Personal Information
Organization / Workplace
San Francisco Bay Area United States
Occupation
Vice President, Product at GREE
Industry
Technology / Software / Internet
Website
N/A
- Presentations
- Documents
- Infographics
Build Features, Not Apps
Natasha Murashev
•
7 years ago
Content by the Slice, Information Architecture Workshop - Mobile UXCamp DC 2015
Anthony D. Paul
•
8 years ago
Best Practices for Maximizing Revenue in Free-to-Play Games - Josh Burns from 6Waves
Betable
•
11 years ago
Micro Transaction, Gambling Features, And Virtual Currency In Chinese Online Games
Zhan Ye
•
14 years ago
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in China
Virtual Goods Summit
•
14 years ago
Game Design 2 - Theory of Fun
Jay Crossler
•
17 years ago
How to Enter the Federal Market Quickly
ZweigWhite
•
14 years ago
How to plan a virtual goods sales business model
Juho Hamari
•
13 years ago
J. Shen Monetization Game Mechanics Social Developers Summit Monetization Game Mechanics
Mediabistro
•
13 years ago
Future of Monetizing Social Games
Elvin Li
•
13 years ago
Inner Workings of Virtual Goods Economies
Margaret Wallace
•
14 years ago
Framework for Designing and Evaluating Game Achievements
Juho Hamari
•
13 years ago
Mobile megatrends 2011 (VisionMobile)
SlashData
•
13 years ago
Distimo Mobile World Congress 2010 Presentation - Mobile Application Stores State of Play
Distimo
•
14 years ago
Marketing and Monetizing Mobile Apps 2009
Katie Lips
•
15 years ago
Virtual Goods, Real Pleasure
Amy Jo Kim
•
14 years ago
Virtual goods forum_uk__vikas_v1_6-17-10
Social Gold
•
13 years ago
Virtual Goods Pricing Strategies, presented at Casual Connect 2010
Doubloon
•
13 years ago
Fun in Functional 2009
Amy Jo Kim
•
15 years ago
[Full] Social gaming insights and findings
Sriram Krishnan
•
13 years ago