My pitch to global investors in ehealth to present imaginary's REHABILITY (tele)neuro-rehabilitation solution based on serious games! Scientific background, functionalities, coverage, benefits and future plans.
REHABILITY is the suite of serious games for physical and cognitive
rehabilitation of neurological patients (studied for stroke, multiple
sclerosis, Parkinson’s disease, >6 yrs multi-disciplinary research).
REHABILITY was designed with specialists AND PATIENTS!
REHABILITY allows patients to follow the rehabilitation therapy
from home with continuous remote medical support.
Objectives and background
• Shift of therapy from hospital to home.
• Reducing cost of care.
• Patients are more motivated
• Complain less of pain and fatigue
• Adhere better to the therapy
• Supports medical staff keeping patients engaged in therapy.
REHABILITY wins 1st prize in AboutPharma Digital Awards
(Oct 2015) for the category “reorganization of the NHS”
and is in the top 3 nominations
in the category of “Tech for Patients”.
Morgan Innovation & Technology for UK to
develop next version with haptic glove.
Ongoing Research and Developments
Considering the high interest and success in
pediatric field, a children’s version is under
Patients have improved. It is important to have a tool like
Dr. Stefas Eleftherios, Scientific Director of the EVEXIA
Rehabilitation Centre - Greece.
Soft outcomes - specialists comment
We have been using REHABILITY […] in our centre for the
last couple of years with good results. The persons are
motivated to play and the system offers an excellent
opportunity to train functional movements in a familiar
Dr. Johanna Jonsdottir, Senior Researcher, Fondazione Don
Gnocchi Onlus IRCCS, Milan - Italy
The installation of the new games offers new possibilities
and we are excited to be able to use them with our
patients. We're very happy with the games, and what is
more important, so are our patients!.
Jelena Hodak, Research Assistant, Department of Research
and Teaching, Rab Psychiatric Hospital, Rab, Croatia
We are honoured and excited about the introduction
of REHABILITY, a proven gamification platform, to our
centre. This is an important first step towards our
development of “virtual” Health Oriented Ageing
(HOA) to augment our “real” HOA programme.
Jin Kiat, O’Joy Care Services, Singapore
I would like to do another 40 sessions of
game, if I could. REHABILITY has helped me a
Don Gnocchi patient - Italy.
Therapists at CCPP Dezza Milano report that
patients using REHABILITY complain less of
fatigue and pain.
An association in Italy reports the satisfaction
of patients who – feeling as “losers” in their
lives - are able to “win” again”!
Preliminary data shows significant tendencies for
- increasing of motivation
- patient engagement
- rehabilitation progress in patients.
2 randomized clinical trials:
- European one closed
- Italy + SE Asia running
Several scientific publications issued.
• >13 years experience in serious games and enabling technologies
• Combine enabling technologies with games psychology and mechanics
• Aims at influencing motivation, understanding and behavioural change
• 3 markets: eHealth, Smart Cities, Training & Education
• Awarded over 25 EU research projects
• Multi-disciplinary team
imaginary is one of the best practices chosen by the European
Commission for the sector Silver Economy:
What we are looking for
• Investment for further research