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Chi erika webb2013

  1. 1. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.  
  2. 2. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.Copyright © 2013, Oracle and/or its affiliates. All rights reserved.  Within Fusion Applications › Customer Relationship Management – 2 flows › Human Capital Management – 3 flows › Financials – 1 flow › Trials
  3. 3. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.Copyright © 2013, Oracle and/or its affiliates. All rights reserved.  Resistance in the org  Gamification is not about making a game out of enterprise software  Focus on business goals and objectives  User Experience www.twopennyparties.com
  4. 4. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.Copyright © 2013, Oracle and/or its affiliates. All rights reserved.  Presented basics of gamification and game mechanics  Examples  Brainstorming
  5. 5. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.Copyright © 2013, Oracle and/or its affiliates. All rights reserved.  Getting the word out  Blog  Articles  Twitter  Internal Social Network
  6. 6. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.Copyright © 2013, Oracle and/or its affiliates. All rights reserved.  15 application flows from all the product pillar teams › 15 teams of 9 members › Additional staff for administration and scoring  Possible business goals to consider were provided  Provided a user profile or persona
  7. 7. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
  8. 8. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.Copyright © 2013, Oracle and/or its affiliates. All rights reserved.  Build internally or use a game engine  Licensing for game engines  Picking the right flows  Executive support up the chain
  9. 9. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.Copyright © 2013, Oracle and/or its affiliates. All rights reserved.  Competing requirements in release cycles  Dev resources  UX resources
  10. 10. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.Copyright © 2013, Oracle and/or its affiliates. All rights reserved.  Can we make effective guidelines or patterns for gamification?  How do you avoid poor gamification making it into enterprise products? › Failures can hurt all other projects
  11. 11. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.Copyright © 2013, Oracle and/or its affiliates. All rights reserved.  Focus Groups  Customer Feedback Sessions  Usability Sessions  Refine and Redesign!

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