As per the latest report by IMARC Group, the global cloud gaming market size reached US$ 980 Million in 2019.
Also known as game streaming or gaming-as-a-service, cloud gaming is a type of web gaming that enables users to rely on internet streaming for playing games instead of downloading them onto their devices.
2. Report Description
About IMARC Group
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3. Report Description
Report Description and Highlights
GLOBAL Cloud Gaming Market Outlook:
As per the latest report by IMARC Group, titled “Cloud Gaming Market: Global Industry Trends, Share,
Size, Growth, Opportunity and Forecast 2021-2026,” the global cloud gaming market size reached US$
980 Million in 2019.
Also known as game streaming or gaming-as-a-service, cloud gaming is a type of web gaming that
enables users to rely on internet streaming for playing games instead of downloading them onto their
devices. It does not utilize the space available on the internal hardware to power the games but
requires a paid subscription for accessing the gaming content.
The objective of cloud gaming is to make high-end gaming experience simpler and affordable for users.
It helps developers in upgrading their games without taking into consideration the capabilities of users’
devices.
At present, the demand for cloud gaming is escalating around the world as it does not require
investments or upgrades of expensive hardware.
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4. Report Description
Report Description and Highlights
Global Cloud Gaming Market Trends :
5G refers to a next-generation wireless technology that helps in faster data transmission speeds. Its
advent has completely changed the connectivity landscape and introduced a fundamental change in
the gaming industry.
Currently, countries such as the United States, China, Japan and South Korea are undertaking
numerous initiatives to improve the 5G infrastructure. As cloud gaming requires high transmission
speeds, these factors collectively are strengthening the market growth.
Apart from this, the high prices of gaming systems are preventing their adoption. Moreover, most of
the users do not have access to computer systems that can handle the requirements of the AAA level
games at acceptable quality.
This is projected to escalate the demand for cloud gaming in the upcoming years.
Looking forward, the market value is projected to reach a strong growth during the forecast period
(2021-2026).
5. Report Description
Report Description and Highlights
Market Summary:
Breakup by Device Type:
• Smartphones
• smart TVs
• consoles
• tablets and PCs
Breakup By Genre:
• Adventure/role-playing game
• Puzzles
• Social games
• strategy
• simulation
Note: We are updating our research report 2021-2026. If you want to need latest primary and
secondary data with Cost Module, Business Strategy, Distribution Channel, etc.
6. Breakup by Gamers:
• Hardcore gamers
• casual gamers
Breakup By Technology:
• video
• file streaming
Breakup by Region:
• North America
• Asia Pacific
• Europe
• Latin America
• Middle East and Africa
View Full Customization Report with TOC and List of figure: https://www.imarcgroup.com/cloud-
gaming-market
Report Description
Report Description and Highlights
7. Competitive Landscape with Key Player:
• Utomik B.V
• Nvidia Corporation
• Numecent Holdings Ltd.
• RemoteMyApp Sp. Z O.O.
• Parsec Cloud, Inc.
• Paperspace
• LiquidSky Software, Inc.
• Simplay Gaming Ltd.
• Ubitus Inc.
• Microsoft Corporation
• Sony Corporation
• Amazon Web Services
• Google LLC
• International Business Machines (IBM) Corporation
• Samsung Electronics Co. Ltd.
• GameFly Holdings
• LLC and CiiNow, Inc.
Report Description
Report Description and Highlights
8. A partial List of our Clients
We are the trusted business partners to the
world's leading corporates, governments, and
institutions
Partial List of Clients
9. A partial List of our Clients
We are the trusted business partners to the
world's leading corporates, governments, and
institutions
Partial List of Clients