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Gaining Traction
Joel Eden
Baiada Institute for Entrepreneurship,
Drexel University
Business Model Competition Workshop
April 13, 2017
B.S. Computer Science, PhD Info Science/Human-Computer Interaction, Drexel
(before that…GED at 16, Camden County College)
Current: Senior User Experience Product Manager, Checkpoint Systems
Past:
Design Researcher, Google
Senior Interaction Designer, Disney Animation Studios (Frozen, Big Hero 6)
Director of User Experience, 21st
Century Insurance
…and many other User Experience jobs
Research Engineer, Lockheed Martin Advanced Technology Labs
My background
Lean (Startup) perspective
Topics
…is about recognizing that any new venture is just a series of guesses at a problem or solution
and the only valid way to test whether those guesses are right is to "get outside the building" and
start working with customers.
The competition requires a focus on actively identifying and validating crucial business model
hypotheses rather than writing a static business plan, talking to customers outside the
building rather than gathering secondary data inside the building, applying customer development
rather than relying on product development, and “pivoting” or changing course rather than
executing on the plan.
The Business Model Competition focuses on:
•Identifying and tracking key business model hypotheses
•Testing and validating those hypotheses with customers
•Looking for “disconfirming information” that indicates why key assumptions may be
incorrect
•Pivoting and iterating on the business model based on customer feedback
The format for the competition requires a formal presentation to a judging panel. The presentation
should focus on the process and learning a team went through as they tested their
hypotheses with customers and develop validated business models.
In addition, a written submission that documents the proof of the customer and business model
development efforts will be required.
The Baiada Institute's Business Model Competition
People don’t buy what you do,
they buy why you do it.
And what you do simply proves
what you believe.
Lean…lean startup, lean UX, agile UX
“A startup is a temporary organization used to search for
a repeatable and scalable business model.” –Steve Blank
“Lean Startup isn't about being cheap [but is about]
being less wasteful and still doing things that are big.” –
Eric Ries
“Lean is about continuously prioritizing and testing your
riskiest assumptions as fast and as cheap as possible…
always...not for a special week in a special room.” -Me
Lean (Startup) Build, Measure, Learn loop
But…
Goal is validated learning (loop around), as
fast as possible.
Lean Loop – But, need to go backwards to plan
experiments
1. What is my most
important/riskiest
hypothesis?
2. What would I need
to see happen to
(in)validate it?
3. What’s the fastest,
cheapest, least effort thing I
can make or do to test it
(learn)?
Need to go backwards to plan experiments
1. What is my most
important/riskiest
hypothesis?
2. What would I need
to see (data) to
validate it?
That’s what
MVP meant!!!!!
not “Build”
3. What’s the fastest,
cheapest, least effort thing I
can make or do to test it
(learn)?
Defining experiments from hypotheses
Highest priority item gets tested
(place smaller bets, on smaller batches)
Turn assumptions  falsifiable hypotheses
www.slideshare.net/luxrco
Test what? Ash Maurya’s 3 stages of a
startup
Offer  MVP  Product
Instead of MVP at first:
Ash Maurya’s Offer: Unique Value Proposition, Demo of UVP, Exchange of
FOCUS Framework – Justin Wilcox
Find early adopters that are already trying to solve the
problem you think they have.
Offer test – same as Ash Maurya’s offer idea.
Currency test – will they buy from you?
Utility test – can you solve the problem (still don’t build!).
Scale – NOW you should build (focus on friction).
Behavior trumps what people say they do
In order of validity:
-Observed Behavior
-Evidence of prior behavior (e.g., purchase history)
-"Interviews” - Ask “tell me about the last time you…”
Asking “would you pay for/use...in the future?” is useless
Example Methods:
-Observations
-Diary studies
Don’t misuse market research methods:
Focus groups, surveys, etc get at self reported, attitudinal
Tracking insights
Behaviors/People  Personas, Scenarios/Customer Journeys
Business Plan  Lean Canvas (biz model canvas, etc)
Business Model  Ash Maurya’s Traction factory/model
(“pirate metrics”…AARRR)
Personas – fictional people (behavioral clusters)
Representing Experiences – leverage story methods
Represent products/services as stories
After a long meeting, Anne pulls out her personal assistant to note
a couple of items she needs to follow up on, confirm the location of
her next meeting, and see if anything important has come up in the
last couple of hours.
The PA shows her the subject and location of her next
meeting, which is in 25 minutes. There’s also an indication that she
has three messages marked urgent (including one from her boss),
one message from a client whose messages she’s told the PA are
top priority, and a dozen others that can probably wait.
Narrative Scenarios
Storyboards
Product as a person
Customer Journey Maps
Pitching value (not product)
Should be analogous to feature film story artists, iterating
and pitching (value) stories:
-Our customers/users or the product/service are the heroes
of these stories.
Lean Canvas (1 page alternative to biz plan)
(Business Model Canvas  Ash Maurya’s Lean Canvas  My
tweak)
Validate in numbered order
Ash Maurya’s Traction/customer factory
(based on AARRR pirate metrics)
From Story to Building – Story Mapping
Story Mapping
-Donna Lichaw
User Story Mapping
-Jeff Patton
Let’s try some of this right now…
“Interview” someone else in the room:
1. Write down riskiest hypothesis
(i.e. if this is wrong, you have no business)
2. How can you test this right now in the room?
3. Try it with 1-2 people right now that don’t know your idea.
-3-5 minute conversation.
-Try to invalidate your assumption.
4. Let me know how it went (we can share as a group if
there’s time).
Questions?
joel@wondertron.com
Twitter: @joeleden
These slides will be up on
slideshare.net/joeleden
Other slides just in case…
Let’s sketch…get out your paper and pencil
Let’s sketch …get out your paper and pencil
Draw: Your phone
Let’s sketch …get out your paper and pencil
Draw: Your phone
Draw: Your phone’s user interface
Let’s sketch …get out your paper and pencil
Draw: Your phone
Draw: Your phone’s user interface
Draw: Your phone’s user experience
This is a product
This is a product, not an experience
More interesting view of a product, still not an experience
This is an experience!
This is an experience from the user’s perspective
Art (designer’s perspective) vs. Design (problem’s perspective)
Interactions happen over time therefore Interaction Design
must consider the interaction aesthetics of use (not just
visual):
(all senses…sense of timing, sense of rhythm, sense of humor)
This is a product, not an experience
All touchpoints/moments are part of the experience
 the experience is the real product in many ways
So how can we represent experiences?
Representing Experiences – leverage story methods
Represent products/services as stories
After a long meeting, Anne pulls out her personal assistant to note
a couple of items she needs to follow up on, confirm the location of
her next meeting, and see if anything important has come up in the
last couple of hours.
The PA shows her the subject and location of her next
meeting, which is in 25 minutes. There’s also an indication that she
has three messages marked urgent (including one from her boss),
one message from a client whose messages she’s told the PA are
top priority, and a dozen others that can probably wait.
Narrative Scenarios
Storyboards
Product as a person
Hyper-real (Disney/Pixar trick)believable futures
Lean Design
How can we test product and
service design ideas earlier, faster
and cheaper?
Test offers (value propositions) using stories
After a long meeting, Anne pulls out her personal assistant to note
a couple of items she needs to follow up on, confirm the location of
her next meeting, and see if anything important has come up in the
last couple of hours.
The PA shows her the subject and location of her next
meeting, which is in 25 minutes. There’s also an indication that she
has three messages marked urgent (including one from her boss),
one message from a client whose messages she’s told the PA are
top priority, and a dozen others that can probably wait.
Narrative Scenarios
Storyboards
Your goal is to create value, not software, hardware, etc…
so test value!
Your value proposition is the intersection of your
customer’s needs and your solution.
Pitching value
Should be analogous to feature film story artists, iterating
and pitching (value) stories:
-Our customers/users or the product/service are the heroes
of these stories.
Experience Mapping (customer journey map, service blueprint, etc)
These can be ok for communicating current state, bridging into
product/dev work, but not as good for exploring and testing value.
Value pipeline: from story to building
In feature animation, as scenes and shots are approved, they move
further down the production pipeline, towards final rendering.
-We can follow a similar process, keeping track of decisions and
dependencies.
Pipeline hierarchy:
•Discover Needs
•Story (scenarios of use)
•Interaction Framework
•Interaction design (+ Visual, Industrial, etc)
•Software engineering
Human Centered Design “poured into” Lean loop…
= Non-linear, lean human centered design
(“pull” design efforts through as hypotheses require,
Now, there’s no difference
between design and research…it’s
all just experiments. Any act of
“making” (what looks like “design”)
is in the act of learning, so it’s both
research and design, intertwingled.
Some references:

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Gaining Traction - Drexel Customer Development Workshop

  • 1. Gaining Traction Joel Eden Baiada Institute for Entrepreneurship, Drexel University Business Model Competition Workshop April 13, 2017
  • 2. B.S. Computer Science, PhD Info Science/Human-Computer Interaction, Drexel (before that…GED at 16, Camden County College) Current: Senior User Experience Product Manager, Checkpoint Systems Past: Design Researcher, Google Senior Interaction Designer, Disney Animation Studios (Frozen, Big Hero 6) Director of User Experience, 21st Century Insurance …and many other User Experience jobs Research Engineer, Lockheed Martin Advanced Technology Labs My background
  • 4. …is about recognizing that any new venture is just a series of guesses at a problem or solution and the only valid way to test whether those guesses are right is to "get outside the building" and start working with customers. The competition requires a focus on actively identifying and validating crucial business model hypotheses rather than writing a static business plan, talking to customers outside the building rather than gathering secondary data inside the building, applying customer development rather than relying on product development, and “pivoting” or changing course rather than executing on the plan. The Business Model Competition focuses on: •Identifying and tracking key business model hypotheses •Testing and validating those hypotheses with customers •Looking for “disconfirming information” that indicates why key assumptions may be incorrect •Pivoting and iterating on the business model based on customer feedback The format for the competition requires a formal presentation to a judging panel. The presentation should focus on the process and learning a team went through as they tested their hypotheses with customers and develop validated business models. In addition, a written submission that documents the proof of the customer and business model development efforts will be required. The Baiada Institute's Business Model Competition
  • 5. People don’t buy what you do, they buy why you do it. And what you do simply proves what you believe.
  • 6. Lean…lean startup, lean UX, agile UX “A startup is a temporary organization used to search for a repeatable and scalable business model.” –Steve Blank “Lean Startup isn't about being cheap [but is about] being less wasteful and still doing things that are big.” – Eric Ries “Lean is about continuously prioritizing and testing your riskiest assumptions as fast and as cheap as possible… always...not for a special week in a special room.” -Me
  • 7. Lean (Startup) Build, Measure, Learn loop But… Goal is validated learning (loop around), as fast as possible.
  • 8. Lean Loop – But, need to go backwards to plan experiments 1. What is my most important/riskiest hypothesis? 2. What would I need to see happen to (in)validate it? 3. What’s the fastest, cheapest, least effort thing I can make or do to test it (learn)?
  • 9. Need to go backwards to plan experiments 1. What is my most important/riskiest hypothesis? 2. What would I need to see (data) to validate it? That’s what MVP meant!!!!! not “Build” 3. What’s the fastest, cheapest, least effort thing I can make or do to test it (learn)?
  • 10. Defining experiments from hypotheses Highest priority item gets tested (place smaller bets, on smaller batches) Turn assumptions  falsifiable hypotheses www.slideshare.net/luxrco
  • 11. Test what? Ash Maurya’s 3 stages of a startup Offer  MVP  Product Instead of MVP at first: Ash Maurya’s Offer: Unique Value Proposition, Demo of UVP, Exchange of
  • 12. FOCUS Framework – Justin Wilcox Find early adopters that are already trying to solve the problem you think they have. Offer test – same as Ash Maurya’s offer idea. Currency test – will they buy from you? Utility test – can you solve the problem (still don’t build!). Scale – NOW you should build (focus on friction).
  • 13.
  • 14. Behavior trumps what people say they do In order of validity: -Observed Behavior -Evidence of prior behavior (e.g., purchase history) -"Interviews” - Ask “tell me about the last time you…” Asking “would you pay for/use...in the future?” is useless Example Methods: -Observations -Diary studies Don’t misuse market research methods: Focus groups, surveys, etc get at self reported, attitudinal
  • 15. Tracking insights Behaviors/People  Personas, Scenarios/Customer Journeys Business Plan  Lean Canvas (biz model canvas, etc) Business Model  Ash Maurya’s Traction factory/model (“pirate metrics”…AARRR)
  • 16. Personas – fictional people (behavioral clusters)
  • 17. Representing Experiences – leverage story methods
  • 18. Represent products/services as stories After a long meeting, Anne pulls out her personal assistant to note a couple of items she needs to follow up on, confirm the location of her next meeting, and see if anything important has come up in the last couple of hours. The PA shows her the subject and location of her next meeting, which is in 25 minutes. There’s also an indication that she has three messages marked urgent (including one from her boss), one message from a client whose messages she’s told the PA are top priority, and a dozen others that can probably wait. Narrative Scenarios Storyboards Product as a person
  • 20. Pitching value (not product) Should be analogous to feature film story artists, iterating and pitching (value) stories: -Our customers/users or the product/service are the heroes of these stories.
  • 21. Lean Canvas (1 page alternative to biz plan) (Business Model Canvas  Ash Maurya’s Lean Canvas  My tweak) Validate in numbered order
  • 22. Ash Maurya’s Traction/customer factory (based on AARRR pirate metrics)
  • 23. From Story to Building – Story Mapping Story Mapping -Donna Lichaw User Story Mapping -Jeff Patton
  • 24. Let’s try some of this right now… “Interview” someone else in the room: 1. Write down riskiest hypothesis (i.e. if this is wrong, you have no business) 2. How can you test this right now in the room? 3. Try it with 1-2 people right now that don’t know your idea. -3-5 minute conversation. -Try to invalidate your assumption. 4. Let me know how it went (we can share as a group if there’s time).
  • 25. Questions? joel@wondertron.com Twitter: @joeleden These slides will be up on slideshare.net/joeleden
  • 26. Other slides just in case…
  • 27. Let’s sketch…get out your paper and pencil
  • 28. Let’s sketch …get out your paper and pencil Draw: Your phone
  • 29. Let’s sketch …get out your paper and pencil Draw: Your phone Draw: Your phone’s user interface
  • 30. Let’s sketch …get out your paper and pencil Draw: Your phone Draw: Your phone’s user interface Draw: Your phone’s user experience
  • 31. This is a product
  • 32. This is a product, not an experience
  • 33. More interesting view of a product, still not an experience
  • 34. This is an experience!
  • 35. This is an experience from the user’s perspective
  • 36. Art (designer’s perspective) vs. Design (problem’s perspective) Interactions happen over time therefore Interaction Design must consider the interaction aesthetics of use (not just visual): (all senses…sense of timing, sense of rhythm, sense of humor)
  • 37. This is a product, not an experience
  • 38.
  • 39. All touchpoints/moments are part of the experience  the experience is the real product in many ways
  • 40. So how can we represent experiences?
  • 41. Representing Experiences – leverage story methods
  • 42. Represent products/services as stories After a long meeting, Anne pulls out her personal assistant to note a couple of items she needs to follow up on, confirm the location of her next meeting, and see if anything important has come up in the last couple of hours. The PA shows her the subject and location of her next meeting, which is in 25 minutes. There’s also an indication that she has three messages marked urgent (including one from her boss), one message from a client whose messages she’s told the PA are top priority, and a dozen others that can probably wait. Narrative Scenarios Storyboards Product as a person
  • 44. Lean Design How can we test product and service design ideas earlier, faster and cheaper?
  • 45. Test offers (value propositions) using stories After a long meeting, Anne pulls out her personal assistant to note a couple of items she needs to follow up on, confirm the location of her next meeting, and see if anything important has come up in the last couple of hours. The PA shows her the subject and location of her next meeting, which is in 25 minutes. There’s also an indication that she has three messages marked urgent (including one from her boss), one message from a client whose messages she’s told the PA are top priority, and a dozen others that can probably wait. Narrative Scenarios Storyboards Your goal is to create value, not software, hardware, etc… so test value! Your value proposition is the intersection of your customer’s needs and your solution.
  • 46. Pitching value Should be analogous to feature film story artists, iterating and pitching (value) stories: -Our customers/users or the product/service are the heroes of these stories.
  • 47. Experience Mapping (customer journey map, service blueprint, etc) These can be ok for communicating current state, bridging into product/dev work, but not as good for exploring and testing value.
  • 48. Value pipeline: from story to building In feature animation, as scenes and shots are approved, they move further down the production pipeline, towards final rendering. -We can follow a similar process, keeping track of decisions and dependencies. Pipeline hierarchy: •Discover Needs •Story (scenarios of use) •Interaction Framework •Interaction design (+ Visual, Industrial, etc) •Software engineering
  • 49. Human Centered Design “poured into” Lean loop… = Non-linear, lean human centered design (“pull” design efforts through as hypotheses require, Now, there’s no difference between design and research…it’s all just experiments. Any act of “making” (what looks like “design”) is in the act of learning, so it’s both research and design, intertwingled.