINE_ALPHA ā€¢ GL_RGB_SCALE ā€¢ GL_ADD_SIGNED ā€¢ GL_INTERPOLATE ā€¢ GL_CONSTANT ā€¢ GL_PRIMARY_COLOR ā€¢ GL_PREVIOUS ā€¢ GL_SOURCE0_RGB ā€¢ GL_SOURCE1_RGB ā€¢ GL_SOURCE2_RGB ā€¢ GL_SOURCE0_ALPHA ā€¢ GL_SOURCE1_ALPHA ā€¢ GL_SOURCE2_ALPHA ā€¢ GL_OPERAND0_RGB ā€¢ GL_OPERAND1_RGB ā€¢ GL_OPERAND2_RGB ā€¢ GL_OPERAND0_ALPHA ā€¢ GL_OPERAND1_ALPHA ā€¢ GL_OPERAND2_ALPHA ā€¢ GL_TEXTURE_COMPRESSED_IMAGE_SIZE ā€¢ GL_TEXTURE_COMPRESSED ā€¢ GL_NUM_COMPRESSED_TEXTURE_FORMATS ā€¢ GL_COMPRESSED_TEXTURE_FORMATS ā€¢ GL_DOT3_RGB ā€¢ GL_DOT3_RGBA ā€¢ GL_MULTISAMPLE_BIT ā€¢ GL_BLEND_DST_RGB ā€¢ GL_BLEND_SRC_RGB ā€¢ GL_BLEND_DST_ALPHA ā€¢ GL_BLEND_SRC_ALPHA ā€¢ GL_POINT_SIZE_MIN 1236
  • 3. Ring Documentation, Release 1.5.1 ā€¢ GL_POINT_SIZE_MAX ā€¢ GL_POINT_FADE_THRESHOLD_SIZE ā€¢ GL_POINT_DISTANCE_ATTENUATION ā€¢ GL_GENERATE_MIPMAP ā€¢ GL_GENERATE_MIPMAP_HINT ā€¢ GL_DEPTH_COMPONENT16 ā€¢ GL_DEPTH_COMPONENT24 ā€¢ GL_DEPTH_COMPONENT32 ā€¢ GL_MIRRORED_REPEAT ā€¢ GL_FOG_COORDINATE_SOURCE ā€¢ GL_FOG_COORDINATE ā€¢ GL_FRAGMENT_DEPTH ā€¢ GL_CURRENT_FOG_COORDINATE ā€¢ GL_FOG_COORDINATE_ARRAY_TYPE ā€¢ GL_FOG_COORDINATE_ARRAY_STRIDE ā€¢ GL_FOG_COORDINATE_ARRAY_POINTER ā€¢ GL_FOG_COORDINATE_ARRAY ā€¢ GL_COLOR_SUM ā€¢ GL_CURRENT_SECONDARY_COLOR ā€¢ GL_SECONDARY_COLOR_ARRAY_SIZE ā€¢ GL_SECONDARY_COLOR_ARRAY_TYPE ā€¢ GL_SECONDARY_COLOR_ARRAY_STRIDE ā€¢ GL_SECONDARY_COLOR_ARRAY_POINTER ā€¢ GL_SECONDARY_COLOR_ARRAY ā€¢ GL_MAX_TEXTURE_LOD_BIAS ā€¢ GL_TEXTURE_FILTER_CONTROL ā€¢ GL_TEXTURE_LOD_BIAS ā€¢ GL_INCR_WRAP ā€¢ GL_DECR_WRAP ā€¢ GL_TEXTURE_DEPTH_SIZE ā€¢ GL_DEPTH_TEXTURE_MODE ā€¢ GL_TEXTURE_COMPARE_MODE ā€¢ GL_TEXTURE_COMPARE_FUNC ā€¢ GL_COMPARE_R_TO_TEXTURE ā€¢ GL_CURRENT_FOG_COORD ā€¢ GL_FOG_COORD 1237
  • 4. Ring Documentation, Release 1.5.1 ā€¢ GL_FOG_COORD_ARRAY ā€¢ GL_FOG_COORD_ARRAY_BUFFER_BINDING ā€¢ GL_FOG_COORD_ARRAY_POINTER ā€¢ GL_FOG_COORD_ARRAY_STRIDE ā€¢ GL_FOG_COORD_ARRAY_TYPE ā€¢ GL_FOG_COORD_SRC ā€¢ GL_SRC0_ALPHA ā€¢ GL_SRC0_RGB ā€¢ GL_SRC1_ALPHA ā€¢ GL_SRC1_RGB ā€¢ GL_SRC2_ALPHA ā€¢ GL_SRC2_RGB ā€¢ GL_BUFFER_SIZE ā€¢ GL_BUFFER_USAGE ā€¢ GL_QUERY_COUNTER_BITS ā€¢ GL_CURRENT_QUERY ā€¢ GL_QUERY_RESULT ā€¢ GL_QUERY_RESULT_AVAILABLE ā€¢ GL_ARRAY_BUFFER ā€¢ GL_ELEMENT_ARRAY_BUFFER ā€¢ GL_ARRAY_BUFFER_BINDING ā€¢ GL_ELEMENT_ARRAY_BUFFER_BINDING ā€¢ GL_VERTEX_ARRAY_BUFFER_BINDING ā€¢ GL_NORMAL_ARRAY_BUFFER_BINDING ā€¢ GL_COLOR_ARRAY_BUFFER_BINDING ā€¢ GL_INDEX_ARRAY_BUFFER_BINDING ā€¢ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING ā€¢ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING ā€¢ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING ā€¢ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING ā€¢ GL_WEIGHT_ARRAY_BUFFER_BINDING ā€¢ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING ā€¢ GL_READ_ONLY ā€¢ GL_WRITE_ONLY ā€¢ GL_READ_WRITE ā€¢ GL_BUFFER_ACCESS 1238
  • 5. Ring Documentation, Release 1.5.1 ā€¢ GL_BUFFER_MAPPED ā€¢ GL_BUFFER_MAP_POINTER ā€¢ GL_STREAM_DRAW ā€¢ GL_STREAM_READ ā€¢ GL_STREAM_COPY ā€¢ GL_STATIC_DRAW ā€¢ GL_STATIC_READ ā€¢ GL_STATIC_COPY ā€¢ GL_DYNAMIC_DRAW ā€¢ GL_DYNAMIC_READ ā€¢ GL_DYNAMIC_COPY ā€¢ GL_SAMPLES_PASSED ā€¢ GL_BLEND_EQUATION_RGB ā€¢ GL_VERTEX_ATTRIB_ARRAY_ENABLED ā€¢ GL_VERTEX_ATTRIB_ARRAY_SIZE ā€¢ GL_VERTEX_ATTRIB_ARRAY_STRIDE ā€¢ GL_VERTEX_ATTRIB_ARRAY_TYPE ā€¢ GL_CURRENT_VERTEX_ATTRIB ā€¢ GL_VERTEX_PROGRAM_POINT_SIZE ā€¢ GL_VERTEX_PROGRAM_TWO_SIDE ā€¢ GL_VERTEX_ATTRIB_ARRAY_POINTER ā€¢ GL_STENCIL_BACK_FUNC ā€¢ GL_STENCIL_BACK_FAIL ā€¢ GL_STENCIL_BACK_PASS_DEPTH_FAIL ā€¢ GL_STENCIL_BACK_PASS_DEPTH_PASS ā€¢ GL_MAX_DRAW_BUFFERS ā€¢ GL_DRAW_BUFFER0 ā€¢ GL_DRAW_BUFFER1 ā€¢ GL_DRAW_BUFFER2 ā€¢ GL_DRAW_BUFFER3 ā€¢ GL_DRAW_BUFFER4 ā€¢ GL_DRAW_BUFFER5 ā€¢ GL_DRAW_BUFFER6 ā€¢ GL_DRAW_BUFFER7 ā€¢ GL_DRAW_BUFFER8 ā€¢ GL_DRAW_BUFFER9 1239
  • 6. Ring Documentation, Release 1.5.1 ā€¢ GL_DRAW_BUFFER10 ā€¢ GL_DRAW_BUFFER11 ā€¢ GL_DRAW_BUFFER12 ā€¢ GL_DRAW_BUFFER13 ā€¢ GL_DRAW_BUFFER14 ā€¢ GL_DRAW_BUFFER15 ā€¢ GL_BLEND_EQUATION_ALPHA ā€¢ GL_POINT_SPRITE ā€¢ GL_COORD_REPLACE ā€¢ GL_MAX_VERTEX_ATTRIBS ā€¢ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED ā€¢ GL_MAX_TEXTURE_COORDS ā€¢ GL_MAX_TEXTURE_IMAGE_UNITS ā€¢ GL_FRAGMENT_SHADER ā€¢ GL_VERTEX_SHADER ā€¢ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS ā€¢ GL_MAX_VERTEX_UNIFORM_COMPONENTS ā€¢ GL_MAX_VARYING_FLOATS ā€¢ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS ā€¢ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ā€¢ GL_SHADER_TYPE ā€¢ GL_FLOAT_VEC2 ā€¢ GL_FLOAT_VEC3 ā€¢ GL_FLOAT_VEC4 ā€¢ GL_INT_VEC2 ā€¢ GL_INT_VEC3 ā€¢ GL_INT_VEC4 ā€¢ GL_BOOL ā€¢ GL_BOOL_VEC2 ā€¢ GL_BOOL_VEC3 ā€¢ GL_BOOL_VEC4 ā€¢ GL_FLOAT_MAT2 ā€¢ GL_FLOAT_MAT3 ā€¢ GL_FLOAT_MAT4 ā€¢ GL_SAMPLER_1D ā€¢ GL_SAMPLER_2D 1240
  • 7. Ring Documentation, Release 1.5.1 ā€¢ GL_SAMPLER_3D ā€¢ GL_SAMPLER_CUBE ā€¢ GL_SAMPLER_1D_SHADOW ā€¢ GL_SAMPLER_2D_SHADOW ā€¢ GL_DELETE_STATUS ā€¢ GL_COMPILE_STATUS ā€¢ GL_LINK_STATUS ā€¢ GL_VALIDATE_STATUS ā€¢ GL_INFO_LOG_LENGTH ā€¢ GL_ATTACHED_SHADERS ā€¢ GL_ACTIVE_UNIFORMS ā€¢ GL_ACTIVE_UNIFORM_MAX_LENGTH ā€¢ GL_SHADER_SOURCE_LENGTH ā€¢ GL_ACTIVE_ATTRIBUTES ā€¢ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH ā€¢ GL_FRAGMENT_SHADER_DERIVATIVE_HINT ā€¢ GL_SHADING_LANGUAGE_VERSION ā€¢ GL_CURRENT_PROGRAM ā€¢ GL_POINT_SPRITE_COORD_ORIGIN ā€¢ GL_LOWER_LEFT ā€¢ GL_UPPER_LEFT ā€¢ GL_STENCIL_BACK_REF ā€¢ GL_STENCIL_BACK_VALUE_MASK ā€¢ GL_STENCIL_BACK_WRITEMASK ā€¢ GL_CURRENT_RASTER_SECONDARY_COLOR ā€¢ GL_PIXEL_PACK_BUFFER ā€¢ GL_PIXEL_UNPACK_BUFFER ā€¢ GL_PIXEL_PACK_BUFFER_BINDING ā€¢ GL_PIXEL_UNPACK_BUFFER_BINDING ā€¢ GL_FLOAT_MAT2x3 ā€¢ GL_FLOAT_MAT2x4 ā€¢ GL_FLOAT_MAT3x2 ā€¢ GL_FLOAT_MAT3x4 ā€¢ GL_FLOAT_MAT4x2 ā€¢ GL_FLOAT_MAT4x3 ā€¢ GL_SRGB 1241
  • 8. Ring Documentation, Release 1.5.1 ā€¢ GL_SRGB8 ā€¢ GL_SRGB_ALPHA ā€¢ GL_SRGB8_ALPHA8 ā€¢ GL_SLUMINANCE_ALPHA ā€¢ GL_SLUMINANCE8_ALPHA8 ā€¢ GL_SLUMINANCE ā€¢ GL_SLUMINANCE8 ā€¢ GL_COMPRESSED_SRGB ā€¢ GL_COMPRESSED_SRGB_ALPHA ā€¢ GL_COMPRESSED_SLUMINANCE ā€¢ GL_COMPRESSED_SLUMINANCE_ALPHA ā€¢ GL_CLIP_DISTANCE0 ā€¢ GL_CLIP_DISTANCE1 ā€¢ GL_CLIP_DISTANCE2 ā€¢ GL_CLIP_DISTANCE3 ā€¢ GL_CLIP_DISTANCE4 ā€¢ GL_CLIP_DISTANCE5 ā€¢ GL_COMPARE_REF_TO_TEXTURE ā€¢ GL_MAX_CLIP_DISTANCES ā€¢ GL_MAX_VARYING_COMPONENTS ā€¢ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT ā€¢ GL_MAJOR_VERSION ā€¢ GL_MINOR_VERSION ā€¢ GL_NUM_EXTENSIONS ā€¢ GL_CONTEXT_FLAGS ā€¢ GL_DEPTH_BUFFER ā€¢ GL_STENCIL_BUFFER ā€¢ GL_RGBA32F ā€¢ GL_RGB32F ā€¢ GL_RGBA16F ā€¢ GL_RGB16F ā€¢ GL_VERTEX_ATTRIB_ARRAY_INTEGER ā€¢ GL_MAX_ARRAY_TEXTURE_LAYERS ā€¢ GL_MIN_PROGRAM_TEXEL_OFFSET ā€¢ GL_MAX_PROGRAM_TEXEL_OFFSET ā€¢ GL_CLAMP_VERTEX_COLOR 1242
  • 9. Ring Documentation, Release 1.5.1 ā€¢ GL_CLAMP_FRAGMENT_COLOR ā€¢ GL_CLAMP_READ_COLOR ā€¢ GL_FIXED_ONLY ā€¢ GL_TEXTURE_RED_TYPE ā€¢ GL_TEXTURE_GREEN_TYPE ā€¢ GL_TEXTURE_BLUE_TYPE ā€¢ GL_TEXTURE_ALPHA_TYPE ā€¢ GL_TEXTURE_LUMINANCE_TYPE ā€¢ GL_TEXTURE_INTENSITY_TYPE ā€¢ GL_TEXTURE_DEPTH_TYPE ā€¢ GL_TEXTURE_1D_ARRAY ā€¢ GL_PROXY_TEXTURE_1D_ARRAY ā€¢ GL_TEXTURE_2D_ARRAY ā€¢ GL_PROXY_TEXTURE_2D_ARRAY ā€¢ GL_TEXTURE_BINDING_1D_ARRAY ā€¢ GL_TEXTURE_BINDING_2D_ARRAY ā€¢ GL_R11F_G11F_B10F ā€¢ GL_UNSIGNED_INT_10F_11F_11F_REV ā€¢ GL_RGB9_E5 ā€¢ GL_UNSIGNED_INT_5_9_9_9_REV ā€¢ GL_TEXTURE_SHARED_SIZE ā€¢ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_MODE ā€¢ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS ā€¢ GL_TRANSFORM_FEEDBACK_VARYINGS ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_START ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE ā€¢ GL_PRIMITIVES_GENERATED ā€¢ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN ā€¢ GL_RASTERIZER_DISCARD ā€¢ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS ā€¢ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS ā€¢ GL_INTERLEAVED_ATTRIBS ā€¢ GL_SEPARATE_ATTRIBS ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 1243
  • 10. Ring Documentation, Release 1.5.1 ā€¢ GL_RGBA32UI ā€¢ GL_RGB32UI ā€¢ GL_RGBA16UI ā€¢ GL_RGB16UI ā€¢ GL_RGBA8UI ā€¢ GL_RGB8UI ā€¢ GL_RGBA32I ā€¢ GL_RGB32I ā€¢ GL_RGBA16I ā€¢ GL_RGB16I ā€¢ GL_RGBA8I ā€¢ GL_RGB8I ā€¢ GL_RED_INTEGER ā€¢ GL_GREEN_INTEGER ā€¢ GL_BLUE_INTEGER ā€¢ GL_ALPHA_INTEGER ā€¢ GL_RGB_INTEGER ā€¢ GL_RGBA_INTEGER ā€¢ GL_BGR_INTEGER ā€¢ GL_BGRA_INTEGER ā€¢ GL_SAMPLER_1D_ARRAY ā€¢ GL_SAMPLER_2D_ARRAY ā€¢ GL_SAMPLER_1D_ARRAY_SHADOW ā€¢ GL_SAMPLER_2D_ARRAY_SHADOW ā€¢ GL_SAMPLER_CUBE_SHADOW ā€¢ GL_UNSIGNED_INT_VEC2 ā€¢ GL_UNSIGNED_INT_VEC3 ā€¢ GL_UNSIGNED_INT_VEC4 ā€¢ GL_INT_SAMPLER_1D ā€¢ GL_INT_SAMPLER_2D ā€¢ GL_INT_SAMPLER_3D ā€¢ GL_INT_SAMPLER_CUBE ā€¢ GL_INT_SAMPLER_1D_ARRAY ā€¢ GL_INT_SAMPLER_2D_ARRAY ā€¢ GL_UNSIGNED_INT_SAMPLER_1D ā€¢ GL_UNSIGNED_INT_SAMPLER_2D 1244