3. N a m e o f P r o je c t :
E d u c a to r( s ) J e a n -P a u l M o ir a u d - T e a c h e r
S c hool Lycée La Martinière- Diderot Lyon (France). Design high school, fashion design, textile design,
Brief description of product design,
school context
S c ho o l We b Website http://www.lamartinierediderot.fr/
C o n t e n t /S u b j A virtual world in a classroom Collaboration and interaction in an interactive world
e c t Are a s
A g e /G r a d e 18 years - 22 years
le v e l
P r o je c t Collaboration, mobile technology, simulation, New 21 th century skills, interaction,
O b je c t iv e s
3
4. P r o je c t
D e s c r ip t io n
T h e a d v e n t o f d ig it a l e n v ir o n m e n t s w it h in t h e le a r n in g
Brief description of the project and
s c h e m e f o r c e s t e a c h e r s t o d e v e lo p n e w s t r a t e g ie s . W e
the background.
a r e t a lk in g o f “ n e w s t r a t e g ie s ” b e c a u s e d ig it a l n e t w o r k s
What are the stated objectives and
c h a n g e o u r u n d e r s t a n d in g o f t im e a n d s p a c e le a r n in g 2 ;
learning outcomes? Is the learning
s o m e p e o p le c a ll t h is “ t h e d ila t io n o f t h e le a r n in g
activity long-term? Does it call on
s p a c e ” . It is n o w p o s s ib le t o le a r n h a p p e n in s id e a n d
students to plan their work and
o u t s id e t h e c la s s r o o m . H o w is it p o s s ib le f o r u s t o
assess their work over time?
m a in t a in a f o r m o f p e d a g o g ic a l c o n t in u it y w it h in t h is
Please add background
( b r a n d ) n e w le a r n in g e n v ir o n m e n t ?
information files if needed. S e e
ho w to e m b e d
T h e s t a t e d o b je c t iv e 3 is t o lin k p e o p le t h a n k s t o t h e
d o c u m e n t s in n o t e s .
v ir t u a l w o r ld a nd to d e v e lo p c o lla b o r a t iv e a nd
c o o p e r a t iv e p r a c t ic e s in a n in t e r a c t iv e e n v ir o n m e n t .
D e s ig n o f t h e
L e a r n in g
E n v ir o n m e n t
Examples of planning (e.g.
pedagogic approach, links to
resources used). Please highlight
creativity and innovative teaching
practices. Emphasize to
what extent the planning for M ylearning ressources My fist blog http://moiraudjp.wordpress.com/tag/monde-virtuel/
learning facilitates the
development of different My second blog http://tutvirt.blogspot.com/
dimensions of 21st century skills
e.g. knowledge building, use of My curation website
ICT for learning, problem-solving
and innovation, self-regulation,
collaboration and skilled
communication.
4
5. E v id e n c e o f
L e a r n in g
S t u d e n t s c a n o r g a n iz e e n c o u n t e r s in t h e v ir t u a l w o r ld
Examples of products and t h a n k s t o A s s e m b liv e t e c h n o lo g y . S e c o n d L if e o r O p e n S im
outcomes created by the t e c h n o lo g ie s a r e a ls o o f t e n u s e d . A g o o d e x a m p le o f t h is
learners throughout the c a n b e fo u n d o n
project – including use of ICT. h t t p : //w w w . y o u t u b e . c o m /w a t c h ? v =q J 9 3 y f A v E 7 g
What sort of ICT is used and
how has it been used in the Thanks to a virtual world it’s possible to organize a meeting with people who are living all
project. over the world.
To what extent do students
use ICT in ways that support
knowledge building, T h is v ir t u a l w o r ld e n a b le s t u d e n t s t o s t u d y a t h o m e o r in
collaboration, or learning t h e c la s s r o o m . T h e c la s s r o o m a r e a is b u ild in g in t h e v ir t u a l
beyond the classroom? Does s p a c e . It ’ s p o s s ib le t o c o lla b o r a t e , t o in t e r a c t ju s t lik e in
ICT use enable new r e a l lif e . E v e r y s t u d e n t is r e p r e s e n t e d b y a n a v a t a r . T h is
knowledge- a v a t a r s p e a k s , m o v e s a n d a d d s s o c ia l a n d p r o f e s s io n a l
building/collaboration/learning g e s t u r e s . 5 It ’ s p o s s ib le t o w e a r 6 t h e a v a t a r a n d it ’ s v e r y
beyond the classroom im p o r t a n t in a s im u la t io n p r o c e s s .
opportunities that would not
have been possible without it? T h e v ir t u a l w o r ld m a k e s it p o s s ib le f o r u s t o o r g a n iz e a
Have digital tools been used in m e e t in g w it h p e o p le liv in g a ll o v e r t h e w o r ld .
imaginative and ground- It ’ s a ls o p o s s ib le to s im u la t e s e ve ra l p r o f e s s io n a l
breaking ways to support s it u a t io n s lik e in a s e r io u s g a m e . In t h is c a s e , t e a c h e r a n d
learning processes? s t u d e n t s c a n in t e r a c t in s t a n t ly a n d c h a n g e t h e s c e n a r io .
It ’ s p o s s ib le t o s im u la t e a lo t o f p r o f e s s io n n a l s it u a t io n s
Please add files, videos etc. lik e in a s e r io u s g a m e . In t h is c a s e t e a c h e r a n d s t u d e n t s
which documents clearly the c a n in t e r a c t im m e d ia t ly , c h a n g e t h e s c e n a r io .
learning process and
evidence of students’ learning
M y v id é o c h a n n e l -
h t t p : //w w w . y o u t u b e . c o m /u s e r /M r M o i r a u d ? f e a t u r e =m h e e
5
6. K n o w le d g e
B u ild in g &
C r it ic a l T h in k in g
Examples of how the learning In a c la s s ic v ir t u a l w o r ld s t u d e n t s :
activities require students to
move beyond reproducing L e a r n b e c a u s e t h e y c a n s p e a k a n d lis t e n t o s p e c ia lis t s .
what they have learned to
building knowledge through In a c o m p le x w o r ld , s t u d e n t s c a n in t e r a c t w it h o t h e r s
interpretation, analysis, s t u d e n t s a n d m o v e 7 w h a t t h e y a r e le a r n e d in a c o m p le x
synthesis, or evaluation. s c e n a r io . T h e y m o v e k n o w le d g e in d y n a m ic a c t iv it ie s w it h
o the rs .
E xte nd e d
L e a r n in g
B e yo n d th e
C la s s r o o m
If the learning experience is
not bound by classroom walls,
time-frame of conventional
lessons, subject parameters –
please show examples of this. M y s t u d e n t s w o rk a fte r 8 .0 0 p m fr o m h o m e w he n a
p r o f e s s io n a l d e s ig n e r c o m e s in t o t h e v ir t u a l w o r ld . 9
If the project addresses real M y b l o g h t t p : //t u t v i r t . b l o g s p o t . c o m
world issues (i.e. authentic
situation and data from h t t p : //m o i r a u d j p . w o r d p r e s s . c o m
outside the classroom) or
has meaningful impact on C u r a t i o n h t t p : //w w w . s c o o p . i t /t /l e s - m o n d e s - v i r t u e l s - e n - p e d a g o g i e
communities locally and / or
globally please show
examples of this.
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7. C o lla b o r a t io n
Examples of how the students
work with other people, sharing
responsibility while making
substantive decisions for
developing a joint product, a S t u d e n t s c a n w o r k s in a s im u la t io n v ir t u a l w o r ld . T h e y
design, or an answer to a in t e r a c t , t h e y c a n a n s w e r t o a c o m p le x q u e s t io n b e c a u s e
complex question. Students t h e y c r e a t e t h e s c e n a r io in a r e a l t im e . T h e y c a n le a r n in t h e
may be collaborating with their c la s s r o o m o r a t h o m e .
peers in the classroom, or with
students or adults outside the
classroom
7
Editor's Notes
To embed a project resource or materials Have the resource document available. From the Insert menu choose Object . Select Create from File… and click Browse… . Find the file you want to include and click OK . Select Display as icon and click Change Icon… and add a suitable caption. Click OK to add the caption and click OK to embed the file. Use the Action button on the Insert ribbon to activate the object. Use Hyperlinks to link to websites, audio and video that show . Do not embed video or audio, use links to video hosting sites or your school site. Open the Word documents by double clicking the icons. Clicking Save in Word will save the changes. Please ensure that you have the full permission to use any images and video, as this project will be in the public domain.