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Presented by: Faisal Ahmed (9301)     Presented to: Dr.Zaira Wahab
  Video game violence is most common in  young generation. Video game Violence leads to1. Hostility2. Strong language3. ...
 Sincethe introduction of video and computer games, concerns have been raised regarding their possible ill effects. Video...
 Following   are the research questions of the  report What are the consequences of violent video  games? Isvideo game ...
 Isvideo game violence destroying our future  generation? Ifvideo game is curse, then what are the  possible solutions t...
 The  literature has been reviewed by  different sources Articles Books Magazines e.tc
 Theinstruments which I have used for my study are 1.   Questionnaire 2.   Documentary
 Following   are the limitation of report As a student, the researcher used a small  sample because of lack of resources...
 Theanalysis of data is done through forming graphs using excel and spss.
1816                                       May be, 15141210 8                 Not at all, 8                               ...
No13%      Yes      87%
 To ensure the validity and reliability of the  research a pilot study was conducted on the  small sample of the teachers...
 Following are the considerations The researcher took the permission from  people and organizations before collecting  t...
FindingsVideo game violence   Existing situation      Recommended                                              solutionsRe...
Video game violence   Existing situation     Recommended                                             solutionsYoung genera...
Thank you     
Video game violence
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Video game violence

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This is my Writing Research Project which have been done on "Video Game Violence"

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Video game violence

  1. 1. Presented by: Faisal Ahmed (9301) Presented to: Dr.Zaira Wahab
  2. 2.  Video game violence is most common in young generation. Video game Violence leads to1. Hostility2. Strong language3. Racism4. Addiction
  3. 3.  Sincethe introduction of video and computer games, concerns have been raised regarding their possible ill effects. Video game violence is one of the major source that is destroying the future generation of our country.
  4. 4.  Following are the research questions of the report What are the consequences of violent video games? Isvideo game violence destroying our society? What are the effects of video game on teenage group?
  5. 5.  Isvideo game violence destroying our future generation? Ifvideo game is curse, then what are the possible solutions to overcome this problem?
  6. 6.  The literature has been reviewed by different sources Articles Books Magazines e.tc
  7. 7.  Theinstruments which I have used for my study are 1. Questionnaire 2. Documentary
  8. 8.  Following are the limitation of report As a student, the researcher used a small sample because of lack of resources and time. Because of the shortage of time the researcher did not use different instruments, instead only questionnaires and documentary were used. Because of lack of resources and time, the researcher did not use any advance statistical models.
  9. 9.  Theanalysis of data is done through forming graphs using excel and spss.
  10. 10. 1816 May be, 15141210 8 Not at all, 8 A lot, 7 6 4 2 0 0 0.5 1 1.5 2 2.5 3 3.5
  11. 11. No13% Yes 87%
  12. 12.  To ensure the validity and reliability of the research a pilot study was conducted on the small sample of the teachers and the pupils other than the target sample. To ensure the validity concerns the instruments checked by experts and test and retest done by researcher.
  13. 13.  Following are the considerations The researcher took the permission from people and organizations before collecting the data. Names of the respondents have not been used in the report in order to maintain confidentiality. Respondents were ensured that data that has been collected will be used for the report only.
  14. 14. FindingsVideo game violence Existing situation Recommended solutionsRespondents Video game violence is By making people destroying our feature aware about the generation myths of video game violenceParents Parents do not look Parents must stop after their child what their childrens playing nature of game he/she violent games is playing
  15. 15. Video game violence Existing situation Recommended solutionsYoung generation Video game violence By making young is highest among generation aware that young generation age games are just for from 10-22 entertainment only, it has no role to play with real life. Parents can also decrease this violence by bounding their child from playing violent game
  16. 16. Thank you 

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