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Laying a Foundation for the Metaverse
Collaboration at Scale
MICHAEL A. LESNIAK - SPRING 2023
Serial Innovator
2008
2010
2012
2014
2016
2018
Partnered with SSATB
Sold to Listed LMS Provider
Graduated Univ. of Penn
Founded OMGiLUV.it
(Won some awards!)
ADF Inc.
FT Seoul
StyleTag
SKTA Innopartners
Slyde Gifts
India Market Entry
MEA Market Entry:
Enhanced Shopping
MaaP
Launched True Innovation
First JIP Partnership
AI Transformation
2019 ~ 2022
First Telecom Partner with Meta
Launched Quest 2 (10K in 3 Days)
First Beat Saber eSport Contest
Published Three VR Games
Internal TF to Improve Business
2006
Korea’s First Int’l Book Club
Tours/Interviews to Elite Schools
2004
Arrived in Korea!
About Me
How to Collaborate?
BUSINESS DEV. PARTNERSHIP MGT.
PRODUCT
OPEN INNOVATION
TECHNOLOGY INVESTMENT
Needs
People
BE HUMBLE
1 뛰는 놈 위해 나는 놈 있다 LEADERSHIP
2 사공이 많으면 배가 산으로 간다
GET STARTED
3 시작이 반이다 MAKE MISTAKES
4 원숭이도 나무에서 떨어진다
STAY CALM
5 호랑이에 물려가도 정신만 차리면 산다 TAKE A MOMENT
6 등잔 밑이 어둡다
BE RESILIENT
7 고생 끝에 낙이 온다
Above a running man there’s a
fl
ying one Too many captains lead the boat to a mountain
Well begun is half done Even monkeys fall from trees
If you stay calm you can survive a tiger attack It’s dark under the lamp
Good fortune comes at the end of su
ff
ering Longterm
Value!
“We believe the metaverse will be the
successor to the mobile internet.”
Zuck
20M Units Sold (2 Yrs)
Several Acquisitions
WebXR, PWA, Peripherals
Robust Device Roadmap
Store and Social Platforms
Hype vs Reality
Graphs: Google and Naver search analysis for “Metaverse” in South Korea
“Sold 10,000 units in 3 days”
Leveraged PR capabilities to spur Metaverse Trend
Building upon various metaverse use cases:
Volumetric Capture, AR Apps, VR Games, Mobile
Quest 2
Launch S. Korea
Evolution of Technologies enabling Metaverse Use Cases
Mobile
Static
Ubiquitous Today Ubiquitous Soon Ubiquitous Future
Presence is the Essence of Metaverse
Core Experience:
1) transfers the consciousness to a
simulated environment
2) transfers the simulated
environment to a consciousness
Augmented
Reality
Virtual
Reality Presence
5-10 years 10-20 years
Less
Presence
More
Presence
Hype vs Reality
Games Retail and Public Art
Fashion and Personal Expression Mobility
Hype vs Reality
Artivive
Hype vs Reality
World War Toons Tank Arena
Multiplayer games now dominate the store
Sandbox-style social worlds
Immersive experiences
Cross-platform
Hype vs Reality
Popular open-world games available via a PC, Console, or Mobile device
New virtual worlds on blockchain Established MMO
i
fl
and
Working with Leaders, Startups, Brands
Popular Metaverse Use Cases in VR
Games Home Fitness
Visual Art
Training
Entertainment
Education
Productivity
Design Healthcare
Emerging Business Models
DLC IAP
UGC
OD
Serials
Subscription
Partnerships with leaders in Mixed Reality to
spur market development
1
2
3
Investments in startups or funds focused on
metaverse to learn and build relationships
De
fi
ne a role in presence-driven use cases
Build something in Mixed Reality to understand
how to build for presence
Working with Leaders, Startups, Brands
Logistics
Inventory
Management
Payment
& Settlement
Customer
Service
Publishing
& Distribution
Ecosystem
Investment
Business
Development
Product
Development
Direct Sales Channel Sales
Brand Comm
& PR
Marketing
and more…
Any Questions?
Me
www.linkedin.com/in/malesniak
www.malesniak.com
Michael A. Lesniak

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DTW Asia 23 - Collaboration_Metaverse Presentation_Final - 230315.pdf

  • 1. Laying a Foundation for the Metaverse Collaboration at Scale MICHAEL A. LESNIAK - SPRING 2023
  • 2. Serial Innovator 2008 2010 2012 2014 2016 2018 Partnered with SSATB Sold to Listed LMS Provider Graduated Univ. of Penn Founded OMGiLUV.it (Won some awards!) ADF Inc. FT Seoul StyleTag SKTA Innopartners Slyde Gifts India Market Entry MEA Market Entry: Enhanced Shopping MaaP Launched True Innovation First JIP Partnership AI Transformation 2019 ~ 2022 First Telecom Partner with Meta Launched Quest 2 (10K in 3 Days) First Beat Saber eSport Contest Published Three VR Games Internal TF to Improve Business 2006 Korea’s First Int’l Book Club Tours/Interviews to Elite Schools 2004 Arrived in Korea! About Me
  • 3. How to Collaborate? BUSINESS DEV. PARTNERSHIP MGT. PRODUCT OPEN INNOVATION TECHNOLOGY INVESTMENT Needs
  • 4. People BE HUMBLE 1 뛰는 놈 위해 나는 놈 있다 LEADERSHIP 2 사공이 많으면 배가 산으로 간다 GET STARTED 3 시작이 반이다 MAKE MISTAKES 4 원숭이도 나무에서 떨어진다 STAY CALM 5 호랑이에 물려가도 정신만 차리면 산다 TAKE A MOMENT 6 등잔 밑이 어둡다 BE RESILIENT 7 고생 끝에 낙이 온다 Above a running man there’s a fl ying one Too many captains lead the boat to a mountain Well begun is half done Even monkeys fall from trees If you stay calm you can survive a tiger attack It’s dark under the lamp Good fortune comes at the end of su ff ering Longterm Value!
  • 5. “We believe the metaverse will be the successor to the mobile internet.” Zuck 20M Units Sold (2 Yrs) Several Acquisitions WebXR, PWA, Peripherals Robust Device Roadmap Store and Social Platforms
  • 6. Hype vs Reality Graphs: Google and Naver search analysis for “Metaverse” in South Korea “Sold 10,000 units in 3 days” Leveraged PR capabilities to spur Metaverse Trend Building upon various metaverse use cases: Volumetric Capture, AR Apps, VR Games, Mobile Quest 2 Launch S. Korea
  • 7. Evolution of Technologies enabling Metaverse Use Cases Mobile Static Ubiquitous Today Ubiquitous Soon Ubiquitous Future Presence is the Essence of Metaverse Core Experience: 1) transfers the consciousness to a simulated environment 2) transfers the simulated environment to a consciousness Augmented Reality Virtual Reality Presence 5-10 years 10-20 years Less Presence More Presence Hype vs Reality
  • 8. Games Retail and Public Art Fashion and Personal Expression Mobility Hype vs Reality Artivive
  • 9. Hype vs Reality World War Toons Tank Arena Multiplayer games now dominate the store Sandbox-style social worlds Immersive experiences Cross-platform
  • 10. Hype vs Reality Popular open-world games available via a PC, Console, or Mobile device New virtual worlds on blockchain Established MMO i fl and
  • 11. Working with Leaders, Startups, Brands Popular Metaverse Use Cases in VR Games Home Fitness Visual Art Training Entertainment Education Productivity Design Healthcare Emerging Business Models DLC IAP UGC OD Serials Subscription Partnerships with leaders in Mixed Reality to spur market development 1 2 3 Investments in startups or funds focused on metaverse to learn and build relationships De fi ne a role in presence-driven use cases Build something in Mixed Reality to understand how to build for presence
  • 12. Working with Leaders, Startups, Brands Logistics Inventory Management Payment & Settlement Customer Service Publishing & Distribution Ecosystem Investment Business Development Product Development Direct Sales Channel Sales Brand Comm & PR Marketing and more…