2. QUICK INTRO
• Involved in Games since 1994
• Addicted to some of the first MMO’s of modern
times (Meridian 59, UO, DAoC, EQ, etc.)
• Lived in the dark ages of no mobile phones
• Saw the (mobile) light with NOKIA N-Gage (fun,
as long as it lasted)
• Digital nomad crossing the realms between
platforms, content and tech – connecting people
and companies
Who the heck is me? Latest adventures:
NOW
2016/17
18. Know your numbers!
• What are common KPI’s?
• What do they mean?
• What do you expect for your game?
• Why, and how is it build to achieve it?
Use free sources as much as possible (www, blogs,
conference slides, samples, etc.), and invest if you
can
20. We Crunch Feature Data to Improve Revenue, and provide you with an
objective KPI for your game, benchmarked against the market reality
21. Discover the Winning Formula for Your Game
Market Insights
Game Analyzer
Realtime data dashboard showing
feature trends, feature level analyses
of your key competitors and other
interesting games
Software to optimize the feature
set and revenue potential of your
game
23. Go get ‘em!
www.GameRefinery.com
Kay Gruenwoldt, VPBD
kay@gamerefinery.com
@GameRefinery
GameRefineryca.linkedin.com/in/kaygruenwoldt
All images and backgrounds thanks to: www.unsplash.com