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        “                        ”(     )
    “                                                 ”(   7)




                                                3D-




                     . .(      7-112)                           .
             . . .      . .(      7)


1   2009 .
3D-                             -
                           .                                                       -
                                                                                   -
               (                 3D-                                               -
                                       ).
                                                                                   -
           ,                                                                       -
                           3D-               ,                                     -
       .                                                                       :   -
                                                       ,
                           .                                       ,               -
                       .
                                                                       ,
                               : 1)                                                -
                               3D-
   ,                                  ; 2)


                       .                                                           -
                                                                           .
               ( . .                             3D-       )           .           -
                                                           1.5-3           ,       -
       ,
CPU.




                                                                                   1
4
1.                                                                6
     1.1.                                                         6
     1.2.                                                         7
     1.3.                                                         11
     1.4.                                                         14
     1.5.                                                         15
     1.6.                                                         18
     1.7.                  CPU                                    19
2.                                                                22
     2.1.                                            BVH          22
        2.1.1.                                                    22
        2.1.2.                           BVH         CPU          24
     2.2.                                                         27
        2.2.1.                   SIMD-                            29
        2.2.2.                                                    32
        2.2.3.                                                    34
        2.2.4. SIMD-                                              34
        2.2.5.                                        CPU         36
     2.3.                                                   BVH        -
                                                                  36
        2.3.1.                                                    37
        2.3.2.                                                    39
        2.3.3.                                                    42
        2.3.4.                                 BVH                44
        2.3.5.                                                    45
        2.3.6.                                                    47
     2.4.                                                         48
        2.4.1.                                                    51
        2.4.2.                                                    52
3.                                                                55
     3.1.              -                                          55
     3.2.                                                         55

                                                                       2
3.2.1.                             55
        3.2.2.                             56
        3.2.3.                             56
        3.2.4.                             58
        3.2.5.                             59
        3.2.6.                             59
4.                                         60
     4.1.                                  60
     4.2.            ,
                                           61
     4.3.                      BVH         63
        4.3.1.                             63
        4.3.2.   ,                         67
        4.3.3.                       CPU   68
        4.3.4.                             69
        4.3.5.   ,                         71
     4.4.                                  72
        4.4.1.                             72
        4.4.2.           CPU               77
        4.4.3.                             78
        4.4.4.   ,                         79
                                           81
                                           83




                                                3
3D-
                                                                 .
                                                                       3D-                          -
                                                                               (GPU, graphics proc-
essing unit)                                                                                        -
      .                                                                                    ,
                                                                                                    -
                           .


                                                                                                    -
                                                                           .
                                                                                          ( . .
          ,                    –                                                               ).
                                                                                ,                   -
                                                   .
                                                                                                    -
                      3D-                                                                           ,
                                             (                       – 3D-
                                                                                    ).              -


          , . .                            3D-                                                      -
                                   .
                                                                       ,
                                   ,                                                      ,
                  .                    ,                                                            -
                                                 , . .
                                                         .                                          -
                                   ,
                       .                     ,
                                                             .


                                                                                                    -
                                                                                                    4
.                                     -
                            ,                                                           -
                                                                  3D-               ,
                                                          .                             -


                                                                                        -
                                          .


            ,                                 ,
                                ,
                                     3D-              .
                                    3D-                                                 .
        ,                             ,
                                                                                        -
                    .
                                                                  CPU.


•                                                                                       -
    ,                                                              ,                    -
                                                              3D-               .
•                                                                                       -
                                                              .


                                                                                        ,
                                              .                                         -
                                                                                        -
                    ;                                                       ,           -
                        .                                                               ,
                                                                        ,               -
                .




                                                                                        5
1.

1.1.

                                          3D-            .                                             ,
              .                                                                    :               ,                                           , NURBS,           -
                              .                                                                                        3D-                     ,                  -
                                                                                                                                                                  -
                      ,                                        (                                                                                                  -
         ).                                                                                                                                        .              -
                                                                                                                                                                  -
                                          3D-            ,
                                                                       .
                                                     .                                                                  ,
                                  (                                            ,
                                                                                             3D-                                      ).
                                                     .                                                                                                            -
                                                                   3D-                        ,
                                                               ( . .                                                              3D-
                                                ).                 ,
         3D-              ,                                        3D-                                     .
                                                                           .                                                                                      -
                  ,                                                                                                               .
          SAH-                        .                  SAH- (Surface Area Heuristic)                                                ,
                                                                                         SAH                           , . .                                      -
                                                                                                                                           3D-
(    .                                SAH-                   [GS87; Hav01]).
          AABB.                                                                                                -            3D-                        .
                          AABB                                                 X = xa, X = xb, Y = ya, Y = yb, Z = za, Z = zb ( . .
                                                                                               )               ,       3D-
                                          [xa, xb], [ya, yb], [za, zb].                                                                                    AABB 3D-
                                                                                        min/max                                                             .
          BVH. Bounding Volume Hierarchy –                                                                                                                        -
          (                                                                )           3D-                         ,                                              -
                                           .                                                                       SAH-                    ,
                                                                   AABB                                                     .
                                                                                                                                                                  6
.                                                                                     3D-
                                                                                                                 (                       -
                                                      ‘                       ’,
                     ).
            SIMD. Single Instruction Multiply Data.                                            SIMD-
                                                                                                                                         -
                                                                          :                ,
(                             )                                                                          4                (              -
                  CPU).                   SIMD-           –                                ,                                             -
                                                                  .

1.2.

                                          ,                           ,                                                                  -
                                  .
              [Whi80; Shi00; CPC84].                                                                                                 .
                                                  .                           (    .               . 1.1)                                -
                                                      –           .
                                                                                       .
                                                                                               .
                                      .                                                                          -                       -
    ,                                         ,
        .
              ,               ,
              ,                                           .                                                                    (         -
                     ),                                                                              (       .       . 1.1).




        . 1.1:                                                .           «1» -                                       ,            «3» -
                          ,               «2» -                   .

                                                                                                                                         7
-
                               .                                                                                                          ,
.                    ,
            .
                                                            ,                                                 ,
       .                       ,
                                   .                                 (           -)                ,                                                  ,
                                                                             .
                                                                                  .
                                                        –                                                              ,                                   -
                                                            ,                                             –
.                                                  ,
                                               .
                                                                                                                                 .
                                               .                                                                   (       .     . 1.2)
                         Int                       Ray                                       (                         –                                  ):
                         Pwri                          Pwri
    Int ( Ray ) = K C ∑       C i dot ( N , L ) + K ∑                                        C i dot ( R ,V ) P + K r Int ( RayR )            (1.1)
                   d m     2                 i     s     2                                                i
                       i Ti                          i Ti

           Int (Ray ) -                    ,                                     . Int ( Ray ) ∈ [0..1]
            dot ( a, b) -
                 C        -                                                                            .C  ∈ [0..1]
                  m                                                                                      m
                 K        -                                                                            . K ∈ [0, ∞)
                   d                                                                                      d
                  C       -                        i-                                 . C ∈ [0..1]
                    i                                                                    i
                Pwr       -                                                      i-                               . Pwr ∈ [0, ∞)
                    i                                                                                                  i
                  T       -                                     i-
                   i
                     N -
                 L -                                                     ,                                                 i-
                   i
                 K -                                                                                   . K ∈ [0, ∞)
                   s                                                                                      s
                 R -
                   i
                  V -                               ,
                     P -                                                     . P ∈ [1, ∞)
                 K   -                                                                                                          . K ∈ [0,1]
                   r                                                                                                               r
                RayR -                 ,                                                     Ray


                                                                                                                                                           8
,
                          ,                                                                                             .   -
                                                                                                   .
                                                .                                                                           -
                                                                                               .
                               ,                                              RGB.                                          -
                                                                                                   :            ,           -
          .                                                               (1.1)
                    .




. 1.2:                                      (                                                       ).


                                                      Int                     Int:
                                                            d
                                                      Pwri
                                      Int     =K C ∑       Ci dot ( N , Li )                                        (1.2)
                                                      Ti2
                                            d   d m
                                                    i
                                                                                                                            -
                                                       π
              : K       ⋅ I l ⋅ cos α ,         α ∈ [0, ] -
                    d                                  2
                                                Pwri
                                   , Il =             Ci -
                                                 Ti 2
         (    .         . 1.2).
         L,       N–                                                                       .       cos α = dot ( L, N ) .

  C                                                             Int                  Int                            :
                                                                      s
                                                     Pwri
                                          Int = K ∑       C dot ( Ri ,V ) P                                         (1.3)
                                             s   s     2 i
                                                   i Ti

                                                                                                                            9
,                                                                                           .
                                                                                                                                       -
                                                                                           .           R -                             -
                                  ,    V-          ,                                                                      .            -
                                                                                                                 : K ⋅ I l ⋅ cos P y ,
                                                                                                                    s
γ -                                               R          V.                                    P                                   -

 «                            »        «                     »                 .                             R   V-               ,
                                                       : K ⋅ I l ⋅ dot ( R , V ) P .
                                                          s
 V = − Ray.Dir ,                           Ray.Dir -

 R = − L + 2 ⋅ dot ( L , N ) ⋅ N
 K        ,   K       ,   K       -                      ,                                                                    .
      a           d           s
                                                                                           .                                           ,
                              ,                                                        .                                               -
              ,                                                                                ,                                       -
          .                   . 1.3                                                                                                    -
                          .




                              . 1.3:                                                                                  .


                                                                          -                                                            ,
                                                                                       .
                                                                                                                                       -
                                                                                                                                      10
.                                     -
                                                                                        ,
                                                                                                    3D-
                                             [CPC84].

1.3.

                                                                           .
                                             3D-                       ,
                                                                                                                                      -
                                                   .                                                                                  -
   ,                                                                                                .
                                                                                                               ,                      -
                        3D-
          .             ,
                    .                                                                                                                 -
                                                         3D-                                ,
                            .                                                                                                         -
                                                                       .                                                              -
                                                                                                          SAH (Surface Area
Heuristic [Hav01, GS87]).                                      ,                                                                      -
              N,                                                                                                                 :
                                  SA( N L )                   SA( N R )
              SAHCost ( N ) =               ⋅ Count ( N L ) +           ⋅ Count ( N R )                                       (1.4)
                                   SA( N )                     SA( N )
                        : SA(N) –
AABB(N)              N; Count(N) –                                                      N; NL           NR –                         N.
                    (1.4)                                                                                          [Hav01].
                                                                                                                        ,             -
                                         .                                                                                            -
                                         .
                                (1.4).                                                                                                -
                                                                               .
                                                                                   ,
               -                   [Wal07; WBS07]                                      [HMFS07; Gar08].                               -
                                                                                                                            (1.4),
                                                                   ,                                      .
                                                                                                                                     11
3D-         .                                      3D-           ,                              3D-
                                       .                                                                        ,
(   .            . 1.4).




                                                       . 1.4:                  3D-          .
                                   :
            1.                                            : (n),      n–                                                 .
            2.                                                                                      (3D-                            ).
            3.                                          3D-                                                                              -
                                                                .
                           :
            1.                                                             (                                                  ),
                                                                                     3D-                            .                    -
                           ‘               ’                                                    .
                               .                                                                                                   3D-
        ,                                                                                                   .
            kd-tree. 3D-                           ,                                   3D-                      ,                        -
                                                           X = divx, Y = divy, Z = divz (               .           . 1.5).              -
                                           divx, divy, divy
                           ,                                                                                                             -
        .                                                           SAH-                   [GS87; Hav01].




                                                                . 1.5: kd-tree.
                                                                                                                                    12
:
       1.                                           3D-                                                                 .
       2.                                                    3D-                                                                                   -
                                                                                        .
       3.                                                                                               SAH-
                     .
                             :
       1.                                    SAH-                              :
                                               O(n * log n),              n–        -                                   .
       2.                -                                                                      , . .
                                                        kd-tree                             .
       3. ‘                      ’                  (                     kd-tree                              1-                            ).
                                 .             kd-tree                              1           2                                                  -
            BVH.                                        3                                                                                          .
                 2       3                                                                                                        BVH.
       BVH (bounding volume hierarchy).
             (                                                                 )    3D-                             ,
                                                            (     .       . 1.6).                                           BVH                    -
                                                        AABB                                            .                                          -
                                                                      .                 BVH,
SAH,                                                                                    AABB                                             ,         -
                                                                                                                                         .




                                                                           . 1.6: BVH.
                                         :
       1.                                                                      .                            BVH                                    -
                                                                      ,                                 kd-tree.
       2.                                                                                                    SAH-                                  -
                                     (                                                                                              ).
                                                                                                                                                  13
BVH                                                                                                                       -
                        ,                                                     ,                                              –
            BVH                                     ‘         ’                                   ( . .                              ),
                        kd-tree.
                                :
       1.                               SAH-                              :
                                          O(n * log n),           n–              -                       .
       2.                                                 3D-
                                                                                      .
       3.                                               3D-                                               BVH.
       4.                                                                                                     AABB               (
                                                              ,       .           . 1.6).
                                    .                                         kd-tree       BVH                                      1.
                    3       4                   BVH                                       kd-tree (                2), . .
                                                                                                 kd-tree.
                                                                                                               3D-
BVH, . .                                                          (                                                                   -
                                               ).

1.4.

                                                                                               3D-
                        ,                                                                                                             -
        (   .           . 1.7a).




                                         . 1.7:                                                                .

                                                                                                                                      -
   , . .
                (                       BVH).                     ,                                                                   -
                                                                                                                                     14
,                                                                                               -
   BVH,                                                                AABB                                                         .
                                                                                                         (                               -
                                         3D-                       )
                                                                                                                                         -
                .
                                                                            ,
                                                           .                                                                             -
                                                                                                                                         -
            .                                                      ‘                ’
                             (       .         . 1.7b),                                                                         .
                                                                   -                                 ,                                   -
                        (    .           . 1.7c), . .                                                           ,
                                                                                                         3D-
                                             BVH                                .
                                                                                                                            .
                                                   , . .
        ,                                                               .

1.5.

                                                                                    [Whi80; CPC84; Shi00]
                                                               -                                                    ,
                    ,                                          ,                              [Dut03].                  ,                -


                                 .
                                                       ,                                                       (BVH) [KK86],
kd-tree [Hav01], 3D-                                       5D-                  [AK87],                                                  -
                             3D-                   ,
 (log n),               n–                                                          3D-          (                                      ).


                                                                                                 3D-         [Wal07; HM08].
                                                                                                                                         -
                                                                                          .
                                                                                                     .
                                                                                                                                         -
                                                                                                                                        15
.                                                                                             -
                                                                             [RSH05; WBS07; HM08].                                 ,
                                                 ,                                                                            ,    -


               .                                     ,                                                            (
3D-                    )         ,
                                             .
                                                         ,                                                            .            -
                                 SIMD-                                                                                             -
                           [Wal04]
[Res07].


                                                                                          ,


                                     .
                                         -                         BVH                                    SIMD-
[DHK08; WBB08].                                  ,
SIMD-                                                100%,                                                                         -
                                                                                      .
                             ,
SIMD-          [SCS*08] (                                    16-             ).
                                                                                          .                 [PKGH97]


                                                                                                                                   ,
                                                                         .                    [GR08]


                                                                                                                              ,    -


                   .                                                                                         ,                     -
                                                                                                      .               [ORM08]
           ,                                                                                                              /        -


                                                                                                .                [BWB08]           -
                                     ,                                            /                                                -
                       ,                                     ,                                      SIMD-

                                                                                                                                  16
,                                                                         (
BVH).                                                             (                                              ,                           -
   ,                                     )                                                                                                   -
                               (                                                 )                                                           -
                   SIMD.
                                                                             .                                                               -
                                                                                                                                             -
                                                                                 .                                                           -
                                                                             [WMG*07].
                                                                                                                     BVH               kd-tree
                                                                                                                                   ,         -
                   ,       2                                                                                         -       ( . .
                                                             ).
       -                                       [WBKP08].
                                       [Wal07]                                                                           BVH                 -
               AABB.                                                                                         BVH                             -


               ,                                                                         ,                                                3D-
                                             AABB                        .                       [WK06]


                   3D-             .                                                                                          1D             -
                                                                      AABB (3D-                     )(
BIH – bounding interval hierarchy).                                                          ,
                                              kd-tree.
                       ,                                 [HMFS07],
                                                     ,                                   3D-             .                                   -
                                                     ,                                                                             ,
                                                                                                                         ,                   -
                                                 .                                                                            ,              -
                                                                                                                                             .
                                                                                                             ,
                                                         .
                       [YCM07]
BVH,                                                                                                                          .
                                                             ,                                                                               -

                                                                                                                                           17
,                                                     ,                                                           -
                       .
                           [Gar08]                                                                                                BVH
                             (                 ,                                 3D-                               ).
                                                                                                                                         -
                                     (                                                 AABB                                              -
                [WBS07];                                                               BVH                                               -
        BVH;                                                                                                              BVH,           -
                                                                        ).
                                         ,                                                                         BVH.                  -
            ,                                                                                                           BVH              -
                                                                                  ( . .
                                                                                       ).
                            [IWRP06; SSK07] (                    3D-                 kd-tree)


CPU,                        AMD Opteron                 Intel Core 2.
                           [WIP08]                                                                                                       -
                 BVH                                     CPU.                                             ,                              -
        CPU                                                                                           ,                                  -
                                                                                          ,
BVH                                  .
                   (                                      ),                                      (                                 )    -
                                         .
( . .                                              ),                                         -
                                                                                                                    .
                                                                                 [ZHWG08; LGS*09]                                        -
                           kd-tree           BVH                                                                                         -
        (GPU,                                              ) [NVI].
        ,                                                                                                                                -
                                                    .                                                                     ,              -
                                                                                                                          CPU.

1.6.



                                                        [NBS06; SNB07] –                                      z-              ,          -
                                                                                                                                        18
.
                                                                                      [SSGH01].                                         -


(level of detail, LOD).                                                               [GWH01]                                           -
                                          (radiosity –                                                                        ),        -
                              ,                                                                                                    .
                          [GWH01]                                                                                                       -
                                                                                                  3D-             .
                                                           [GFW*06; GFSS06]                                                             -
                                                                                                                          ,
          ,                                            3D-
                                                                                                      .                                 -
                                                                                              ;                                         -
   kd-tree,                                                                                                           .                 ,
                                      ,
                                                                                                          .                             -
   kd-tree,                                                                                                   ,
                      (                        )                                                                  kd-tree               -
                                                                 .
                  [LYTM08]                                                       2-                                                     -
                                                                             .                                                          -
                                           (           –                                                               ),
                                                             .                                                                (kd-tree
       BVH)                       ,                                                               .                                     -
                                                                                                                                        -
                                                                         ,
                                                                     .

1.7.                          CPU

                                                   ,                                                          ,                         -
                                                   .                                                                  3D-               ,
              ,           -                . .                                                                                          -
                  .                                                                                                                     -
   /                                      ,                                                                                    ,        -


                                                                                                                                       19
. .                                                                                   -
                                                          .
                  . 1.8                                   Intel Core 2
                                  ,           Core 2 Duo, Core 2 Quad.                           -
                                                         (SMP                  ).             Pen-
tium III                                  CPU (Intel, AMD)                               SIMD-
                              ,
                                                                  .




                 . 1.8:                                                       SMP CPU.

                                                                                                 -
     CPU                                                                 .
                                                                         ,                       -
                                          ( . .                       CPU),                      -
                                                              .
                   (      .           . 1.8                                  6Gb/sec).


                                      (                                                  ).
                                                                                               20
-
                ( . .                                         ,                                         -
                        ).                                                                              -
                             BVH (   .        2.3).
                                                                                                        -


      CPU,                                                                                              -
                                                                   (   .            2.2)                -
            (   .            2.4)                                      .


SIMD-           , . .                                                                                   -
                                                          .            ,                                -
                                                                                                   SIMD-
        .                                                                   , . .                       -
                                                      ,                             .
                CPU                  GPU (                        ) [NVI]                          ,    -
                                                                                                        -
                             .                    ,
GPU                          , . .   GPU                                                ,
                                                                                            CPU.
                                           CPU.                                                         -
                                                  CPU                                   [Ben06].




                                                                                                       21
2.

                                                                                                                                         -
                                                   BVH [Wal07] (bounding volume hierarchy,                                               -
                                )                                                  [WBS07]                                       SIMD-
                     [Wal04; Ben06; Res07].
                                                                                        BVH                                              -
                 ,
                            .

2.1.                                                                                                                 BVH

                                                                                                    BVH
[Wal07].                                                        ‘             ’.                                                         -
                                                   , . .                           (                                                     -
                 ,                                     ),                   SAH-                    BVH                              ,
                                .             ,                                                                                          -
                 CPU.

                                             2.1.1.

                                                                                                                           3D-
     2                                                                                          .                                        -
         (                  )                                                               (              )
                        (                                   4                32-                                ).
                                                                               BVH,                                                      -
                                                            AABB.                                                                        -
                                            SAH (                              1.3,                   (1.4)).
                                                                                                                                         -
                 SAH                                                                                                                     -
             (                                 )                                       AABB                            N (       .       .
2.1).                                                                   AABB                N                                            ,
                                .                                       N
AABB                                                                .                                                                ,
                                                       i,       i = int(0.999 K (x – a) / (b – a)), x –
                                , int() –                                               .                                                -
                                              AABB                      .
                                                                                                                                     22
AABB,                                                             ,          -
                           (   .       . 2.1).
                  K-1                                                                                                          2         -
                                       (                 ,                NL                  N R,   .       2.1).                       -
                      SAH (1.4)                                                                 , . .                                     -
                     SA(NL), SA(NR)                                                                  Count(NL), Count(NR).
                               SA(NL)           Count(NL)                                       AABB                                      ,
                                                                 .                                                             SA(NR)
Count(NR).                     K-1                                                   SAH                                                  -
                 ,                                                                                   SAH.                                 -
                                                                                          ,                                             NL
(NR),                              (             )                                                                                 .




    . 2.1:                                                                            (                                        )
      N.                       AABB                  N                           K                       .                                -
                 K-1                                         ,
             .                                                                                SAH
                       ,                                                                                 SAH.

                                           [Wal07]
                                            ,                    K = 32,                                                 BVH              ,
                                                                     ,
             .             BVH                                           , . .                                  K,                        -
                                                                     ,                                               2                    .
                                                                                                                                        23
SAH (1.4)                                                                           .
                                     BVH                   -                                 SAH (1.4)                                   -
                                                                                             (
                                                                                                                         SAH).

                2.1.2.                                                             BVH                                   CPU

                                                                                                     BVH,
                                                   .                                                                                     -
                                 ,
                                           .                       ,                                                                   BVH
                                     SMP                               ,                                                                 -
                             (   .             1.7).
                                                                                                                             –           -
                                          BVH                                                                ,
                     /                .                                                                                      BVH
                                                                               .                      ,                                BVH
                , . . BVH -                                                        ,                                         .           -
                         3D-                                                                                             BVH.            -
                 M                                                                                                   ,                   -
   2M – 1            (                                                                                    M – 1).                        -
                             BVH                                                                                                   .
                                                                                                 ,
                                                                                                 . . .
BVH                                                    ,                                                                                 -
                         2                                     .
                                                                                           [Wal07].
                                                       ,                               ,
            ,                                              BVH                                                                     .
                                     3D-          .                                                              ,                       -
                             AABB                                                                ,
                                     .
       ,                                                                                                    1/6,
[WK06].                                                                                .
   :
AABB                             ,                                         .

                                                                                                                                        24
. 2.2:                                                                                     3D-           .

                                                     C                                                               3D-
  ,                                                  3D-                 .                               T
      .                                                                  T                           ,
           /T                                    3D-                 (       .       . 2.2).
                                    ,                                                            ,                           -
           :
           BMin, BMax – AABB                   3D-           .
           R = ( Rx , Ry , Rz ) –                        .
           X–                                                                    .
            R ⋅ 0.999
  F =                 ⋅ ( X − BMin ) –                                                 ,                     ,           .
          BMax − BMin
           Id.x = int(F.x), Id.y = int(F.y), Id.z = int(F.z) –                                           .
                 : int()                                         .
                                                                                               AABB              .
                                                                                                             ,               -
                                           .                                                                         (       .

                                                                                                                         25
. 2.2).                                                                                                                                  -
                                                                                               .
                                                                                       , . .
                                                                               .
                                                           3D-
                                         AABB.                                                     ,                                     -
                                                                           ‘               ’                                    BVH (    .
         2.1).                                                                                                                           -
                         .                                                                     ‘                 ’
           BVH,                                                                                            3D-       ( . .
                                                                  ).
                                                                                       (                                                 -
                 ).
                                                                       .                                                                 -
                                 ,
                                           .                                                                                             -
                                                                                                                                         -
                                                       .
                             :
    1.                                                                                                           BVH.
         BVH (                                                   3D-           )                                                 SAH,
                                                            AABB                                       ,                                 -
                 .
    2.                               3D-                                                                                                 -
3D-                  .                                                                                     .                             -
                                                                                                               BVH                       -
                                                                                   .                                 BVH
             .
                                     :
    1.                                                             BVH                                                                   -
.                                                                                                                                        -
                                                   .                                                                               BVH
                                                       :                                                                , . .            -
                                               .                                                                         ,               -
                                           .

                                                                                                                                        26
2.                          [Wal07]                                             BVH             5.5-
                              8               Xeon.                                            ,                -
                                      ,                                CPU                                  .
                     [Wal07]                                                                       BVH,
                                               BVH                                                  (           .
            2.1)                                        ‘   ’                                           .
                                                                                                                -
                        BVH.                        ,                                              ,            -
                                                                  .                                             -
       1                                        ,                                                               -
                   BVH                                                            ,                             -
                                              CPU.

2.2.

                                                                  3D-
                    ,                                                                                           -
        (     .     . 2.3).                                                           kd-tree      BVH
                                    [RSH05; WBS07]
                                          .




                    . 2.3:                                       3D-



                              , . .                                    ,                                        -
             (3D-                                                            ).
                               ‘                            ’.         ,                   ,                    -
                                                                                                            27
3D-
                                       .                                                                            ,
                                                                                                                    ,
                                                          .
                         ,                                                                                      ,
                                                                                          BVH,                      -
                         AABB                                                 .
              ,                                                           (           .       . 2.3),               -
          ,                                                                               ( . .                     -
                                   (                          )                               ).
                     [WBS07]                                          (           .                     2.1)        -
                                               BVH.               ,
                  64, 256, 1024            .
                                               2.1.                   BVH
int BoxTest(int ActiveRayID, PACKET P, BVH_NODE * B) {
  // если пирамида пакета точно не пересекает охватывающий шестигранник
  if(AABBCulling(P.Frustum, B->AABB)) return P.N;
  // если пирамида пакета пересекает AABB,
  // то проверяются все отдельные лучи пакета до поиска первого пересечения
  for(int i = ActiveRayID; i < P.N; i++) {
    if(RayAABBTest(P.Ray[i], B->AABB)) // если луч пересекает AABB, см. 2.2.1
      return i;
  }
  return P.N;
}

void PacketTraversal(BVH Bvh, PACKET P) {
  prepare(P.Frustum); // инициализация охватывающей пирамиды, см. в разделе 2.2.2

    BVH_NODE * B = Bvh.Root; // текущий узел BVH
    int ActiveRayID = 0;     // первый активный луч
    Init(Stack);

    while(true) {
      if((ActiveRayID = BoxTest(ActiveRayID, P, B)) < P.N) {
        // пакет пересекает AABB текущего узла B
        if(B.IsLeaf){ // если лист BVH
          // тест на пересечение с лучами для всех треугольников в листе
          for(all triangles in leaf)
            for(int i = ActiveRayID; i < P.N; i++){ // для всех лучей пакета
              RayTriangleTest(B->Tri[t], P.Ray[i]); // поиск ближайшего треугольника, см. 2.2.1
        }
        else { // спуск глубже в BVH
          // отложить дальний узел их двух потомков узла B
          // (‘дальний узел’ - по отношению к основаниям пакета лучей)
          push(Stack, [ActiveRayID, FarChildNodePtr(B, P)]); // 2 значения в стек
          B = NearChildNodePtr(B, P); // а пока тестировать ближний узел
          continue;
        }
      }
      if(Stack.empty) break;
      [B, ActiveRayID] = pop(Stack); // извлечь 2 значения из стека
    }
}


                                                                                          (                         -
                             3D-                      )
                                                                                                                    -
                                                                                                                28
.                                                                   CPU:                 BVH
                                                           ,
              .                         ,                                                                                       CPU, . .
                                                                                                                                BVH.

                                      2.2.1.                               SIMD-

                             [Wal04]                                              SIMD                                    [Intel-b]     -
                                 (                                                          4                                           )
                                              4-                                  .                 SIMD-                               -
                                                       4-                                                       (          float, 4    ).
                                 (     __m128, 16                 ),                                        ,                           -
                      4-                           .                                                                                    -
                                                   SoA (                               ),       .          . 2.4.




                           . 2.4:                      ,                                                            SoA


                                     . 2.4,                    forg[0] (forg[1], forg[2])                                 x-
(y-, z-                )                                               .                            fdir
          .                                                                  fT                                                  +1e+10,
                                                                                                .
                       ti                                                             orgi i-
diri                                           ,                                                .                                       -
                                               trii.                                                            . 2.4,                  -
       4                     ,                                    SIMD-       .

                                                                                                                                       29
SIMD-             AABB (                        RayAABBTest,                .                      2.1).
// ri – индекс SIMD-луча
// P.Org4[0] = (__m128 *) forg[0]; и т.д. – см. рис. 2.4. P.T4 = (__m128 *) fT;
// iDir4 = 1 / P.Dir4, т.е. обратное значение направления предварительно вычислено
// sse_0 = [0, 0, 0, 0]
// операторы *, -, + выполняют _mm_mul_ps, _mm_sub_ps, _mm_add_ps
void RayAABBTest(unsigned int ri, PACKET P, AABB BV) { // см. Алгоритм 2.1
  // эту репликацию можно вынести за скобки (за верхний цикл по лучам)
  const __m128 BV4[6] = {_mm_set_ps1(BV[0]),_mm_set_ps1(BV[1]),_mm_set_ps1(BV[2]),
                         _mm_set_ps1(BV[3]), _mm_set_ps1(BV[4]), _mm_set_ps1(BV[5])};

    const __m128 Org[3] = {P.Org4[0][ri], P.Org4[1][ri], P.Org4[2][ri]};
    const __m128 iDir[3] = {P.iDir4[0][ri], P.iDir4[1][ri], P.iDir4[1][ri]};

    const __m128 T[6] = {(BV4[0] - Org[0]) * iDir[0], (BV4[1] - Org[1]) * iDir[1],
                         (BV4[2] - Org[2]) * iDir[2], (BV4[3] - Org[0]) * iDir[0],
                         (BV4[4] - Org[1]) * iDir[1], (BV4[5] - Org[2]) * iDir[2]};
    const __m128 taX = _mm_min_ps(T[0], T[3]), tbX = _mm_max_ps(T[0], T[3]);
    const __m128 taY = _mm_min_ps(T[1], T[4]), tbY = _mm_max_ps(T[1], T[4]);
    const __m128 taZ = _mm_min_ps(T[2], T[5]), tbZ = _mm_max_ps(T[2], T[5]);
    const __m128 ta = _mm_max_ps(_mm_max_ps(taX, taY), _mm_max_ps(taZ,sse_0));
    const __m128 tb = _mm_min_ps(_mm_min_ps(tbX, tbY), _mm_min_ps(tbZ,P.T4[ri]));

    if(_mm_movemask_ps(_mm_cmple_ps(ta, tb))) // если какой-то луч пересекает AABB
       return true;                           // то считается, что SIMD-луч пересекает AABB
    return false;
}


              SIMD-                                (                     RayTriangleTest,                    .                 2.1).
[Wal04]
                                                                             (    .           . 2.5).

                                                  X                                       B
                            Y
                                                             B`                       H
                                                                    A
                                                       ab`                                    C
                                                             H`
                                           Z      A`
                                                         ac`
                                                                                 dir
                                                                    C`                    org

     . 2.5:                               [org,dir]                              2D-                                            YZ.
                                                                                                      u, v   t.
                  ,                                                                               X                          YZ (     .
    . 2.5)                                        2D-                    .
                      :                                                                                                  ,            -
                                      .
               Cross( a, b) –                                     , Dot(a, b) –                                                 .
              [A, B, ] –                    , [org, dir] –          (                                              ).
      ab = B − A , ac = C − A , N = Cross( ab, ac) , N `= N / N . x = [1, N . y / N . x, N . z / N . y ]
                                                                                                                                      -
                                                                                          1
                  (                        N`):

                                                                                                                                    30
t = ( Dot( A, N `) − Dot(org , N `)) / Dot(dir, N `) = ( DAN − Dot(org , N `)) / Dot( dir, N `)
         H = org + t ⋅ dir –                               .
                                                                                     YZ:
         H `= [0, H . y, H . z ] , A`= [0, A. y , A. z ] , ab`= [0, ab. y , ab. z ] , ac`= [0, ac. y , ac. z ] , ah`= H `− A` .
         H − A = u ⋅ ab + v ⋅ ac ,          u, v –                                                       H.
         ah`= u ⋅ ab`+ v ⋅ ac` , . . u      v                                                                       .
         ah`. y = u ⋅ ab`. y + v ⋅ ac`. y       ah`. z = u ⋅ ab`. z + v ⋅ ac`. z ,         :
               ah`. y ⋅ ac`.z − ah`.z ⋅ ac`. y ah`. y ⋅ ac`.z − ah`.z ⋅ ac`. y
         u=                                    =
               ab`. y ⋅ ac`.z − ab`.z ⋅ ac`. y              N .x
               ab`. y ⋅ ah`.z − ab`.z ⋅ ah`. y ab`. y ⋅ ah`.z − ab`.z ⋅ ah`. y
         v=                                    =                               ,                :
               ab`. y ⋅ ac`.z − ab`.z ⋅ ac`. y              N .x
               ac`.z           − ac`. y A`.z ⋅ ac`. y − A`. y ⋅ ac`.z
u = H `. y ⋅         + H `.z ⋅         +                              = H `. y ⋅ KUY + H `.z ⋅ KUZ + KUD
               N .x              N .x               N .x
               − ab`.z           ab`. y A`. y ⋅ ab`.z − A`.z ⋅ ab`. y
v = H `. y ⋅           + H `.z ⋅       +                              = H `. y ⋅ KVY + H `.z ⋅ KVZ + KVD
                N .x              N .x              N .x
                 0≤t,                                           ,                                         .
                 0 ≤ u , 0 ≤ v , u + v ≤1,           H                                              .

// P.Org4[0] = (__m128 *) forg[0]; и т.д. - см. рис. 2.4
// P.T4 = (__m128 *) fT; P.Tri4 = (__m128i *) ftri;
// sse_0 = [0, 0, 0, 0], sse_1 = [1, 1, 1, 1]
// __m128i NewTri4 = [TriID, TriID, TriID, TriID], где TriID – индекс треугольника A,B,C
// операторы *, -, + выполняют _mm_mul_ps, _mm_sub_ps, _mm_add_ps
// _mm_inverse_ps(a) = 1 / a (быстрое вычисление обратного значения)
void PacketTriangleTest(float3 A, float3 B, float3 C, PACKET P) { // SIMD-тест из [Wal04]

    // Определить (X,Y,Z) (проекция вдоль X на плоскость YZ), где тройка может принимать значения:
    //   (0,1,2), (1,2,0) или (2,1,0), где 0..2 – индексы для выбора значений компонент 3D данных.
    // Предварительно здесь вычислить DAN, N`, KUY, KUZ, KUD, KVY, KVZ, KVD

    for(int ri = 0; ri < P.N; ri++) {
      const __m128 Org[3] = {P.Org4[0][ri], P.Org4[1][ri], P.Org4[2][ri]};
      const __m128 Dir[3] = {P.Dir4[0][ri], P.Dir4[1][ri], P.Dir4[2][ri]};

        const __m128 Nom = DAN4 - Org[X] – N`[Y] * Org[Y] - N`[Z] * Org[Z]
        const __m128 T = Nom * _mm_inverse_ps(Dir[X] + N`[Y] * Dir[Y] + N`[Z] * Dir[Z]);

        __m128 mask = _mm_and_ps(_mm_cmplt_ps(sse_0, T), _mm_cmple_ps(T, P.T4[ri]));
        if(!_mm_movemask_ps(mask4)) continue; // 0 < t < сохранённый t

        const __m128 HY = Org[Y] + T * Dir[Y], HZ = Org[Z] + T * Dir[Z];

        const __m128 U = KUY4 * HY + KUZ4 * HZ + KUD4;
        mask = _mm_and_ps(mask, _mm_cmple_ps(sse_0, U));
        if(!_mm_movemask_ps(mask)) continue;

        const __m128 V = KVY4 * HY + KVZ4 * HZ + KVD4;
        mask = _mm_and_ps(mask, _mm_and_ps(_mm_cmple_ps(sse_0, V), _mm_cmple_ps(U + V, sse_1)));
        if(!_mm_movemask_ps(mask)) continue;

        // если есть какое-то пересечение, то обновить t и ссылку на треуг-ник tri для SIMD-луча
        // на основе полученной маски
        const __m128i imask = _mm_castps_si128(mask);
        P.T4[ri] = _mm_or_ps(_mm_and_ps(mask,T),_mm_andnot_ps(mask,P.T4[ri]));
        P.Tri4[ri] = _mm_or_si128(_mm_and_si128(imask,NewTri4),_mm_andnot_si128(imask,P.Tri4[ri]));
    }
}

                                                                                                                            31
2.2.2.

                                              (       .           . 2.3)                                                                     2-
                                    ,                                                                                           (            . 2.3
                                                                                            YZ) [Res07; ORM08].
                                                                                                                        .
                                                              .                                                                          ,        -
                                                                                       (         ,             )                                  -
                                                                     .         . 2.3                                                              -
                                        X.
                                    :                                                                                                             -
       ,                                                                               X-
                    (              +,         -).                                                                  X-
                      ,                                                                              2,
                          .
                                                          X-                                                                                      -
      ab (            a < b),                                                                                                   AABB
3D-               (           .         . 2.6).

                                                                         a                                                  b
                                  AABB
                                  3D-



                                                                                                                            X

                                   . 2.6:                                    1D-                                                    X.

                                                                                                                                         X=a
X=b.                                                  X=a            X=b                                                                          -
                                                                                   (                                                          Y
Z,                                           . 2.3).                                                      4-                    [a, y00, z00],
[a, y01, z00], [a, y00, z01], [a, y01, z01],                                                              4-                    [b, y10, z10],
[b, y11, z10], [b, y10, z11], [b, y11, z11].
              ,                                                   . 2.3.                                                                          -
                                                  (       .        . 2.7):
       N0 = [y00-y10, b-a, 0], N1 = [z00-z10, 0, b-a], N2 = [y11-y01, a-b, 0], N3 = [z11-z01, 0, a-b].


                                                                                                                                               32
BV[3+Y]                                                                   BV[3+Z]
                                                  2D         AABB

          BV[X]                   BV[3+X]                                         BV[X]                      BV[3+X]

Y                                                                         Z
                     BV[Y]                                                                     BV[Z]
y11
                                                                          z11
y01                              N2                                       z01                                      N3
                                                  2D         AABB
y00                                 N0                                    z00                                 N1
y10                                                                       z10

             a                               b          X                               a                               b   X

                             . 2.7: 2D-                          (    .       . 2.3)                  AABB.


                                                        .                                   [Vx, Vy, Vz]                        -
                         N0                  ,                                                                          :
       Dot( N 0 , [Vx,Vy,Vz ] − [a, y 00 , z 00 ]) = Vx ⋅ ( y 00 − y10 ) + Vy ⋅ (b − a ) + a ⋅ y10 − b ⋅ y 00

            Vx ⋅ ( y 00 − y10 ) /(b − a ) + (Vy + a ⋅ y10 − b ⋅ y 00 ) /(b − a ) < 0 .
                                                                                                  :
       q 0 = [b − a , b − a , b − a , b − a ] ,
       q2 = [ y00 − y10 , z00 − z10 , y11 − y01 , z11 − z01 ] / q0 ,

       q1 = [a ⋅ y10 − b ⋅ y00 , a ⋅ z10 − b ⋅ z00 , b ⋅ y01 − a ⋅ y11 , b ⋅ z01 − a ⋅ z11 ] / q0 ,
                                                                                  SIMD-                        ([Res07]):
// операторы *, -, + выполняют _mm_mul_ps, _mm_sub_ps, _mm_add_ps
// Тройка (X,Y,Z) (где X - базовая ось пакета лучей) может принимать значения:
//   (0,1,2), (1,2,0) или (2,1,0), где 0..2 – индексы для выбора значений компонент 3D данных
int VertexCulling(FRUSTUM F, float3 V) {
  const int BitCull56 = (V[F.X] < F.a ? 0x10 : 0) | (V[F.X] > F.b ? 0x20 : 0);
  const __m128 ZYZY = _mm_set_ps(-V[F.Z], -V[F.Y], V[F.Z], V[F.Y]);
  const int BitCull4x = _mm_movemask_ps(F.q1 + _mm_set_ps1(V[F.X]) * F.q2 + ZYZY);
  // Если битовый код содержит 1 в некоторой позиции, то точка V лежит по внешнюю сторону
  // (т.е. отсечена) от соответственной плоскости пирамиды
  // Битовый код нужен для отсечения треугольников от пирамиды.
  return BitCull56 | BitCull4x;
}

                                                                     AABB (                              6
                                                    )
                                                                                                                        AABB
                    .                        AABB                                 1D-                    ,                      -
      float BV[6]                                            ,                                 . 2.7.                           -
  BV                                                                          (             AABB)                               -
                                                                                                              :
       S0 x = y00 − y10 < 0 ? X : 3 + X            S0 y = b − a < 0 ? Y : 3 + Y ;
                                                                                                                            33
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Russian

  • 1. . “ ”( ) “ ”( 7) 3D- . .( 7-112) . . . . . .( 7) 1 2009 .
  • 2. 3D- - . - - ( 3D- - ). - , - 3D- , - . : - , . , - . , : 1) - 3D- , ; 2) . - . ( . . 3D- ) . - 1.5-3 , - , CPU. 1
  • 3. 4 1. 6 1.1. 6 1.2. 7 1.3. 11 1.4. 14 1.5. 15 1.6. 18 1.7. CPU 19 2. 22 2.1. BVH 22 2.1.1. 22 2.1.2. BVH CPU 24 2.2. 27 2.2.1. SIMD- 29 2.2.2. 32 2.2.3. 34 2.2.4. SIMD- 34 2.2.5. CPU 36 2.3. BVH - 36 2.3.1. 37 2.3.2. 39 2.3.3. 42 2.3.4. BVH 44 2.3.5. 45 2.3.6. 47 2.4. 48 2.4.1. 51 2.4.2. 52 3. 55 3.1. - 55 3.2. 55 2
  • 4. 3.2.1. 55 3.2.2. 56 3.2.3. 56 3.2.4. 58 3.2.5. 59 3.2.6. 59 4. 60 4.1. 60 4.2. , 61 4.3. BVH 63 4.3.1. 63 4.3.2. , 67 4.3.3. CPU 68 4.3.4. 69 4.3.5. , 71 4.4. 72 4.4.1. 72 4.4.2. CPU 77 4.4.3. 78 4.4.4. , 79 81 83 3
  • 5. 3D- . 3D- - (GPU, graphics proc- essing unit) - . , - . - . ( . . , – ). , - . - 3D- , ( – 3D- ). - , . . 3D- - . , , , . , - , . . . - , . , . - 4
  • 6. . - , - 3D- , . - - . , , , 3D- . 3D- . , , - . CPU. • - , , - 3D- . • - . , . - - ; , - . , , - . 5
  • 7. 1. 1.1. 3D- . , . : , , NURBS, - . 3D- , - - , ( - ). . - - 3D- , . . , ( , 3D- ). . - 3D- , ( . . 3D- ). , 3D- , 3D- . . - , . SAH- . SAH- (Surface Area Heuristic) , SAH , . . - 3D- ( . SAH- [GS87; Hav01]). AABB. - 3D- . AABB X = xa, X = xb, Y = ya, Y = yb, Z = za, Z = zb ( . . ) , 3D- [xa, xb], [ya, yb], [za, zb]. AABB 3D- min/max . BVH. Bounding Volume Hierarchy – - ( ) 3D- , - . SAH- , AABB . 6
  • 8. . 3D- ( - ‘ ’, ). SIMD. Single Instruction Multiply Data. SIMD- - : , ( ) 4 ( - CPU). SIMD- – , - . 1.2. , , - . [Whi80; Shi00; CPC84]. . . ( . . 1.1) - – . . . . - - , , . , , , . ( - ), ( . . 1.1). . 1.1: . «1» - , «3» - , «2» - . 7
  • 9. - . , . , . , , . , . ( -) , , . . – , - , – . , . . . ( . . 1.2) Int Ray ( – ): Pwri Pwri Int ( Ray ) = K C ∑ C i dot ( N , L ) + K ∑ C i dot ( R ,V ) P + K r Int ( RayR ) (1.1) d m 2 i s 2 i i Ti i Ti Int (Ray ) - , . Int ( Ray ) ∈ [0..1] dot ( a, b) - C - .C ∈ [0..1] m m K - . K ∈ [0, ∞) d d C - i- . C ∈ [0..1] i i Pwr - i- . Pwr ∈ [0, ∞) i i T - i- i N - L - , i- i K - . K ∈ [0, ∞) s s R - i V - , P - . P ∈ [1, ∞) K - . K ∈ [0,1] r r RayR - , Ray 8
  • 10. , , . - . . - . , RGB. - : , - . (1.1) . . 1.2: ( ). Int Int: d Pwri Int =K C ∑ Ci dot ( N , Li ) (1.2) Ti2 d d m i - π : K ⋅ I l ⋅ cos α , α ∈ [0, ] - d 2 Pwri , Il = Ci - Ti 2 ( . . 1.2). L, N– . cos α = dot ( L, N ) . C Int Int : s Pwri Int = K ∑ C dot ( Ri ,V ) P (1.3) s s 2 i i Ti 9
  • 11. , . - . R - - , V- , . - : K ⋅ I l ⋅ cos P y , s γ - R V. P - « » « » . R V- , : K ⋅ I l ⋅ dot ( R , V ) P . s V = − Ray.Dir , Ray.Dir - R = − L + 2 ⋅ dot ( L , N ) ⋅ N K , K , K - , . a d s . , , . - , , - . . 1.3 - . . 1.3: . - , . - 10
  • 12. . - , 3D- [CPC84]. 1.3. . 3D- , - . - , . , - 3D- . , . - 3D- , . - . - SAH (Surface Area Heuristic [Hav01, GS87]). , - N, : SA( N L ) SA( N R ) SAHCost ( N ) = ⋅ Count ( N L ) + ⋅ Count ( N R ) (1.4) SA( N ) SA( N ) : SA(N) – AABB(N) N; Count(N) – N; NL NR – N. (1.4) [Hav01]. , - . - . (1.4). - . , - [Wal07; WBS07] [HMFS07; Gar08]. - (1.4), , . 11
  • 13. 3D- . 3D- , 3D- . , ( . . 1.4). . 1.4: 3D- . : 1. : (n), n– . 2. (3D- ). 3. 3D- - . : 1. ( ), 3D- . - ‘ ’ . . 3D- , . kd-tree. 3D- , 3D- , - X = divx, Y = divy, Z = divz ( . . 1.5). - divx, divy, divy , - . SAH- [GS87; Hav01]. . 1.5: kd-tree. 12
  • 14. : 1. 3D- . 2. 3D- - . 3. SAH- . : 1. SAH- : O(n * log n), n– - . 2. - , . . kd-tree . 3. ‘ ’ ( kd-tree 1- ). . kd-tree 1 2 - BVH. 3 . 2 3 BVH. BVH (bounding volume hierarchy). ( ) 3D- , ( . . 1.6). BVH - AABB . - . BVH, SAH, AABB , - . . 1.6: BVH. : 1. . BVH - , kd-tree. 2. SAH- - ( ). 13
  • 15. BVH - , , – BVH ‘ ’ ( . . ), kd-tree. : 1. SAH- : O(n * log n), n– - . 2. 3D- . 3. 3D- BVH. 4. AABB ( , . . 1.6). . kd-tree BVH 1. 3 4 BVH kd-tree ( 2), . . kd-tree. 3D- BVH, . . ( - ). 1.4. 3D- , - ( . . 1.7a). . 1.7: . - , . . ( BVH). , - 14
  • 16. , - BVH, AABB . ( - 3D- ) - . , . - - . ‘ ’ ( . . 1.7b), . - , - ( . . 1.7c), . . , 3D- BVH . . , . . , . 1.5. [Whi80; CPC84; Shi00] - , , , [Dut03]. , - . , (BVH) [KK86], kd-tree [Hav01], 3D- 5D- [AK87], - 3D- , (log n), n– 3D- ( ). 3D- [Wal07; HM08]. - . . - 15
  • 17. . - [RSH05; WBS07; HM08]. , , , - . , ( 3D- ) , . , . - SIMD- - [Wal04] [Res07]. , . - BVH SIMD- [DHK08; WBB08]. , SIMD- 100%, - . , SIMD- [SCS*08] ( 16- ). . [PKGH97] , . [GR08] , - . , - . [ORM08] , / - . [BWB08] - , / - , , SIMD- 16
  • 18. , ( BVH). ( , - , ) - ( ) - SIMD. . - - . - [WMG*07]. BVH kd-tree , - , 2 - ( . . ). - [WBKP08]. [Wal07] BVH - AABB. BVH - , , 3D- AABB . [WK06] 3D- . 1D - AABB (3D- )( BIH – bounding interval hierarchy). , kd-tree. , [HMFS07], , 3D- . - , , , - . , - . , . [YCM07] BVH, . , - 17
  • 19. , , - . [Gar08] BVH ( , 3D- ). - ( AABB - [WBS07]; BVH - BVH; BVH, - ). , BVH. - , BVH - ( . . ). [IWRP06; SSK07] ( 3D- kd-tree) CPU, AMD Opteron Intel Core 2. [WIP08] - BVH CPU. , - CPU , - , BVH . ( ), ( ) - . ( . . ), - . [ZHWG08; LGS*09] - kd-tree BVH - (GPU, ) [NVI]. , - . , - CPU. 1.6. [NBS06; SNB07] – z- , - 18
  • 20. . [SSGH01]. - (level of detail, LOD). [GWH01] - (radiosity – ), - , . [GWH01] - 3D- . [GFW*06; GFSS06] - , , 3D- . - ; - kd-tree, . , , . - kd-tree, , ( ) kd-tree - . [LYTM08] 2- - . - ( – ), . (kd-tree BVH) , . - - , . 1.7. CPU , , - . 3D- , , - . . - . - / , , - 19
  • 21. . . - . . 1.8 Intel Core 2 , Core 2 Duo, Core 2 Quad. - (SMP ). Pen- tium III CPU (Intel, AMD) SIMD- , . . 1.8: SMP CPU. - CPU . , - ( . . CPU), - . ( . . 1.8 6Gb/sec). ( ). 20
  • 22. - ( . . , - ). - BVH ( . 2.3). - CPU, - ( . 2.2) - ( . 2.4) . SIMD- , . . - . , - SIMD- . , . . - , . CPU GPU ( ) [NVI] , - - . , GPU , . . GPU , CPU. CPU. - CPU [Ben06]. 21
  • 23. 2. - BVH [Wal07] (bounding volume hierarchy, - ) [WBS07] SIMD- [Wal04; Ben06; Res07]. BVH - , . 2.1. BVH BVH [Wal07]. ‘ ’. - , . . ( - , ), SAH- BVH , . , - CPU. 2.1.1. 3D- 2 . - ( ) ( ) ( 4 32- ). BVH, - AABB. - SAH ( 1.3, (1.4)). - SAH - ( ) AABB N ( . . 2.1). AABB N , . N AABB . , i, i = int(0.999 K (x – a) / (b – a)), x – , int() – . - AABB . 22
  • 24. AABB, , - ( . . 2.1). K-1 2 - ( , NL N R, . 2.1). - SAH (1.4) , . . - SA(NL), SA(NR) Count(NL), Count(NR). SA(NL) Count(NL) AABB , . SA(NR) Count(NR). K-1 SAH - , SAH. - , NL (NR), ( ) . . 2.1: ( ) N. AABB N K . - K-1 , . SAH , SAH. [Wal07] , K = 32, BVH , , . BVH , . . K, - , 2 . 23
  • 25. SAH (1.4) . BVH - SAH (1.4) - ( SAH). 2.1.2. BVH CPU BVH, . - , . , BVH SMP , - ( . 1.7). – - BVH , / . BVH . , BVH , . . BVH - , . - 3D- BVH. - M , - 2M – 1 ( M – 1). - BVH . , . . . BVH , - 2 . [Wal07]. , , , BVH . 3D- . , - AABB , . , 1/6, [WK06]. . : AABB , . 24
  • 26. . 2.2: 3D- . C 3D- , 3D- . T . T , /T 3D- ( . . 2.2). , , - : BMin, BMax – AABB 3D- . R = ( Rx , Ry , Rz ) – . X– . R ⋅ 0.999 F = ⋅ ( X − BMin ) – , , . BMax − BMin Id.x = int(F.x), Id.y = int(F.y), Id.z = int(F.z) – . : int() . AABB . , - . ( . 25
  • 27. . 2.2). - . , . . . 3D- AABB. , - ‘ ’ BVH ( . 2.1). - . ‘ ’ BVH, 3D- ( . . ). ( - ). . - , . - - . : 1. BVH. BVH ( 3D- ) SAH, AABB , - . 2. 3D- - 3D- . . - BVH - . BVH . : 1. BVH - . - . BVH : , . . - . , - . 26
  • 28. 2. [Wal07] BVH 5.5- 8 Xeon. , - , CPU . [Wal07] BVH, BVH ( . 2.1) ‘ ’ . - BVH. , , - . - 1 , - BVH , - CPU. 2.2. 3D- , - ( . . 2.3). kd-tree BVH [RSH05; WBS07] . . 2.3: 3D- , . . , - (3D- ). ‘ ’. , , - 27
  • 29. 3D- . , , . , , BVH, - AABB . , ( . . 2.3), - , ( . . - ( ) ). [WBS07] ( . 2.1) - BVH. , 64, 256, 1024 . 2.1. BVH int BoxTest(int ActiveRayID, PACKET P, BVH_NODE * B) { // если пирамида пакета точно не пересекает охватывающий шестигранник if(AABBCulling(P.Frustum, B->AABB)) return P.N; // если пирамида пакета пересекает AABB, // то проверяются все отдельные лучи пакета до поиска первого пересечения for(int i = ActiveRayID; i < P.N; i++) { if(RayAABBTest(P.Ray[i], B->AABB)) // если луч пересекает AABB, см. 2.2.1 return i; } return P.N; } void PacketTraversal(BVH Bvh, PACKET P) { prepare(P.Frustum); // инициализация охватывающей пирамиды, см. в разделе 2.2.2 BVH_NODE * B = Bvh.Root; // текущий узел BVH int ActiveRayID = 0; // первый активный луч Init(Stack); while(true) { if((ActiveRayID = BoxTest(ActiveRayID, P, B)) < P.N) { // пакет пересекает AABB текущего узла B if(B.IsLeaf){ // если лист BVH // тест на пересечение с лучами для всех треугольников в листе for(all triangles in leaf) for(int i = ActiveRayID; i < P.N; i++){ // для всех лучей пакета RayTriangleTest(B->Tri[t], P.Ray[i]); // поиск ближайшего треугольника, см. 2.2.1 } else { // спуск глубже в BVH // отложить дальний узел их двух потомков узла B // (‘дальний узел’ - по отношению к основаниям пакета лучей) push(Stack, [ActiveRayID, FarChildNodePtr(B, P)]); // 2 значения в стек B = NearChildNodePtr(B, P); // а пока тестировать ближний узел continue; } } if(Stack.empty) break; [B, ActiveRayID] = pop(Stack); // извлечь 2 значения из стека } } ( - 3D- ) - 28
  • 30. . CPU: BVH , . , CPU, . . BVH. 2.2.1. SIMD- [Wal04] SIMD [Intel-b] - ( 4 ) 4- . SIMD- - 4- ( float, 4 ). ( __m128, 16 ), , - 4- . - SoA ( ), . . 2.4. . 2.4: , SoA . 2.4, forg[0] (forg[1], forg[2]) x- (y-, z- ) . fdir . fT +1e+10, . ti orgi i- diri , . - trii. . 2.4, - 4 , SIMD- . 29
  • 31. SIMD- AABB ( RayAABBTest, . 2.1). // ri – индекс SIMD-луча // P.Org4[0] = (__m128 *) forg[0]; и т.д. – см. рис. 2.4. P.T4 = (__m128 *) fT; // iDir4 = 1 / P.Dir4, т.е. обратное значение направления предварительно вычислено // sse_0 = [0, 0, 0, 0] // операторы *, -, + выполняют _mm_mul_ps, _mm_sub_ps, _mm_add_ps void RayAABBTest(unsigned int ri, PACKET P, AABB BV) { // см. Алгоритм 2.1 // эту репликацию можно вынести за скобки (за верхний цикл по лучам) const __m128 BV4[6] = {_mm_set_ps1(BV[0]),_mm_set_ps1(BV[1]),_mm_set_ps1(BV[2]), _mm_set_ps1(BV[3]), _mm_set_ps1(BV[4]), _mm_set_ps1(BV[5])}; const __m128 Org[3] = {P.Org4[0][ri], P.Org4[1][ri], P.Org4[2][ri]}; const __m128 iDir[3] = {P.iDir4[0][ri], P.iDir4[1][ri], P.iDir4[1][ri]}; const __m128 T[6] = {(BV4[0] - Org[0]) * iDir[0], (BV4[1] - Org[1]) * iDir[1], (BV4[2] - Org[2]) * iDir[2], (BV4[3] - Org[0]) * iDir[0], (BV4[4] - Org[1]) * iDir[1], (BV4[5] - Org[2]) * iDir[2]}; const __m128 taX = _mm_min_ps(T[0], T[3]), tbX = _mm_max_ps(T[0], T[3]); const __m128 taY = _mm_min_ps(T[1], T[4]), tbY = _mm_max_ps(T[1], T[4]); const __m128 taZ = _mm_min_ps(T[2], T[5]), tbZ = _mm_max_ps(T[2], T[5]); const __m128 ta = _mm_max_ps(_mm_max_ps(taX, taY), _mm_max_ps(taZ,sse_0)); const __m128 tb = _mm_min_ps(_mm_min_ps(tbX, tbY), _mm_min_ps(tbZ,P.T4[ri])); if(_mm_movemask_ps(_mm_cmple_ps(ta, tb))) // если какой-то луч пересекает AABB return true; // то считается, что SIMD-луч пересекает AABB return false; } SIMD- ( RayTriangleTest, . 2.1). [Wal04] ( . . 2.5). X B Y B` H A ab` C H` Z A` ac` dir C` org . 2.5: [org,dir] 2D- YZ. u, v t. , X YZ ( . . 2.5) 2D- . : , - . Cross( a, b) – , Dot(a, b) – . [A, B, ] – , [org, dir] – ( ). ab = B − A , ac = C − A , N = Cross( ab, ac) , N `= N / N . x = [1, N . y / N . x, N . z / N . y ] - 1 ( N`): 30
  • 32. t = ( Dot( A, N `) − Dot(org , N `)) / Dot(dir, N `) = ( DAN − Dot(org , N `)) / Dot( dir, N `) H = org + t ⋅ dir – . YZ: H `= [0, H . y, H . z ] , A`= [0, A. y , A. z ] , ab`= [0, ab. y , ab. z ] , ac`= [0, ac. y , ac. z ] , ah`= H `− A` . H − A = u ⋅ ab + v ⋅ ac , u, v – H. ah`= u ⋅ ab`+ v ⋅ ac` , . . u v . ah`. y = u ⋅ ab`. y + v ⋅ ac`. y ah`. z = u ⋅ ab`. z + v ⋅ ac`. z , : ah`. y ⋅ ac`.z − ah`.z ⋅ ac`. y ah`. y ⋅ ac`.z − ah`.z ⋅ ac`. y u= = ab`. y ⋅ ac`.z − ab`.z ⋅ ac`. y N .x ab`. y ⋅ ah`.z − ab`.z ⋅ ah`. y ab`. y ⋅ ah`.z − ab`.z ⋅ ah`. y v= = , : ab`. y ⋅ ac`.z − ab`.z ⋅ ac`. y N .x ac`.z − ac`. y A`.z ⋅ ac`. y − A`. y ⋅ ac`.z u = H `. y ⋅ + H `.z ⋅ + = H `. y ⋅ KUY + H `.z ⋅ KUZ + KUD N .x N .x N .x − ab`.z ab`. y A`. y ⋅ ab`.z − A`.z ⋅ ab`. y v = H `. y ⋅ + H `.z ⋅ + = H `. y ⋅ KVY + H `.z ⋅ KVZ + KVD N .x N .x N .x 0≤t, , . 0 ≤ u , 0 ≤ v , u + v ≤1, H . // P.Org4[0] = (__m128 *) forg[0]; и т.д. - см. рис. 2.4 // P.T4 = (__m128 *) fT; P.Tri4 = (__m128i *) ftri; // sse_0 = [0, 0, 0, 0], sse_1 = [1, 1, 1, 1] // __m128i NewTri4 = [TriID, TriID, TriID, TriID], где TriID – индекс треугольника A,B,C // операторы *, -, + выполняют _mm_mul_ps, _mm_sub_ps, _mm_add_ps // _mm_inverse_ps(a) = 1 / a (быстрое вычисление обратного значения) void PacketTriangleTest(float3 A, float3 B, float3 C, PACKET P) { // SIMD-тест из [Wal04] // Определить (X,Y,Z) (проекция вдоль X на плоскость YZ), где тройка может принимать значения: // (0,1,2), (1,2,0) или (2,1,0), где 0..2 – индексы для выбора значений компонент 3D данных. // Предварительно здесь вычислить DAN, N`, KUY, KUZ, KUD, KVY, KVZ, KVD for(int ri = 0; ri < P.N; ri++) { const __m128 Org[3] = {P.Org4[0][ri], P.Org4[1][ri], P.Org4[2][ri]}; const __m128 Dir[3] = {P.Dir4[0][ri], P.Dir4[1][ri], P.Dir4[2][ri]}; const __m128 Nom = DAN4 - Org[X] – N`[Y] * Org[Y] - N`[Z] * Org[Z] const __m128 T = Nom * _mm_inverse_ps(Dir[X] + N`[Y] * Dir[Y] + N`[Z] * Dir[Z]); __m128 mask = _mm_and_ps(_mm_cmplt_ps(sse_0, T), _mm_cmple_ps(T, P.T4[ri])); if(!_mm_movemask_ps(mask4)) continue; // 0 < t < сохранённый t const __m128 HY = Org[Y] + T * Dir[Y], HZ = Org[Z] + T * Dir[Z]; const __m128 U = KUY4 * HY + KUZ4 * HZ + KUD4; mask = _mm_and_ps(mask, _mm_cmple_ps(sse_0, U)); if(!_mm_movemask_ps(mask)) continue; const __m128 V = KVY4 * HY + KVZ4 * HZ + KVD4; mask = _mm_and_ps(mask, _mm_and_ps(_mm_cmple_ps(sse_0, V), _mm_cmple_ps(U + V, sse_1))); if(!_mm_movemask_ps(mask)) continue; // если есть какое-то пересечение, то обновить t и ссылку на треуг-ник tri для SIMD-луча // на основе полученной маски const __m128i imask = _mm_castps_si128(mask); P.T4[ri] = _mm_or_ps(_mm_and_ps(mask,T),_mm_andnot_ps(mask,P.T4[ri])); P.Tri4[ri] = _mm_or_si128(_mm_and_si128(imask,NewTri4),_mm_andnot_si128(imask,P.Tri4[ri])); } } 31
  • 33. 2.2.2. ( . . 2.3) 2- , ( . 2.3 YZ) [Res07; ORM08]. . . , - ( , ) - . . 2.3 - X. : - , X- ( +, -). X- , 2, . X- - ab ( a < b), AABB 3D- ( . . 2.6). a b AABB 3D- X . 2.6: 1D- X. X=a X=b. X=a X=b - ( Y Z, . 2.3). 4- [a, y00, z00], [a, y01, z00], [a, y00, z01], [a, y01, z01], 4- [b, y10, z10], [b, y11, z10], [b, y10, z11], [b, y11, z11]. , . 2.3. - ( . . 2.7): N0 = [y00-y10, b-a, 0], N1 = [z00-z10, 0, b-a], N2 = [y11-y01, a-b, 0], N3 = [z11-z01, 0, a-b]. 32
  • 34. BV[3+Y] BV[3+Z] 2D AABB BV[X] BV[3+X] BV[X] BV[3+X] Y Z BV[Y] BV[Z] y11 z11 y01 N2 z01 N3 2D AABB y00 N0 z00 N1 y10 z10 a b X a b X . 2.7: 2D- ( . . 2.3) AABB. . [Vx, Vy, Vz] - N0 , : Dot( N 0 , [Vx,Vy,Vz ] − [a, y 00 , z 00 ]) = Vx ⋅ ( y 00 − y10 ) + Vy ⋅ (b − a ) + a ⋅ y10 − b ⋅ y 00 Vx ⋅ ( y 00 − y10 ) /(b − a ) + (Vy + a ⋅ y10 − b ⋅ y 00 ) /(b − a ) < 0 . : q 0 = [b − a , b − a , b − a , b − a ] , q2 = [ y00 − y10 , z00 − z10 , y11 − y01 , z11 − z01 ] / q0 , q1 = [a ⋅ y10 − b ⋅ y00 , a ⋅ z10 − b ⋅ z00 , b ⋅ y01 − a ⋅ y11 , b ⋅ z01 − a ⋅ z11 ] / q0 , SIMD- ([Res07]): // операторы *, -, + выполняют _mm_mul_ps, _mm_sub_ps, _mm_add_ps // Тройка (X,Y,Z) (где X - базовая ось пакета лучей) может принимать значения: // (0,1,2), (1,2,0) или (2,1,0), где 0..2 – индексы для выбора значений компонент 3D данных int VertexCulling(FRUSTUM F, float3 V) { const int BitCull56 = (V[F.X] < F.a ? 0x10 : 0) | (V[F.X] > F.b ? 0x20 : 0); const __m128 ZYZY = _mm_set_ps(-V[F.Z], -V[F.Y], V[F.Z], V[F.Y]); const int BitCull4x = _mm_movemask_ps(F.q1 + _mm_set_ps1(V[F.X]) * F.q2 + ZYZY); // Если битовый код содержит 1 в некоторой позиции, то точка V лежит по внешнюю сторону // (т.е. отсечена) от соответственной плоскости пирамиды // Битовый код нужен для отсечения треугольников от пирамиды. return BitCull56 | BitCull4x; } AABB ( 6 ) AABB . AABB 1D- , - float BV[6] , . 2.7. - BV ( AABB) - : S0 x = y00 − y10 < 0 ? X : 3 + X S0 y = b − a < 0 ? Y : 3 + Y ; 33