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Rethinking Best Practices
floydophone
•
10 years ago
Blind Spots in Persuasive Design
Sebastian Deterding
•
9 years ago
This Stupidly Simple Trick Helped These Websites Multiply Their Clickrates: Designing for Curiosity
Sebastian Deterding
•
9 years ago
We don't need no stinkin' badges: How to re-invent reality without gamification
Jane McGonigal
•
13 years ago
Pixar's 22 Rules to Phenomenal Storytelling
Gavin McMahon
•
10 years ago
“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012
SeriousGamesAssoc
•
11 years ago
Just add points? What UX can (and cannot) learn from games
Sebastian Deterding
•
13 years ago
Putting the Fun in Functional
Amy Jo Kim
•
16 years ago
From Game Design Elements to Gamefulness: Defining "Gamification"
Sebastian Deterding
•
12 years ago
Strategies for Meaningful Gamification
scottnicholson
•
11 years ago
Metagame Design
Amy Jo Kim
•
14 years ago
The Designer's Playbook for Persuasive Design - GSummit 2014
Matt Danna
•
9 years ago
Gamification - Extrinsic vs. Intrinsic Rewards
Jerome Sudan
•
11 years ago
BayChi - Go With the Flow = Onboarding and Virality
Erin Malone
•
13 years ago
There Be Dragons: Ten Potential Pitfalls of Gamification
Sebastian Deterding
•
13 years ago
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engagement
Nicole Lazzaro
•
13 years ago
Gamification 101: Design the Player Journey
Amy Jo Kim
•
13 years ago
Game Thinking - The Business of Gaming (Gamification)
Stephen Gay
•
13 years ago
The Power of No: 12 Things to Say “No” To Today
JamesAltucher
•
9 years ago
Make Your Presentation Memorable
Ethos3
•
10 years ago