The document discusses an application called Re+Public that allows users to view augmented reality art in public spaces. It was created as a collaboration between The Heavy Projects and Public Ad Campaign to give private citizens and artists access to display work in places normally reserved for paid advertisements. The app lets users view 2D artwork over billboards, interact with 3D murals, and see buildings reskinned with different designs. It aims to blur boundaries between private and public space and allow more democratic participation in shaping the visual messages of cities.
How to Get Started in Social Media for Art League City
Re+public pres
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Urban Spaces: AR, Art, and Architecture
bc biermann the heavy projects
asst. prof. of media –
univ. of missouri – st. louis
ean mering the heavy projects
jordan seiler public ad campaign
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Re+Public is:
Creative collaboration between:
+ The Heavy Projects (Los Angeles)
+ Public Ad Campaign (New York City)
Evolved from a shared interest in democratizing access to public space:
+ How can technology provide access to private citizens and
artists who typically cannot afford commercial “billboard space”?
Dedicated to using emerging tech and AR in particular to:
+ Alter current expectations of public media environment
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Public Spaces & Media
Public media environment is generally dictated by:
+ property ownership
+ ability to pay for its usage
+ willingness to break the law
As such, Re+Public seeks to:
+ blur private property boundaries
+ allow private citizens & artists to make incursions into public
spaces in ways they were previously physically unable to do
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Re+Public Application
With these public space goals in mind, Re+Public has developed a mobile
application (android / ios) that digitally resurfaces:
+ Outdoor Advertising [ 2D art visions ]
AR | AD Takeover: June | 2011, NYC
Ron English’s “Breath” over billboard in Times Square
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“Loss of Essence”
“Loss of Essence” McGinness Mural @ Wynwood Walls [ Art Basel Dec 2012 ]
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app screenshot: paint pours out of mural
[ inspired by painting strippers neon | Dr. Strangelove reference ]
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+ Murals [ art visions - resurrections ]
digital archiving [ in situ ]
Original 1982 Keith Haring Mural Resurrected
Bowery Wall, NYC [ June 2012 ]
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Fairey’s Goldman Tribute Mural @ Wynwood Walls [ Art Basel Dec 2012 ]
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Swoon mural resurrection [ original mural degraded ]
Stavanger, Norway [ NuArt Nov 2012 ]
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+ Buildings [ city visions - art ]
+ converted muralist MOMO’s 2D designs into 3D and placed on the
Williamsburg Art & Historical Building in Brooklyn, NYC [ May 2012 ]
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+ Buildings [ city visions - AR projection mapping ]
Bradbury Building in LA with a MOMO design "projected" onto a 3D model
“surface” of the building [ june 2011 ]
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+ Buildings [ city visions - reskinning ]
Bradbury Building in LA with a MOMO design "projected" onto a 3D model
“surface” of the building [ May 2012 ]
Bladebury
+ many interior scenes of Ridley Scott's 1982 film
Blade Runner were shot in the Bradbury Building
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Bladebury: Bradbury Building with a Blade Runner skin; working on a potential
collaboration with Sung Ho Kim (Prof. of Architecture @ Washington University
– St. Louis) to provide visions of redesigned building in the space
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+ Buildings [ city visions – interactivity ]
Driskill Hotel Takeover: pixel wall surrounded hotel w/ IEEE “orb” in center
SXSW 2013
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app screenshot: on touch orb swells and destroys pixel wall
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app screenshot: new structure arises with IEEE | Open Future standards
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Putting It All Together
Interactive Urban Spaces: Art + City Visions
composite
by
Ean
Mering
20’
x
8’
installation
available
for
open
development
on
any
AR
feature
tracking
platform
for
AWE
2014
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Interactive Urban Spaces: Art + City Visions
Composite will live online as a marker for anyone to
develop an AR vision of:
Practical Information: train schedules, way signage, store information
Historical Information: building details and interesting facts
Architectural Information: volumetrics, massing, redesigns, sun exposures
Urban Planning: traffic flows, new modes of transport
Art: 3D, interactive, public art, spatially relevant
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Blade Runner police car flies through city mimicking the film
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3D projections that use multiple surfaces to increase
informational or art space
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Urban Spaces: AR, Art, and Architecture
Concluding Remarks
+ It is vital to the health of any city that its inhabitants can
participate, in some meaningful way, in the visual urban
messaging systems that surround them.
+ AR provides a way for private artists and citizens to participate in
messaging in public, mostly urban spaces in ways that have been
generally dictated by commercial interests
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+ It is our hope that these early AR entrants
will help create experiences that consider art and
design as an important part of the way the public
adopts this technology.
+ Whether it is outdoor ads, murals, or entire buildings,
Re+Public seeks to continue to deploy AR to alter the current
expectations of urban media in accomplishing our core mission of
re+imagining public space