Behaviorism techniques like positive and negative reinforcement, punishment, and variable interval schedules can be used in technology to influence user behavior. Positive reinforcements in games include receiving points, feedback, level progression, and status or tool unlocks for desired actions. Negative reinforcements remove unpleasant stimuli like enemy attacks or sad emotions. Punishments deny rewards by restarting levels or removing status. Chaining involves sequencing tasks, while variable intervals unpredictably reward responses to maintain engagement over time.